| /external/mesa3d/src/mesa/state_tracker/ |
| D | st_atom_constbuf.c | 59 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); in st_upload_constants() local 189 unsigned shader_type) in st_bind_ubos()
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| D | st_atom_storagebuf.c | 45 enum pipe_shader_type shader_type) in st_bind_ssbos()
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| D | st_atom_atomicbuf.c | 45 enum pipe_shader_type shader_type) in st_bind_atomics()
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| D | st_atom_image.c | 141 enum pipe_shader_type shader_type) in st_bind_images()
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| /external/mesa3d/src/gallium/drivers/swr/ |
| D | swr_tex_sample.cpp | 77 enum pipe_shader_type shader_type; member 328 enum pipe_shader_type shader_type) in swr_sampler_soa_create()
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| /external/mesa3d/src/compiler/glsl/tests/ |
| D | builtin_variable_test.cpp | 34 common_builtin(GLenum shader_type) in common_builtin() 49 GLenum shader_type; member in common_builtin
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| /external/mesa3d/src/compiler/glsl/ |
| D | test_optpass.cpp | 168 int shader_type = GL_VERTEX_SHADER; in test_optpass() local
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| D | link_uniforms.cpp | 477 void start_shader(gl_shader_stage shader_type) in start_shader() 577 gl_shader_stage shader_type; member in parcel_out_uniform_storage
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| /external/vulkan-validation-layers/tests/ |
| D | vktestframeworkandroid.cpp | 80 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV()
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| D | vktestframework.cpp | 704 EShLanguage VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) { in FindLanguage() 757 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV()
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| /external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
| D | esextcTextureBufferPrecision.cpp | 205 glw::GLboolean TextureBufferPrecision::verifyShaderCompilationStatus(glw::GLenum shader_type, in verifyShaderCompilationStatus()
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| /external/deqp/external/openglcts/modules/glesext/ |
| D | esextcTestCaseBase.cpp | 357 std::string getShaderTypeName(glw::GLenum shader_type) in getShaderTypeName() 432 glw::GLint shader_type = 0; in buildProgramVA() local 486 glw::GLint shader_type = 0; in buildProgramVA() local
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| /external/mesa3d/src/intel/blorp/ |
| D | blorp_clear.c | 39 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_CLEAR */ member 93 enum blorp_shader_type shader_type; member 785 enum blorp_shader_type shader_type; member
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| D | blorp.c | 234 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_GEN4_SF */ member
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| /external/mesa3d/src/mesa/main/ |
| D | arbprogram.c | 373 const char *shader_type = in _mesa_ProgramStringARB() local 396 const char *shader_type = in _mesa_ProgramStringARB() local
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| /external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
| D | esextcTessellationShaderXFB.cpp | 187 glw::GLuint TessellationShaderXFB::createSeparableProgram(glw::GLenum shader_type, unsigned int n_s… in createSeparableProgram()
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| /external/mesa3d/src/gallium/drivers/virgl/ |
| D | virgl_context.c | 103 enum pipe_shader_type shader_type) in virgl_attach_res_sampler_views() 158 enum pipe_shader_type shader_type) in virgl_attach_res_uniform_buffers() 177 enum pipe_shader_type shader_type; in virgl_reemit_res() local 685 enum pipe_shader_type shader_type, in virgl_set_sampler_views()
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| D | virgl_encode.c | 595 uint32_t shader_type, in virgl_encode_set_sampler_views() 612 uint32_t shader_type, in virgl_encode_bind_sampler_states()
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| /external/mesa3d/src/gallium/drivers/llvmpipe/ |
| D | lp_state_sampler.c | 244 enum pipe_shader_type shader_type) in prepare_shader_sampling()
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| /external/mesa3d/src/gallium/drivers/softpipe/ |
| D | sp_state_sampler.c | 170 enum pipe_shader_type shader_type, in prepare_shader_sampling()
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| /external/virglrenderer/src/ |
| D | vrend_decode.c | 314 uint32_t shader_type; in vrend_decode_set_sampler_views() local 987 uint32_t shader_type = get_buf_entry(ctx, VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE); in vrend_decode_bind_sampler_states() local 1109 uint32_t shader_type, start_slot; in vrend_decode_set_shader_buffers() local 1139 uint32_t shader_type, start_slot; in vrend_decode_set_shader_images() local
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| D | vrend_renderer.c | 620 static inline const char *pipe_shader_to_prefix(int shader_type) in pipe_shader_to_prefix() 2456 uint32_t shader_type, in vrend_set_single_sampler_view() 2557 uint32_t shader_type, in vrend_set_num_sampler_views() 2571 uint32_t shader_type, in vrend_set_single_image_view() 2603 uint32_t shader_type, in vrend_set_single_ssbo() 3478 int shader_type, in vrend_draw_bind_samplers_shader() 3539 int shader_type, int *ubo_id) in vrend_draw_bind_ubo_shader() 3584 int shader_type, bool new_program) in vrend_draw_bind_const_shader() 3597 static void vrend_draw_bind_ssbo_shader(struct vrend_context *ctx, int shader_type) in vrend_draw_bind_ssbo_shader() 3630 static void vrend_draw_bind_images_shader(struct vrend_context *ctx, int shader_type) in vrend_draw_bind_images_shader() [all …]
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| /external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
| D | util.cc | 41 static GLuint LoadShader(GLenum shader_type, const char *shader_source) { in LoadShader()
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| /external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
| D | util.cc | 41 static GLuint LoadShader(GLenum shader_type, const char *shader_source) { in LoadShader()
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| /external/virglrenderer/tests/ |
| D | testvirgl_encode.c | 628 uint32_t shader_type, in virgl_encode_set_sampler_views() 645 uint32_t shader_type, in virgl_encode_bind_sampler_states()
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