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1 /*
2  * Copyright 2016 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  */
24 
25 /* This file implements randomized SDMA texture blit tests. */
26 
27 #include "si_pipe.h"
28 #include "util/u_surface.h"
29 #include "util/rand_xor.h"
30 
31 static uint64_t seed_xorshift128plus[2];
32 
33 #define RAND_NUM_SIZE 8
34 
35 /* The GPU blits are emulated on the CPU using these CPU textures. */
36 
37 struct cpu_texture {
38 	uint8_t *ptr;
39 	uint64_t size;
40 	uint64_t layer_stride;
41 	unsigned stride;
42 };
43 
alloc_cpu_texture(struct cpu_texture * tex,struct pipe_resource * templ,int bpp)44 static void alloc_cpu_texture(struct cpu_texture *tex,
45 			      struct pipe_resource *templ, int bpp)
46 {
47 	tex->stride = align(templ->width0 * bpp, RAND_NUM_SIZE);
48 	tex->layer_stride = (uint64_t)tex->stride * templ->height0;
49 	tex->size = tex->layer_stride * templ->array_size;
50 	tex->ptr = malloc(tex->size);
51 	assert(tex->ptr);
52 }
53 
set_random_pixels(struct pipe_context * ctx,struct pipe_resource * tex,struct cpu_texture * cpu)54 static void set_random_pixels(struct pipe_context *ctx,
55 			      struct pipe_resource *tex,
56 			      struct cpu_texture *cpu)
57 {
58 	struct pipe_transfer *t;
59 	uint8_t *map;
60 	int x,y,z;
61 
62 	map = pipe_transfer_map_3d(ctx, tex, 0, PIPE_TRANSFER_WRITE,
63 				   0, 0, 0, tex->width0, tex->height0,
64 				   tex->array_size, &t);
65 	assert(map);
66 
67 	for (z = 0; z < tex->array_size; z++) {
68 		for (y = 0; y < tex->height0; y++) {
69 			uint64_t *ptr = (uint64_t*)
70 				(map + t->layer_stride*z + t->stride*y);
71 			uint64_t *ptr_cpu = (uint64_t*)
72 				(cpu->ptr + cpu->layer_stride*z + cpu->stride*y);
73 			unsigned size = cpu->stride / RAND_NUM_SIZE;
74 
75 			assert(t->stride % RAND_NUM_SIZE == 0);
76 			assert(cpu->stride % RAND_NUM_SIZE == 0);
77 
78 			for (x = 0; x < size; x++) {
79 				*ptr++ = *ptr_cpu++ =
80 					rand_xorshift128plus(seed_xorshift128plus);
81 			}
82 		}
83 	}
84 
85 	pipe_transfer_unmap(ctx, t);
86 }
87 
compare_textures(struct pipe_context * ctx,struct pipe_resource * tex,struct cpu_texture * cpu,int bpp)88 static bool compare_textures(struct pipe_context *ctx,
89 			     struct pipe_resource *tex,
90 			     struct cpu_texture *cpu, int bpp)
91 {
92 	struct pipe_transfer *t;
93 	uint8_t *map;
94 	int y,z;
95 	bool pass = true;
96 
97 	map = pipe_transfer_map_3d(ctx, tex, 0, PIPE_TRANSFER_READ,
98 				   0, 0, 0, tex->width0, tex->height0,
99 				   tex->array_size, &t);
100 	assert(map);
101 
102 	for (z = 0; z < tex->array_size; z++) {
103 		for (y = 0; y < tex->height0; y++) {
104 			uint8_t *ptr = map + t->layer_stride*z + t->stride*y;
105 			uint8_t *cpu_ptr = cpu->ptr +
106 					   cpu->layer_stride*z + cpu->stride*y;
107 
108 			if (memcmp(ptr, cpu_ptr, tex->width0 * bpp)) {
109 				pass = false;
110 				goto done;
111 			}
112 		}
113 	}
114 done:
115 	pipe_transfer_unmap(ctx, t);
116 	return pass;
117 }
118 
get_format_from_bpp(int bpp)119 static enum pipe_format get_format_from_bpp(int bpp)
120 {
121 	switch (bpp) {
122 	case 1:
123 		return PIPE_FORMAT_R8_UINT;
124 	case 2:
