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1 /*
2 **
3 ** Copyright 2012, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #ifndef INCLUDING_FROM_AUDIOFLINGER_H
19     #error This header file should only be included from AudioFlinger.h
20 #endif
21 
22 //--- Audio Effect Management
23 
24 // EffectModule and EffectChain classes both have their own mutex to protect
25 // state changes or resource modifications. Always respect the following order
26 // if multiple mutexes must be acquired to avoid cross deadlock:
27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28 // AudioHandle -> ThreadBase -> EffectChain -> EffectModule
29 // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
30 // startOutput(), getInputForAttr(), releaseInput()...) should never be called with AudioFlinger or
31 // Threadbase mutex locked to avoid cross deadlock with other clients calling AudioPolicyService
32 // methods that in turn call AudioFlinger thus locking the same mutexes in the reverse order.
33 
34 // The EffectModule class is a wrapper object controlling the effect engine implementation
35 // in the effect library. It prevents concurrent calls to process() and command() functions
36 // from different client threads. It keeps a list of EffectHandle objects corresponding
37 // to all client applications using this effect and notifies applications of effect state,
38 // control or parameter changes. It manages the activation state machine to send appropriate
39 // reset, enable, disable commands to effect engine and provide volume
40 // ramping when effects are activated/deactivated.
41 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
42 // the attached track(s) to accumulate their auxiliary channel.
43 class EffectModule : public RefBase {
44 public:
45     EffectModule(ThreadBase *thread,
46                     const wp<AudioFlinger::EffectChain>& chain,
47                     effect_descriptor_t *desc,
48                     int id,
49                     audio_session_t sessionId,
50                     bool pinned);
51     virtual ~EffectModule();
52 
53     enum effect_state {
54         IDLE,
55         RESTART,
56         STARTING,
57         ACTIVE,
58         STOPPING,
59         STOPPED,
60         DESTROYED
61     };
62 
id()63     int         id() const { return mId; }
64     void process();
65     bool updateState();
66     status_t command(uint32_t cmdCode,
67                      uint32_t cmdSize,
68                      void *pCmdData,
69                      uint32_t *replySize,
70                      void *pReplyData);
71 
72     void reset_l();
73     status_t configure();
74     status_t init();
state()75     effect_state state() const {
76         return mState;
77     }
status()78     uint32_t status() {
79         return mStatus;
80     }
sessionId()81     audio_session_t sessionId() const {
82         return mSessionId;
83     }
84     status_t    setEnabled(bool enabled);
85     status_t    setEnabled_l(bool enabled);
86     bool isEnabled() const;
87     bool isProcessEnabled() const;
88     bool isOffloadedOrDirect() const;
89     bool isVolumeControlEnabled() const;
90 
91     void        setInBuffer(const sp<EffectBufferHalInterface>& buffer);
inBuffer()92     int16_t     *inBuffer() const {
93         return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL;
94     }
95     void        setOutBuffer(const sp<EffectBufferHalInterface>& buffer);
outBuffer()96     int16_t     *outBuffer() const {
97         return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL;
98     }
setChain(const wp<EffectChain> & chain)99     void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
setThread(const wp<ThreadBase> & thread)100     void        setThread(const wp<ThreadBase>& thread)
101                     { mThread = thread; mThreadType = thread.promote()->type(); }
thread()102     const wp<ThreadBase>& thread() { return mThread; }
103 
104     status_t addHandle(EffectHandle *handle);
105     ssize_t  disconnectHandle(EffectHandle *handle, bool unpinIfLast);
106     ssize_t removeHandle(EffectHandle *handle);
107     ssize_t removeHandle_l(EffectHandle *handle);
108 
desc()109     const effect_descriptor_t& desc() const { return mDescriptor; }
chain()110     wp<EffectChain>&     chain() { return mChain; }
111 
112     status_t         setDevice(audio_devices_t device);
113     status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
114     status_t         setMode(audio_mode_t mode);
115     status_t         setAudioSource(audio_source_t source);
116     status_t         start();
117     status_t         stop();
