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1 /*
2  * Copyright 2013 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  *
23  */
24 
25 #include "tgsi/tgsi_parse.h"
26 #include "util/u_async_debug.h"
27 #include "util/u_memory.h"
28 #include "util/u_upload_mgr.h"
29 
30 #include "amd_kernel_code_t.h"
31 #include "radeon/r600_cs.h"
32 #include "si_pipe.h"
33 #include "si_compute.h"
34 #include "sid.h"
35 
36 #define COMPUTE_DBG(rscreen, fmt, args...) \
37 	do { \
38 		if ((rscreen->debug_flags & DBG(COMPUTE))) fprintf(stderr, fmt, ##args); \
39 	} while (0);
40 
41 struct dispatch_packet {
42 	uint16_t header;
43 	uint16_t setup;
44 	uint16_t workgroup_size_x;
45 	uint16_t workgroup_size_y;
46 	uint16_t workgroup_size_z;
47 	uint16_t reserved0;
48 	uint32_t grid_size_x;
49 	uint32_t grid_size_y;
50 	uint32_t grid_size_z;
51 	uint32_t private_segment_size;
52 	uint32_t group_segment_size;
53 	uint64_t kernel_object;
54 	uint64_t kernarg_address;
55 	uint64_t reserved2;
56 };
57 
si_compute_get_code_object(const struct si_compute * program,uint64_t symbol_offset)58 static const amd_kernel_code_t *si_compute_get_code_object(
59 	const struct si_compute *program,
60 	uint64_t symbol_offset)
61 {
62 	if (!program->use_code_object_v2) {
63 		return NULL;
64 	}
65 	return (const amd_kernel_code_t*)
66 		(program->shader.binary.code + symbol_offset);
67 }
68 
code_object_to_config(const amd_kernel_code_t * code_object,struct si_shader_config * out_config)69 static void code_object_to_config(const amd_kernel_code_t *code_object,
70 				  struct si_shader_config *out_config) {
71 
72 	uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
73 	uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
74 	out_config->num_sgprs = code_object->wavefront_sgpr_count;
75 	out_config->num_vgprs = code_object->workitem_vgpr_count;
76 	out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
77 	out_config->rsrc1 = rsrc1;
78 	out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
79 	out_config->rsrc2 = rsrc2;
80 	out_config->scratch_bytes_per_wave =
81 		align(code_object->workitem_private_segment_byte_size * 64, 1024);
82 }
83 
84 /* Asynchronous compute shader compilation. */
si_create_compute_state_async(void * job,int thread_index)85 static void si_create_compute_state_async(void *job, int thread_index)
86 {
87 	struct si_compute *program = (struct si_compute *)job;
88 	struct si_shader *shader = &program->shader;
89 	struct si_shader_selector sel;
90 	LLVMTargetMachineRef tm;
91 	struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;
92 
93 	assert(!debug->debug_message || debug->async);
94 	assert(thread_index >= 0);
95 	assert(thread_index < ARRAY_SIZE(program->screen->tm));
96 	tm = program->screen->tm[thread_index];
97 
98 	memset(&sel, 0, sizeof(sel));
99 
100 	sel.screen = program->screen;
101 	tgsi_scan_shader(program->tokens, &sel.info);
102 	sel.tokens = program->tokens;
103 	sel.type = PIPE_SHADER_COMPUTE;
104 	sel.local_size = program->local_size;
105 	si_get_active_slot_masks(&sel.info,
106 				 &program->active_const_and_shader_buffers,
107 				 &program->active_samplers_and_images);
108 
109 	program->shader.selector = &sel;
110 	program->shader.is_monolithic = true;
111 	program->uses_grid_size = sel.info.uses_grid_size;
112 	program->uses_block_size = sel.info.uses_block_size;
113 	program->uses_bindless_samplers = sel.info.uses_bindless_samplers;
114 	program->uses_bindless_images = sel.info.uses_bindless_images;
115 
116 	if (si_shader_create(program->screen, tm, &program->shader, debug)) {
117 		program->shader.compilation_failed = true;
118 	} else {
119 		bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
120 		unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS +
121 				      (sel.info.uses_grid_size ? 3 : 0) +
122 				      (sel.info.uses_block_size ? 3 : 0);
123 
124 		shader->config.rsrc1 =
125 			S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
126 			S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
127 			S_00B848_DX10_CLAMP(1) |
128 			S_00B848_FLOAT_MODE(shader->config.float_mode);
129 
130 		shader->config.rsrc2 =
131 			S_00B84C_USER_SGPR(user_sgprs) |
132 			S_00B84C_SCRATCH_EN(scratch_enabled) |
133 			S_00B84C_TGID_X_EN(sel.info.uses_block_id[0]) |
134 			S_00B84C_TGID_Y_EN(sel.info.uses_block_id[1]) |
135 			S_00B84C_TGID_Z_EN(sel.info.uses_block_id[2]) |
136 			S_00B84C_TIDIG_COMP_CNT(sel.info.uses_thread_id[2] ? 2 :
137 						sel.info.uses_thread_id[1] ? 1 : 0) |
138 			S_00B84C_LDS_SIZE(shader->config.lds_size);
