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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keithw@vmware.com>
30   *   Brian Paul
31   */
32 
33 
34 #include "main/imports.h"
35 #include "main/hash.h"
36 #include "main/mtypes.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "program/programopt.h"
40 
41 #include "compiler/nir/nir.h"
42 
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "draw/draw_context.h"
47 #include "tgsi/tgsi_dump.h"
48 #include "tgsi/tgsi_emulate.h"
49 #include "tgsi/tgsi_parse.h"
50 #include "tgsi/tgsi_ureg.h"
51 
52 #include "st_debug.h"
53 #include "st_cb_bitmap.h"
54 #include "st_cb_drawpixels.h"
55 #include "st_context.h"
56 #include "st_tgsi_lower_yuv.h"
57 #include "st_program.h"
58 #include "st_mesa_to_tgsi.h"
59 #include "st_atifs_to_tgsi.h"
60 #include "st_nir.h"
61 #include "st_shader_cache.h"
62 #include "cso_cache/cso_context.h"
63 
64 
65 
66 static void
set_affected_state_flags(uint64_t * states,struct gl_program * prog,uint64_t new_constants,uint64_t new_sampler_views,uint64_t new_samplers,uint64_t new_images,uint64_t new_ubos,uint64_t new_ssbos,uint64_t new_atomics)67 set_affected_state_flags(uint64_t *states,
68                          struct gl_program *prog,
69                          uint64_t new_constants,
70                          uint64_t new_sampler_views,
71                          uint64_t new_samplers,
72                          uint64_t new_images,
73                          uint64_t new_ubos,
74                          uint64_t new_ssbos,
75                          uint64_t new_atomics)
76 {
77    if (prog->Parameters->NumParameters)
78       *states |= new_constants;
79 
80    if (prog->info.num_textures)
81       *states |= new_sampler_views | new_samplers;
82 
83    if (prog->info.num_images)
84       *states |= new_images;
85 
86    if (prog->info.num_ubos)
87       *states |= new_ubos;
88 
89    if (prog->info.num_ssbos)
90       *states |= new_ssbos;
91 
92    if (prog->info.num_abos)
93       *states |= new_atomics;
94 }
95 
96 /**
97  * This determines which states will be updated when the shader is bound.
98  */
99 void
st_set_prog_affected_state_flags(struct gl_program * prog)100 st_set_prog_affected_state_flags(struct gl_program *prog)
101 {
102    uint64_t *states;
103 
104    switch (prog->info.stage) {
105    case MESA_SHADER_VERTEX:
106       states = &((struct st_vertex_program*)prog)->affected_states;
107 
108       *states = ST_NEW_VS_STATE |
109                 ST_NEW_RASTERIZER |
110                 ST_NEW_VERTEX_ARRAYS;
111 
112       set_affected_state_flags(states, prog,
113                                ST_NEW_VS_CONSTANTS,
114                                ST_NEW_VS_SAMPLER_VIEWS,
115                                ST_NEW_VS_SAMPLERS,
116                                ST_NEW_VS_IMAGES,
117                                ST_NEW_VS_UBOS,
118                                ST_NEW_VS_SSBOS,
119                                ST_NEW_VS_ATOMICS);
120       break;
121 
122    case MESA_SHADER_TESS_CTRL:
123       states = &(st_common_program(prog))->affected_states;
124 
125       *states = ST_NEW_TCS_STATE;
126 
127       set_affected_state_flags(states, prog,
128                                ST_NEW_TCS_CONSTANTS,
129                                ST_NEW_TCS_SAMPLER_VIEWS,
130                                ST_NEW_TCS_SAMPLERS,
131                                ST_NEW_TCS_IMAGES,
132                                ST_NEW_TCS_UBOS,
133                                ST_NEW_TCS_SSBOS,
134                                ST_NEW_TCS_ATOMICS);
135       break;
136 
137    case MESA_SHADER_TESS_EVAL:
138       states = &(st_common_program(prog))->affected_states;
139 
140       *states = ST_NEW_TES_STATE |
141                 ST_NEW_RASTERIZER;
142 
143       set_affected_state_flags(states, prog,
144                                ST_NEW_TES_CONSTANTS,