125 		return PIPE_FORMAT_R16_UINT;
126 	case 4:
127 		return PIPE_FORMAT_R32_UINT;
128 	case 8:
129 		return PIPE_FORMAT_R32G32_UINT;
130 	case 16:
131 		return PIPE_FORMAT_R32G32B32A32_UINT;
132 	default:
133 		assert(0);
134 		return PIPE_FORMAT_NONE;
135 	}
136 }
137 
array_mode_to_string(struct si_screen * sscreen,struct radeon_surf * surf)138 static const char *array_mode_to_string(struct si_screen *sscreen,
139 					struct radeon_surf *surf)
140 {
141 	if (sscreen->info.chip_class >= GFX9) {
142 		/* TODO */
143 		return "       UNKNOWN";
144 	} else {
145 		switch (surf->u.legacy.level[0].mode) {
146 		case RADEON_SURF_MODE_LINEAR_ALIGNED:
147 			return "LINEAR_ALIGNED";
148 		case RADEON_SURF_MODE_1D:
149 			return "1D_TILED_THIN1";
150 		case RADEON_SURF_MODE_2D:
151 			return "2D_TILED_THIN1";
152 		default:
153 			assert(0);
154 			return "       UNKNOWN";
155 		}
156 	}
157 }
158 
generate_max_tex_side(unsigned max_tex_side)159 static unsigned generate_max_tex_side(unsigned max_tex_side)
160 {
161 	switch (rand() % 4) {
162 	case 0:
163 		/* Try to hit large sizes in 1/4 of the cases. */
164 		return max_tex_side;
165 	case 1:
166 		/* Try to hit 1D tiling in 1/4 of the cases. */
167 		return 128;
168 	default:
169 		/* Try to hit common sizes in 2/4 of the cases. */
170 		return 2048;
171 	}
172 }
173 
si_test_dma(struct si_screen * sscreen)174 void si_test_dma(struct si_screen *sscreen)
175 {
176 	struct pipe_screen *screen = &sscreen->b;
177 	struct pipe_context *ctx = screen->context_create(screen, NULL, 0);
178 	struct si_context *sctx = (struct si_context*)ctx;
179 	uint64_t max_alloc_size;
180 	unsigned i, iterations, num_partial_copies, max_levels, max_tex_side;
181 	unsigned num_pass = 0, num_fail = 0;
182 
183 	max_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
184 	max_tex_side = 1 << (max_levels - 1);
185 
186 	/* Max 128 MB allowed for both textures. */
187 	max_alloc_size = 128 * 1024 * 1024;
188 
189 	/* the seed for random test parameters */
190 	srand(0x9b47d95b);
191 	/* the seed for random pixel data */
192 	s_rand_xorshift128plus(seed_xorshift128plus, false);
193 
194 	iterations = 1000000000; /* just kill it when you are bored */
195 	num_partial_copies = 30;
196 
197 	/* These parameters are randomly generated per test:
198 	 * - whether to do one whole-surface copy or N partial copies per test
199 	 * - which tiling modes to use (LINEAR_ALIGNED, 1D, 2D)
200 	 * - which texture dimensions to use
201 	 * - whether to use VRAM (all tiling modes) and GTT (staging, linear
202 	 *   only) allocations
203 	 * - random initial pixels in src
204 	 * - generate random subrectangle copies for partial blits
205 	 */
206 	for (i = 0; i < iterations; i++) {
207 		struct pipe_resource tsrc = {}, tdst = {}, *src, *dst;
208 		struct r600_texture *rdst;
209 		struct r600_texture *rsrc;
210 		struct cpu_texture src_cpu, dst_cpu;
211 		unsigned bpp, max_width, max_height, max_depth, j, num;
212 		unsigned gfx_blits = 0, dma_blits = 0, max_tex_side_gen;
213 		unsigned max_tex_layers;
214 		bool pass;
215 		bool do_partial_copies = rand() & 1;
216 
217 		/* generate a random test case */
218 		tsrc.target = tdst.target = PIPE_TEXTURE_2D_ARRAY;
