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1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef SI_PIPE_H
24 #define SI_PIPE_H
25 
26 #include "si_shader.h"
27 
28 #include "util/u_dynarray.h"
29 #include "util/u_idalloc.h"
30 
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36 
37 #define ATI_VENDOR_ID 0x1002
38 
39 #define SI_NOT_QUERY		0xffffffff
40 
41 /* The base vertex and primitive restart can be any number, but we must pick
42  * one which will mean "unknown" for the purpose of state tracking and
43  * the number shouldn't be a commonly-used one. */
44 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
45 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
46 #define SI_NUM_SMOOTH_AA_SAMPLES 8
47 #define SI_GS_PER_ES 128
48 /* Alignment for optimal CP DMA performance. */
49 #define SI_CPDMA_ALIGNMENT	32
50 
51 /* Pipeline & streamout query controls. */
52 #define SI_CONTEXT_START_PIPELINE_STATS	(1 << 0)
53 #define SI_CONTEXT_STOP_PIPELINE_STATS	(1 << 1)
54 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
55 /* Instruction cache. */
56 #define SI_CONTEXT_INV_ICACHE		(1 << 3)
57 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
58 #define SI_CONTEXT_INV_SMEM_L1		(1 << 4)
59 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
60 #define SI_CONTEXT_INV_VMEM_L1		(1 << 5)
61 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
62 #define SI_CONTEXT_INV_GLOBAL_L2	(1 << 6)
63 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
64  * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
65 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2	(1 << 7)
66 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
67  * a CB or DB flush. */
68 #define SI_CONTEXT_INV_L2_METADATA	(1 << 8)
69 /* Framebuffer caches. */
70 #define SI_CONTEXT_FLUSH_AND_INV_DB	(1 << 9)
71 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
72 #define SI_CONTEXT_FLUSH_AND_INV_CB	(1 << 11)
73 /* Engine synchronization. */
74 #define SI_CONTEXT_VS_PARTIAL_FLUSH	(1 << 12)
75 #define SI_CONTEXT_PS_PARTIAL_FLUSH	(1 << 13)
76 #define SI_CONTEXT_CS_PARTIAL_FLUSH	(1 << 14)
77 #define SI_CONTEXT_VGT_FLUSH		(1 << 15)
78 #define SI_CONTEXT_VGT_STREAMOUT_SYNC	(1 << 16)
79 
80 #define SI_PREFETCH_VBO_DESCRIPTORS	(1 << 0)
81 #define SI_PREFETCH_LS			(1 << 1)
82 #define SI_PREFETCH_HS			(1 << 2)
83 #define SI_PREFETCH_ES			(1 << 3)
84 #define SI_PREFETCH_GS			(1 << 4)
85 #define SI_PREFETCH_VS			(1 << 5)
86 #define SI_PREFETCH_PS			(1 << 6)
87 
88 #define SI_MAX_BORDER_COLORS	4096
89 #define SI_MAX_VIEWPORTS        16
90 #define SIX_BITS		0x3F
91 
92 struct si_compute;
93 struct hash_table;
94 struct u_suballocator;
95 
96 struct si_screen {
97 	struct pipe_screen		b;
98 	struct radeon_winsys		*ws;
99 	struct disk_cache		*disk_shader_cache;
100 
101 	struct radeon_info		info;
102 	uint64_t			debug_flags;
103 	char				renderer_string[100];
104 
105 	unsigned			gs_table_depth;
106 	unsigned			tess_offchip_block_dw_size;
107 	bool				has_clear_state;
108 	bool				has_distributed_tess;
109 	bool				has_draw_indirect_multi;
110 	bool				has_out_of_order_rast;
111 	bool				assume_no_z_fights;
112 	bool				commutative_blend_add;
113 	bool				clear_db_cache_before_clear;
114 	bool				has_msaa_sample_loc_bug;
115 	bool				has_ls_vgpr_init_bug;
116 	bool				dpbb_allowed;
117 	bool				dfsm_allowed;
118 	bool				llvm_has_working_vgpr_indexing;
119 
120 	/* Whether shaders are monolithic (1-part) or separate (3-part). */
121 	bool				use_monolithic_shaders;
122 	bool				record_llvm_ir;
123 	bool				has_rbplus;     /* if RB+ registers exist */
124 	bool				rbplus_allowed; /* if RB+ is allowed */
125 	bool				dcc_msaa_allowed;
126 	bool				cpdma_prefetch_writes_memory;
127 
128 	struct slab_parent_pool		pool_transfers;
129 
130 	/* Texture filter settings. */
131 	int				force_aniso; /* -1 = disabled */
132 
133 	/* Auxiliary context. Mainly used to initialize resources.
