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Searched defs:shader_type (Results 1 – 25 of 47) sorted by relevance

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/external/mesa3d/src/mesa/state_tracker/
Dst_atom_constbuf.c59 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); in st_upload_constants() local
189 unsigned shader_type) in st_bind_ubos()
Dst_atom_storagebuf.c45 enum pipe_shader_type shader_type) in st_bind_ssbos()
Dst_atom_atomicbuf.c45 enum pipe_shader_type shader_type) in st_bind_atomics()
Dst_atom_image.c141 enum pipe_shader_type shader_type) in st_bind_images()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_tex_sample.cpp77 enum pipe_shader_type shader_type; member
328 enum pipe_shader_type shader_type) in swr_sampler_soa_create()
/external/mesa3d/src/compiler/glsl/tests/
Dbuiltin_variable_test.cpp34 common_builtin(GLenum shader_type) in common_builtin()
49 GLenum shader_type; member in common_builtin
/external/mesa3d/src/compiler/glsl/
Dtest_optpass.cpp168 int shader_type = GL_VERTEX_SHADER; in test_optpass() local
Dlink_uniforms.cpp477 void start_shader(gl_shader_stage shader_type) in start_shader()
577 gl_shader_stage shader_type; member in parcel_out_uniform_storage
/external/vulkan-validation-layers/tests/
Dvktestframeworkandroid.cpp80 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV()
Dvktestframework.cpp704 EShLanguage VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) { in FindLanguage()
757 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp205 glw::GLboolean TextureBufferPrecision::verifyShaderCompilationStatus(glw::GLenum shader_type, in verifyShaderCompilationStatus()
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp357 std::string getShaderTypeName(glw::GLenum shader_type) in getShaderTypeName()
432 glw::GLint shader_type = 0; in buildProgramVA() local
486 glw::GLint shader_type = 0; in buildProgramVA() local
/external/mesa3d/src/intel/blorp/
Dblorp_clear.c39 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_CLEAR */ member
93 enum blorp_shader_type shader_type; member
785 enum blorp_shader_type shader_type; member
Dblorp.c234 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_GEN4_SF */ member
/external/mesa3d/src/mesa/main/
Darbprogram.c373 const char *shader_type = in _mesa_ProgramStringARB() local
396 const char *shader_type = in _mesa_ProgramStringARB() local
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp187 glw::GLuint TessellationShaderXFB::createSeparableProgram(glw::GLenum shader_type, unsigned int n_s… in createSeparableProgram()
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_context.c103 enum pipe_shader_type shader_type) in virgl_attach_res_sampler_views()
158 enum pipe_shader_type shader_type) in virgl_attach_res_uniform_buffers()
177 enum pipe_shader_type shader_type; in virgl_reemit_res() local
685 enum pipe_shader_type shader_type, in virgl_set_sampler_views()
Dvirgl_encode.c595 uint32_t shader_type, in virgl_encode_set_sampler_views()
612 uint32_t shader_type, in virgl_encode_bind_sampler_states()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_sampler.c244 enum pipe_shader_type shader_type) in prepare_shader_sampling()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_sampler.c170 enum pipe_shader_type shader_type, in prepare_shader_sampling()
/external/virglrenderer/src/
Dvrend_decode.c314 uint32_t shader_type; in vrend_decode_set_sampler_views() local
987 uint32_t shader_type = get_buf_entry(ctx, VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE); in vrend_decode_bind_sampler_states() local
1109 uint32_t shader_type, start_slot; in vrend_decode_set_shader_buffers() local
1139 uint32_t shader_type, start_slot; in vrend_decode_set_shader_images() local
Dvrend_renderer.c620 static inline const char *pipe_shader_to_prefix(int shader_type) in pipe_shader_to_prefix()
2456 uint32_t shader_type, in vrend_set_single_sampler_view()
2557 uint32_t shader_type, in vrend_set_num_sampler_views()
2571 uint32_t shader_type, in vrend_set_single_image_view()
2603 uint32_t shader_type, in vrend_set_single_ssbo()
3478 int shader_type, in vrend_draw_bind_samplers_shader()
3539 int shader_type, int *ubo_id) in vrend_draw_bind_ubo_shader()
3584 int shader_type, bool new_program) in vrend_draw_bind_const_shader()
3597 static void vrend_draw_bind_ssbo_shader(struct vrend_context *ctx, int shader_type) in vrend_draw_bind_ssbo_shader()
3630 static void vrend_draw_bind_images_shader(struct vrend_context *ctx, int shader_type) in vrend_draw_bind_images_shader()
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.cc41 static GLuint LoadShader(GLenum shader_type, const char *shader_source) { in LoadShader()
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.cc41 static GLuint LoadShader(GLenum shader_type, const char *shader_source) { in LoadShader()
/external/virglrenderer/tests/
Dtestvirgl_encode.c628 uint32_t shader_type, in virgl_encode_set_sampler_views()
645 uint32_t shader_type, in virgl_encode_bind_sampler_states()

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