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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.replica.replicaisland;
18 
19 import com.replica.replicaisland.CollisionParameters.HitType;
20 
21 
22 public class SelectDialogComponent extends GameComponent {
23     private HitReactionComponent mHitReact;
24     private Vector2 mLastPosition;
25 
SelectDialogComponent()26     public SelectDialogComponent() {
27         super();
28         setPhase(ComponentPhases.THINK.ordinal());
29         mLastPosition = new Vector2();
30     }
31 
32     @Override
reset()33     public void reset() {
34     	mHitReact = null;
35     	mLastPosition.zero();
36     }
37 
38     @Override
update(float timeDelta, BaseObject parent)39     public void update(float timeDelta, BaseObject parent) {
40     	HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem;
41     	if (hotSpot != null && mHitReact != null) {
42     		GameObject parentObject = (GameObject)parent;
43     		final Vector2 currentPosition = parentObject.getPosition();
44     		if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) {
45     			mLastPosition.set(currentPosition);
46 
47     			final int hitSpot = hotSpot.getHotSpot(parentObject.getCenteredPositionX(), currentPosition.y + 10);
48     			switch(hitSpot) {
49 	    			case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_1:
50 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_2:
51 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_3:
52 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_4:
53 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_5:
54 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1:
55 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_2:
56 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_3:
57 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_4:
58 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_5:
59 	    	        {
60 	    	        	int event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1;
61 	    	        	int index = hitSpot - HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_1;
62 
63 	    	        	if (hitSpot >= HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1) {
64 	    	        		event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2;
65 	    	        		index = hitSpot - HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1;
66 	    	        	}
67 
68 	    	        	mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index);
69 	    	        }
70 	    	        	break;
71     			}
72     		}
73     	}
74     }
75 
setHitReact(HitReactionComponent hit)76     public void setHitReact(HitReactionComponent hit) {
77         mHitReact = hit;
78     }
79 }
80