134 	 * It must be locked prior to using and flushed before unlocking. */
135 	struct pipe_context		*aux_context;
136 	mtx_t				aux_context_lock;
137 
138 	/* This must be in the screen, because UE4 uses one context for
139 	 * compilation and another one for rendering.
140 	 */
141 	unsigned			num_compilations;
142 	/* Along with ST_DEBUG=precompile, this should show if applications
143 	 * are loading shaders on demand. This is a monotonic counter.
144 	 */
145 	unsigned			num_shaders_created;
146 	unsigned			num_shader_cache_hits;
147 
148 	/* GPU load thread. */
149 	mtx_t				gpu_load_mutex;
150 	thrd_t				gpu_load_thread;
151 	union r600_mmio_counters	mmio_counters;
152 	volatile unsigned		gpu_load_stop_thread; /* bool */
153 
154 	/* Performance counters. */
155 	struct r600_perfcounters	*perfcounters;
156 
157 	/* If pipe_screen wants to recompute and re-emit the framebuffer,
158 	 * sampler, and image states of all contexts, it should atomically
159 	 * increment this.
160 	 *
161 	 * Each context will compare this with its own last known value of
162 	 * the counter before drawing and re-emit the states accordingly.
163 	 */
164 	unsigned			dirty_tex_counter;
165 
166 	/* Atomically increment this counter when an existing texture's
167 	 * metadata is enabled or disabled in a way that requires changing
168 	 * contexts' compressed texture binding masks.
169 	 */
170 	unsigned			compressed_colortex_counter;
171 
172 	struct {
173 		/* Context flags to set so that all writes from earlier jobs
174 		 * in the CP are seen by L2 clients.
175 		 */
176 		unsigned cp_to_L2;
177 
178 		/* Context flags to set so that all writes from earlier jobs
179 		 * that end in L2 are seen by CP.
180 		 */
181 		unsigned L2_to_cp;
182 	} barrier_flags;
183 
184 	mtx_t			shader_parts_mutex;
185 	struct si_shader_part		*vs_prologs;
186 	struct si_shader_part		*tcs_epilogs;
187 	struct si_shader_part		*gs_prologs;
188 	struct si_shader_part		*ps_prologs;
189 	struct si_shader_part		*ps_epilogs;
190 
191 	/* Shader cache in memory.
192 	 *
193 	 * Design & limitations:
194 	 * - The shader cache is per screen (= per process), never saved to
195 	 *   disk, and skips redundant shader compilations from TGSI to bytecode.
196 	 * - It can only be used with one-variant-per-shader support, in which
197 	 *   case only the main (typically middle) part of shaders is cached.
198 	 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
199 	 *   variants of VS and TES are cached, so LS and ES aren't.
200 	 * - GS and CS aren't cached, but it's certainly possible to cache
201 	 *   those as well.
202 	 */
203 	mtx_t			shader_cache_mutex;
204 	struct hash_table		*shader_cache;
205 
206 	/* Shader compiler queue for multithreaded compilation. */
207 	struct util_queue		shader_compiler_queue;
208 	/* Use at most 3 normal compiler threads on quadcore and better.
209 	 * Hyperthreaded CPUs report the number of threads, but we want
210 	 * the number of cores. */
211 	LLVMTargetMachineRef		tm[3]; /* used by the queue only */
212 
213 	struct util_queue		shader_compiler_queue_low_priority;
214 	/* Use at most 2 low priority threads on quadcore and better.
