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Searched defs:specular (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Shader/
DPixelPipeline.hpp38 Vector4s &specular; member in sw::PixelPipeline
DVertexPipeline.cpp215 Vector4f specular = v[Color1]; in pipeline() local
DPixelPipeline.cpp1199 void PixelPipeline::specularPixel(Vector4s &current, Vector4s &specular) in specularPixel()
/external/skia/src/effects/
DSkEmbossMaskFilter.cpp42 SkScalar ambient, SkScalar specular) { in MakeEmboss()
DSkEmbossMask.cpp51 int specular = light.fSpecular; in Emboss() local
/external/skqp/src/effects/
DSkEmbossMaskFilter.cpp42 SkScalar ambient, SkScalar specular) { in MakeEmboss()
DSkEmbossMask.cpp51 int specular = light.fSpecular; in Emboss() local
/external/mesa3d/src/mesa/swrast/
Ds_lines.c227 GLboolean specular = (ctx->Fog.ColorSumEnabled || in _swrast_choose_line() local
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1176 struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); in build_lighting() local
1231 struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); in build_lighting() local
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h137 Color specular; member
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4624 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights() local
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_ff.c115 uint32_t specular : 1; member
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_cmd.h399 float specular[4]; member
895 float specular[4]; member
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5945 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights() local