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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.replica.replicaisland;
18 
19 import com.replica.replicaisland.SoundSystem.Sound;
20 
21 public class ButtonAnimationComponent extends GameComponent {
22     public static final class Animation {
23         // Animations
24         public static final int UP = 0;
25         public static final int DOWN = 1;
26     }
27     private ChannelSystem.Channel mChannel;
28     private SpriteComponent mSprite;
29     private ChannelSystem.ChannelFloatValue mLastPressedTime;
30     private Sound mDepressSound;
31 
ButtonAnimationComponent()32     public ButtonAnimationComponent() {
33         super();
34         setPhase(ComponentPhases.ANIMATION.ordinal());
35         mLastPressedTime = new ChannelSystem.ChannelFloatValue();
36         reset();
37     }
38 
39     @Override
reset()40     public void reset() {
41         mSprite = null;
42         mChannel = null;
43         mLastPressedTime.value = 0.0f;
44         mDepressSound = null;
45     }
46 
47     @Override
update(float timeDelta, BaseObject parent)48     public void update(float timeDelta, BaseObject parent) {
49         if (mSprite != null) {
50             GameObject parentObject = (GameObject)parent;
51 
52             if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
53                     parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) {
54             	if (mSprite.getCurrentAnimation() == Animation.UP) {
55             		SoundSystem sound = sSystemRegistry.soundSystem;
56             		if (sound != null) {
57             			sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
58             		}
59             	}
60                 mSprite.playAnimation(Animation.DOWN);
61                 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
62                 if (mChannel != null) {
63                     TimeSystem time = sSystemRegistry.timeSystem;
64                     mLastPressedTime.value = time.getGameTime();
65                     mChannel.value = mLastPressedTime;
66                 }
67             } else {
68                 mSprite.playAnimation(Animation.UP);
69 
70             }
71         }
72     }
73 
setSprite(SpriteComponent sprite)74     public void setSprite(SpriteComponent sprite) {
75         mSprite = sprite;
76     }
77 
setChannel(ChannelSystem.Channel channel)78     public void setChannel(ChannelSystem.Channel channel) {
79         mChannel = channel;
80     }
81 
setDepressSound(Sound sound)82 	public void setDepressSound(Sound sound) {
83 		mDepressSound = sound;
84 	}
85 }
86