219 		tsrc.depth0 = tdst.depth0 = 1;
220 
221 		bpp = 1 << (rand() % 5);
222 		tsrc.format = tdst.format = get_format_from_bpp(bpp);
223 
224 		max_tex_side_gen = generate_max_tex_side(max_tex_side);
225 		max_tex_layers = rand() % 4 ? 1 : 5;
226 
227 		tsrc.width0 = (rand() % max_tex_side_gen) + 1;
228 		tsrc.height0 = (rand() % max_tex_side_gen) + 1;
229 		tsrc.array_size = (rand() % max_tex_layers) + 1;
230 
231 		/* Have a 1/4 chance of getting power-of-two dimensions. */
232 		if (rand() % 4 == 0) {
233 			tsrc.width0 = util_next_power_of_two(tsrc.width0);
234 			tsrc.height0 = util_next_power_of_two(tsrc.height0);
235 		}
236 
237 		if (!do_partial_copies) {
238 			/* whole-surface copies only, same dimensions */
239 			tdst = tsrc;
240 		} else {
241 			max_tex_side_gen = generate_max_tex_side(max_tex_side);
242 			max_tex_layers = rand() % 4 ? 1 : 5;
243 
244 			/* many partial copies, dimensions can be different */
245 			tdst.width0 = (rand() % max_tex_side_gen) + 1;
246 			tdst.height0 = (rand() % max_tex_side_gen) + 1;
247 			tdst.array_size = (rand() % max_tex_layers) + 1;
248 
249 			/* Have a 1/4 chance of getting power-of-two dimensions. */
250 			if (rand() % 4 == 0) {
251 				tdst.width0 = util_next_power_of_two(tdst.width0);
252 				tdst.height0 = util_next_power_of_two(tdst.height0);
253 			}
254 		}
255 
256 		/* check texture sizes */
257 		if ((uint64_t)tsrc.width0 * tsrc.height0 * tsrc.array_size * bpp +
258 		    (uint64_t)tdst.width0 * tdst.height0 * tdst.array_size * bpp >
259 		    max_alloc_size) {
260 			/* too large, try again */
261 			i--;
262 			continue;
263 		}
264 
265 		/* VRAM + the tiling mode depends on dimensions (3/4 of cases),
266 		 * or GTT + linear only (1/4 of cases)
267 		 */
268 		tsrc.usage = rand() % 4 ? PIPE_USAGE_DEFAULT : PIPE_USAGE_STAGING;
269 		tdst.usage = rand() % 4 ? PIPE_USAGE_DEFAULT : PIPE_USAGE_STAGING;
270 
271 		/* Allocate textures (both the GPU and CPU copies).
272 		 * The CPU will emulate what the GPU should be doing.
273 		 */
274 		src = screen->resource_create(screen, &tsrc);
275 		dst = screen->resource_create(screen, &tdst);
276 		assert(src);
277 		assert(dst);
278 		rdst = (struct r600_texture*)dst;
279 		rsrc = (struct r600_texture*)src;
280 		alloc_cpu_texture(&src_cpu, &tsrc, bpp);
281 		alloc_cpu_texture(&dst_cpu, &tdst, bpp);
282 
283 		printf("%4u: dst = (%5u x %5u x %u, %s), "
284 		       " src = (%5u x %5u x %u, %s), bpp = %2u, ",
285 		       i, tdst.width0, tdst.height0, tdst.array_size,
286 		       array_mode_to_string(sscreen, &rdst->surface),
287 		       tsrc.width0, tsrc.height0, tsrc.array_size,
288 		       array_mode_to_string(sscreen, &rsrc->surface), bpp);
289 		fflush(stdout);
290 
291 		/* set src pixels */
292 		set_random_pixels(ctx, src, &src_cpu);
293 
294 		/* clear dst pixels */
295 		si_clear_buffer(ctx, dst, 0, rdst->surface.surf_size, 0, true);
296 		memset(dst_cpu.ptr, 0, dst_cpu.layer_stride * tdst.array_size);
297 
298 		/* preparation */
299 		max_width = MIN2(tsrc.width0, tdst.width0);
300 		max_height = MIN2(tsrc.height0, tdst.height0);
301 		max_depth = MIN2(tsrc.array_size, tdst.array_size);
302 
