1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BLORP_PRIV_H
25 #define BLORP_PRIV_H
26
27 #include <stdint.h>
28
29 #include "compiler/nir/nir.h"
30 #include "compiler/brw_compiler.h"
31
32 #include "blorp.h"
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38 /**
39 * Binding table indices used by BLORP.
40 */
41 enum {
42 BLORP_RENDERBUFFER_BT_INDEX,
43 BLORP_TEXTURE_BT_INDEX,
44 BLORP_NUM_BT_ENTRIES
45 };
46
47 struct brw_blorp_surface_info
48 {
49 bool enabled;
50
51 struct isl_surf surf;
52 struct blorp_address addr;
53
54 struct isl_surf aux_surf;
55 struct blorp_address aux_addr;
56 enum isl_aux_usage aux_usage;
57
58 union isl_color_value clear_color;
59 struct blorp_address clear_color_addr;
60
61 struct isl_view view;
62
63 /* Z offset into a 3-D texture or slice of a 2-D array texture. */
64 uint32_t z_offset;
65
66 uint32_t tile_x_sa, tile_y_sa;
67 };
68
69 void
70 brw_blorp_surface_info_init(struct blorp_context *blorp,
71 struct brw_blorp_surface_info *info,
72 const struct blorp_surf *surf,
73 unsigned int level, unsigned int layer,
74 enum isl_format format, bool is_render_target);
75 void
76 blorp_surf_convert_to_single_slice(const struct isl_device *isl_dev,
77 struct brw_blorp_surface_info *info);
78 void
79 blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
80 struct brw_blorp_surface_info *info,
81 uint32_t *x, uint32_t *y,
82 uint32_t *width, uint32_t *height);
83
84
85 struct brw_blorp_coord_transform
86 {
87 float multiplier;
88 float offset;
89 };
90
91 /**
92 * Bounding rectangle telling pixel discard which pixels are not to be
93 * touched. This is needed in when surfaces are configured as something else
94 * what they really are:
95 *
96 * - writing W-tiled stencil as Y-tiled
97 * - writing interleaved multisampled as single sampled.
98 *
99 * See blorp_nir_discard_if_outside_rect().
100 */
101 struct brw_blorp_discard_rect
102 {
103 uint32_t x0;
104 uint32_t x1;
105 uint32_t y0;
106 uint32_t y1;
107 };
108
109 /**
110 * Grid needed for blended and scaled blits of integer formats, see
111 * blorp_nir_manual_blend_bilinear().
112 */
113 struct brw_blorp_rect_grid
114 {
115 float x1;
116 float y1;
117 float pad[2];
118 };
119
120 struct blorp_surf_offset {
121 uint32_t x;
122 uint32_t y;
123 };
124
125 struct brw_blorp_wm_inputs
126 {
127 uint32_t clear_color[4];
128
129 struct brw_blorp_discard_rect discard_rect;
130 struct brw_blorp_rect_grid rect_grid;
131 struct brw_blorp_coord_transform coord_transform[2];
132
133 struct blorp_surf_offset src_offset;
134 struct blorp_surf_offset dst_offset;
135
136 /* (1/width, 1/height) for the source surface */
137 float src_inv_size[2];
138
139 /* Minimum layer setting works for all the textures types but texture_3d
140 * for which the setting has no effect. Use the z-coordinate instead.
141 */
142 uint32_t src_z;
143
144 /* Pad out to an integral number of registers */
145 uint32_t pad[1];
146 };
147
148 #define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \
149 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
150 type, #name); \
151 if ((shader)->info.stage == MESA_SHADER_FRAGMENT) \
152 input->data.interpolation = INTERP_MODE_FLAT; \
153 input->data.location = VARYING_SLOT_VAR0 + \
154 offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \
155 input->data.location_frac = \
156 (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; \
157 input; \
158 })
159
160 struct blorp_vs_inputs {
161 uint32_t base_layer;
162 uint32_t _instance_id; /* Set in hardware by SGVS */
163 uint32_t pad[2];
164 };
165
166 static inline unsigned
brw_blorp_get_urb_length(const struct brw_wm_prog_data * prog_data)167 brw_blorp_get_urb_length(const struct brw_wm_prog_data *prog_data)
168 {
169 if (prog_data == NULL)
170 return 1;
171
172 /* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
173 *
174 * read_length = ceiling((max_source_attr+1)/2)
175 */
176 return MAX2((prog_data->num_varying_inputs + 1) / 2, 1);
177 }
178
179 struct blorp_params
180 {
181 uint32_t x0;
182 uint32_t y0;
183 uint32_t x1;
184 uint32_t y1;
185 float z;
186 uint8_t stencil_mask;
187 uint8_t stencil_ref;
188 struct brw_blorp_surface_info depth;
189 struct brw_blorp_surface_info stencil;
190 uint32_t depth_format;
191 struct brw_blorp_surface_info src;
192 struct brw_blorp_surface_info dst;
193 enum blorp_hiz_op hiz_op;
194 bool full_surface_hiz_op;
195 enum blorp_fast_clear_op fast_clear_op;
196 bool color_write_disable[4];
197 struct brw_blorp_wm_inputs wm_inputs;
198 struct blorp_vs_inputs vs_inputs;
199 unsigned num_samples;
200 unsigned num_draw_buffers;
201 unsigned num_layers;
202 uint32_t vs_prog_kernel;
203 struct brw_vs_prog_data *vs_prog_data;
204 uint32_t sf_prog_kernel;
205 struct brw_sf_prog_data *sf_prog_data;
206 uint32_t wm_prog_kernel;
207 struct brw_wm_prog_data *wm_prog_data;
208
209 bool use_pre_baked_binding_table;
210 uint32_t pre_baked_binding_table_offset;
211 };
212
213 void blorp_params_init(struct blorp_params *params);
214
215 enum blorp_shader_type {
216 BLORP_SHADER_TYPE_BLIT,
217 BLORP_SHADER_TYPE_CLEAR,
218 BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE,
219 BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
220 BLORP_SHADER_TYPE_GEN4_SF,
221 };
222
223 struct brw_blorp_blit_prog_key
224 {
225 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_BLIT */
226
227 /* Number of samples per pixel that have been configured in the surface
228 * state for texturing from.