215 	 * We want to minimize the impact on multithreaded Mesa. */
216 	LLVMTargetMachineRef		tm_low_priority[2]; /* at most 2 threads */
217 };
218 
219 struct si_blend_color {
220 	struct r600_atom		atom;
221 	struct pipe_blend_color		state;
222 	bool				any_nonzeros;
223 };
224 
225 struct si_sampler_view {
226 	struct pipe_sampler_view	base;
227         /* [0..7] = image descriptor
228          * [4..7] = buffer descriptor */
229 	uint32_t			state[8];
230 	uint32_t			fmask_state[8];
231 	const struct legacy_surf_level	*base_level_info;
232 	ubyte				base_level;
233 	ubyte				block_width;
234 	bool is_stencil_sampler;
235 	bool is_integer;
236 	bool dcc_incompatible;
237 };
238 
239 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
240 
241 struct si_sampler_state {
242 #ifdef DEBUG
243 	unsigned			magic;
244 #endif
245 	uint32_t			val[4];
246 	uint32_t			integer_val[4];
247 	uint32_t			upgraded_depth_val[4];
248 };
249 
250 struct si_cs_shader_state {
251 	struct si_compute		*program;
252 	struct si_compute		*emitted_program;
253 	unsigned			offset;
254 	bool				initialized;
255 	bool				uses_scratch;
256 };
257 
258 struct si_samplers {
259 	struct pipe_sampler_view	*views[SI_NUM_SAMPLERS];
260 	struct si_sampler_state		*sampler_states[SI_NUM_SAMPLERS];
261 
262 	/* The i-th bit is set if that element is enabled (non-NULL resource). */
263 	unsigned			enabled_mask;
264 	uint32_t			needs_depth_decompress_mask;
265 	uint32_t			needs_color_decompress_mask;
266 };
267 
268 struct si_images {
269 	struct pipe_image_view		views[SI_NUM_IMAGES];
270 	uint32_t			needs_color_decompress_mask;
271 	unsigned			enabled_mask;
272 };
273 
274 struct si_framebuffer {
275 	struct r600_atom		atom;
276 	struct pipe_framebuffer_state	state;
277 	unsigned			colorbuf_enabled_4bit;
278 	unsigned			spi_shader_col_format;
279 	unsigned			spi_shader_col_format_alpha;
280 	unsigned			spi_shader_col_format_blend;
281 	unsigned			spi_shader_col_format_blend_alpha;
282 	ubyte				nr_samples:5; /* at most 16xAA */
283 	ubyte				log_samples:3; /* at most 4 = 16xAA */
284 	ubyte				compressed_cb_mask;
285 	ubyte				color_is_int8;
286 	ubyte				color_is_int10;
287 	ubyte				dirty_cbufs;
288 	bool				dirty_zsbuf;
289 	bool				any_dst_linear;
290 	bool				CB_has_shader_readable_metadata;
291 	bool				DB_has_shader_readable_metadata;
292 };
293 
294 struct si_signed_scissor {
295 	int minx;
296 	int miny;
297 	int maxx;
298 	int maxy;
299 };
300 
301 struct si_scissors {
302 	struct r600_atom		atom;
303 	unsigned			dirty_mask;
304 	struct pipe_scissor_state	states[SI_MAX_VIEWPORTS];
305 };
306 
307 struct si_viewports {
308 	struct r600_atom		atom;
309 	unsigned			dirty_mask;
310 	unsigned			depth_range_dirty_mask;
311 	struct pipe_viewport_state	states[SI_MAX_VIEWPORTS];
312 	struct si_signed_scissor	as_scissor[SI_MAX_VIEWPORTS];
313 };
314 
315 struct si_clip_state {
316 	struct r600_atom		atom;
317 	struct pipe_clip_state		state;
318 	bool				any_nonzeros;
319 };
320 
321 struct si_sample_locs {
322 	struct r600_atom	atom;
323 	unsigned		nr_samples;
324 };
325 
326 struct si_sample_mask {
327 	struct r600_atom	atom;
328 	uint16_t		sample_mask;
329 };
330 
331 struct si_streamout_target {
332 	struct pipe_stream_output_target b;
333 
334 	/* The buffer where BUFFER_FILLED_SIZE is stored. */
335 	struct r600_resource	*buf_filled_size;
336 	unsigned		buf_filled_size_offset;
337 	bool			buf_filled_size_valid;
338 
339 	unsigned		stride_in_dw;
340 };
341 
342 struct si_streamout {
343 	struct r600_atom		begin_atom;
344 	bool				begin_emitted;
345 
346 	unsigned			enabled_mask;
347 	unsigned			num_targets;
348 	struct si_streamout_target	*targets[PIPE_MAX_SO_BUFFERS];
349 
350 	unsigned			append_bitmask;
351 	bool				suspended;
352 
353 	/* External state which comes from the vertex shader,
354 	 * it must be set explicitly when binding a shader. */
355 	uint16_t			*stride_in_dw;
356 	unsigned			enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
357 
358 	/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
359 	unsigned			hw_enabled_mask;
360 
361 	/* The state of VGT_STRMOUT_(CONFIG|EN). */
362 	struct r600_atom		enable_atom;
363 	bool				streamout_enabled;
364 	bool				prims_gen_query_enabled;
365 	int				num_prims_gen_queries;
366 };
367 
368 /* A shader state consists of the shader selector, which is a constant state
369  * object shared by multiple contexts and shouldn't be modified, and
370  * the current shader variant selected for this context.