139 
140 		program->variable_group_size =
141 			sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
142 	}
143 
144 	FREE(program->tokens);
145 	program->shader.selector = NULL;
146 }
147 
si_create_compute_state(struct pipe_context * ctx,const struct pipe_compute_state * cso)148 static void *si_create_compute_state(
149 	struct pipe_context *ctx,
150 	const struct pipe_compute_state *cso)
151 {
152 	struct si_context *sctx = (struct si_context *)ctx;
153 	struct si_screen *sscreen = (struct si_screen *)ctx->screen;
154 	struct si_compute *program = CALLOC_STRUCT(si_compute);
155 
156 	pipe_reference_init(&program->reference, 1);
157 	program->screen = (struct si_screen *)ctx->screen;
158 	program->ir_type = cso->ir_type;
159 	program->local_size = cso->req_local_mem;
160 	program->private_size = cso->req_private_mem;
161 	program->input_size = cso->req_input_mem;
162 	program->use_code_object_v2 = HAVE_LLVM >= 0x0400 &&
163 					cso->ir_type == PIPE_SHADER_IR_NATIVE;
164 
165 	if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
166 		program->tokens = tgsi_dup_tokens(cso->prog);
167 		if (!program->tokens) {
168 			FREE(program);
169 			return NULL;
170 		}
171 
172 		program->compiler_ctx_state.debug = sctx->debug;
173 		program->compiler_ctx_state.is_debug_context = sctx->is_debug;
174 		p_atomic_inc(&sscreen->num_shaders_created);
175 		util_queue_fence_init(&program->ready);
176 
177 		struct util_async_debug_callback async_debug;
178 		bool wait =
179 			(sctx->debug.debug_message && !sctx->debug.async) ||
180 			sctx->is_debug ||
181 			si_can_dump_shader(sscreen, PIPE_SHADER_COMPUTE);
182 
183 		if (wait) {
184 			u_async_debug_init(&async_debug);
185 			program->compiler_ctx_state.debug = async_debug.base;
186 		}
187 
188 		util_queue_add_job(&sscreen->shader_compiler_queue,
189 				   program, &program->ready,
190 				   si_create_compute_state_async, NULL);
191 
192 		if (wait) {
193 			util_queue_fence_wait(&program->ready);
194 			u_async_debug_drain(&async_debug, &sctx->debug);
195 			u_async_debug_cleanup(&async_debug);
196 		}
197 	} else {
198 		const struct pipe_llvm_program_header *header;
199 		const char *code;
200 		header = cso->prog;
201 		code = cso->prog + sizeof(struct pipe_llvm_program_header);
202 
203 		ac_elf_read(code, header->num_bytes, &program->shader.binary);
204 		if (program->use_code_object_v2) {
205 			const amd_kernel_code_t *code_object =
206 				si_compute_get_code_object(program, 0);
207 			code_object_to_config(code_object, &program->shader.config);
208 		} else {
209 			si_shader_binary_read_config(&program->shader.binary,
210 				     &program->shader.config, 0);
211 		}
212 		si_shader_dump(sctx->screen, &program->shader, &sctx->debug,
213 			       PIPE_SHADER_COMPUTE, stderr, true);
214 		if (si_shader_binary_upload(sctx->screen, &program->shader) < 0) {
215 			fprintf(stderr, "LLVM failed to upload shader\n");
216 			FREE(program);
217 			return NULL;
218 		}
219 	}
220 
221 	return program;
222 }
223 
si_bind_compute_state(struct pipe_context * ctx,void * state)224 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
225 {
226 	struct si_context *sctx = (struct si_context*)ctx;
227 	struct si_compute *program = (struct si_compute*)state;
228 
229 	sctx->cs_shader_state.program = program;
230 	if (!program)
231 		return;
232 
233 	/* Wait because we need active slot usage masks. */
234 	if (program->ir_type == PIPE_SHADER_IR_TGSI)
235 		util_queue_fence_wait(&program->ready);
236 
237 	si_set_active_descriptors(sctx,
238 				  SI_DESCS_FIRST_COMPUTE +
239 				  SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
240 				  program->active_const_and_shader_buffers);
241 	si_set_active_descriptors(sctx,
242 				  SI_DESCS_FIRST_COMPUTE +
243 				  SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
244 				  program->active_samplers_and_images);
245 }
246 
si_set_global_binding(struct pipe_context * ctx,unsigned first,unsigned n,struct pipe_resource ** resources,uint32_t ** handles)247 static void si_set_global_binding(
248 	struct pipe_context *ctx, unsigned first, unsigned n,
249 	struct pipe_resource **resources,
250 	uint32_t **handles)
251 {
252 	unsigned i;
253 	struct si_context *sctx = (struct si_context*)ctx;
254 	struct si_compute *program = sctx->cs_shader_state.program;
255 
256 	assert(first + n <= MAX_GLOBAL_BUFFERS);
257 
258 	if (!resources) {
259 		for (i = 0; i < n; i++) {
260 			pipe_resource_reference(&program->global_buffers[first + i], NULL);
261 		}
262 		return;
263 	}
264 
