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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.internal.policy;
18 
19 import android.content.Context;
20 import android.content.res.Configuration;
21 import android.content.res.Resources;
22 import android.graphics.Point;
23 import android.graphics.PointF;
24 import android.graphics.Rect;
25 import android.util.Size;
26 import android.view.Gravity;
27 import android.view.ViewConfiguration;
28 import android.widget.Scroller;
29 
30 import java.io.PrintWriter;
31 import java.util.ArrayList;
32 
33 /**
34  * Calculates the snap targets and the snap position for the PIP given a position and a velocity.
35  * All bounds are relative to the display top/left.
36  */
37 public class PipSnapAlgorithm {
38 
39     // The below SNAP_MODE_* constants correspond to the config resource value
40     // config_pictureInPictureSnapMode and should not be changed independently.
41     // Allows snapping to the four corners
42     private static final int SNAP_MODE_CORNERS_ONLY = 0;
43     // Allows snapping to the four corners and the mid-points on the long edge in each orientation
44     private static final int SNAP_MODE_CORNERS_AND_SIDES = 1;
45     // Allows snapping to anywhere along the edge of the screen
46     private static final int SNAP_MODE_EDGE = 2;
47     // Allows snapping anywhere along the edge of the screen and magnets towards corners
48     private static final int SNAP_MODE_EDGE_MAGNET_CORNERS = 3;
49     // Allows snapping on the long edge in each orientation and magnets towards corners
50     private static final int SNAP_MODE_LONG_EDGE_MAGNET_CORNERS = 4;
51 
52     // Threshold to magnet to a corner
53     private static final float CORNER_MAGNET_THRESHOLD = 0.3f;
54 
55     private final Context mContext;
56 
57     private final ArrayList<Integer> mSnapGravities = new ArrayList<>();
58     private final int mDefaultSnapMode = SNAP_MODE_EDGE_MAGNET_CORNERS;
59     private int mSnapMode = mDefaultSnapMode;
60 
61     private final float mDefaultSizePercent;
62     private final float mMinAspectRatioForMinSize;
63     private final float mMaxAspectRatioForMinSize;
64     private final int mFlingDeceleration;
65 
66     private int mOrientation = Configuration.ORIENTATION_UNDEFINED;
67 
68     private final int mMinimizedVisibleSize;
69     private boolean mIsMinimized;
70 
PipSnapAlgorithm(Context context)71     public PipSnapAlgorithm(Context context) {
72         Resources res = context.getResources();
73         mContext = context;
74         mMinimizedVisibleSize = res.getDimensionPixelSize(
75                 com.android.internal.R.dimen.pip_minimized_visible_size);
76         mDefaultSizePercent = res.getFloat(
77                 com.android.internal.R.dimen.config_pictureInPictureDefaultSizePercent);
78         mMaxAspectRatioForMinSize = res.getFloat(
79                 com.android.internal.R.dimen.config_pictureInPictureAspectRatioLimitForMinSize);
80         mMinAspectRatioForMinSize = 1f / mMaxAspectRatioForMinSize;
81         mFlingDeceleration = mContext.getResources().getDimensionPixelSize(
82                 com.android.internal.R.dimen.pip_fling_deceleration);
83         onConfigurationChanged();
84     }
85 
86     /**
87      * Updates the snap algorithm when the configuration changes.
88      */
onConfigurationChanged()89     public void onConfigurationChanged() {
90         Resources res = mContext.getResources();
91         mOrientation = res.getConfiguration().orientation;
92         mSnapMode = res.getInteger(com.android.internal.R.integer.config_pictureInPictureSnapMode);
93         calculateSnapTargets();
94     }
95 
96     /**
97      * Sets the PIP's minimized state.
98      */
setMinimized(boolean isMinimized)99     public void setMinimized(boolean isMinimized) {
100         mIsMinimized = isMinimized;
101     }
102 
103     /**
104      * @return the closest absolute snap stack bounds for the given {@param stackBounds} moving at
105      * the given {@param velocityX} and {@param velocityY}.  The {@param movementBounds} should be
106      * those for the given {@param stackBounds}.
107      */
findClosestSnapBounds(Rect movementBounds, Rect stackBounds, float velocityX, float velocityY, Point dragStartPosition)108     public Rect findClosestSnapBounds(Rect movementBounds, Rect stackBounds, float velocityX,
109             float velocityY, Point dragStartPosition) {
110         final Rect intersectStackBounds = new Rect(stackBounds);
111         final Point intersect = getEdgeIntersect(stackBounds, movementBounds, velocityX, velocityY,
112                 dragStartPosition);
113         intersectStackBounds.offsetTo(intersect.x, intersect.y);
114         return findClosestSnapBounds(movementBounds, intersectStackBounds);
115     }
116 
117     /**
118      * @return The point along the {@param movementBounds} that the PIP would intersect with based
119      *         on the provided {@param velX}, {@param velY} along with the position of the PIP when
120      *         the gesture started, {@param dragStartPosition}.