145                                ST_NEW_TES_SAMPLER_VIEWS,
146                                ST_NEW_TES_SAMPLERS,
147                                ST_NEW_TES_IMAGES,
148                                ST_NEW_TES_UBOS,
149                                ST_NEW_TES_SSBOS,
150                                ST_NEW_TES_ATOMICS);
151       break;
152 
153    case MESA_SHADER_GEOMETRY:
154       states = &(st_common_program(prog))->affected_states;
155 
156       *states = ST_NEW_GS_STATE |
157                 ST_NEW_RASTERIZER;
158 
159       set_affected_state_flags(states, prog,
160                                ST_NEW_GS_CONSTANTS,
161                                ST_NEW_GS_SAMPLER_VIEWS,
162                                ST_NEW_GS_SAMPLERS,
163                                ST_NEW_GS_IMAGES,
164                                ST_NEW_GS_UBOS,
165                                ST_NEW_GS_SSBOS,
166                                ST_NEW_GS_ATOMICS);
167       break;
168 
169    case MESA_SHADER_FRAGMENT:
170       states = &((struct st_fragment_program*)prog)->affected_states;
171 
172       /* gl_FragCoord and glDrawPixels always use constants. */
173       *states = ST_NEW_FS_STATE |
174                 ST_NEW_SAMPLE_SHADING |
175                 ST_NEW_FS_CONSTANTS;
176 
177       set_affected_state_flags(states, prog,
178                                ST_NEW_FS_CONSTANTS,
179                                ST_NEW_FS_SAMPLER_VIEWS,
180                                ST_NEW_FS_SAMPLERS,
181                                ST_NEW_FS_IMAGES,
182                                ST_NEW_FS_UBOS,
183                                ST_NEW_FS_SSBOS,
184                                ST_NEW_FS_ATOMICS);
185       break;
186 
187    case MESA_SHADER_COMPUTE:
188       states = &((struct st_compute_program*)prog)->affected_states;
189 
190       *states = ST_NEW_CS_STATE;
191 
192       set_affected_state_flags(states, prog,
193                                ST_NEW_CS_CONSTANTS,
194                                ST_NEW_CS_SAMPLER_VIEWS,
195                                ST_NEW_CS_SAMPLERS,
196                                ST_NEW_CS_IMAGES,
197                                ST_NEW_CS_UBOS,
198                                ST_NEW_CS_SSBOS,
199                                ST_NEW_CS_ATOMICS);
200       break;
201 
202    default:
203       unreachable("unhandled shader stage");
204    }
205 }
206 
207 /**
208  * Delete a vertex program variant.  Note the caller must unlink
209  * the variant from the linked list.
210  */
211 static void
delete_vp_variant(struct st_context * st,struct st_vp_variant * vpv)212 delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
213 {
214    if (vpv->driver_shader)
215       cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
216 
217    if (vpv->draw_shader)
218       draw_delete_vertex_shader( st->draw, vpv->draw_shader );
219 
220    if (((vpv->tgsi.type == PIPE_SHADER_IR_TGSI)) && vpv->tgsi.tokens)
221       ureg_free_tokens(vpv->tgsi.tokens);
222 
223    free( vpv );
224 }
225 
226 
227 
228 /**
229  * Clean out any old compilations:
230  */
231 void
st_release_vp_variants(struct st_context * st,struct st_vertex_program * stvp)232 st_release_vp_variants( struct st_context *st,
233                         struct st_vertex_program *stvp )
234 {
235    struct st_vp_variant *vpv;
236 
237    for (vpv = stvp->variants; vpv; ) {
238       struct st_vp_variant *next = vpv->next;
239       delete_vp_variant(st, vpv);
240       vpv = next;
241    }
242 
243    stvp->variants = NULL;
244 
245    if ((stvp->tgsi.type == PIPE_SHADER_IR_TGSI) && stvp->tgsi.tokens) {
246       tgsi_free_tokens(stvp->tgsi.tokens);
247       stvp->tgsi.tokens = NULL;
248    }
249 }
250 
251 
252 
253 /**
254  * Delete a fragment program variant.  Note the caller must unlink
255  * the variant from the linked list.