371  */
372 struct si_shader_ctx_state {
373 	struct si_shader_selector	*cso;
374 	struct si_shader		*current;
375 };
376 
377 #define SI_NUM_VGT_PARAM_KEY_BITS 12
378 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
379 
380 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
381  * Some fields are set by state-change calls, most are set by draw_vbo.
382  */
383 union si_vgt_param_key {
384 	struct {
385 		unsigned prim:4;
386 		unsigned uses_instancing:1;
387 		unsigned multi_instances_smaller_than_primgroup:1;
388 		unsigned primitive_restart:1;
389 		unsigned count_from_stream_output:1;
390 		unsigned line_stipple_enabled:1;
391 		unsigned uses_tess:1;
392 		unsigned tess_uses_prim_id:1;
393 		unsigned uses_gs:1;
394 		unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
395 	} u;
396 	uint32_t index;
397 };
398 
399 struct si_texture_handle
400 {
401 	unsigned			desc_slot;
402 	bool				desc_dirty;
403 	struct pipe_sampler_view	*view;
404 	struct si_sampler_state		sstate;
405 };
406 
407 struct si_image_handle
408 {
409 	unsigned			desc_slot;
410 	bool				desc_dirty;
411 	struct pipe_image_view		view;
412 };
413 
414 struct si_saved_cs {
415 	struct pipe_reference	reference;
416 	struct si_context	*ctx;
417 	struct radeon_saved_cs	gfx;
418 	struct r600_resource	*trace_buf;
419 	unsigned		trace_id;
420 
421 	unsigned		gfx_last_dw;
422 	bool			flushed;
423 	int64_t			time_flush;
424 };
425 
426 struct si_context {
427 	struct r600_common_context	b;
428 	struct blitter_context		*blitter;
429 	void				*custom_dsa_flush;
430 	void				*custom_blend_resolve;
431 	void				*custom_blend_fmask_decompress;
432 	void				*custom_blend_eliminate_fastclear;
433 	void				*custom_blend_dcc_decompress;
434 	void				*vs_blit_pos;
435 	void				*vs_blit_pos_layered;
436 	void				*vs_blit_color;
437 	void				*vs_blit_color_layered;
438 	void				*vs_blit_texcoord;
439 	struct si_screen		*screen;
440 	struct pipe_debug_callback	debug;
441 	LLVMTargetMachineRef		tm; /* only non-threaded compilation */
442 	struct si_shader_ctx_state	fixed_func_tcs_shader;
443 	struct r600_resource		*wait_mem_scratch;
444 	unsigned			wait_mem_number;
445 	uint16_t			prefetch_L2_mask;
446 
447 	bool				gfx_flush_in_progress:1;
448 	bool				compute_is_busy:1;
449 
450 	/* Atoms (direct states). */
451 	union si_state_atoms		atoms;
452 	unsigned			dirty_atoms; /* mask */
453 	/* PM4 states (precomputed immutable states) */
454 	unsigned			dirty_states;
455 	union si_state			queued;
456 	union si_state			emitted;
457 
458 	/* Atom declarations. */
459 	struct si_framebuffer		framebuffer;
460 	struct si_sample_locs		msaa_sample_locs;
461 	struct r600_atom		db_render_state;
462 	struct r600_atom		dpbb_state;
463 	struct r600_atom		msaa_config;
464 	struct si_sample_mask		sample_mask;
465 	struct r600_atom		cb_render_state;
466 	unsigned			last_cb_target_mask;
467 	struct si_blend_color		blend_color;
468 	struct r600_atom		clip_regs;
469 	struct si_clip_state		clip_state;
470 	struct si_shader_data		shader_pointers;
471 	struct si_stencil_ref		stencil_ref;
472 	struct r600_atom		spi_map;
473 	struct si_scissors		scissors;
474 	struct si_streamout		streamout;
475 	struct si_viewports		viewports;
476 
477 	/* Precomputed states. */
478 	struct si_pm4_state		*init_config;
479 	struct si_pm4_state		*init_config_gs_rings;
480 	bool				init_config_has_vgt_flush;
481 	struct si_pm4_state		*vgt_shader_config[4];
482 
483 	/* shaders */
484 	struct si_shader_ctx_state	ps_shader;
485 	struct si_shader_ctx_state	gs_shader;
486 	struct si_shader_ctx_state	vs_shader;
487 	struct si_shader_ctx_state	tcs_shader;
488 	struct si_shader_ctx_state	tes_shader;
489 	struct si_cs_shader_state	cs_shader_state;
490 
491 	/* shader information */
492 	struct si_vertex_elements	*vertex_elements;
493 	unsigned			sprite_coord_enable;
494 	bool				flatshade;
495 	bool				do_update_shaders;
496 
497 	/* shader descriptors */