118     void             setSuspended(bool suspended);
119     bool             suspended() const;
120 
121     EffectHandle*    controlHandle_l();
122 
isPinned()123     bool             isPinned() const { return mPinned; }
unPin()124     void             unPin() { mPinned = false; }
125     bool             purgeHandles();
lock()126     void             lock() { mLock.lock(); }
unlock()127     void             unlock() { mLock.unlock(); }
isOffloadable()128     bool             isOffloadable() const
129                         { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
isImplementationSoftware()130     bool             isImplementationSoftware() const
131                         { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; }
isProcessImplemented()132     bool             isProcessImplemented() const
133                         { return (mDescriptor.flags & EFFECT_FLAG_NO_PROCESS) == 0; }
isVolumeControl()134     bool             isVolumeControl() const
135                         { return (mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK)
136                             == EFFECT_FLAG_VOLUME_CTRL; }
isVolumeMonitor()137     bool             isVolumeMonitor() const
138                         { return (mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK)
139                             == EFFECT_FLAG_VOLUME_MONITOR; }
140     status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
141     bool             isOffloaded() const;
142     void             addEffectToHal_l();
143     void             release_l();
144 
145     status_t         updatePolicyState();
146 
147     void             dump(int fd, const Vector<String16>& args);
148 
149 private:
150     friend class AudioFlinger;      // for mHandles
151     bool                mPinned;
152 
153     // Maximum time allocated to effect engines to complete the turn off sequence
154     static const uint32_t MAX_DISABLE_TIME_MS = 10000;
155 
156     DISALLOW_COPY_AND_ASSIGN(EffectModule);
157 
158     status_t start_l();
159     status_t stop_l();
160     status_t remove_effect_from_hal_l();
161 
162 mutable Mutex               mLock;      // mutex for process, commands and handles list protection
163     wp<ThreadBase>      mThread;    // parent thread
164     ThreadBase::type_t  mThreadType; // parent thread type
165     wp<EffectChain>     mChain;     // parent effect chain
166     const int           mId;        // this instance unique ID
167     const audio_session_t mSessionId; // audio session ID
168     const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
169     effect_config_t     mConfig;    // input and output audio configuration
170     sp<EffectHalInterface> mEffectInterface; // Effect module HAL
171     sp<EffectBufferHalInterface> mInBuffer;  // Buffers for interacting with HAL
172     sp<EffectBufferHalInterface> mOutBuffer;
173     status_t            mStatus;    // initialization status
174     effect_state        mState;     // current activation state
175     Vector<EffectHandle *> mHandles;    // list of client handles
176                 // First handle in mHandles has highest priority and controls the effect module
177     uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
178                                     // sending disable command.
179     uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
180     bool     mSuspended;            // effect is suspended: temporarily disabled by framework
181     bool     mOffloaded;            // effect is currently offloaded to the audio DSP
182     wp<AudioFlinger>    mAudioFlinger;
183 
184 #ifdef FLOAT_EFFECT_CHAIN
185     bool    mSupportsFloat;         // effect supports float processing
186     sp<EffectBufferHalInterface> mInConversionBuffer;  // Buffers for HAL conversion if needed.
187     sp<EffectBufferHalInterface> mOutConversionBuffer;
188     uint32_t mInChannelCountRequested;
189     uint32_t mOutChannelCountRequested;
190 #endif
191 
192     class AutoLockReentrant {
193     public:
AutoLockReentrant(Mutex & mutex,pid_t allowedTid)194         AutoLockReentrant(Mutex& mutex, pid_t allowedTid)
195             : mMutex(gettid() == allowedTid ? nullptr : &mutex)
196         {
197             if (mMutex != nullptr) mMutex->lock();
198         }
~AutoLockReentrant()199         ~AutoLockReentrant() {
200             if (mMutex != nullptr) mMutex->unlock();
201         }
202     private:
203         Mutex * const mMutex;
204     };
205 
206     static constexpr pid_t INVALID_PID = (pid_t)-1;
207     // this tid is allowed to call setVolume() without acquiring the mutex.