265 	for (i = 0; i < n; i++) {
266 		uint64_t va;
267 		uint32_t offset;
268 		pipe_resource_reference(&program->global_buffers[first + i], resources[i]);
269 		va = r600_resource(resources[i])->gpu_address;
270 		offset = util_le32_to_cpu(*handles[i]);
271 		va += offset;
272 		va = util_cpu_to_le64(va);
273 		memcpy(handles[i], &va, sizeof(va));
274 	}
275 }
276 
si_initialize_compute(struct si_context * sctx)277 static void si_initialize_compute(struct si_context *sctx)
278 {
279 	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
280 	uint64_t bc_va;
281 
282 	radeon_set_sh_reg_seq(cs, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, 2);
283 	/* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1 */
284 	radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
285 	radeon_emit(cs, S_00B85C_SH0_CU_EN(0xffff) | S_00B85C_SH1_CU_EN(0xffff));
286 
287 	if (sctx->b.chip_class >= CIK) {
288 		/* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
289 		radeon_set_sh_reg_seq(cs,
290 		                     R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
291 		radeon_emit(cs, S_00B864_SH0_CU_EN(0xffff) |
292 		                S_00B864_SH1_CU_EN(0xffff));
293 		radeon_emit(cs, S_00B868_SH0_CU_EN(0xffff) |
294 		                S_00B868_SH1_CU_EN(0xffff));
295 	}
296 
297 	/* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
298 	 * and is now per pipe, so it should be handled in the
299 	 * kernel if we want to use something other than the default value,
300 	 * which is now 0x22f.
301 	 */
302 	if (sctx->b.chip_class <= SI) {
303 		/* XXX: This should be:
304 		 * (number of compute units) * 4 * (waves per simd) - 1 */
305 
306 		radeon_set_sh_reg(cs, R_00B82C_COMPUTE_MAX_WAVE_ID,
307 		                  0x190 /* Default value */);
308 	}
309 
310 	/* Set the pointer to border colors. */
311 	bc_va = sctx->border_color_buffer->gpu_address;
312 
313 	if (sctx->b.chip_class >= CIK) {
314 		radeon_set_uconfig_reg_seq(cs, R_030E00_TA_CS_BC_BASE_ADDR, 2);
315 		radeon_emit(cs, bc_va >> 8);  /* R_030E00_TA_CS_BC_BASE_ADDR */
316 		radeon_emit(cs, bc_va >> 40); /* R_030E04_TA_CS_BC_BASE_ADDR_HI */
317 	} else {
318 		if (sctx->screen->info.drm_major == 3 ||
319 		    (sctx->screen->info.drm_major == 2 &&
320 		     sctx->screen->info.drm_minor >= 48)) {
321 			radeon_set_config_reg(cs, R_00950C_TA_CS_BC_BASE_ADDR,
322 					      bc_va >> 8);
323 		}
324 	}
325 
326 	sctx->cs_shader_state.emitted_program = NULL;
327 	sctx->cs_shader_state.initialized = true;
328 }
329 
si_setup_compute_scratch_buffer(struct si_context * sctx,struct si_shader * shader,struct si_shader_config * config)330 static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
331                                             struct si_shader *shader,
332                                             struct si_shader_config *config)
333 {
334 	uint64_t scratch_bo_size, scratch_needed;
335 	scratch_bo_size = 0;
336 	scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
337 	if (sctx->compute_scratch_buffer)
338 		scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
339 
340 	if (scratch_bo_size < scratch_needed) {
341 		r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
342 
343 		sctx->compute_scratch_buffer = (struct r600_resource*)
344 			si_aligned_buffer_create(&sctx->screen->b,
345 						   R600_RESOURCE_FLAG_UNMAPPABLE,
346 						   PIPE_USAGE_DEFAULT,
347 						   scratch_needed, 256);
348 
349 		if (!sctx->compute_scratch_buffer)
350 			return false;
351 	}
352 
353 	if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
354 		uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
355 
356 		si_shader_apply_scratch_relocs(shader, scratch_va);
357 
358 		if (si_shader_binary_upload(sctx->screen, shader))
359 			return false;
360 
361 		r600_resource_reference(&shader->scratch_bo,
362 		                        sctx->compute_scratch_buffer);
363 	}
364 
365 	return true;
366 }
367 
si_switch_compute_shader(struct si_context * sctx,struct si_compute * program,struct si_shader * shader,const amd_kernel_code_t * code_object,unsigned offset)368 static bool si_switch_compute_shader(struct si_context *sctx,
369                                      struct si_compute *program,
370 				     struct si_shader *shader,
371 				     const amd_kernel_code_t *code_object,
372 				     unsigned offset)
373 {
374 	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
375 	struct si_shader_config inline_config = {0};
376 	struct si_shader_config *config;
377 	uint64_t shader_va;
378 