498 	struct si_descriptors		vertex_buffers;
499 	struct si_descriptors		descriptors[SI_NUM_DESCS];
500 	unsigned			descriptors_dirty;
501 	unsigned			shader_pointers_dirty;
502 	unsigned			shader_needs_decompress_mask;
503 	struct si_buffer_resources	rw_buffers;
504 	struct si_buffer_resources	const_and_shader_buffers[SI_NUM_SHADERS];
505 	struct si_samplers		samplers[SI_NUM_SHADERS];
506 	struct si_images		images[SI_NUM_SHADERS];
507 
508 	/* other shader resources */
509 	struct pipe_constant_buffer	null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
510 	struct pipe_resource		*esgs_ring;
511 	struct pipe_resource		*gsvs_ring;
512 	struct pipe_resource		*tf_ring;
513 	struct pipe_resource		*tess_offchip_ring;
514 	union pipe_color_union		*border_color_table; /* in CPU memory, any endian */
515 	struct r600_resource		*border_color_buffer;
516 	union pipe_color_union		*border_color_map; /* in VRAM (slow access), little endian */
517 	unsigned			border_color_count;
518 	unsigned			num_vs_blit_sgprs;
519 	uint32_t			vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
520 
521 	/* Vertex and index buffers. */
522 	bool				vertex_buffers_dirty;
523 	bool				vertex_buffer_pointer_dirty;
524 	struct pipe_vertex_buffer	vertex_buffer[SI_NUM_VERTEX_BUFFERS];
525 
526 	/* MSAA config state. */
527 	int				ps_iter_samples;
528 	bool				smoothing_enabled;
529 
530 	/* DB render state. */
531 	unsigned		ps_db_shader_control;
532 	unsigned		dbcb_copy_sample;
533 	bool			dbcb_depth_copy_enabled:1;
534 	bool			dbcb_stencil_copy_enabled:1;
535 	bool			db_flush_depth_inplace:1;
536 	bool			db_flush_stencil_inplace:1;
537 	bool			db_depth_clear:1;
538 	bool			db_depth_disable_expclear:1;
539 	bool			db_stencil_clear:1;
540 	bool			db_stencil_disable_expclear:1;
541 	bool			occlusion_queries_disabled:1;
542 	bool			generate_mipmap_for_depth:1;
543 
544 	/* Emitted draw state. */
545 	bool			gs_tri_strip_adj_fix:1;
546 	bool			ls_vgpr_fix:1;
547 	int			last_index_size;
548 	int			last_base_vertex;
549 	int			last_start_instance;
550 	int			last_drawid;
551 	int			last_sh_base_reg;
552 	int			last_primitive_restart_en;
553 	int			last_restart_index;
554 	int			last_gs_out_prim;
555 	int			last_prim;
556 	int			last_multi_vgt_param;
557 	int			last_rast_prim;
558 	unsigned		last_sc_line_stipple;
559 	unsigned		current_vs_state;
560 	unsigned		last_vs_state;
561 	enum pipe_prim_type	current_rast_prim; /* primitive type after TES, GS */
562 
563 	/* Scratch buffer */
564 	struct r600_atom	scratch_state;
565 	struct r600_resource	*scratch_buffer;
566 	unsigned		scratch_waves;
567 	unsigned		spi_tmpring_size;
568 
569 	struct r600_resource	*compute_scratch_buffer;
570 
571 	/* Emitted derived tessellation state. */
572 	/* Local shader (VS), or HS if LS-HS are merged. */
573 	struct si_shader	*last_ls;
574 	struct si_shader_selector *last_tcs;
575 	int			last_num_tcs_input_cp;
576 	int			last_tes_sh_base;
577 	bool			last_tess_uses_primid;
578 	unsigned		last_num_patches;
579 
580 	/* Debug state. */
581 	bool			is_debug;
582 	struct si_saved_cs	*current_saved_cs;
583 	uint64_t		dmesg_timestamp;
584 	unsigned		apitrace_call_number;
585 
586 	/* Other state */
587 	bool need_check_render_feedback;
588 	bool			decompression_enabled;
589 
590 	bool			vs_writes_viewport_index;
591 	bool			vs_disables_clipping_viewport;
592 
593 	/* Precomputed IA_MULTI_VGT_PARAM */
594 	union si_vgt_param_key  ia_multi_vgt_param_key;
595 	unsigned		ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
596 
597 	/* Bindless descriptors. */
598 	struct si_descriptors	bindless_descriptors;
599 	struct util_idalloc	bindless_used_slots;
600 	unsigned		num_bindless_descriptors;
601 	bool			bindless_descriptors_dirty;
602 	bool			graphics_bindless_pointer_dirty;
603 	bool			compute_bindless_pointer_dirty;
604 
605 	/* Allocated bindless handles */
606 	struct hash_table	*tex_handles;
607 	struct hash_table	*img_handles;
608 
