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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrSkSLFP.h"
9 
10 #include "GrBaseContextPriv.h"
11 #include "GrContext_Base.h"
12 #include "GrTexture.h"
13 #include "SkSLUtil.h"
14 
15 #include "glsl/GrGLSLFragmentProcessor.h"
16 #include "glsl/GrGLSLFragmentShaderBuilder.h"
17 #include "glsl/GrGLSLProgramBuilder.h"
18 
GrSkSLFPFactory(const char * name,const GrShaderCaps * shaderCaps,const char * sksl)19 GrSkSLFPFactory::GrSkSLFPFactory(const char* name, const GrShaderCaps* shaderCaps, const char* sksl)
20         : fName(name) {
21     SkSL::Program::Settings settings;
22     settings.fCaps = shaderCaps;
23     fBaseProgram = fCompiler.convertProgram(SkSL::Program::kPipelineStage_Kind,
24                                             SkSL::String(sksl),
25                                             settings);
26     if (fCompiler.errorCount()) {
27         SkDebugf("%s\n", fCompiler.errorText().c_str());
28     }
29     SkASSERT(fBaseProgram);
30     SkASSERT(!fCompiler.errorCount());
31     for (const auto& e : *fBaseProgram) {
32         if (e.fKind == SkSL::ProgramElement::kVar_Kind) {
33             SkSL::VarDeclarations& v = (SkSL::VarDeclarations&) e;
34             for (const auto& varStatement : v.fVars) {
35                 const SkSL::Variable& var = *((SkSL::VarDeclaration&) *varStatement).fVar;
36                 if (var.fModifiers.fFlags & SkSL::Modifiers::kIn_Flag) {
37                     fInputVars.push_back(&var);
38                 }
39                 if (var.fModifiers.fLayout.fKey) {
40                     fKeyVars.push_back(&var);
41                 }
42             }
43         }
44     }
45 }
46 
getSpecialization(const SkSL::String & key,const void * inputs,size_t inputSize)47 const SkSL::Program* GrSkSLFPFactory::getSpecialization(const SkSL::String& key, const void* inputs,
48                                                         size_t inputSize) {
49     const auto& found = fSpecializations.find(key);
50     if (found != fSpecializations.end()) {
51         return found->second.get();
52     }
53 
54     std::unordered_map<SkSL::String, SkSL::Program::Settings::Value> inputMap;
55     size_t offset = 0;
56     for (const auto& v : fInputVars) {
57         SkSL::String name(v->fName);
58         if (&v->fType == fCompiler.context().fInt_Type.get()) {
59             offset = SkAlign4(offset);
60             int32_t v = *(int32_t*) (((uint8_t*) inputs) + offset);
61             inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(v)));
62             offset += sizeof(int32_t);
63         } else if (&v->fType == fCompiler.context().fFloat_Type.get()) {
64             offset = SkAlign4(offset);
65             float v = *(float*) (((uint8_t*) inputs) + offset);
66             inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(v)));
67             offset += sizeof(float);
68         } else if (&v->fType == fCompiler.context().fBool_Type.get()) {
69             bool v = *(((bool*) inputs) + offset);
70             inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(v)));
71             offset += sizeof(bool);
72         } else if (&v->fType == fCompiler.context().fFloat4_Type.get() ||
73                    &v->fType == fCompiler.context().fHalf4_Type.get()) {
74             offset = SkAlign4(offset) + sizeof(float) * 4;
75         } else if (&v->fType == fCompiler.context().fFragmentProcessor_Type.get()) {
76             // do nothing
77         } else {
78             printf("can't handle input var: %s\n", SkSL::String(v->fType.fName).c_str());
79             SkASSERT(false);
80         }
81     }
82 
83     std::unique_ptr<SkSL::Program> specialized = fCompiler.specialize(*fBaseProgram, inputMap);
84     SkAssertResult(fCompiler.optimize(*specialized));
85     const SkSL::Program* result = specialized.get();
86     fSpecializations.insert(std::make_pair(key, std::move(specialized)));
87     return result;
88 }
89 
90 class GrGLSLSkSLFP : public GrGLSLFragmentProcessor {
91 public:
GrGLSLSkSLFP(const SkSL::Context * context,const std::vector<const SkSL::Variable * > * inputVars,SkSL::String glsl,std::vector<SkSL::Compiler::FormatArg> formatArgs)92     GrGLSLSkSLFP(const SkSL::Context* context, const std::vector<const SkSL::Variable*>* inputVars,
93                  SkSL::String glsl, std::vector<SkSL::Compiler::FormatArg> formatArgs)
94             : fContext(*context)
95             , fInputVars(*inputVars)
96             , fGLSL(glsl)
97             , fFormatArgs(formatArgs) {}
98 
uniformType(const SkSL::Type & type)99     GrSLType uniformType(const SkSL::Type& type) {
100         if (type == *fContext.fFloat_Type) {
101             return kFloat_GrSLType;
102         } else if (type == *fContext.fHalf_Type) {
103             return kHalf_GrSLType;
104         } else if (type == *fContext.fFloat2_Type) {
105             return kFloat2_GrSLType;
106         } else if (type == *fContext.fHalf2_Type) {
107             return kHalf2_GrSLType;
108         } else if (type == *fContext.fFloat4_Type) {
109             return kFloat4_GrSLType;
110         } else if (type == *fContext.fHalf4_Type) {
111             return kHalf4_GrSLType;
112         } else if (type == *fContext.fFloat4x4_Type) {
113             return kFloat4x4_GrSLType;
114         } else if (type == *fContext.fHalf4x4_Type) {
115             return kHalf4x4_GrSLType;
116         } else if (type == *fContext.fBool_Type) {
117             return kBool_GrSLType;
118         } else if (type == *fContext.fInt_Type) {
119             return kInt_GrSLType;
120         }
121         printf("%s\n", SkSL::String(type.fName).c_str());
122         SK_ABORT("unsupported uniform type");
123         return kFloat_GrSLType;
124     }
125 
emitCode(EmitArgs & args)126     void emitCode(EmitArgs& args) override {
127         for (const auto& v : fInputVars) {
128             if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag && v->fType !=
129                                                                 *fContext.fFragmentProcessor_Type) {
130                 fUniformHandles.push_back(args.fUniformHandler->addUniform(
131                                                                    kFragment_GrShaderFlag,
132                                                                    this->uniformType(v->fType),
133                                                                    SkSL::String(v->fName).c_str()));
134             }
135         }
136         std::vector<SkString> childNames;
137         for (int i = 0; i < this->numChildProcessors(); ++i) {
138             childNames.push_back(SkStringPrintf("_child%d", i));
139             this->emitChild(i, &childNames[i], args);
140         }
141         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
142         int substringStartIndex = 0;
143         int formatArgIndex = 0;
144         for (size_t i = 0; i < fGLSL.length(); ++i) {
145             char c = fGLSL[i];
146             if (c == '%') {
147                 fragBuilder->codeAppend(fGLSL.c_str() + substringStartIndex,
148                                         i - substringStartIndex);
149                 ++i;
150                 c = fGLSL[i];
151                 switch (c) {
152                     case 's': {
153                         SkSL::Compiler::FormatArg& arg = fFormatArgs[formatArgIndex++];
154                         switch (arg.fKind) {
155                             case SkSL::Compiler::FormatArg::Kind::kInput:
156                                 fragBuilder->codeAppend(args.fInputColor);
157                                 break;
158                             case SkSL::Compiler::FormatArg::Kind::kOutput:
159                                 fragBuilder->codeAppend(args.fOutputColor);
160                                 break;
161                             case SkSL::Compiler::FormatArg::Kind::kUniform:
162                                 fragBuilder->codeAppend(args.fUniformHandler->getUniformCStr(
163                                                                       fUniformHandles[arg.fIndex]));