379 	if (sctx->cs_shader_state.emitted_program == program &&
380 	    sctx->cs_shader_state.offset == offset)
381 		return true;
382 
383 	if (program->ir_type == PIPE_SHADER_IR_TGSI) {
384 		config = &shader->config;
385 	} else {
386 		unsigned lds_blocks;
387 
388 		config = &inline_config;
389 		if (code_object) {
390 			code_object_to_config(code_object, config);
391 		} else {
392 			si_shader_binary_read_config(&shader->binary, config, offset);
393 		}
394 
395 		lds_blocks = config->lds_size;
396 		/* XXX: We are over allocating LDS.  For SI, the shader reports
397 		* LDS in blocks of 256 bytes, so if there are 4 bytes lds
398 		* allocated in the shader and 4 bytes allocated by the state
399 		* tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
400 		*/
401 		if (sctx->b.chip_class <= SI) {
402 			lds_blocks += align(program->local_size, 256) >> 8;
403 		} else {
404 			lds_blocks += align(program->local_size, 512) >> 9;
405 		}
406 
407 		/* TODO: use si_multiwave_lds_size_workaround */
408 		assert(lds_blocks <= 0xFF);
409 
410 		config->rsrc2 &= C_00B84C_LDS_SIZE;
411 		config->rsrc2 |=  S_00B84C_LDS_SIZE(lds_blocks);
412 	}
413 
414 	if (!si_setup_compute_scratch_buffer(sctx, shader, config))
415 		return false;
416 
417 	if (shader->scratch_bo) {
418 		COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
419 		            "Total Scratch: %u bytes\n", sctx->scratch_waves,
420 			    config->scratch_bytes_per_wave,
421 			    config->scratch_bytes_per_wave *
422 			    sctx->scratch_waves);
423 
424 		radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
425 			      shader->scratch_bo, RADEON_USAGE_READWRITE,
426 			      RADEON_PRIO_SCRATCH_BUFFER);
427 	}
428 
429 	/* Prefetch the compute shader to TC L2.
430 	 *
431 	 * We should also prefetch graphics shaders if a compute dispatch was
432 	 * the last command, and the compute shader if a draw call was the last
433 	 * command. However, that would add more complexity and we're likely
434 	 * to get a shader state change in that case anyway.
435 	 */
436 	if (sctx->b.chip_class >= CIK) {
437 		cik_prefetch_TC_L2_async(sctx, &program->shader.bo->b.b,
438 					 0, program->shader.bo->b.b.width0);
439 	}
440 
441 	shader_va = shader->bo->gpu_address + offset;
442 	if (program->use_code_object_v2) {
443 		/* Shader code is placed after the amd_kernel_code_t
444 		 * struct. */
445 		shader_va += sizeof(amd_kernel_code_t);
446 	}
447 
448 	radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
449 	                          RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
450 
451 	radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2);
452 	radeon_emit(cs, shader_va >> 8);
453 	radeon_emit(cs, shader_va >> 40);
454 
455 	radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
456 	radeon_emit(cs, config->rsrc1);
457 	radeon_emit(cs, config->rsrc2);
458 
459 	COMPUTE_DBG(sctx->screen, "COMPUTE_PGM_RSRC1: 0x%08x "
460 		"COMPUTE_PGM_RSRC2: 0x%08x\n", config->rsrc1, config->rsrc2);
461 
462 	radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE,
463 	          S_00B860_WAVES(sctx->scratch_waves)
464 	             | S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));
465 
466 	sctx->cs_shader_state.emitted_program = program;
467 	sctx->cs_shader_state.offset = offset;
468 	sctx->cs_shader_state.uses_scratch =
469 		config->scratch_bytes_per_wave != 0;
470 
471 	return true;
472 }
473 
setup_scratch_rsrc_user_sgprs(struct si_context * sctx,const amd_kernel_code_t * code_object,unsigned user_sgpr)474 static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
475 					  const amd_kernel_code_t *code_object,
476 					  unsigned user_sgpr)
477 {
478 	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
479 	uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
480 
481 	unsigned max_private_element_size = AMD_HSA_BITS_GET(
482 			code_object->code_properties,
483 			AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);
484 
485 	uint32_t scratch_dword0 = scratch_va & 0xffffffff;
486 	uint32_t scratch_dword1 =
487 		S_008F04_BASE_ADDRESS_HI(scratch_va >> 32) |
488 		S_008F04_SWIZZLE_ENABLE(1);
489 
490 	/* Disable address clamping */
491 	uint32_t scratch_dword2 = 0xffffffff;
492 	uint32_t scratch_dword3 =
493 		S_008F0C_INDEX_STRIDE(3) |
494 		S_008F0C_ADD_TID_ENABLE(1);
495 
496 	if (sctx->b.chip_class >= GFX9) {
497 		assert(max_private_element_size == 1); /* always 4 bytes on GFX9 */
498 	} else {
499 		scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
500 
501 		if (sctx->b.chip_class < VI) {