229 */
230 unsigned tex_samples;
231
232 /* MSAA layout that has been configured in the surface state for texturing
233 * from.
234 */
235 enum isl_msaa_layout tex_layout;
236
237 enum isl_aux_usage tex_aux_usage;
238
239 /* Actual number of samples per pixel in the source image. */
240 unsigned src_samples;
241
242 /* Actual MSAA layout used by the source image. */
243 enum isl_msaa_layout src_layout;
244
245 /* Number of bits per channel in the source image. */
246 uint8_t src_bpc;
247
248 /* True if the source requires normalized coordinates */
249 bool src_coords_normalized;
250
251 /* Number of samples per pixel that have been configured in the render
252 * target.
253 */
254 unsigned rt_samples;
255
256 /* MSAA layout that has been configured in the render target. */
257 enum isl_msaa_layout rt_layout;
258
259 /* Actual number of samples per pixel in the destination image. */
260 unsigned dst_samples;
261
262 /* Actual MSAA layout used by the destination image. */
263 enum isl_msaa_layout dst_layout;
264
265 /* Number of bits per channel in the destination image. */
266 uint8_t dst_bpc;
267
268 /* Type of the data to be read from the texture (one of
269 * nir_type_(int|uint|float)).
270 */
271 nir_alu_type texture_data_type;
272
273 /* True if the source image is W tiled. If true, the surface state for the
274 * source image must be configured as Y tiled, and tex_samples must be 0.
275 */
276 bool src_tiled_w;
277
278 /* True if the destination image is W tiled. If true, the surface state
279 * for the render target must be configured as Y tiled, and rt_samples must
280 * be 0.
281 */
282 bool dst_tiled_w;
283
284 /* True if the destination is an RGB format. If true, the surface state
285 * for the render target must be configured as red with three times the
286 * normal width. We need to do this because you cannot render to
287 * non-power-of-two formats.
288 */
289 bool dst_rgb;
290
291 /* True if all source samples should be blended together to produce each
292 * destination pixel. If true, src_tiled_w must be false, tex_samples must
293 * equal src_samples, and tex_samples must be nonzero.
294 */
295 bool blend;
296
297 /* True if the rectangle being sent through the rendering pipeline might be
298 * larger than the destination rectangle, so the WM program should kill any
299 * pixels that are outside the destination rectangle.
300 */
301 bool use_kill;
302
303 /**
304 * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
305 * than one sample per pixel.
306 */
307 bool persample_msaa_dispatch;
308
309 /* True for scaled blitting. */
310 bool blit_scaled;
311
312 /* True if this blit operation may involve intratile offsets on the source.
313 * In this case, we need to add the offset before texturing.
314 */
315 bool need_src_offset;
316
317 /* True if this blit operation may involve intratile offsets on the
318 * destination. In this case, we need to add the offset to gl_FragCoord.
319 */
320 bool need_dst_offset;
321
322 /* Scale factors between the pixel grid and the grid of samples. We're
323 * using grid of samples for bilinear filetring in multisample scaled blits.
324 */
325 float x_scale;
326 float y_scale;
327
328 /* True for blits with filter = GL_LINEAR. */
329 bool bilinear_filter;
330 };
331
332 /**
333 * \name BLORP internals
334 * \{
335 *
336 * Used internally by gen6_blorp_exec() and gen7_blorp_exec().
337 */
338
339 void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);
340
341 const unsigned *
342 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
343 struct nir_shader *nir,
344 struct brw_wm_prog_key *wm_key,
345 bool use_repclear,
346 struct brw_wm_prog_data *wm_prog_data);
347
348 const unsigned *
349 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
350 struct nir_shader *nir,
351 struct brw_vs_prog_data *vs_prog_data);
352
353 bool
354 blorp_ensure_sf_program(struct blorp_context *blorp,
355 struct blorp_params *params);
356
357 /** \} */
358
359 #ifdef __cplusplus
360 } /* end extern "C" */
361 #endif /* __cplusplus */
362
363 #endif /* BLORP_PRIV_H */
364