164                                 break;
165                             case SkSL::Compiler::FormatArg::Kind::kChildProcessor:
166                                 fragBuilder->codeAppend(childNames[arg.fIndex].c_str());
167                                 break;
168                         }
169                         break;
170                     }
171                     default:
172                         fragBuilder->codeAppendf("%c", c);
173                 }
174                 substringStartIndex = i + 1;
175             }
176         }
177         fragBuilder->codeAppend(fGLSL.c_str() + substringStartIndex,
178                                 fGLSL.length() - substringStartIndex);
179     }
180 
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & _proc)181     void onSetData(const GrGLSLProgramDataManager& pdman,
182                    const GrFragmentProcessor& _proc) override {
183         size_t uniformIndex = 0;
184         size_t offset = 0;
185         const GrSkSLFP& outer = _proc.cast<GrSkSLFP>();
186         char* inputs = (char*) outer.fInputs.get();
187         const SkSL::Context& context = outer.fFactory->fCompiler.context();
188         for (const auto& v : outer.fFactory->fInputVars) {
189             if (&v->fType == context.fFloat4_Type.get() ||
190                 &v->fType == context.fHalf4_Type.get()) {
191                 float f1, f2, f3, f4;
192                 switch (v->fModifiers.fLayout.fCType) {
193                     case SkSL::Layout::CType::kSkPMColor:
194                         f1 = ((uint8_t*) inputs)[offset++] / 255.0;
195                         f2 = ((uint8_t*) inputs)[offset++] / 255.0;
196                         f3 = ((uint8_t*) inputs)[offset++] / 255.0;
197                         f4 = ((uint8_t*) inputs)[offset++] / 255.0;
198                         break;
199                     case SkSL::Layout::CType::kSkRect: // fall through
200                     case SkSL::Layout::CType::kDefault:
201                         offset = SkAlign4(offset);
202                         f1 = *(float*) (inputs + offset);
203                         offset += sizeof(float);
204                         f2 = *(float*) (inputs + offset);
205                         offset += sizeof(float);
206                         f3 = *(float*) (inputs + offset);
207                         offset += sizeof(float);
208                         f4 = *(float*) (inputs + offset);
209                         offset += sizeof(float);
210                         break;
211                     default:
212                         SK_ABORT("unsupported uniform ctype");
213                 }
214                 if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) {
215                     pdman.set4f(fUniformHandles[uniformIndex++], f1, f2, f3, f4);
216                 }
217             } else if (&v->fType == context.fInt_Type.get()) {
218                 int32_t i = *(int32_t*) (inputs + offset);
219                 offset += sizeof(int32_t);
220                 if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) {
221                     pdman.set1i(fUniformHandles[uniformIndex++], i);
222                 }
223             } else if (&v->fType == context.fFloat_Type.get()) {
224                 float f = *(float*) (inputs + offset);
225                 offset += sizeof(float);
226                 if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) {
227                     pdman.set1f(fUniformHandles[uniformIndex++], f);
228                 }
229             } else if (&v->fType == context.fBool_Type.get()) {
230                 SkASSERT(!(v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag));
231                 ++offset;
232             } else {
233                 SkASSERT(&v->fType == context.fFragmentProcessor_Type.get());
234             }
235         }
236     }
237 
238     const SkSL::Context& fContext;
239     const std::vector<const SkSL::Variable*>& fInputVars;
240     // nearly-finished GLSL; still contains printf-style "%s" format tokens