609 	/* Resident bindless handles */
610 	struct util_dynarray	resident_tex_handles;
611 	struct util_dynarray	resident_img_handles;
612 
613 	/* Resident bindless handles which need decompression */
614 	struct util_dynarray	resident_tex_needs_color_decompress;
615 	struct util_dynarray	resident_img_needs_color_decompress;
616 	struct util_dynarray	resident_tex_needs_depth_decompress;
617 
618 	/* Bindless state */
619 	bool			uses_bindless_samplers;
620 	bool			uses_bindless_images;
621 
622 	/* MSAA sample locations.
623 	 * The first index is the sample index.
624 	 * The second index is the coordinate: X, Y. */
625 	float			sample_locations_1x[1][2];
626 	float			sample_locations_2x[2][2];
627 	float			sample_locations_4x[4][2];
628 	float			sample_locations_8x[8][2];
629 	float			sample_locations_16x[16][2];
630 };
631 
632 /* cik_sdma.c */
633 void cik_init_sdma_functions(struct si_context *sctx);
634 
635 /* si_blit.c */
636 enum si_blitter_op /* bitmask */
637 {
638 	SI_SAVE_TEXTURES      = 1,
639 	SI_SAVE_FRAMEBUFFER   = 2,
640 	SI_SAVE_FRAGMENT_STATE = 4,
641 	SI_DISABLE_RENDER_COND = 8,
642 };
643 
644 void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op);
645 void si_blitter_end(struct pipe_context *ctx);
646 void si_init_blit_functions(struct si_context *sctx);
647 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
648 void si_resource_copy_region(struct pipe_context *ctx,
649 			     struct pipe_resource *dst,
650 			     unsigned dst_level,
651 			     unsigned dstx, unsigned dsty, unsigned dstz,
652 			     struct pipe_resource *src,
653 			     unsigned src_level,
654 			     const struct pipe_box *src_box);
655 
656 /* si_clear.c */
657 void vi_dcc_clear_level(struct si_context *sctx,
658 			struct r600_texture *rtex,
659 			unsigned level, unsigned clear_value);
660 void si_init_clear_functions(struct si_context *sctx);
661 
662 /* si_cp_dma.c */
663 #define SI_CPDMA_SKIP_CHECK_CS_SPACE	(1 << 0) /* don't call need_cs_space */
664 #define SI_CPDMA_SKIP_SYNC_AFTER	(1 << 1) /* don't wait for DMA after the copy */
665 #define SI_CPDMA_SKIP_SYNC_BEFORE	(1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
666 #define SI_CPDMA_SKIP_GFX_SYNC		(1 << 3) /* don't flush caches and don't wait for PS/CS */
667 #define SI_CPDMA_SKIP_BO_LIST_UPDATE	(1 << 4) /* don't update the BO list */
668 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
669 			   SI_CPDMA_SKIP_SYNC_AFTER | \
670 			   SI_CPDMA_SKIP_SYNC_BEFORE | \
671 			   SI_CPDMA_SKIP_GFX_SYNC | \
672 			   SI_CPDMA_SKIP_BO_LIST_UPDATE)
673 
674 enum r600_coherency {
675 	R600_COHERENCY_NONE, /* no cache flushes needed */
676 	R600_COHERENCY_SHADER,
677 	R600_COHERENCY_CB_META,
678 };
679 
680 void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
681 		     uint64_t offset, uint64_t size, unsigned value,
682 		     enum r600_coherency coher);
683 void si_copy_buffer(struct si_context *sctx,
684 		    struct pipe_resource *dst, struct pipe_resource *src,
685 		    uint64_t dst_offset, uint64_t src_offset, unsigned size,
686 		    unsigned user_flags);
687 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
688 			      uint64_t offset, unsigned size);
689 void cik_emit_prefetch_L2(struct si_context *sctx);
690 void si_init_cp_dma_functions(struct si_context *sctx);
691 
692 /* si_debug.c */
693 void si_auto_log_cs(void *data, struct u_log_context *log);
694 void si_log_hw_flush(struct si_context *sctx);
695 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
696 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
697 void si_init_debug_functions(struct si_context *sctx);
698 void si_check_vm_faults(struct r600_common_context *ctx,
699 			struct radeon_saved_cs *saved, enum ring_type ring);
700 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
701 
702 /* si_dma.c */
703 void si_init_dma_functions(struct si_context *sctx);
704 
705 /* si_fence.c */
706 void si_init_fence_functions(struct si_context *ctx);