208     pid_t mSetVolumeReentrantTid = INVALID_PID;
209 
210     // Audio policy effect state management
211     // Mutex protecting transactions with audio policy manager as mLock cannot
212     // be held to avoid cross deadlocks with audio policy mutex
213     Mutex   mPolicyLock;
214     // Effect is registered in APM or not
215     bool    mPolicyRegistered = false;
216     // Effect enabled state communicated to APM. Enabled state corresponds to
217     // state requested by the EffectHandle with control
218     bool    mPolicyEnabled = false;
219 };
220 
221 // The EffectHandle class implements the IEffect interface. It provides resources
222 // to receive parameter updates, keeps track of effect control
223 // ownership and state and has a pointer to the EffectModule object it is controlling.
224 // There is one EffectHandle object for each application controlling (or using)
225 // an effect module.
226 // The EffectHandle is obtained by calling AudioFlinger::createEffect().
227 class EffectHandle: public android::BnEffect {
228 public:
229 
230     EffectHandle(const sp<EffectModule>& effect,
231             const sp<AudioFlinger::Client>& client,
232             const sp<IEffectClient>& effectClient,
233             int32_t priority);
234     virtual ~EffectHandle();
235     virtual status_t initCheck();
236 
237     // IEffect
238     virtual status_t enable();
239     virtual status_t disable();
240     virtual status_t command(uint32_t cmdCode,
241                              uint32_t cmdSize,
242                              void *pCmdData,
243                              uint32_t *replySize,
244                              void *pReplyData);
245     virtual void disconnect();
246 private:
247             void disconnect(bool unpinIfLast);
248 public:
getCblk()249     virtual sp<IMemory> getCblk() const { return mCblkMemory; }
250     virtual status_t onTransact(uint32_t code, const Parcel& data,
251             Parcel* reply, uint32_t flags);
252 
253 
254     // Give or take control of effect module
255     // - hasControl: true if control is given, false if removed
256     // - signal: true client app should be signaled of change, false otherwise
257     // - enabled: state of the effect when control is passed
258     void setControl(bool hasControl, bool signal, bool enabled);
259     void commandExecuted(uint32_t cmdCode,
260                          uint32_t cmdSize,
261                          void *pCmdData,
262                          uint32_t replySize,
263                          void *pReplyData);
264     void setEnabled(bool enabled);
enabled()265     bool enabled() const { return mEnabled; }
266 
267     // Getters
effect()268     wp<EffectModule> effect() const { return mEffect; }
id()269     int id() const {
270         sp<EffectModule> effect = mEffect.promote();
271         if (effect == 0) {
272             return 0;
273         }
274         return effect->id();
275     }
priority()276     int priority() const { return mPriority; }
hasControl()277     bool hasControl() const { return mHasControl; }
disconnected()278     bool disconnected() const { return mDisconnected; }
279 
280     void dumpToBuffer(char* buffer, size_t size);
281 
282 private:
283     friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
284     DISALLOW_COPY_AND_ASSIGN(EffectHandle);
285 
286     Mutex mLock;                        // protects IEffect method calls
287     wp<EffectModule> mEffect;           // pointer to controlled EffectModule
288     sp<IEffectClient> mEffectClient;    // callback interface for client notifications
289     /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
290     sp<IMemory>         mCblkMemory;    // shared memory for control block
291     effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
292                                         // shared memory
293     uint8_t*            mBuffer;        // pointer to parameter area in shared memory
294     int mPriority;                      // client application priority to control the effect
295     bool mHasControl;                   // true if this handle is controlling the effect
296     bool mEnabled;                      // cached enable state: needed when the effect is
297                                         // restored after being suspended
298     bool mDisconnected;                 // Set to true by disconnect()
299 };
300 
301 // the EffectChain class represents a group of effects associated to one audio session.