241     const SkSL::String fGLSL;
242     std::vector<SkSL::Compiler::FormatArg> fFormatArgs;
243     std::vector<UniformHandle> fUniformHandles;
244 };
245 
Make(GrContext_Base * context,int index,const char * name,const char * sksl,const void * inputs,size_t inputSize)246 std::unique_ptr<GrSkSLFP> GrSkSLFP::Make(GrContext_Base* context, int index, const char* name,
247                                          const char* sksl, const void* inputs,
248                                          size_t inputSize) {
249     return std::unique_ptr<GrSkSLFP>(new GrSkSLFP(context->priv().fpFactoryCache(),
250                                                   context->priv().caps()->shaderCaps(),
251                                                   index, name, sksl, SkString(), inputs,
252                                                   inputSize));
253 }
254 
Make(GrContext_Base * context,int index,const char * name,SkString sksl,const void * inputs,size_t inputSize)255 std::unique_ptr<GrSkSLFP> GrSkSLFP::Make(GrContext_Base* context, int index, const char* name,
256                                          SkString sksl, const void* inputs, size_t inputSize) {
257     return std::unique_ptr<GrSkSLFP>(new GrSkSLFP(context->priv().fpFactoryCache(),
258                                                   context->priv().caps()->shaderCaps(),
259                                                   index, name, nullptr, std::move(sksl), inputs,
260                                                   inputSize));
261 }
262 
GrSkSLFP(sk_sp<GrSkSLFPFactoryCache> factoryCache,const GrShaderCaps * shaderCaps,int index,const char * name,const char * sksl,SkString skslString,const void * inputs,size_t inputSize)263 GrSkSLFP::GrSkSLFP(sk_sp<GrSkSLFPFactoryCache> factoryCache, const GrShaderCaps* shaderCaps,
264                    int index, const char* name, const char* sksl, SkString skslString,
265                    const void* inputs, size_t inputSize)
266         : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags)
267         , fFactoryCache(factoryCache)
268         , fShaderCaps(sk_ref_sp(shaderCaps))
269         , fIndex(index)
270         , fName(name)
271         , fSkSLString(skslString)
272         , fSkSL(sksl ? sksl : fSkSLString.c_str())
273         , fInputs(new int8_t[inputSize])
274         , fInputSize(inputSize) {
275     memcpy(fInputs.get(), inputs, inputSize);
276 }
277 
GrSkSLFP(const GrSkSLFP & other)278 GrSkSLFP::GrSkSLFP(const GrSkSLFP& other)
279         : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags)
280         , fFactoryCache(other.fFactoryCache)
281         , fShaderCaps(other.fShaderCaps)
282         , fFactory(other.fFactory)
283         , fIndex(other.fIndex)
284         , fName(other.fName)
285         , fSkSLString(other.fSkSLString)
286         , fSkSL(other.fSkSL)
287         , fInputs(new int8_t[other.fInputSize])
288         , fInputSize(other.fInputSize) {
289     memcpy(fInputs.get(), other.fInputs.get(), fInputSize);
290 }
291 
name() const292 const char* GrSkSLFP::name() const {
293     return fName;
294 }
295 
createFactory() const296 void GrSkSLFP::createFactory() const {
297     if (!fFactory) {
298         fFactory = fFactoryCache->get(fIndex);
299         if (!fFactory) {
300             fFactory = sk_sp<GrSkSLFPFactory>(new GrSkSLFPFactory(fName, fShaderCaps.get(), fSkSL));
301             fFactoryCache->set(fIndex, fFactory);
302         }
303     }
304 }
305 
addChild(std::unique_ptr<GrFragmentProcessor> child)306 void GrSkSLFP::addChild(std::unique_ptr<GrFragmentProcessor> child) {
307     this->registerChildProcessor(std::move(child));
308 }
309 
onCreateGLSLInstance() const310 GrGLSLFragmentProcessor* GrSkSLFP::onCreateGLSLInstance() const {
311     this->createFactory();
312     const SkSL::Program* specialized = fFactory->getSpecialization(fKey, fInputs.get(), fInputSize);
313     SkSL::String glsl;
314     std::vector<SkSL::Compiler::FormatArg> formatArgs;
315     if (!fFactory->fCompiler.toPipelineStage(*specialized, &glsl, &formatArgs)) {