121      */
getEdgeIntersect(Rect stackBounds, Rect movementBounds, float velX, float velY, Point dragStartPosition)122     public Point getEdgeIntersect(Rect stackBounds, Rect movementBounds, float velX, float velY,
123             Point dragStartPosition) {
124         final boolean isLandscape = mOrientation == Configuration.ORIENTATION_LANDSCAPE;
125         final int x = stackBounds.left;
126         final int y = stackBounds.top;
127 
128         // Find the line of movement the PIP is on. Line defined by: y = slope * x + yIntercept
129         final float slope = velY / velX; // slope = rise / run
130         final float yIntercept = y - slope * x; // rearrange line equation for yIntercept
131         // The PIP can have two intercept points:
132         // 1) Where the line intersects with one of the edges of the screen (vertical line)
133         Point vertPoint = new Point();
134         // 2) Where the line intersects with the top or bottom of the screen (horizontal line)
135         Point horizPoint = new Point();
136 
137         // Find the vertical line intersection, x will be one of the edges
138         vertPoint.x = velX > 0 ? movementBounds.right : movementBounds.left;
139         // Sub in x in our line equation to determine y position
140         vertPoint.y = findY(slope, yIntercept, vertPoint.x);
141 
142         // Find the horizontal line intersection, y will be the top or bottom of the screen
143         horizPoint.y = velY > 0 ? movementBounds.bottom : movementBounds.top;
144         // Sub in y in our line equation to determine x position
145         horizPoint.x = findX(slope, yIntercept, horizPoint.y);
146 
147         // Now pick one of these points -- first determine if we're flinging along the current edge.
148         // Only fling along current edge if it's a direction with space for the PIP to move to
149         int maxDistance;
150         if (isLandscape) {
151             maxDistance = velX > 0
152                     ? movementBounds.right - stackBounds.left
153                     : stackBounds.left - movementBounds.left;
154         } else {
155             maxDistance = velY > 0
156                     ? movementBounds.bottom - stackBounds.top
157                     : stackBounds.top - movementBounds.top;
158         }
159         if (maxDistance > 0) {
160             // Only fling along the current edge if the start and end point are on the same side
161             final int startPoint = isLandscape ? dragStartPosition.y : dragStartPosition.x;
162             final int endPoint = isLandscape ? horizPoint.y : horizPoint.x;
163             final int center = movementBounds.centerX();
164             if ((startPoint < center && endPoint < center)
165                     || (startPoint > center && endPoint > center)) {
166                 // We are flinging along the current edge, figure out how far it should travel
167                 // based on velocity and assumed deceleration.
168                 int distance = (int) (0 - Math.pow(isLandscape ? velX : velY, 2))
169                         / (2 * mFlingDeceleration);
170                 distance = Math.min(distance, maxDistance);
171                 // Adjust the point for the distance
172                 if (isLandscape) {
173                     horizPoint.x = stackBounds.left + (velX > 0 ? distance : -distance);
174                 } else {
175                     horizPoint.y = stackBounds.top + (velY > 0 ? distance : -distance);
176                 }
177                 return horizPoint;
178             }
179         }
180         // If we're not flinging along the current edge, find the closest point instead.
181         final double distanceVert = Math.hypot(vertPoint.x - x, vertPoint.y - y);
182         final double distanceHoriz = Math.hypot(horizPoint.x - x, horizPoint.y - y);
183         // Ensure that we're actually going somewhere
184         if (distanceVert == 0) {
185             return horizPoint;
186         }
187         if (distanceHoriz == 0) {
188             return vertPoint;
189         }
190         // Otherwise use the closest point
191         return Math.abs(distanceVert) > Math.abs(distanceHoriz) ? horizPoint : vertPoint;
192     }
193 
findY(float slope, float yIntercept, float x)194     private int findY(float slope, float yIntercept, float x) {
195         return (int) ((slope * x) + yIntercept);
196     }
197 
findX(float slope, float yIntercept, float y)198     private int findX(float slope, float yIntercept, float y) {
199         return (int) ((y - yIntercept) / slope);
200     }
201 
202     /**
203      * @return the closest absolute snap stack bounds for the given {@param stackBounds}.  The
204      * {@param movementBounds} should be those for the given {@param stackBounds}.
