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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  * Copyright 2009 VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29  /*
30   * Authors:
31   *   Keith Whitwell <keithw@vmware.com>
32   *   Brian Paul
33   *   Michel Dänzer
34   */
35 
36 #include "main/glheader.h"
37 #include "main/accum.h"
38 #include "main/formats.h"
39 #include "main/framebuffer.h"
40 #include "main/macros.h"
41 #include "main/glformats.h"
42 #include "program/prog_instruction.h"
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_cb_bitmap.h"
46 #include "st_cb_clear.h"
47 #include "st_cb_fbo.h"
48 #include "st_draw.h"
49 #include "st_format.h"
50 #include "st_program.h"
51 
52 #include "pipe/p_context.h"
53 #include "pipe/p_shader_tokens.h"
54 #include "pipe/p_state.h"
55 #include "pipe/p_defines.h"
56 #include "util/u_format.h"
57 #include "util/u_inlines.h"
58 #include "util/u_simple_shaders.h"
59 
60 #include "cso_cache/cso_context.h"
61 
62 
63 /**
64  * Do per-context initialization for glClear.
65  */
66 void
st_init_clear(struct st_context * st)67 st_init_clear(struct st_context *st)
68 {
69    memset(&st->clear, 0, sizeof(st->clear));
70 
71    st->clear.raster.half_pixel_center = 1;
72    st->clear.raster.bottom_edge_rule = 1;
73    st->clear.raster.depth_clip = 1;
74 }
75 
76 
77 /**
78  * Free per-context state for glClear.
79  */
80 void
st_destroy_clear(struct st_context * st)81 st_destroy_clear(struct st_context *st)
82 {
83    if (st->clear.fs) {
84       cso_delete_fragment_shader(st->cso_context, st->clear.fs);
85       st->clear.fs = NULL;
86    }
87    if (st->clear.vs) {
88       cso_delete_vertex_shader(st->cso_context, st->clear.vs);
89       st->clear.vs = NULL;
90    }
91    if (st->clear.vs_layered) {
92       cso_delete_vertex_shader(st->cso_context, st->clear.vs_layered);
93       st->clear.vs_layered = NULL;
94    }
95    if (st->clear.gs_layered) {
96       cso_delete_geometry_shader(st->cso_context, st->clear.gs_layered);
97       st->clear.gs_layered = NULL;
98    }
99 }
100 
101 
102 /**
103  * Helper function to set the fragment shaders.
104  */
105 static inline void
set_fragment_shader(struct st_context * st)106 set_fragment_shader(struct st_context *st)
107 {
108    if (!st->clear.fs)
109       st->clear.fs =
110          util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
111                                                TGSI_INTERPOLATE_CONSTANT,
112                                                TRUE);
113 
114    cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
115 }
116 
117 
118 /**
119  * Helper function to set the vertex shader.
120  */
121 static inline void
set_vertex_shader(struct st_context * st)122 set_vertex_shader(struct st_context *st)
123 {
124    /* vertex shader - still required to provide the linkage between
125     * fragment shader input semantics and vertex_element/buffers.
126     */
127    if (!st->clear.vs)
128    {
129       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
130                                       TGSI_SEMANTIC_GENERIC };
131       const uint semantic_indexes[] = { 0, 0 };
132       st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
133                                                          semantic_names,
134                                                          semantic_indexes,
135                                                          FALSE);
136    }
137 
138    cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
139    cso_set_geometry_shader_handle(st->cso_context, NULL);
140 }
141 
142 
143 static void
set_vertex_shader_layered(struct st_context * st)144 set_vertex_shader_layered(struct st_context *st)
145 {
146    struct pipe_context *pipe = st->pipe;
147 
148    if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID)) {
149       assert(!"Got layered clear, but VS instancing is unsupported");
150       set_vertex_shader(st);
151       return;
152    }
153 
154    if (!st->clear.vs_layered) {
155       bool vs_layer =
156          pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
157       if (vs_layer) {
158          st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe);
159       } else {
160          st->clear.vs_layered = util_make_layered_clear_helper_vertex_shader(pipe);
161          st->clear.gs_layered = util_make_layered_clear_geometry_shader(pipe);
162       }
163    }
164 
165    cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered);
166    cso_set_geometry_shader_handle(st->cso_context, st->clear.gs_layered);
167 }
168 
169 
170 /**
171  * Do glClear by drawing a quadrilateral.