256  */
257 static void
delete_fp_variant(struct st_context * st,struct st_fp_variant * fpv)258 delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
259 {
260    if (fpv->driver_shader)
261       cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
262    free(fpv);
263 }
264 
265 
266 /**
267  * Free all variants of a fragment program.
268  */
269 void
st_release_fp_variants(struct st_context * st,struct st_fragment_program * stfp)270 st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
271 {
272    struct st_fp_variant *fpv;
273 
274    for (fpv = stfp->variants; fpv; ) {
275       struct st_fp_variant *next = fpv->next;
276       delete_fp_variant(st, fpv);
277       fpv = next;
278    }
279 
280    stfp->variants = NULL;
281 
282    if ((stfp->tgsi.type == PIPE_SHADER_IR_TGSI) && stfp->tgsi.tokens) {
283       ureg_free_tokens(stfp->tgsi.tokens);
284       stfp->tgsi.tokens = NULL;
285    }
286 }
287 
288 
289 /**
290  * Delete a basic program variant.  Note the caller must unlink
291  * the variant from the linked list.
292  */
293 static void
delete_basic_variant(struct st_context * st,struct st_basic_variant * v,GLenum target)294 delete_basic_variant(struct st_context *st, struct st_basic_variant *v,
295                      GLenum target)
296 {
297    if (v->driver_shader) {
298       switch (target) {
299       case GL_TESS_CONTROL_PROGRAM_NV:
300          cso_delete_tessctrl_shader(st->cso_context, v->driver_shader);
301          break;
302       case GL_TESS_EVALUATION_PROGRAM_NV:
303          cso_delete_tesseval_shader(st->cso_context, v->driver_shader);
304          break;
305       case GL_GEOMETRY_PROGRAM_NV:
306          cso_delete_geometry_shader(st->cso_context, v->driver_shader);
307          break;
308       case GL_COMPUTE_PROGRAM_NV:
309          cso_delete_compute_shader(st->cso_context, v->driver_shader);
310          break;
311       default:
312          assert(!"this shouldn't occur");
313       }
314    }
315 
316    free(v);
317 }
318 
319 
320 /**
321  * Free all basic program variants.
322  */
323 void
st_release_basic_variants(struct st_context * st,GLenum target,struct st_basic_variant ** variants,struct pipe_shader_state * tgsi)324 st_release_basic_variants(struct st_context *st, GLenum target,
325                           struct st_basic_variant **variants,
326                           struct pipe_shader_state *tgsi)
327 {
328    struct st_basic_variant *v;
329 
330    for (v = *variants; v; ) {
331       struct st_basic_variant *next = v->next;
332       delete_basic_variant(st, v, target);
333       v = next;
334    }
335 
336    *variants = NULL;
337 
338    if (tgsi->tokens) {
339       ureg_free_tokens(tgsi->tokens);
340       tgsi->tokens = NULL;
341    }
342 }
343 
344 
345 /**
346  * Free all variants of a compute program.
347  */
348 void
st_release_cp_variants(struct st_context * st,struct st_compute_program * stcp)349 st_release_cp_variants(struct st_context *st, struct st_compute_program *stcp)
350 {
351    struct st_basic_variant **variants = &stcp->variants;
352    struct st_basic_variant *v;
353 
354    for (v = *variants; v; ) {
355       struct st_basic_variant *next = v->next;
356       delete_basic_variant(st, v, stcp->Base.Target);
357       v = next;
358    }
359 
360    *variants = NULL;
361 
362    if (stcp->tgsi.prog) {
363       switch (stcp->tgsi.ir_type) {
364       case PIPE_SHADER_IR_TGSI:
365          ureg_free_tokens(stcp->tgsi.prog);
366          stcp->tgsi.prog = NULL;
367          break;
368       case PIPE_SHADER_IR_NIR:
369          /* pipe driver took ownership of prog */
370          break;
371       case PIPE_SHADER_IR_LLVM:
372       case PIPE_SHADER_IR_NATIVE:
373          /* ??? */
374          stcp->tgsi.prog = NULL;
375          break;
376       }
377    }
378 }
379 
380 /**
381  * Translate a vertex program.