502 			/* BUF_DATA_FORMAT is ignored, but it cannot be
503 			 * BUF_DATA_FORMAT_INVALID. */
504 			scratch_dword3 |=
505 				S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
506 		}
507 	}
508 
509 	radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
510 							(user_sgpr * 4), 4);
511 	radeon_emit(cs, scratch_dword0);
512 	radeon_emit(cs, scratch_dword1);
513 	radeon_emit(cs, scratch_dword2);
514 	radeon_emit(cs, scratch_dword3);
515 }
516 
si_setup_user_sgprs_co_v2(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info,uint64_t kernel_args_va)517 static void si_setup_user_sgprs_co_v2(struct si_context *sctx,
518                                       const amd_kernel_code_t *code_object,
519 				      const struct pipe_grid_info *info,
520 				      uint64_t kernel_args_va)
521 {
522 	struct si_compute *program = sctx->cs_shader_state.program;
523 	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
524 
525 	static const enum amd_code_property_mask_t workgroup_count_masks [] = {
526 		AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
527 		AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
528 		AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z
529 	};
530 
531 	unsigned i, user_sgpr = 0;
532 	if (AMD_HSA_BITS_GET(code_object->code_properties,
533 			AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
534 		if (code_object->workitem_private_segment_byte_size > 0) {
535 			setup_scratch_rsrc_user_sgprs(sctx, code_object,
536 								user_sgpr);
537 		}
538 		user_sgpr += 4;
539 	}
540 
541 	if (AMD_HSA_BITS_GET(code_object->code_properties,
542 			AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
543 		struct dispatch_packet dispatch;
544 		unsigned dispatch_offset;
545 		struct r600_resource *dispatch_buf = NULL;
546 		uint64_t dispatch_va;
547 
548 		/* Upload dispatch ptr */
549 		memset(&dispatch, 0, sizeof(dispatch));
550 
551 		dispatch.workgroup_size_x = info->block[0];
552 		dispatch.workgroup_size_y = info->block[1];
553 		dispatch.workgroup_size_z = info->block[2];
554 
555 		dispatch.grid_size_x = info->grid[0] * info->block[0];
556 		dispatch.grid_size_y = info->grid[1] * info->block[1];
557 		dispatch.grid_size_z = info->grid[2] * info->block[2];
558 
559 		dispatch.private_segment_size = program->private_size;
560 		dispatch.group_segment_size = program->local_size;
561 
562 		dispatch.kernarg_address = kernel_args_va;
563 
564 		u_upload_data(sctx->b.b.const_uploader, 0, sizeof(dispatch),
565                               256, &dispatch, &dispatch_offset,
566                               (struct pipe_resource**)&dispatch_buf);
567 
568 		if (!dispatch_buf) {
569 			fprintf(stderr, "Error: Failed to allocate dispatch "
570 					"packet.");
571 		}
572 		radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, dispatch_buf,
573 				  RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
574 
575 		dispatch_va = dispatch_buf->gpu_address + dispatch_offset;
576 
577 		radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
578 							(user_sgpr * 4), 2);
579 		radeon_emit(cs, dispatch_va);
580 		radeon_emit(cs, S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) |
581                                 S_008F04_STRIDE(0));
582 
583 		r600_resource_reference(&dispatch_buf, NULL);
584 		user_sgpr += 2;
585 	}
586 
587 	if (AMD_HSA_BITS_GET(code_object->code_properties,
588 			AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
589 		radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
590 							(user_sgpr * 4), 2);
591 		radeon_emit(cs, kernel_args_va);
592 		radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
593 		                S_008F04_STRIDE(0));
594 		user_sgpr += 2;
595 	}
596 
597 	for (i = 0; i < 3 && user_sgpr < 16; i++) {
598 		if (code_object->code_properties & workgroup_count_masks[i]) {
599 			radeon_set_sh_reg_seq(cs,
600 				R_00B900_COMPUTE_USER_DATA_0 +
601 				(user_sgpr * 4), 1);
602 			radeon_emit(cs, info->grid[i]);
603 			user_sgpr += 1;
604 		}
605 	}
606 }
607 
si_upload_compute_input(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info)608 static bool si_upload_compute_input(struct si_context *sctx,
609 				    const amd_kernel_code_t *code_object,
610 				    const struct pipe_grid_info *info)
611 {
612 	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
613 	struct si_compute *program = sctx->cs_shader_state.program;
614 	struct r600_resource *input_buffer = NULL;
615 	unsigned kernel_args_size;
616 	unsigned num_work_size_bytes = program->use_code_object_v2 ? 0 : 36;
