Searched defs:specular (Results 1 – 14 of 14) sorted by relevance
/external/swiftshader/src/Shader/ |
D | PixelPipeline.hpp | 38 Vector4s &specular; member in sw::PixelPipeline
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D | VertexPipeline.cpp | 215 Vector4f specular = v[Color1]; in pipeline() local
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D | PixelPipeline.cpp | 1199 void PixelPipeline::specularPixel(Vector4s ¤t, Vector4s &specular) in specularPixel()
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/external/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 42 SkScalar ambient, SkScalar specular) { in MakeEmboss()
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D | SkEmbossMask.cpp | 51 int specular = light.fSpecular; in Emboss() local
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/external/skqp/src/effects/ |
D | SkEmbossMaskFilter.cpp | 42 SkScalar ambient, SkScalar specular) { in MakeEmboss()
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D | SkEmbossMask.cpp | 51 int specular = light.fSpecular; in Emboss() local
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/external/mesa3d/src/mesa/swrast/ |
D | s_lines.c | 227 GLboolean specular = (ctx->Fog.ColorSumEnabled || in _swrast_choose_line() local
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 1176 struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); in build_lighting() local 1231 struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); in build_lighting() local
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 137 Color specular; member
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4624 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights() local
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_ff.c | 115 uint32_t specular : 1; member
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_cmd.h | 399 float specular[4]; member 895 float specular[4]; member
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5945 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights() local
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