316         printf("%s\n", fFactory->fCompiler.errorText().c_str());
317         SkASSERT(false);
318     }
319     return new GrGLSLSkSLFP(specialized->fContext.get(), &fFactory->fInputVars, glsl, formatArgs);
320 }
321 
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const322 void GrSkSLFP::onGetGLSLProcessorKey(const GrShaderCaps& caps,
323                                      GrProcessorKeyBuilder* b) const {
324     this->createFactory();
325     size_t offset = 0;
326     char* inputs = (char*) fInputs.get();
327     const SkSL::Context& context = fFactory->fCompiler.context();
328     for (const auto& v : fFactory->fInputVars) {
329         if (&v->fType == context.fInt_Type.get()) {
330             offset = SkAlign4(offset);
331             if (v->fModifiers.fLayout.fKey) {
332                 fKey += inputs[offset + 0];
333                 fKey += inputs[offset + 1];
334                 fKey += inputs[offset + 2];
335                 fKey += inputs[offset + 3];
336                 b->add32(*(int32_t*) (inputs + offset));
337             }
338             offset += sizeof(int32_t);
339         } else if (&v->fType == context.fFloat_Type.get()) {
340             offset = SkAlign4(offset);
341             if (v->fModifiers.fLayout.fKey) {
342                 fKey += inputs[offset + 0];
343                 fKey += inputs[offset + 1];
344                 fKey += inputs[offset + 2];
345                 fKey += inputs[offset + 3];
346                 b->add32(*(float*) (inputs + offset));
347             }
348             offset += sizeof(float);
349         } else if (&v->fType == context.fFloat4_Type.get() ||
350                    &v->fType == context.fHalf4_Type.get()) {
351             if (v->fModifiers.fLayout.fKey) {
352                 for (size_t i = 0; i < sizeof(float) * 4; ++i) {
353                     fKey += inputs[offset + i];
354                 }
355                 b->add32(*(int32_t*) (inputs + offset));
356                 offset += sizeof(float);
357                 b->add32(*(int32_t*) (inputs + offset));
358                 offset += sizeof(float);
359                 b->add32(*(int32_t*) (inputs + offset));
360                 offset += sizeof(float);
361                 b->add32(*(int32_t*) (inputs + offset));
362                 offset += sizeof(float);
363             } else {
364                 offset += sizeof(float) * 4;
365             }
366         } else if (&v->fType == context.fBool_Type.get()) {
367             if (v->fModifiers.fLayout.fKey) {
368                 fKey += inputs[offset];
369                 b->add32(inputs[offset]);
370             }
371             ++offset;
372         } else if (&v->fType == context.fFragmentProcessor_Type.get()) {
373             continue;
374         } else {
375             // unsupported input var type
376             printf("%s\n", SkSL::String(v->fType.fName).c_str());
377             SkASSERT(false);
378         }
379     }
380 }
381 
onIsEqual(const GrFragmentProcessor & other) const382 bool GrSkSLFP::onIsEqual(const GrFragmentProcessor& other) const {
383     const GrSkSLFP& sk = other.cast<GrSkSLFP>();
384     SkASSERT(fIndex != sk.fIndex || fInputSize == sk.fInputSize);
385     return fIndex == sk.fIndex &&
386             !memcmp(fInputs.get(), sk.fInputs.get(), fInputSize);
387 }
388 
clone() const389 std::unique_ptr<GrFragmentProcessor> GrSkSLFP::clone() const {
390     std::unique_ptr<GrSkSLFP> result(new GrSkSLFP(*this));
391     for (int i = 0; i < this->numChildProcessors(); ++i) {
392         result->registerChildProcessor(this->childProcessor(i).clone());
393     }
394     return std::unique_ptr<GrFragmentProcessor>(result.release());
395 }
396 
397 // We have to do a bit of manual refcounting in the cache methods below. Ideally, we could just
398 // define fFactories to contain sk_sp<GrSkSLFPFactory> rather than GrSkSLFPFactory*, but that would
399 // require GrContext to include GrSkSLFP, which creates much bigger headaches than a few manual
400 // refcounts.