302 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
303 // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied
304 // to the output mix.
305 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
306 // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
307 // order corresponding in the effect process order. When attached to a track (session ID !=
308 // AUDIO_SESSION_OUTPUT_MIX),
309 // it also provide it's own input buffer used by the track as accumulation buffer.
310 class EffectChain : public RefBase {
311 public:
312     EffectChain(const wp<ThreadBase>& wThread, audio_session_t sessionId);
313     EffectChain(ThreadBase *thread, audio_session_t sessionId);
314     virtual ~EffectChain();
315 
316     // special key used for an entry in mSuspendedEffects keyed vector
317     // corresponding to a suspend all request.
318     static const int        kKeyForSuspendAll = 0;
319 
320     // minimum duration during which we force calling effect process when last track on
321     // a session is stopped or removed to allow effect tail to be rendered
322     static const int        kProcessTailDurationMs = 1000;
323 
324     void process_l();
325 
lock()326     void lock() {
327         mLock.lock();
328     }
unlock()329     void unlock() {
330         mLock.unlock();
331     }
332 
333     status_t createEffect_l(sp<EffectModule>& effect,
334                             ThreadBase *thread,
335                             effect_descriptor_t *desc,
336                             int id,
337                             audio_session_t sessionId,
338                             bool pinned);
339     status_t addEffect_l(const sp<EffectModule>& handle);
340     status_t addEffect_ll(const sp<EffectModule>& handle);
341     size_t removeEffect_l(const sp<EffectModule>& handle, bool release = false);
342 
sessionId()343     audio_session_t sessionId() const { return mSessionId; }
setSessionId(audio_session_t sessionId)344     void setSessionId(audio_session_t sessionId) { mSessionId = sessionId; }
345 
346     sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
347     sp<EffectModule> getEffectFromId_l(int id);
348     sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
349     std::vector<int> getEffectIds();
350     // FIXME use float to improve the dynamic range
351     bool setVolume_l(uint32_t *left, uint32_t *right, bool force = false);
352     void resetVolume_l();
353     void setDevice_l(audio_devices_t device);
354     void setMode_l(audio_mode_t mode);
355     void setAudioSource_l(audio_source_t source);
356 
setInBuffer(const sp<EffectBufferHalInterface> & buffer)357     void setInBuffer(const sp<EffectBufferHalInterface>& buffer) {
358         mInBuffer = buffer;
359     }
inBuffer()360     effect_buffer_t *inBuffer() const {
361         return mInBuffer != 0 ? reinterpret_cast<effect_buffer_t*>(mInBuffer->ptr()) : NULL;
362     }
setOutBuffer(const sp<EffectBufferHalInterface> & buffer)363     void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) {
364         mOutBuffer = buffer;
365     }
outBuffer()366     effect_buffer_t *outBuffer() const {
367         return mOutBuffer != 0 ? reinterpret_cast<effect_buffer_t*>(mOutBuffer->ptr()) : NULL;
368     }
369 
incTrackCnt()370     void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
decTrackCnt()371     void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
trackCnt()372     int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
373 
incActiveTrackCnt()374     void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
375                                mTailBufferCount = mMaxTailBuffers; }
decActiveTrackCnt()376     void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
activeTrackCnt()377     int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
378 
strategy()379     uint32_t strategy() const { return mStrategy; }
setStrategy(uint32_t strategy)380     void setStrategy(uint32_t strategy)
381             { mStrategy = strategy; }
382 
383     // suspend or restore effects of the specified type. The number of suspend requests is counted
384     // and restore occurs once all suspend requests are cancelled.