707 void si_init_screen_fence_functions(struct si_screen *screen);
708 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
709 					  struct tc_unflushed_batch_token *tc_token);
710 
711 /* si_get.c */
712 const char *si_get_family_name(const struct si_screen *sscreen);
713 void si_init_screen_get_functions(struct si_screen *sscreen);
714 
715 /* si_hw_context.c */
716 void si_destroy_saved_cs(struct si_saved_cs *scs);
717 void si_context_gfx_flush(void *context, unsigned flags,
718 			  struct pipe_fence_handle **fence);
719 void si_begin_new_cs(struct si_context *ctx);
720 void si_need_cs_space(struct si_context *ctx);
721 
722 /* si_compute.c */
723 void si_init_compute_functions(struct si_context *sctx);
724 
725 /* si_perfcounters.c */
726 void si_init_perfcounters(struct si_screen *screen);
727 
728 /* si_test_dma.c */
729 void si_test_dma(struct si_screen *sscreen);
730 
731 /* si_uvd.c */
732 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
733 					       const struct pipe_video_codec *templ);
734 
735 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
736 						 const struct pipe_video_buffer *tmpl);
737 
738 /* si_viewport.c */
739 void si_update_vs_viewport_state(struct si_context *ctx);
740 void si_init_viewport_functions(struct si_context *ctx);
741 
742 
743 /*
744  * common helpers
745  */
746 
747 static inline void
si_context_add_resource_size(struct pipe_context * ctx,struct pipe_resource * r)748 si_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
749 {
750 	struct r600_common_context *rctx = (struct r600_common_context *)ctx;
751 	struct r600_resource *res = (struct r600_resource *)r;
752 
753 	if (res) {
754 		/* Add memory usage for need_gfx_cs_space */
755 		rctx->vram += res->vram_usage;
756 		rctx->gtt += res->gart_usage;
757 	}
758 }
759 
760 static inline void
si_invalidate_draw_sh_constants(struct si_context * sctx)761 si_invalidate_draw_sh_constants(struct si_context *sctx)
762 {
763 	sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
764 }
765 
766 static inline void
si_set_atom_dirty(struct si_context * sctx,struct r600_atom * atom,bool dirty)767 si_set_atom_dirty(struct si_context *sctx,
768 		  struct r600_atom *atom, bool dirty)
769 {
770 	unsigned bit = 1 << atom->id;
771 
772 	if (dirty)
773 		sctx->dirty_atoms |= bit;
774 	else
775 		sctx->dirty_atoms &= ~bit;
776 }
777 
778 static inline bool
si_is_atom_dirty(struct si_context * sctx,struct r600_atom * atom)779 si_is_atom_dirty(struct si_context *sctx,
780 		  struct r600_atom *atom)
781 {
782 	unsigned bit = 1 << atom->id;
783 
784 	return sctx->dirty_atoms & bit;
785 }
786 
787 static inline void
si_mark_atom_dirty(struct si_context * sctx,struct r600_atom * atom)788 si_mark_atom_dirty(struct si_context *sctx,
789 		   struct r600_atom *atom)
790 {
791 	si_set_atom_dirty(sctx, atom, true);
792 }
793 
si_get_vs(struct si_context * sctx)794 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
795 {
796 	if (sctx->gs_shader.cso)
797 		return &sctx->gs_shader;
798 	if (sctx->tes_shader.cso)
799 		return &sctx->tes_shader;
800 
801 	return &sctx->vs_shader;
802 }
803 
si_get_vs_info(struct si_context * sctx)804 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
805 {
806 	struct si_shader_ctx_state *vs = si_get_vs(sctx);
807 
808 	return vs->cso ? &vs->cso->info : NULL;
809 }
810 
si_get_vs_state(struct si_context * sctx)811 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
812 {
813 	if (sctx->gs_shader.cso)
814 		return sctx->gs_shader.cso->gs_copy_shader;
815 
816 	struct si_shader_ctx_state *vs = si_get_vs(sctx);
817 	return vs->current ? vs->current : NULL;
818 }
819 
si_can_dump_shader(struct si_screen * sscreen,unsigned processor)820 static inline bool si_can_dump_shader(struct si_screen *sscreen,
821 				      unsigned processor)
822 {
823 	return sscreen->debug_flags & (1 << processor);
824 }
825 