303 		num = do_partial_copies ? num_partial_copies : 1;
304 		for (j = 0; j < num; j++) {
305 			int width, height, depth;
306 			int srcx, srcy, srcz, dstx, dsty, dstz;
307 			struct pipe_box box;
308 			unsigned old_num_draw_calls = sctx->b.num_draw_calls;
309 			unsigned old_num_dma_calls = sctx->b.num_dma_calls;
310 
311 			if (!do_partial_copies) {
312 				/* copy whole src to dst */
313 				width = max_width;
314 				height = max_height;
315 				depth = max_depth;
316 
317 				srcx = srcy = srcz = dstx = dsty = dstz = 0;
318 			} else {
319 				/* random sub-rectangle copies from src to dst */
320 				depth = (rand() % max_depth) + 1;
321 				srcz = rand() % (tsrc.array_size - depth + 1);
322 				dstz = rand() % (tdst.array_size - depth + 1);
323 
324 				/* special code path to hit the tiled partial copies */
325 				if (!rsrc->surface.is_linear &&
326 				    !rdst->surface.is_linear &&
327 				    rand() & 1) {
328 					if (max_width < 8 || max_height < 8)
329 						continue;
330 					width = ((rand() % (max_width / 8)) + 1) * 8;
331 					height = ((rand() % (max_height / 8)) + 1) * 8;
332 
333 					srcx = rand() % (tsrc.width0 - width + 1) & ~0x7;
334 					srcy = rand() % (tsrc.height0 - height + 1) & ~0x7;
335 
336 					dstx = rand() % (tdst.width0 - width + 1) & ~0x7;
337 					dsty = rand() % (tdst.height0 - height + 1) & ~0x7;
338 				} else {
339 					/* just make sure that it doesn't divide by zero */
340 					assert(max_width > 0 && max_height > 0);
341 
342 					width = (rand() % max_width) + 1;
343 					height = (rand() % max_height) + 1;
344 
345 					srcx = rand() % (tsrc.width0 - width + 1);
346 					srcy = rand() % (tsrc.height0 - height + 1);
347 
348 					dstx = rand() % (tdst.width0 - width + 1);
349 					dsty = rand() % (tdst.height0 - height + 1);
350 				}
351 
352 				/* special code path to hit out-of-bounds reads in L2T */
353 				if (rsrc->surface.is_linear &&
354 				    !rdst->surface.is_linear &&
355 				    rand() % 4 == 0) {
356 					srcx = 0;
357 					srcy = 0;
358 					srcz = 0;
359 				}
360 			}
361 
362 			/* GPU copy */
363 			u_box_3d(srcx, srcy, srcz, width, height, depth, &box);
364 			sctx->b.dma_copy(ctx, dst, 0, dstx, dsty, dstz, src, 0, &box);
365 
366 			/* See which engine was used. */
367 			gfx_blits += sctx->b.num_draw_calls > old_num_draw_calls;
368 			dma_blits += sctx->b.num_dma_calls > old_num_dma_calls;
369 
370 			/* CPU copy */
371 			util_copy_box(dst_cpu.ptr, tdst.format, dst_cpu.stride,
372 				      dst_cpu.layer_stride,
373 				      dstx, dsty, dstz, width, height, depth,
374 				      src_cpu.ptr, src_cpu.stride,
375 				      src_cpu.layer_stride,
376 				      srcx, srcy, srcz);
377 		}
378 
379 		pass = compare_textures(ctx, dst, &dst_cpu, bpp);
380 		if (pass)
381 			num_pass++;
382 		else
383 			num_fail++;
384 
385 		printf("BLITs: GFX = %2u, DMA = %2u, %s [%u/%u]\n",
386 		       gfx_blits, dma_blits, pass ? "pass" : "fail",
387 		       num_pass, num_pass+num_fail);
388 
389 		/* cleanup */
390 		pipe_resource_reference(&src, NULL);
391 		pipe_resource_reference(&dst, NULL);
392 		free(src_cpu.ptr);
393 		free(dst_cpu.ptr);
394 	}
395 
396 	ctx->destroy(ctx);
397 	exit(0);
398 }
399