617 	uint32_t kernel_args_offset = 0;
618 	uint32_t *kernel_args;
619 	void *kernel_args_ptr;
620 	uint64_t kernel_args_va;
621 	unsigned i;
622 
623 	/* The extra num_work_size_bytes are for work group / work item size information */
624 	kernel_args_size = program->input_size + num_work_size_bytes;
625 
626 	u_upload_alloc(sctx->b.b.const_uploader, 0, kernel_args_size,
627 		       sctx->screen->info.tcc_cache_line_size,
628 		       &kernel_args_offset,
629 		       (struct pipe_resource**)&input_buffer, &kernel_args_ptr);
630 
631 	if (unlikely(!kernel_args_ptr))
632 		return false;
633 
634 	kernel_args = (uint32_t*)kernel_args_ptr;
635 	kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
636 
637 	if (!code_object) {
638 		for (i = 0; i < 3; i++) {
639 			kernel_args[i] = info->grid[i];
640 			kernel_args[i + 3] = info->grid[i] * info->block[i];
641 			kernel_args[i + 6] = info->block[i];
642 		}
643 	}
644 
645 	memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
646 	       program->input_size);
647 
648 
649 	for (i = 0; i < (kernel_args_size / 4); i++) {
650 		COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
651 			kernel_args[i]);
652 	}
653 
654 
655 	radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
656 				  RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
657 
658 	if (code_object) {
659 		si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
660 	} else {
661 		radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0, 2);
662 		radeon_emit(cs, kernel_args_va);
663 		radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
664 		                S_008F04_STRIDE(0));
665 	}
666 
667 	r600_resource_reference(&input_buffer, NULL);
668 
669 	return true;
670 }
671 
si_setup_tgsi_grid(struct si_context * sctx,const struct pipe_grid_info * info)672 static void si_setup_tgsi_grid(struct si_context *sctx,
673                                 const struct pipe_grid_info *info)
674 {
675 	struct si_compute *program = sctx->cs_shader_state.program;
676 	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
677 	unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 +
678 				 4 * SI_NUM_RESOURCE_SGPRS;
679 	unsigned block_size_reg = grid_size_reg +
680 				  /* 12 bytes = 3 dwords. */
681 				  12 * program->uses_grid_size;
682 
683 	if (info->indirect) {
684 		if (program->uses_grid_size) {
685 			uint64_t base_va = r600_resource(info->indirect)->gpu_address;
686 			uint64_t va = base_va + info->indirect_offset;
687 			int i;
688 
689 			radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
690 					 (struct r600_resource *)info->indirect,
691 					 RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
692 
693 			for (i = 0; i < 3; ++i) {
694 				radeon_emit(cs, PKT3(PKT3_COPY_DATA, 4, 0));
695 				radeon_emit(cs, COPY_DATA_SRC_SEL(COPY_DATA_MEM) |
696 						COPY_DATA_DST_SEL(COPY_DATA_REG));
697 				radeon_emit(cs, (va + 4 * i));
698 				radeon_emit(cs, (va + 4 * i) >> 32);
699 				radeon_emit(cs, (grid_size_reg >> 2) + i);
700 				radeon_emit(cs, 0);
701 			}
702 		}
703 	} else {
704 		if (program->uses_grid_size) {
705 			radeon_set_sh_reg_seq(cs, grid_size_reg, 3);
706 			radeon_emit(cs, info->grid[0]);
707 			radeon_emit(cs, info->grid[1]);
708 			radeon_emit(cs, info->grid[2]);
709 		}
710 		if (program->variable_group_size && program->uses_block_size) {
711 			radeon_set_sh_reg_seq(cs, block_size_reg, 3);
712 			radeon_emit(cs, info->block[0]);
713 			radeon_emit(cs, info->block[1]);
714 			radeon_emit(cs, info->block[2]);
715 		}
716 	}
717 }
718 
si_emit_dispatch_packets(struct si_context * sctx,const struct pipe_grid_info * info)719 static void si_emit_dispatch_packets(struct si_context *sctx,
720                                      const struct pipe_grid_info *info)
721 {
722 	struct si_screen *sscreen = sctx->screen;
723 	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
724 	bool render_cond_bit = sctx->b.render_cond && !sctx->b.render_cond_force_off;
725 	unsigned waves_per_threadgroup =
726 		DIV_ROUND_UP(info->block[0] * info->block[1] * info->block[2], 64);
727 	unsigned compute_resource_limits =
728 		S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
729 
730 	if (sctx->b.chip_class >= CIK) {
731 		unsigned num_cu_per_se = sscreen->info.num_good_compute_units /
732 					 sscreen->info.max_se;
733 
734 		/* Force even distribution on all SIMDs in CU if the workgroup
735 		 * size is 64. This has shown some good improvements if # of CUs
736 		 * per SE is not a multiple of 4.