205      */
findClosestSnapBounds(Rect movementBounds, Rect stackBounds)206     public Rect findClosestSnapBounds(Rect movementBounds, Rect stackBounds) {
207         final Rect pipBounds = new Rect(movementBounds.left, movementBounds.top,
208                 movementBounds.right + stackBounds.width(),
209                 movementBounds.bottom + stackBounds.height());
210         final Rect newBounds = new Rect(stackBounds);
211         if (mSnapMode == SNAP_MODE_LONG_EDGE_MAGNET_CORNERS
212                 || mSnapMode == SNAP_MODE_EDGE_MAGNET_CORNERS) {
213             final Rect tmpBounds = new Rect();
214             final Point[] snapTargets = new Point[mSnapGravities.size()];
215             for (int i = 0; i < mSnapGravities.size(); i++) {
216                 Gravity.apply(mSnapGravities.get(i), stackBounds.width(), stackBounds.height(),
217                         pipBounds, 0, 0, tmpBounds);
218                 snapTargets[i] = new Point(tmpBounds.left, tmpBounds.top);
219             }
220             Point snapTarget = findClosestPoint(stackBounds.left, stackBounds.top, snapTargets);
221             float distance = distanceToPoint(snapTarget, stackBounds.left, stackBounds.top);
222             final float thresh = Math.max(stackBounds.width(), stackBounds.height())
223                     * CORNER_MAGNET_THRESHOLD;
224             if (distance < thresh) {
225                 newBounds.offsetTo(snapTarget.x, snapTarget.y);
226             } else {
227                 snapRectToClosestEdge(stackBounds, movementBounds, newBounds);
228             }
229         } else if (mSnapMode == SNAP_MODE_EDGE) {
230             // Find the closest edge to the given stack bounds and snap to it
231             snapRectToClosestEdge(stackBounds, movementBounds, newBounds);
232         } else {
233             // Find the closest snap point
234             final Rect tmpBounds = new Rect();
235             final Point[] snapTargets = new Point[mSnapGravities.size()];
236             for (int i = 0; i < mSnapGravities.size(); i++) {
237                 Gravity.apply(mSnapGravities.get(i), stackBounds.width(), stackBounds.height(),
238                         pipBounds, 0, 0, tmpBounds);
239                 snapTargets[i] = new Point(tmpBounds.left, tmpBounds.top);
240             }
241             Point snapTarget = findClosestPoint(stackBounds.left, stackBounds.top, snapTargets);
242             newBounds.offsetTo(snapTarget.x, snapTarget.y);
243         }
244         return newBounds;
245     }
246 
247     /**
248      * Applies the offset to the {@param stackBounds} to adjust it to a minimized state.
249      */
applyMinimizedOffset(Rect stackBounds, Rect movementBounds, Point displaySize, Rect stableInsets)250     public void applyMinimizedOffset(Rect stackBounds, Rect movementBounds, Point displaySize,
251             Rect stableInsets) {
252         if (stackBounds.left <= movementBounds.centerX()) {
253             stackBounds.offsetTo(stableInsets.left + mMinimizedVisibleSize - stackBounds.width(),
254                     stackBounds.top);
255         } else {
256             stackBounds.offsetTo(displaySize.x - stableInsets.right - mMinimizedVisibleSize,
257                     stackBounds.top);
258         }
259     }
260 
261     /**
262      * @return returns a fraction that describes where along the {@param movementBounds} the
263      *         {@param stackBounds} are. If the {@param stackBounds} are not currently on the
264      *         {@param movementBounds} exactly, then they will be snapped to the movement bounds.
265      *
266      *         The fraction is defined in a clockwise fashion against the {@param movementBounds}:
267      *
268      *            0   1
269      *          4 +---+ 1
270      *            |   |
271      *          3 +---+ 2
272      *            3   2
273      */
getSnapFraction(Rect stackBounds, Rect movementBounds)274     public float getSnapFraction(Rect stackBounds, Rect movementBounds) {
275         final Rect tmpBounds = new Rect();
276         snapRectToClosestEdge(stackBounds, movementBounds, tmpBounds);
277         final float widthFraction = (float) (tmpBounds.left - movementBounds.left) /
278                 movementBounds.width();
279         final float heightFraction = (float) (tmpBounds.top - movementBounds.top) /
280                 movementBounds.height();
281         if (tmpBounds.top == movementBounds.top) {
282             return widthFraction;
283         } else if (tmpBounds.left == movementBounds.right) {
284             return 1f + heightFraction;
285         } else if (tmpBounds.top == movementBounds.bottom) {
286             return 2f + (1f - widthFraction);
287         } else {
288             return 3f + (1f - heightFraction);
289         }
290     }
291 
292     /**
293      * Moves the {@param stackBounds} along the {@param movementBounds} to the given snap fraction.
