1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package org.drrickorang.loopback; 18 19 import android.content.Context; 20 import android.media.AudioManager; 21 import android.os.Build; 22 import android.os.Handler; 23 import android.os.Looper; 24 import android.util.Log; 25 26 class SoundLevelCalibration { 27 private static final int SECONDS_PER_LEVEL = 1; 28 private static final int MAX_STEPS = 15; // The maximum number of levels that should be tried 29 private static final double CRITICAL_RATIO = 0.41; // Ratio of input over output amplitude at 30 // which the feedback loop neither decays nor 31 // grows (determined experimentally) 32 private static final String TAG = "SoundLevelCalibration"; 33 34 private NativeAudioThread mNativeAudioThread = null; 35 private AudioManager mAudioManager; 36 37 private SoundLevelChangeListener mChangeListener; 38 39 abstract static class SoundLevelChangeListener { 40 // used to run the callback on the UI thread 41 private Handler handler = new Handler(Looper.getMainLooper()); 42 onChange(int newLevel)43 abstract void onChange(int newLevel); 44 go(final int newLevel)45 private void go(final int newLevel) { 46 handler.post(new Runnable() { 47 @Override 48 public void run() { 49 onChange(newLevel); 50 } 51 }); 52 } 53 } 54 SoundLevelCalibration(int threadType, int samplingRate, int playerBufferSizeInBytes, int recorderBufferSizeInBytes, int micSource, int performanceMode, Context context)55 SoundLevelCalibration(int threadType, int samplingRate, int playerBufferSizeInBytes, 56 int recorderBufferSizeInBytes, int micSource, int performanceMode, Context context) { 57 58 // TODO: Allow capturing wave data without doing glitch detection. 59 CaptureHolder captureHolder = new CaptureHolder(0, "", false, false, false, context, 60 samplingRate); 61 // TODO: Run for less than 1 second. 62 mNativeAudioThread = new NativeAudioThread(threadType, samplingRate, 63 playerBufferSizeInBytes, recorderBufferSizeInBytes, micSource, performanceMode, 64 Constant.LOOPBACK_PLUG_AUDIO_THREAD_TEST_TYPE_BUFFER_PERIOD, SECONDS_PER_LEVEL, 65 SECONDS_PER_LEVEL, 0, captureHolder); 66 mAudioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE); 67 } 68 69 // TODO: Allow stopping in the middle of calibration calibrate()70 int calibrate() { 71 final int maxLevel = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); 72 int levelBottom = 0; 73 int levelTop = maxLevel + 1; 74 75 // The ratio of 0.36 seems to correctly calibrate with the Mir dongle on Taimen and Walleye, 76 // but it does not work with the Mir dongle on devices with a 3.5mm jack. Using 77 // CRITICAL_RATIO leads tp a correct calibration when plugging the loopback dongle into 78 // a 3.5mm jack directly. 79 // TODO: Find a better solution that, if possible, doesn't involve querying device names. 80 final double ratio = (Build.DEVICE.equals("walleye") 81 || Build.DEVICE.equals("taimen")) ? 0.36 : CRITICAL_RATIO; 82 83 while (levelTop - levelBottom > 1) { 84 int level = (levelBottom + levelTop) / 2; 85 Log.d(TAG, "setting level to " + level); 86 setVolume(level); 87 88 double amplitude = runAudioThread(mNativeAudioThread); 89 mNativeAudioThread = new NativeAudioThread(mNativeAudioThread); // generate fresh thread 90 Log.d(TAG, "calibrate: at sound level " + level + " volume was " + amplitude); 91 92 if (amplitude < Constant.SINE_WAVE_AMPLITUDE * ratio) { 93 levelBottom = level; 94 } else { 95 levelTop = level; 96 } 97 } 98 // At this point, levelBottom has the highest proper value, if there is one (0 otherwise) 99 Log.d(TAG, "Final level: " + levelBottom); 100 setVolume(levelBottom); 101 return levelBottom; 102 } 103 runAudioThread(NativeAudioThread thread)104 private double runAudioThread(NativeAudioThread thread) { 105 // runs the native audio thread and returns the average amplitude 106 thread.start(); 107 try { 108 thread.join(); 109 } catch (InterruptedException e) { 110 e.printStackTrace(); 111 } 112 double[] data = thread.getWaveData(); 113 return averageAmplitude(data); 114 } 115 116 // TODO: Only gives accurate results for an undistorted sine wave. Check for distortion. 117 // TODO move to audio_utils averageAmplitude(double[] data)118 private static double averageAmplitude(double[] data) { 119 if (data == null || data.length == 0) { 120 return 0; // no data is present 121 } 122 double sumSquare = 0; 123 for (double x : data) { 124 sumSquare += x * x; 125 } 126 return Math.sqrt(2.0 * sumSquare / data.length); // amplitude of the sine wave 127 } 128 setVolume(int level)129 private void setVolume(int level) { 130 mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, level, 0); 131 if (mChangeListener != null) { 132 mChangeListener.go(level); 133 } 134 } 135 setChangeListener(SoundLevelChangeListener changeListener)136 void setChangeListener(SoundLevelChangeListener changeListener) { 137 mChangeListener = changeListener; 138 } 139 } 140