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Searched defs:sound (Results 1 – 19 of 19) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DPlaySingleSoundComponent.java35 public void setSound(SoundSystem.Sound sound) { in setSound()
42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
DGhostComponent.java131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local
236 public final void setAmbientSound(Sound sound) { in setAmbientSound()
DButtonAnimationComponent.java55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
82 public void setDepressSound(Sound sound) { in setDepressSound()
DHitReactionComponent.java120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local
231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound()
330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
DAnimationComponent.java140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
369 public void setRocketSound(Sound sound) { in setRocketSound()
383 public void setExplosionSound(Sound sound) { in setExplosionSound()
DLauncherComponent.java114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local
151 public void setLaunchSound(Sound sound) { in setLaunchSound()
DDoorAnimationComponent.java96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local
126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local
DSoundSystem.java82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play()
94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play()
DGameThread.java105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local
DLifetimeComponent.java164 SoundSystem sound = sSystemRegistry.soundSystem; in die() local
DLaunchProjectileComponent.java180 SoundSystem sound = sSystemRegistry.soundSystem; in launch() local
/external/flatbuffers/samples/android/jni/
Dmain.cpp25 auto sound = builder.CreateString("Bark"); in android_main() local
/external/libbackup/src/com/google/android/libraries/backup/
DPreferenceBackupUtil.java24 Ringtone sound = RingtoneManager.getRingtone(context, Uri.parse(uri)); in getRingtoneTitleFromUri() local
/external/python/cpython2/PC/
Dwinsound.c75 const char *sound; in sound_playsound() local
/external/python/cpython3/PC/clinic/
Dwinsound.c.h28 PyObject *sound; in winsound_PlaySound() local
/external/u-boot/arch/arm/dts/
Dsun8i-a33.dtsi184 sound: sound { label
/external/python/cpython3/PC/
Dwinsound.c76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) in winsound_PlaySound_impl()
/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/
DR.java530 public static final int sound=0x7f080002; field in R.raw
/external/python/cpython2/Lib/plat-mac/lib-scriptpackages/StdSuites/
DAppleScript_Suite.py1318 sound = sounds variable