172  * The vertices of the quad will be computed from the
173  * ctx->DrawBuffer->_X/Ymin/max fields.
174  */
175 static void
clear_with_quad(struct gl_context * ctx,unsigned clear_buffers)176 clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
177 {
178    struct st_context *st = st_context(ctx);
179    struct cso_context *cso = st->cso_context;
180    const struct gl_framebuffer *fb = ctx->DrawBuffer;
181    const GLfloat fb_width = (GLfloat) fb->Width;
182    const GLfloat fb_height = (GLfloat) fb->Height;
183 
184    _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
185 
186    const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f;
187    const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
188    const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
189    const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
190    unsigned num_layers = st->state.fb_num_layers;
191 
192    /*
193    printf("%s %s%s%s %f,%f %f,%f\n", __func__,
194 	  color ? "color, " : "",
195 	  depth ? "depth, " : "",
196 	  stencil ? "stencil" : "",
197 	  x0, y0,
198 	  x1, y1);
199    */
200 
201    cso_save_state(cso, (CSO_BIT_BLEND |
202                         CSO_BIT_STENCIL_REF |
203                         CSO_BIT_DEPTH_STENCIL_ALPHA |
204                         CSO_BIT_RASTERIZER |
205                         CSO_BIT_SAMPLE_MASK |
206                         CSO_BIT_MIN_SAMPLES |
207                         CSO_BIT_VIEWPORT |
208                         CSO_BIT_STREAM_OUTPUTS |
209                         CSO_BIT_VERTEX_ELEMENTS |
210                         CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
211                         CSO_BIT_PAUSE_QUERIES |
212                         CSO_BITS_ALL_SHADERS));
213 
214    /* blend state: RGBA masking */
215    {
216       struct pipe_blend_state blend;
217       memset(&blend, 0, sizeof(blend));
218       if (clear_buffers & PIPE_CLEAR_COLOR) {
219          int num_buffers = ctx->Extensions.EXT_draw_buffers2 ?
220                            ctx->DrawBuffer->_NumColorDrawBuffers : 1;
221          int i;
222 
223          blend.independent_blend_enable = num_buffers > 1;
224 
225          for (i = 0; i < num_buffers; i++) {
226             if (!(clear_buffers & (PIPE_CLEAR_COLOR0 << i)))
227                continue;
228 
229             if (ctx->Color.ColorMask[i][0])
230                blend.rt[i].colormask |= PIPE_MASK_R;
231             if (ctx->Color.ColorMask[i][1])
232                blend.rt[i].colormask |= PIPE_MASK_G;
233             if (ctx->Color.ColorMask[i][2])
234                blend.rt[i].colormask |= PIPE_MASK_B;
235             if (ctx->Color.ColorMask[i][3])
236                blend.rt[i].colormask |= PIPE_MASK_A;
237          }
238 
239          if (ctx->Color.DitherFlag)
240             blend.dither = 1;
241       }
242       cso_set_blend(cso, &blend);
243    }
244 
245    /* depth_stencil state: always pass/set to ref value */
246    {
247       struct pipe_depth_stencil_alpha_state depth_stencil;
248       memset(&depth_stencil, 0, sizeof(depth_stencil));
249       if (clear_buffers & PIPE_CLEAR_DEPTH) {
250          depth_stencil.depth.enabled = 1;
251          depth_stencil.depth.writemask = 1;
252          depth_stencil.depth.func = PIPE_FUNC_ALWAYS;
253       }
254 
255       if (clear_buffers & PIPE_CLEAR_STENCIL) {
256          struct pipe_stencil_ref stencil_ref;
257          memset(&stencil_ref, 0, sizeof(stencil_ref));
258          depth_stencil.stencil[0].enabled = 1;
259          depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
260          depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
261          depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
262          depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
263          depth_stencil.stencil[0].valuemask = 0xff;
264          depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
265          stencil_ref.ref_value[0] = ctx->Stencil.Clear;
266          cso_set_stencil_ref(cso, &stencil_ref);
267       }
268 
269       cso_set_depth_stencil_alpha(cso, &depth_stencil);
270    }
271 
272    cso_set_vertex_elements(cso, 2, st->util_velems);
273    cso_set_stream_outputs(cso, 0, NULL, NULL);
274    cso_set_sample_mask(cso, ~0);
275    cso_set_min_samples(cso, 1);
276    cso_set_rasterizer(cso, &st->clear.raster);
277 
278    /* viewport state: viewport matching window dims */
279    cso_set_viewport_dims(st->cso_context, fb_width, fb_height,
280                          st_fb_orientation(fb) == Y_0_TOP);
281 
282    set_fragment_shader(st);
283    cso_set_tessctrl_shader_handle(cso, NULL);
284    cso_set_tesseval_shader_handle(cso, NULL);
285 
286    if (num_layers > 1)
287       set_vertex_shader_layered(st);
288    else
289       set_vertex_shader(st);
290 
291    /* draw quad matching scissor rect.
