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Searched defs:sourceBuffer (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp374 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect() local
395 sw::byte *sourceBuffer = (sw::byte*)source->lockStencil(0, 0, 0, PUBLIC); in stretchRect() local
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp390 …void Device::copyBuffer(byte *sourceBuffer, byte *destBuffer, unsigned int width, unsigned int hei… in copyBuffer()
575 …byte *sourceBuffer = isStencil ? (byte*)source->lockStencil(0, 0, 0, PUBLIC) : (byte*)source->lock… in stretchRect() local
585 …byte *sourceBuffer = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, 0, LOCK_READONLY, P… in stretchRect() local
/external/jsilver/src/com/google/clearsilver/jsilver/compiler/
DTemplateCompiler.java110 StringWriter sourceBuffer = new StringWriter(256); in translateAstToJavaSource() local
/external/skia/src/pdf/
DSkPDFConvertType1FontStream.cpp136 SkAutoTMalloc<uint8_t> sourceBuffer(SkToInt(srcLen + 1)); in SkPDFConvertType1FontStream() local
/external/skqp/src/pdf/
DSkPDFConvertType1FontStream.cpp136 SkAutoTMalloc<uint8_t> sourceBuffer(SkToInt(srcLen + 1)); in SkPDFConvertType1FontStream() local
/external/swiftshader/src/Main/
DFrameBufferDD.cpp357 void *sourceBuffer = DDSD.lpSurface; in screenshot() local
/external/swiftshader/src/WSI/
DFrameBufferDD.cpp350 void *sourceBuffer = DDSD.lpSurface; in screenshot() local
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp1829 void *sourceBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GetRenderTargetData() local
6254 byte *sourceBuffer = (byte*)source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in stretchRect() local
6275 byte *sourceBuffer = (byte*)source->lockStencil(0, 0, 0, sw::PUBLIC); in stretchRect() local
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp572 std::vector<char> sourceBuffer (sourceLength + 1); in readSource() local
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp629 std::vector<char> sourceBuffer (sourceLength + 1); in readSource() local