294      * See {@link #getSnapFraction(Rect, Rect)}.
295      *
296      * The fraction is define in a clockwise fashion against the {@param movementBounds}:
297      *
298      *    0   1
299      *  4 +---+ 1
300      *    |   |
301      *  3 +---+ 2
302      *    3   2
303      */
applySnapFraction(Rect stackBounds, Rect movementBounds, float snapFraction)304     public void applySnapFraction(Rect stackBounds, Rect movementBounds, float snapFraction) {
305         if (snapFraction < 1f) {
306             int offset = movementBounds.left + (int) (snapFraction * movementBounds.width());
307             stackBounds.offsetTo(offset, movementBounds.top);
308         } else if (snapFraction < 2f) {
309             snapFraction -= 1f;
310             int offset = movementBounds.top + (int) (snapFraction * movementBounds.height());
311             stackBounds.offsetTo(movementBounds.right, offset);
312         } else if (snapFraction < 3f) {
313             snapFraction -= 2f;
314             int offset = movementBounds.left + (int) ((1f - snapFraction) * movementBounds.width());
315             stackBounds.offsetTo(offset, movementBounds.bottom);
316         } else {
317             snapFraction -= 3f;
318             int offset = movementBounds.top + (int) ((1f - snapFraction) * movementBounds.height());
319             stackBounds.offsetTo(movementBounds.left, offset);
320         }
321     }
322 
323     /**
324      * Adjusts {@param movementBoundsOut} so that it is the movement bounds for the given
325      * {@param stackBounds}.
326      */
getMovementBounds(Rect stackBounds, Rect insetBounds, Rect movementBoundsOut, int bottomOffset)327     public void getMovementBounds(Rect stackBounds, Rect insetBounds, Rect movementBoundsOut,
328             int bottomOffset) {
329         // Adjust the right/bottom to ensure the stack bounds never goes offscreen
330         movementBoundsOut.set(insetBounds);
331         movementBoundsOut.right = Math.max(insetBounds.left, insetBounds.right -
332                 stackBounds.width());
333         movementBoundsOut.bottom = Math.max(insetBounds.top, insetBounds.bottom -
334                 stackBounds.height());
335         movementBoundsOut.bottom -= bottomOffset;
336     }
337 
338     /**
339      * @return the size of the PiP at the given {@param aspectRatio}, ensuring that the minimum edge
340      * is at least {@param minEdgeSize}.
341      */
getSizeForAspectRatio(float aspectRatio, float minEdgeSize, int displayWidth, int displayHeight)342     public Size getSizeForAspectRatio(float aspectRatio, float minEdgeSize, int displayWidth,
343             int displayHeight) {
344         final int smallestDisplaySize = Math.min(displayWidth, displayHeight);
345         final int minSize = (int) Math.max(minEdgeSize, smallestDisplaySize * mDefaultSizePercent);
346 
347         final int width;
348         final int height;
349         if (aspectRatio <= mMinAspectRatioForMinSize || aspectRatio > mMaxAspectRatioForMinSize) {
350             // Beyond these points, we can just use the min size as the shorter edge
351             if (aspectRatio <= 1) {
352                 // Portrait, width is the minimum size
353                 width = minSize;
354                 height = Math.round(width / aspectRatio);
355             } else {
356                 // Landscape, height is the minimum size
357                 height = minSize;
358                 width = Math.round(height * aspectRatio);
359             }
360         } else {
361             // Within these points, we ensure that the bounds fit within the radius of the limits
362             // at the points
363             final float widthAtMaxAspectRatioForMinSize = mMaxAspectRatioForMinSize * minSize;
364             final float radius = PointF.length(widthAtMaxAspectRatioForMinSize, minSize);
365             height = (int) Math.round(Math.sqrt((radius * radius) /
366                     (aspectRatio * aspectRatio + 1)));
367             width = Math.round(height * aspectRatio);
368         }
369         return new Size(width, height);
370     }
371 
372     /**
373      * @return the closest point in {@param points} to the given {@param x} and {@param y}.
374      */
findClosestPoint(int x, int y, Point[] points)375     private Point findClosestPoint(int x, int y, Point[] points) {
376         Point closestPoint = null;
377         float minDistance = Float.MAX_VALUE;
378         for (Point p : points) {
379             float distance = distanceToPoint(p, x, y);
380             if (distance < minDistance) {
381                 closestPoint = p;
382                 minDistance = distance;
383             }
384         }
385         return closestPoint;
386     }
387 
388     /**
389      * Snaps the {@param stackBounds} to the closest edge of the {@param movementBounds} and writes
390      * the new bounds out to {@param boundsOut}.
