• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32 
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38 
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_texture.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_bitmap.h"
44 #include "st_cb_texture.h"
45 
46 
47 /**
48  * Compute the expected number of mipmap levels in the texture given
49  * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
50  * GL_TEXTURE_MAX_LEVEL settings.  This will tell us how many mipmap
51  * levels should be generated.
52  */
53 static GLuint
compute_num_levels(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target)54 compute_num_levels(struct gl_context *ctx,
55                    struct gl_texture_object *texObj,
56                    GLenum target)
57 {
58    const struct gl_texture_image *baseImage;
59    GLuint numLevels;
60 
61    baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
62 
63    numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
64    numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
65    if (texObj->Immutable)
66       numLevels = MIN2(numLevels, texObj->NumLevels);
67    assert(numLevels >= 1);
68 
69    return numLevels;
70 }
71 
72 
73 /**
74  * Called via ctx->Driver.GenerateMipmap().
75  */
76 void
st_generate_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj)77 st_generate_mipmap(struct gl_context *ctx, GLenum target,
78                    struct gl_texture_object *texObj)
79 {
80    struct st_context *st = st_context(ctx);
81    struct st_texture_object *stObj = st_texture_object(texObj);
82    struct pipe_resource *pt = st_get_texobj_resource(texObj);
83    const uint baseLevel = texObj->BaseLevel;
84    enum pipe_format format;
85    uint lastLevel, first_layer, last_layer;
86 
87    if (!pt)
88       return;
89 
90    /* not sure if this ultimately actually should work,
91       but we're not supporting multisampled textures yet. */
92    assert(pt->nr_samples < 2);
93 
94    /* find expected last mipmap level to generate*/
95    lastLevel = compute_num_levels(ctx, texObj, target) - 1;
96 
97    if (lastLevel == 0)
98       return;
99 
100    st_flush_bitmap_cache(st);
101    st_invalidate_readpix_cache(st);
102 
103    /* The texture isn't in a "complete" state yet so set the expected
104     * lastLevel here, since it won't get done in st_finalize_texture().
105     */
106    stObj->lastLevel = lastLevel;
107 
108    if (!texObj->Immutable) {
109       const GLboolean genSave = texObj->GenerateMipmap;
110 
111       /* Temporarily set GenerateMipmap to true so that allocate_full_mipmap()
112        * makes the right decision about full mipmap allocation.
113        */
114       texObj->GenerateMipmap = GL_TRUE;
115 
116       _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, lastLevel);
117 
118       texObj->GenerateMipmap = genSave;
119 
120       /* At this point, memory for all the texture levels has been
121        * allocated.  However, the base level image may be in one resource
122        * while the subsequent/smaller levels may be in another resource.
123        * Finalizing the texture will copy the base images from the former
124        * resource to the latter.
125        *
126        * After this, we'll have all mipmap levels in one resource.
127        */
128       st_finalize_texture(ctx, st->pipe, texObj, 0);
129    }
130 
131    pt = stObj->pt;
132    if (!pt) {
133       _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation");
134       return;
135    }
136 
137    assert(pt->last_level >= lastLevel);
138 
139    if (pt->target == PIPE_TEXTURE_CUBE) {
140       first_layer = last_layer = _mesa_tex_target_to_face(target);
141    }
142    else {
143       first_layer = 0;
144       last_layer = util_max_layer(pt, baseLevel);
145    }
146 
147    if (stObj->surface_based)
148       format = stObj->surface_format;
149    else
150       format = pt->format;
151 
152    /* First see if the driver supports hardware mipmap generation,
153     * if not then generate the mipmap by rendering/texturing.
154     * If that fails, use the software fallback.
155     */
156    if (!st->pipe->screen->get_param(st->pipe->screen,
157                                     PIPE_CAP_GENERATE_MIPMAP) ||
158        !st->pipe->generate_mipmap(st->pipe, pt, format, baseLevel,
159                                   lastLevel, first_layer, last_layer)) {
160 
161       if (!util_gen_mipmap(st->pipe, pt, format, baseLevel, lastLevel,
162                            first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
163          _mesa_generate_mipmap(ctx, target, texObj);
164       }
165    }
166 }
167