385     void setEffectSuspended_l(const effect_uuid_t *type,
386                               bool suspend);
387     // suspend all eligible effects
388     void setEffectSuspendedAll_l(bool suspend);
389     // check if effects should be suspend or restored when a given effect is enable or disabled
390     void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
391                                           bool enabled);
392 
393     void clearInputBuffer();
394 
395     // At least one non offloadable effect in the chain is enabled
396     bool isNonOffloadableEnabled();
397     bool isNonOffloadableEnabled_l();
398 
399     void syncHalEffectsState();
400 
401     // flags is an ORed set of audio_output_flags_t which is updated on return.
402     void checkOutputFlagCompatibility(audio_output_flags_t *flags) const;
403 
404     // flags is an ORed set of audio_input_flags_t which is updated on return.
405     void checkInputFlagCompatibility(audio_input_flags_t *flags) const;
406 
407     // Is this EffectChain compatible with the RAW audio flag.
408     bool isRawCompatible() const;
409 
410     // Is this EffectChain compatible with the FAST audio flag.
411     bool isFastCompatible() const;
412 
413     // isCompatibleWithThread_l() must be called with thread->mLock held
414     bool isCompatibleWithThread_l(const sp<ThreadBase>& thread) const;
415 
416     void dump(int fd, const Vector<String16>& args);
417 
418 private:
419     friend class AudioFlinger;  // for mThread, mEffects
420     DISALLOW_COPY_AND_ASSIGN(EffectChain);
421 
422     class SuspendedEffectDesc : public RefBase {
423     public:
SuspendedEffectDesc()424         SuspendedEffectDesc() : mRefCount(0) {}
425 
426         int mRefCount;   // > 0 when suspended
427         effect_uuid_t mType;
428         wp<EffectModule> mEffect;
429     };
430 
431     // get a list of effect modules to suspend when an effect of the type
432     // passed is enabled.
433     void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
434 
435     // get an effect module if it is currently enable
436     sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
437     // true if the effect whose descriptor is passed can be suspended
438     // OEMs can modify the rules implemented in this method to exclude specific effect
439     // types or implementations from the suspend/restore mechanism.
440     bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
441 
442     static bool isEffectEligibleForBtNrecSuspend(const effect_uuid_t *type);
443 
444     void clearInputBuffer_l(const sp<ThreadBase>& thread);
445 
446     void setThread(const sp<ThreadBase>& thread);
447 
448     void setVolumeForOutput_l(uint32_t left, uint32_t right);
449 
450              wp<ThreadBase> mThread;     // parent mixer thread
451     mutable  Mutex mLock;        // mutex protecting effect list
452              Vector< sp<EffectModule> > mEffects; // list of effect modules
453              audio_session_t mSessionId; // audio session ID
454              sp<EffectBufferHalInterface> mInBuffer;  // chain input buffer
455              sp<EffectBufferHalInterface> mOutBuffer; // chain output buffer
456 
457     // 'volatile' here means these are accessed with atomic operations instead of mutex
458     volatile int32_t mActiveTrackCnt;    // number of active tracks connected
459     volatile int32_t mTrackCnt;          // number of tracks connected
460 
461              int32_t mTailBufferCount;   // current effect tail buffer count
462              int32_t mMaxTailBuffers;    // maximum effect tail buffers
463              int mVolumeCtrlIdx;         // index of insert effect having control over volume
464              uint32_t mLeftVolume;       // previous volume on left channel
465              uint32_t mRightVolume;      // previous volume on right channel
466              uint32_t mNewLeftVolume;       // new volume on left channel
467              uint32_t mNewRightVolume;      // new volume on right channel
468              uint32_t mStrategy; // strategy for this effect chain
469              // mSuspendedEffects lists all effects currently suspended in the chain.
470              // Use effect type UUID timelow field as key. There is no real risk of identical
471              // timeLow fields among effect type UUIDs.
472              // Updated by setEffectSuspended_l() and setEffectSuspendedAll_l() only.
473              KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
474 };
475