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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  * Copyright 2008 VMware, Inc.  All rights reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 /* Author:
30  *    Keith Whitwell <keithw@vmware.com>
31  */
32 
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_pstipple.h"
39 #include "util/u_inlines.h"
40 #include "util/u_upload_mgr.h"
41 #include "tgsi/tgsi_exec.h"
42 #include "sp_buffer.h"
43 #include "sp_clear.h"
44 #include "sp_context.h"
45 #include "sp_flush.h"
46 #include "sp_prim_vbuf.h"
47 #include "sp_state.h"
48 #include "sp_surface.h"
49 #include "sp_tile_cache.h"
50 #include "sp_tex_tile_cache.h"
51 #include "sp_texture.h"
52 #include "sp_query.h"
53 #include "sp_screen.h"
54 #include "sp_tex_sample.h"
55 #include "sp_image.h"
56 
57 static void
softpipe_destroy(struct pipe_context * pipe)58 softpipe_destroy( struct pipe_context *pipe )
59 {
60    struct softpipe_context *softpipe = softpipe_context( pipe );
61    uint i, sh;
62 
63 #if DO_PSTIPPLE_IN_HELPER_MODULE
64    if (softpipe->pstipple.sampler)
65       pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
66 
67    pipe_resource_reference(&softpipe->pstipple.texture, NULL);
68    pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
69 #endif
70 
71    if (softpipe->blitter) {
72       util_blitter_destroy(softpipe->blitter);
73    }
74 
75    if (softpipe->draw)
76       draw_destroy( softpipe->draw );
77 
78    if (softpipe->quad.shade)
79       softpipe->quad.shade->destroy( softpipe->quad.shade );
80 
81    if (softpipe->quad.depth_test)
82       softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
83 
84    if (softpipe->quad.blend)
85       softpipe->quad.blend->destroy( softpipe->quad.blend );
86 
87    if (softpipe->quad.pstipple)
88       softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
89 
90    if (softpipe->pipe.stream_uploader)
91       u_upload_destroy(softpipe->pipe.stream_uploader);
92 
93    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
94       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
95       pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
96    }
97 
98    sp_destroy_tile_cache(softpipe->zsbuf_cache);
99    pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
100 
101    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
102       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
103          sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
104          pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
105       }
106    }
107 
108    for (sh = 0; sh < ARRAY_SIZE(softpipe->constants); sh++) {
109       for (i = 0; i < ARRAY_SIZE(softpipe->constants[0]); i++) {
110          if (softpipe->constants[sh][i]) {
111             pipe_resource_reference(&softpipe->constants[sh][i], NULL);
112          }
113       }
114    }
115 
116    for (i = 0; i < softpipe->num_vertex_buffers; i++) {
117       pipe_vertex_buffer_unreference(&softpipe->vertex_buffer[i]);
118    }
119 
120    tgsi_exec_machine_destroy(softpipe->fs_machine);
121 
122    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
123       FREE(softpipe->tgsi.sampler[i]);
124       FREE(softpipe->tgsi.image[i]);
125       FREE(softpipe->tgsi.buffer[i]);
126    }
127 
128    FREE( softpipe );
129 }
130 
131 
132 /**
133  * if (the texture is being used as a framebuffer surface)
134  *    return SP_REFERENCED_FOR_WRITE
135  * else if (the texture is a bound texture source)
136  *    return SP_REFERENCED_FOR_READ
137  * else
138  *    return SP_UNREFERENCED
139  */
140 unsigned int
softpipe_is_resource_referenced(struct pipe_context * pipe,struct pipe_resource * texture,unsigned level,int layer)141 softpipe_is_resource_referenced( struct pipe_context *pipe,
142                                  struct pipe_resource *texture,
143                                  unsigned level, int layer)
144 {
145    struct softpipe_context *softpipe = softpipe_context( pipe );
146    unsigned i, sh;
147 
148    if (texture->target == PIPE_BUFFER)
149       return SP_UNREFERENCED;
150 
151    /* check if any of the bound drawing surfaces are this texture */
152    if (softpipe->dirty_render_cache) {
153       for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
154          if (softpipe->framebuffer.cbufs[i] &&
155              softpipe->framebuffer.cbufs[i]->texture == texture) {
156             return SP_REFERENCED_FOR_WRITE;
157          }
158       }
159       if (softpipe->framebuffer.zsbuf &&
160           softpipe->framebuffer.zsbuf->texture == texture) {
161          return SP_REFERENCED_FOR_WRITE;
162       }
163    }
164 
165    /* check if any of the tex_cache textures are this texture */
166    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
167       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
168          if (softpipe->tex_cache[sh][i] &&
169              softpipe->tex_cache[sh][i]->texture == texture)
170             return SP_REFERENCED_FOR_READ;
171       }
172    }
173 
174    return SP_UNREFERENCED;
175 }
176 
177 
178 
179 
180 static void
softpipe_render_condition(struct pipe_context * pipe,struct pipe_query * query,boolean condition,enum pipe_render_cond_flag mode)181 softpipe_render_condition(struct pipe_context *pipe,
182                           struct pipe_query *query,
183                           boolean condition,
184                           enum pipe_render_cond_flag mode)
185 {
186    struct softpipe_context *softpipe = softpipe_context( pipe );
187 
188    softpipe->render_cond_query = query;
189    softpipe->render_cond_mode = mode;
190    softpipe->render_cond_cond = condition;
191 }
192 
193 
194 
195 struct pipe_context *
softpipe_create_context(struct pipe_screen * screen,void * priv,unsigned flags)196 softpipe_create_context(struct pipe_screen *screen,
197 			void *priv, unsigned flags)
198 {
199    struct softpipe_screen *sp_screen = softpipe_screen(screen);
200    struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
201    uint i, sh;
202 
203    util_init_math();