si_extra_shader_checks(struct si_screen * sscreen,unsigned processor)826 static inline bool si_extra_shader_checks(struct si_screen *sscreen,
827 					  unsigned processor)
828 {
829 	return (sscreen->debug_flags & DBG(CHECK_IR)) ||
830 	       si_can_dump_shader(sscreen, processor);
831 }
832 
si_get_strmout_en(struct si_context * sctx)833 static inline bool si_get_strmout_en(struct si_context *sctx)
834 {
835 	return sctx->streamout.streamout_enabled ||
836 	       sctx->streamout.prims_gen_query_enabled;
837 }
838 
839 static inline unsigned
si_optimal_tcc_alignment(struct si_context * sctx,unsigned upload_size)840 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
841 {
842 	unsigned alignment, tcc_cache_line_size;
843 
844 	/* If the upload size is less than the cache line size (e.g. 16, 32),
845 	 * the whole thing will fit into a cache line if we align it to its size.
846 	 * The idea is that multiple small uploads can share a cache line.
847 	 * If the upload size is greater, align it to the cache line size.
848 	 */
849 	alignment = util_next_power_of_two(upload_size);
850 	tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
851 	return MIN2(alignment, tcc_cache_line_size);
852 }
853 
854 static inline void
si_saved_cs_reference(struct si_saved_cs ** dst,struct si_saved_cs * src)855 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
856 {
857 	if (pipe_reference(&(*dst)->reference, &src->reference))
858 		si_destroy_saved_cs(*dst);
859 
860 	*dst = src;
861 }
862 
863 static inline void
si_make_CB_shader_coherent(struct si_context * sctx,unsigned num_samples,bool shaders_read_metadata)864 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
865 			   bool shaders_read_metadata)
866 {
867 	sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
868 			 SI_CONTEXT_INV_VMEM_L1;
869 
870 	if (sctx->b.chip_class >= GFX9) {
871 		/* Single-sample color is coherent with shaders on GFX9, but
872 		 * L2 metadata must be flushed if shaders read metadata.
873 		 * (DCC, CMASK).
874 		 */
875 		if (num_samples >= 2)
876 			sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
877 		else if (shaders_read_metadata)
878 			sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
879 	} else {
880 		/* SI-CI-VI */
881 		sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
882 	}
883 }
884 
885 static inline void
si_make_DB_shader_coherent(struct si_context * sctx,unsigned num_samples,bool include_stencil,bool shaders_read_metadata)886 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
887 			   bool include_stencil, bool shaders_read_metadata)
888 {
889 	sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
890 			 SI_CONTEXT_INV_VMEM_L1;
891 
892 	if (sctx->b.chip_class >= GFX9) {
893 		/* Single-sample depth (not stencil) is coherent with shaders
894 		 * on GFX9, but L2 metadata must be flushed if shaders read
895 		 * metadata.
896 		 */
897 		if (num_samples >= 2 || include_stencil)
898 			sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
899 		else if (shaders_read_metadata)
900 			sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
901 	} else {
902 		/* SI-CI-VI */
903 		sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
904 	}
905 }
906 
907 static inline bool
si_can_sample_zs(struct r600_texture * tex,bool stencil_sampler)908 si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
909 {
910 	return (stencil_sampler && tex->can_sample_s) ||
911 	       (!stencil_sampler && tex->can_sample_z);
912 }
913 
914 static inline bool
si_htile_enabled(struct r600_texture * tex,unsigned level)915 si_htile_enabled(struct r600_texture *tex, unsigned level)
916 {
917 	return tex->htile_offset && level == 0;
918 }
919 
920 static inline bool
vi_tc_compat_htile_enabled(struct r600_texture * tex,unsigned level)921 vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
922 {
923 	assert(!tex->tc_compatible_htile || tex->htile_offset);
924 	return tex->tc_compatible_htile && level == 0;
925 }
926 
927 #endif
928