737 		 */
738 		if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
739 			compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
740 	}
741 
742 	radeon_set_sh_reg(cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
743 			  compute_resource_limits);
744 
745 	radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
746 	radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]));
747 	radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]));
748 	radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]));
749 
750 	unsigned dispatch_initiator =
751 		S_00B800_COMPUTE_SHADER_EN(1) |
752 		S_00B800_FORCE_START_AT_000(1) |
753 		/* If the KMD allows it (there is a KMD hw register for it),
754 		 * allow launching waves out-of-order. (same as Vulkan) */
755 		S_00B800_ORDER_MODE(sctx->b.chip_class >= CIK);
756 
757 	if (info->indirect) {
758 		uint64_t base_va = r600_resource(info->indirect)->gpu_address;
759 
760 		radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
761 		                 (struct r600_resource *)info->indirect,
762 		                 RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
763 
764 		radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0) |
765 		                PKT3_SHADER_TYPE_S(1));
766 		radeon_emit(cs, 1);
767 		radeon_emit(cs, base_va);
768 		radeon_emit(cs, base_va >> 32);
769 
770 		radeon_emit(cs, PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) |
771 		                PKT3_SHADER_TYPE_S(1));
772 		radeon_emit(cs, info->indirect_offset);
773 		radeon_emit(cs, dispatch_initiator);
774 	} else {
775 		radeon_emit(cs, PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) |
776 		                PKT3_SHADER_TYPE_S(1));
777 		radeon_emit(cs, info->grid[0]);
778 		radeon_emit(cs, info->grid[1]);
779 		radeon_emit(cs, info->grid[2]);
780 		radeon_emit(cs, dispatch_initiator);
781 	}
782 }
783 
784 
si_launch_grid(struct pipe_context * ctx,const struct pipe_grid_info * info)785 static void si_launch_grid(
786 		struct pipe_context *ctx, const struct pipe_grid_info *info)
787 {
788 	struct si_context *sctx = (struct si_context*)ctx;
789 	struct si_compute *program = sctx->cs_shader_state.program;
790 	const amd_kernel_code_t *code_object =
791 		si_compute_get_code_object(program, info->pc);
792 	int i;
793 	/* HW bug workaround when CS threadgroups > 256 threads and async
794 	 * compute isn't used, i.e. only one compute job can run at a time.
795 	 * If async compute is possible, the threadgroup size must be limited
796 	 * to 256 threads on all queues to avoid the bug.
797 	 * Only SI and certain CIK chips are affected.