204 
205    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
206       softpipe->tgsi.sampler[i] = sp_create_tgsi_sampler();
207    }
208 
209    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
210       softpipe->tgsi.image[i] = sp_create_tgsi_image();
211    }
212 
213    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
214       softpipe->tgsi.buffer[i] = sp_create_tgsi_buffer();
215    }
216 
217    softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
218    softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
219    softpipe->dump_cs = debug_get_bool_option( "SOFTPIPE_DUMP_CS", FALSE );
220 
221    softpipe->pipe.screen = screen;
222    softpipe->pipe.destroy = softpipe_destroy;
223    softpipe->pipe.priv = priv;
224 
225    /* state setters */
226    softpipe_init_blend_funcs(&softpipe->pipe);
227    softpipe_init_clip_funcs(&softpipe->pipe);
228    softpipe_init_query_funcs( softpipe );
229    softpipe_init_rasterizer_funcs(&softpipe->pipe);
230    softpipe_init_sampler_funcs(&softpipe->pipe);
231    softpipe_init_shader_funcs(&softpipe->pipe);
232    softpipe_init_streamout_funcs(&softpipe->pipe);
233    softpipe_init_texture_funcs( &softpipe->pipe );
234    softpipe_init_vertex_funcs(&softpipe->pipe);
235    softpipe_init_image_funcs(&softpipe->pipe);
236 
237    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
238 
239    softpipe->pipe.draw_vbo = softpipe_draw_vbo;
240 
241    softpipe->pipe.launch_grid = softpipe_launch_grid;
242 
243    softpipe->pipe.clear = softpipe_clear;
244    softpipe->pipe.flush = softpipe_flush_wrapped;
245    softpipe->pipe.texture_barrier = softpipe_texture_barrier;
246    softpipe->pipe.memory_barrier = softpipe_memory_barrier;
247    softpipe->pipe.render_condition = softpipe_render_condition;
248 
249    /*
250     * Alloc caches for accessing drawing surfaces and textures.
251     * Must be before quad stage setup!
252     */
253    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
254       softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
255    softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
256 
257    /* Allocate texture caches */
258    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
259       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
260          softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
261          if (!softpipe->tex_cache[sh][i])
262             goto fail;
263       }
264    }
265 
266    softpipe->fs_machine = tgsi_exec_machine_create(PIPE_SHADER_FRAGMENT);
267 
268    /* setup quad rendering stages */
269    softpipe->quad.shade = sp_quad_shade_stage(softpipe);
270    softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
271    softpipe->quad.blend = sp_quad_blend_stage(softpipe);
272    softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
273 
274    softpipe->pipe.stream_uploader = u_upload_create_default(&softpipe->pipe);
275    if (!softpipe->pipe.stream_uploader)
276       goto fail;
277    softpipe->pipe.const_uploader = softpipe->pipe.stream_uploader;
278 
279    /*
280     * Create drawing context and plug our rendering stage into it.
281     */
282    if (sp_screen->use_llvm)
283       softpipe->draw = draw_create(&softpipe->pipe);
284    else
285       softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
286    if (!softpipe->draw)
287       goto fail;
288 
289    draw_texture_sampler(softpipe->draw,
290                         PIPE_SHADER_VERTEX,
291                         (struct tgsi_sampler *)
292                            softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]);
293 
294    draw_texture_sampler(softpipe->draw,
295                         PIPE_SHADER_GEOMETRY,
296                         (struct tgsi_sampler *)
297                            softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]);
298 
299    draw_image(softpipe->draw,
300               PIPE_SHADER_VERTEX,
301               (struct tgsi_image *)
302               softpipe->tgsi.image[PIPE_SHADER_VERTEX]);
303 
304    draw_image(softpipe->draw,
305               PIPE_SHADER_GEOMETRY,
306               (struct tgsi_image *)
307               softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]);
308 
309    draw_buffer(softpipe->draw,
310               PIPE_SHADER_VERTEX,
311               (struct tgsi_buffer *)
312               softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]);
313 
314    draw_buffer(softpipe->draw,
315               PIPE_SHADER_GEOMETRY,
316               (struct tgsi_buffer *)
317               softpipe->tgsi.buffer[PIPE_SHADER_GEOMETRY]);
318 
319    if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
320       softpipe->no_rast = TRUE;
321 
322    softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
323    if (!softpipe->vbuf_backend)
324       goto fail;
325 
326    softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
327    if (!softpipe->vbuf)
328       goto fail;
329 
330    draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
331    draw_set_render(softpipe->draw, softpipe->vbuf_backend);
332 
333    softpipe->blitter = util_blitter_create(&softpipe->pipe);
334    if (!softpipe->blitter) {
335       goto fail;
336    }
337 
338    /* must be done before installing Draw stages */
339    util_blitter_cache_all_shaders(softpipe->blitter);
340 
341    /* plug in AA line/point stages */
342    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
343    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
344 
345    /* Do polygon stipple w/ texture map + frag prog? */
346 #if DO_PSTIPPLE_IN_DRAW_MODULE
347    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
348 #endif
349 
350    draw_wide_point_sprites(softpipe->draw, TRUE);
351 
352    sp_init_surface_functions(softpipe);
353 
354 #if DO_PSTIPPLE_IN_HELPER_MODULE
355    /* create the polgon stipple sampler */
356    softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
357 #endif
358 
359    return &softpipe->pipe;
360 
361  fail:
362    softpipe_destroy(&softpipe->pipe);
363    return NULL;
364 }
365