391      */
snapRectToClosestEdge(Rect stackBounds, Rect movementBounds, Rect boundsOut)392     private void snapRectToClosestEdge(Rect stackBounds, Rect movementBounds, Rect boundsOut) {
393         // If the stackBounds are minimized, then it should only be snapped back horizontally
394         final int boundedLeft = Math.max(movementBounds.left, Math.min(movementBounds.right,
395                 stackBounds.left));
396         final int boundedTop = Math.max(movementBounds.top, Math.min(movementBounds.bottom,
397                 stackBounds.top));
398         boundsOut.set(stackBounds);
399         if (mIsMinimized) {
400             boundsOut.offsetTo(boundedLeft, boundedTop);
401             return;
402         }
403 
404         // Otherwise, just find the closest edge
405         final int fromLeft = Math.abs(stackBounds.left - movementBounds.left);
406         final int fromTop = Math.abs(stackBounds.top - movementBounds.top);
407         final int fromRight = Math.abs(movementBounds.right - stackBounds.left);
408         final int fromBottom = Math.abs(movementBounds.bottom - stackBounds.top);
409         int shortest;
410         if (mSnapMode == SNAP_MODE_LONG_EDGE_MAGNET_CORNERS) {
411             // Only check longest edges
412             shortest = (mOrientation == Configuration.ORIENTATION_LANDSCAPE)
413                     ? Math.min(fromTop, fromBottom)
414                     : Math.min(fromLeft, fromRight);
415         } else {
416             shortest = Math.min(Math.min(fromLeft, fromRight), Math.min(fromTop, fromBottom));
417         }
418         if (shortest == fromLeft) {
419             boundsOut.offsetTo(movementBounds.left, boundedTop);
420         } else if (shortest == fromTop) {
421             boundsOut.offsetTo(boundedLeft, movementBounds.top);
422         } else if (shortest == fromRight) {
423             boundsOut.offsetTo(movementBounds.right, boundedTop);
424         } else {
425             boundsOut.offsetTo(boundedLeft, movementBounds.bottom);
426         }
427     }
428 
429     /**
430      * @return the distance between point {@param p} and the given {@param x} and {@param y}.
431      */
distanceToPoint(Point p, int x, int y)432     private float distanceToPoint(Point p, int x, int y) {
433         return PointF.length(p.x - x, p.y - y);
434     }
435 
436     /**
437      * Calculate the snap targets for the discrete snap modes.
438      */
calculateSnapTargets()439     private void calculateSnapTargets() {
440         mSnapGravities.clear();
441         switch (mSnapMode) {
442             case SNAP_MODE_CORNERS_AND_SIDES:
443                 if (mOrientation == Configuration.ORIENTATION_LANDSCAPE) {
444                     mSnapGravities.add(Gravity.TOP | Gravity.CENTER_HORIZONTAL);
445                     mSnapGravities.add(Gravity.BOTTOM | Gravity.CENTER_HORIZONTAL);
446                 } else {
447                     mSnapGravities.add(Gravity.CENTER_VERTICAL | Gravity.LEFT);
448                     mSnapGravities.add(Gravity.CENTER_VERTICAL | Gravity.RIGHT);
449                 }
450                 // Fall through
451             case SNAP_MODE_CORNERS_ONLY:
452             case SNAP_MODE_EDGE_MAGNET_CORNERS:
453             case SNAP_MODE_LONG_EDGE_MAGNET_CORNERS:
454                 mSnapGravities.add(Gravity.TOP | Gravity.LEFT);
455                 mSnapGravities.add(Gravity.TOP | Gravity.RIGHT);
456                 mSnapGravities.add(Gravity.BOTTOM | Gravity.LEFT);
457                 mSnapGravities.add(Gravity.BOTTOM | Gravity.RIGHT);
458                 break;
459             default:
460                 // Skip otherwise
461                 break;
462         }
463     }
464 
dump(PrintWriter pw, String prefix)465     public void dump(PrintWriter pw, String prefix) {
466         final String innerPrefix = prefix + "  ";
467         pw.println(prefix + PipSnapAlgorithm.class.getSimpleName());
468         pw.println(innerPrefix + "mSnapMode=" + mSnapMode);
469         pw.println(innerPrefix + "mOrientation=" + mOrientation);
470         pw.println(innerPrefix + "mMinimizedVisibleSize=" + mMinimizedVisibleSize);
471         pw.println(innerPrefix + "mIsMinimized=" + mIsMinimized);
472     }
473 }
474