292     *
293     * Note: if we're only clearing depth/stencil we still setup vertices
294     * with color, but they'll be ignored.
295     *
296     * We can't translate the clear color to the colorbuffer format,
297     * because different colorbuffers may have different formats.
298     */
299    if (!st_draw_quad(st, x0, y0, x1, y1,
300                      ctx->Depth.Clear * 2.0f - 1.0f,
301                      0.0f, 0.0f, 0.0f, 0.0f,
302                      (const float *) &ctx->Color.ClearColor.f,
303                      num_layers)) {
304       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear");
305    }
306 
307    /* Restore pipe state */
308    cso_restore_state(cso);
309 }
310 
311 
312 /**
313  * Return if the scissor must be enabled during the clear.
314  */
315 static inline GLboolean
is_scissor_enabled(struct gl_context * ctx,struct gl_renderbuffer * rb)316 is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
317 {
318    const struct gl_scissor_rect *scissor = &ctx->Scissor.ScissorArray[0];
319 
320    return (ctx->Scissor.EnableFlags & 1) &&
321           (scissor->X > 0 ||
322            scissor->Y > 0 ||
323            scissor->X + scissor->Width < (int)rb->Width ||
324            scissor->Y + scissor->Height < (int)rb->Height);
325 }
326 
327 /**
328  * Return if window rectangles must be enabled during the clear.
329  */
330 static inline bool
is_window_rectangle_enabled(struct gl_context * ctx)331 is_window_rectangle_enabled(struct gl_context *ctx)
332 {
333    if (ctx->DrawBuffer == ctx->WinSysDrawBuffer)
334       return false;
335    return ctx->Scissor.NumWindowRects > 0 ||
336       ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT;
337 }
338 
339 
340 /**
341  * Return if all of the color channels are masked.
342  */
343 static inline GLboolean
is_color_disabled(struct gl_context * ctx,int i)344 is_color_disabled(struct gl_context *ctx, int i)
345 {
346    return !ctx->Color.ColorMask[i][0] &&
347           !ctx->Color.ColorMask[i][1] &&
348           !ctx->Color.ColorMask[i][2] &&
349           !ctx->Color.ColorMask[i][3];
350 }
351 
352 
353 /**
354  * Return if any of the color channels are masked.
355  */
356 static inline GLboolean
is_color_masked(struct gl_context * ctx,int i)357 is_color_masked(struct gl_context *ctx, int i)
358 {
359    return !ctx->Color.ColorMask[i][0] ||
360           !ctx->Color.ColorMask[i][1] ||
361           !ctx->Color.ColorMask[i][2] ||
362           !ctx->Color.ColorMask[i][3];
363 }
364 
365 
366 /**
367  * Return if all of the stencil bits are masked.
368  */
369 static inline GLboolean
is_stencil_disabled(struct gl_context * ctx,struct gl_renderbuffer * rb)370 is_stencil_disabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
371 {
372    const GLuint stencilMax = 0xff;
373 
374    assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0);
375    return (ctx->Stencil.WriteMask[0] & stencilMax) == 0;
376 }
377 
378 
379 /**
380  * Return if any of the stencil bits are masked.