401 
get(int index)402 sk_sp<GrSkSLFPFactory> GrSkSLFPFactoryCache::get(int index) {
403     if (index >= (int) fFactories.size()) {
404         return nullptr;
405     }
406     GrSkSLFPFactory* result = fFactories[index];
407     SkSafeRef(result);
408     return sk_sp<GrSkSLFPFactory>(result);
409 }
410 
set(int index,sk_sp<GrSkSLFPFactory> factory)411 void GrSkSLFPFactoryCache::set(int index, sk_sp<GrSkSLFPFactory> factory) {
412     while (index >= (int) fFactories.size()) {
413         fFactories.emplace_back();
414     }
415     factory->ref();
416     SkASSERT(!fFactories[index]);
417     fFactories[index] = factory.get();
418 }
419 
~GrSkSLFPFactoryCache()420 GrSkSLFPFactoryCache::~GrSkSLFPFactoryCache() {
421     for (GrSkSLFPFactory* factory : fFactories) {
422         if (factory) {
423             factory->unref();
424         }
425     }
426 }
427 
428 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSkSLFP);
429 
430 #if GR_TEST_UTILS
431 
432 #include "GrConstColorProcessor.h"
433 #include "GrContext.h"
434 #include "SkArithmeticImageFilter.h"
435 
436 extern const char* SKSL_ARITHMETIC_SRC;
437 extern const char* SKSL_DITHER_SRC;
438 extern const char* SKSL_OVERDRAW_SRC;
439 
440 using Value = SkSL::Program::Settings::Value;
441 
TestCreate(GrProcessorTestData * d)442 std::unique_ptr<GrFragmentProcessor> GrSkSLFP::TestCreate(GrProcessorTestData* d) {
443     int type = d->fRandom->nextULessThan(3);
444     switch (type) {
445         case 0: {
446             static int ditherIndex = NewIndex();
447             int rangeType = d->fRandom->nextULessThan(3);
448             std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), ditherIndex, "Dither",
449                                                               SKSL_DITHER_SRC, &rangeType,
450                                                               sizeof(rangeType));
451             return std::unique_ptr<GrFragmentProcessor>(result.release());
452         }
453         case 1: {
454             static int arithmeticIndex = NewIndex();
455             ArithmeticFPInputs inputs;
456             inputs.k[0] = d->fRandom->nextF();
457             inputs.k[1] = d->fRandom->nextF();
458             inputs.k[2] = d->fRandom->nextF();
459             inputs.k[3] = d->fRandom->nextF();
460             inputs.enforcePMColor = d->fRandom->nextBool();
461             std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), arithmeticIndex,
462                                                               "Arithmetic", SKSL_ARITHMETIC_SRC,
463                                                               &inputs, sizeof(inputs));
464             result->addChild(GrConstColorProcessor::Make(
465                                                         SK_PMColor4fWHITE,
466                                                         GrConstColorProcessor::InputMode::kIgnore));
467             return std::unique_ptr<GrFragmentProcessor>(result.release());
468         }
469         case 2: {
470             static int overdrawIndex = NewIndex();
471             SkPMColor inputs[6];
472             for (int i = 0; i < 6; ++i) {
473                 inputs[i] = d->fRandom->nextU();
474             }
475             std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), overdrawIndex,
476                                                               "Overdraw", SKSL_OVERDRAW_SRC,
477                                                               &inputs, sizeof(inputs));
478             return std::unique_ptr<GrFragmentProcessor>(result.release());
479         }
480     }
481     SK_ABORT("unreachable");
482     return nullptr;
483 }
484 
485 #endif
486