798 	 */
799 	bool cs_regalloc_hang =
800 		(sctx->b.chip_class == SI ||
801 		 sctx->b.family == CHIP_BONAIRE ||
802 		 sctx->b.family == CHIP_KABINI) &&
803 		info->block[0] * info->block[1] * info->block[2] > 256;
804 
805 	if (cs_regalloc_hang)
806 		sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
807 				 SI_CONTEXT_CS_PARTIAL_FLUSH;
808 
809 	if (program->ir_type == PIPE_SHADER_IR_TGSI &&
810 	    program->shader.compilation_failed)
811 		return;
812 
813 	if (sctx->b.last_num_draw_calls != sctx->b.num_draw_calls) {
814 		si_update_fb_dirtiness_after_rendering(sctx);
815 		sctx->b.last_num_draw_calls = sctx->b.num_draw_calls;
816 	}
817 
818 	si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
819 
820 	/* Add buffer sizes for memory checking in need_cs_space. */
821 	si_context_add_resource_size(ctx, &program->shader.bo->b.b);
822 	/* TODO: add the scratch buffer */
823 
824 	if (info->indirect) {
825 		si_context_add_resource_size(ctx, info->indirect);
826 
827 		/* Indirect buffers use TC L2 on GFX9, but not older hw. */
828 		if (sctx->b.chip_class <= VI &&
829 		    r600_resource(info->indirect)->TC_L2_dirty) {
830 			sctx->b.flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
831 			r600_resource(info->indirect)->TC_L2_dirty = false;
832 		}
833 	}
834 
835 	si_need_cs_space(sctx);
836 
837 	if (!sctx->cs_shader_state.initialized)
838 		si_initialize_compute(sctx);
839 
840 	if (sctx->b.flags)
841 		si_emit_cache_flush(sctx);
842 
843 	if (!si_switch_compute_shader(sctx, program, &program->shader,
844 					code_object, info->pc))
845 		return;
846 
847 	si_upload_compute_shader_descriptors(sctx);
848 	si_emit_compute_shader_pointers(sctx);
849 
850 	if (si_is_atom_dirty(sctx, sctx->atoms.s.render_cond)) {
851 		sctx->atoms.s.render_cond->emit(&sctx->b,
852 		                                sctx->atoms.s.render_cond);
853 		si_set_atom_dirty(sctx, sctx->atoms.s.render_cond, false);
854 	}
855 
856 	if ((program->input_size ||
857             program->ir_type == PIPE_SHADER_IR_NATIVE) &&
858            unlikely(!si_upload_compute_input(sctx, code_object, info))) {
859 		return;
860 	}
861 
862 	/* Global buffers */
863 	for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
864 		struct r600_resource *buffer =
865 				(struct r600_resource*)program->global_buffers[i];
866 		if (!buffer) {
867 			continue;
868 		}
869 		radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer,
870 					  RADEON_USAGE_READWRITE,
871 					  RADEON_PRIO_COMPUTE_GLOBAL);
872 	}
873 
874 	if (program->ir_type == PIPE_SHADER_IR_TGSI)
875 		si_setup_tgsi_grid(sctx, info);
876 
877 	si_emit_dispatch_packets(sctx, info);
878 
879 	if (unlikely(sctx->current_saved_cs)) {
880 		si_trace_emit(sctx);
881 		si_log_compute_state(sctx, sctx->b.log);
882 	}
883 
884 	sctx->compute_is_busy = true;
885 	sctx->b.num_compute_calls++;
886 	if (sctx->cs_shader_state.uses_scratch)
887 		sctx->b.num_spill_compute_calls++;
888 
889 	if (cs_regalloc_hang)
890 		sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
891 }
892 
si_destroy_compute(struct si_compute * program)893 void si_destroy_compute(struct si_compute *program)
894 {
895 	if (program->ir_type == PIPE_SHADER_IR_TGSI) {
896 		util_queue_drop_job(&program->screen->shader_compiler_queue,
897 				    &program->ready);
898 		util_queue_fence_destroy(&program->ready);
899 	}
900 
901 	si_shader_destroy(&program->shader);
902 	FREE(program);
903 }
904 
si_delete_compute_state(struct pipe_context * ctx,void * state)905 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
906 	struct si_compute *program = (struct si_compute *)state;
907 	struct si_context *sctx = (struct si_context*)ctx;
908 
909 	if (!state)
910 		return;
911 
912 	if (program == sctx->cs_shader_state.program)
913 		sctx->cs_shader_state.program = NULL;
914 
915 	if (program == sctx->cs_shader_state.emitted_program)
916 		sctx->cs_shader_state.emitted_program = NULL;
917 
918 	si_compute_reference(&program, NULL);
919 }
920 
si_set_compute_resources(struct pipe_context * ctx_,unsigned start,unsigned count,struct pipe_surface ** surfaces)921 static void si_set_compute_resources(struct pipe_context * ctx_,
922 		unsigned start, unsigned count,
923 		struct pipe_surface ** surfaces) { }
924 
si_init_compute_functions(struct si_context * sctx)925 void si_init_compute_functions(struct si_context *sctx)
926 {
927 	sctx->b.b.create_compute_state = si_create_compute_state;
928 	sctx->b.b.delete_compute_state = si_delete_compute_state;
929 	sctx->b.b.bind_compute_state = si_bind_compute_state;
930 /*	 ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
931 	sctx->b.b.set_compute_resources = si_set_compute_resources;
932 	sctx->b.b.set_global_binding = si_set_global_binding;
933 	sctx->b.b.launch_grid = si_launch_grid;
934 }
935