381  */
382 static inline GLboolean
is_stencil_masked(struct gl_context * ctx,struct gl_renderbuffer * rb)383 is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb)
384 {
385    const GLuint stencilMax = 0xff;
386 
387    assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0);
388    return (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
389 }
390 
391 
392 /**
393  * Called via ctx->Driver.Clear()
394  */
395 static void
st_Clear(struct gl_context * ctx,GLbitfield mask)396 st_Clear(struct gl_context *ctx, GLbitfield mask)
397 {
398    struct st_context *st = st_context(ctx);
399    struct gl_renderbuffer *depthRb
400       = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
401    struct gl_renderbuffer *stencilRb
402       = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
403    GLbitfield quad_buffers = 0x0;
404    GLbitfield clear_buffers = 0x0;
405    GLuint i;
406 
407    st_flush_bitmap_cache(st);
408    st_invalidate_readpix_cache(st);
409 
410    /* This makes sure the pipe has the latest scissor, etc values */
411    st_validate_state(st, ST_PIPELINE_CLEAR);
412 
413    if (mask & BUFFER_BITS_COLOR) {
414       for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
415          gl_buffer_index b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
416 
417          if (b != BUFFER_NONE && mask & (1 << b)) {
418             struct gl_renderbuffer *rb
419                = ctx->DrawBuffer->Attachment[b].Renderbuffer;
420             struct st_renderbuffer *strb = st_renderbuffer(rb);
421             int colormask_index = ctx->Extensions.EXT_draw_buffers2 ? i : 0;
422 
423             if (!strb || !strb->surface)
424                continue;
425 
426             if (is_color_disabled(ctx, colormask_index))
427                continue;
428 
429             if (is_scissor_enabled(ctx, rb) ||
430                 is_window_rectangle_enabled(ctx) ||
431                 is_color_masked(ctx, colormask_index))
432                quad_buffers |= PIPE_CLEAR_COLOR0 << i;
433             else
434                clear_buffers |= PIPE_CLEAR_COLOR0 << i;
435          }
436       }
437    }
438 
439    if (mask & BUFFER_BIT_DEPTH) {
440       struct st_renderbuffer *strb = st_renderbuffer(depthRb);
441 
442       if (strb->surface && ctx->Depth.Mask) {
443          if (is_scissor_enabled(ctx, depthRb) ||
444              is_window_rectangle_enabled(ctx))
445             quad_buffers |= PIPE_CLEAR_DEPTH;
446          else
447             clear_buffers |= PIPE_CLEAR_DEPTH;
448       }
449    }
450    if (mask & BUFFER_BIT_STENCIL) {
451       struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
452 
453       if (strb->surface && !is_stencil_disabled(ctx, stencilRb)) {
454          if (is_scissor_enabled(ctx, stencilRb) ||
455              is_window_rectangle_enabled(ctx) ||
456              is_stencil_masked(ctx, stencilRb))
457             quad_buffers |= PIPE_CLEAR_STENCIL;
458          else
459             clear_buffers |= PIPE_CLEAR_STENCIL;
460       }
461    }
462 
463    /* Always clear depth and stencil together.
464     * This can only happen when the stencil writemask is not a full mask.
465     */
466    if (quad_buffers & PIPE_CLEAR_DEPTHSTENCIL &&
467        clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
468       quad_buffers |= clear_buffers & PIPE_CLEAR_DEPTHSTENCIL;
469       clear_buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
470    }
471 
472    /* Only use quad-based clearing for the renderbuffers which cannot
473     * use pipe->clear. We want to always use pipe->clear for the other
474     * renderbuffers, because it's likely to be faster.
475     */
476    if (quad_buffers) {
477       clear_with_quad(ctx, quad_buffers);
478    }
479    if (clear_buffers) {
480       /* We can't translate the clear color to the colorbuffer format,
481        * because different colorbuffers may have different formats.
482        */
483       st->pipe->clear(st->pipe, clear_buffers,
484                       (union pipe_color_union*)&ctx->Color.ClearColor,
485                       ctx->Depth.Clear, ctx->Stencil.Clear);
486    }
487    if (mask & BUFFER_BIT_ACCUM)
488       _mesa_clear_accum_buffer(ctx);
489 }
490 
491 
492 void
st_init_clear_functions(struct dd_function_table * functions)493 st_init_clear_functions(struct dd_function_table *functions)
494 {
495    functions->Clear = st_Clear;
496 }
497