382  */
383 bool
st_translate_vertex_program(struct st_context * st,struct st_vertex_program * stvp)384 st_translate_vertex_program(struct st_context *st,
385                             struct st_vertex_program *stvp)
386 {
387    struct ureg_program *ureg;
388    enum pipe_error error;
389    unsigned num_outputs = 0;
390    unsigned attr;
391    ubyte input_to_index[VERT_ATTRIB_MAX] = {0};
392    ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
393    ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
394 
395    stvp->num_inputs = 0;
396 
397    if (stvp->Base.arb.IsPositionInvariant)
398       _mesa_insert_mvp_code(st->ctx, &stvp->Base);
399 
400    /*
401     * Determine number of inputs, the mappings between VERT_ATTRIB_x
402     * and TGSI generic input indexes, plus input attrib semantic info.
403     */
404    for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
405       if ((stvp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
406          input_to_index[attr] = stvp->num_inputs;
407          stvp->index_to_input[stvp->num_inputs] = attr;
408          stvp->num_inputs++;
409          if ((stvp->Base.info.double_inputs_read &
410               BITFIELD64_BIT(attr)) != 0) {
411             /* add placeholder for second part of a double attribute */
412             stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
413             stvp->num_inputs++;
414          }
415       }
416    }
417    /* bit of a hack, presetup potentially unused edgeflag input */
418    input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
419    stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
420 
421    /* Compute mapping of vertex program outputs to slots.
422     */
423    for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
424       if ((stvp->Base.info.outputs_written & BITFIELD64_BIT(attr)) == 0) {
425          stvp->result_to_output[attr] = ~0;
426       }
427       else {
428          unsigned slot = num_outputs++;
429 
430          stvp->result_to_output[attr] = slot;
431 
432          unsigned semantic_name, semantic_index;
433          tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
434                                       &semantic_name, &semantic_index);
435          output_semantic_name[slot] = semantic_name;
436          output_semantic_index[slot] = semantic_index;
437       }
438    }
439    /* similar hack to above, presetup potentially unused edgeflag output */
440    stvp->result_to_output[VARYING_SLOT_EDGE] = num_outputs;
441    output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
442    output_semantic_index[num_outputs] = 0;
443 
444    /* ARB_vp: */
445    if (!stvp->glsl_to_tgsi && !stvp->shader_program) {
446       _mesa_remove_output_reads(&stvp->Base, PROGRAM_OUTPUT);
447 
448       /* This determines which states will be updated when the assembly
449        * shader is bound.
450        */
451       stvp->affected_states = ST_NEW_VS_STATE |
452                               ST_NEW_RASTERIZER |
453                               ST_NEW_VERTEX_ARRAYS;
454 
455       if (stvp->Base.Parameters->NumParameters)
456          stvp->affected_states |= ST_NEW_VS_CONSTANTS;
457 
458       /* No samplers are allowed in ARB_vp. */
459    }
460 
461    if (stvp->shader_program) {
462       struct gl_program *prog = stvp->shader_program->last_vert_prog;
463       if (prog) {
464          st_translate_stream_output_info2(prog->sh.LinkedTransformFeedback,
465                                           stvp->result_to_output,
466                                           &stvp->tgsi.stream_output);
467       }
468 
469       return true;
470    }
471 
472    ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
473    if (ureg == NULL)
474       return false;
475 
476    if (stvp->Base.info.clip_distance_array_size)
477       ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
478                     stvp->Base.info.clip_distance_array_size);
479    if (stvp->Base.info.cull_distance_array_size)
480       ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
481                     stvp->Base.info.cull_distance_array_size);
482 
483    if (ST_DEBUG & DEBUG_MESA) {
484       _mesa_print_program(&stvp->Base);
485       _mesa_print_program_parameters(st->ctx, &stvp->Base);
486       debug_printf("\n");
487    }
488 
489    if (stvp->glsl_to_tgsi) {
490       error = st_translate_program(st->ctx,
491                                    PIPE_SHADER_VERTEX,
492                                    ureg,
493                                    stvp->glsl_to_tgsi,
494                                    &stvp->Base,
495                                    /* inputs */
496                                    stvp->num_inputs,
497                                    input_to_index,
498                                    NULL, /* inputSlotToAttr */
499                                    NULL, /* input semantic name */
500                                    NULL, /* input semantic index */
501                                    NULL, /* interp mode */
502                                    /* outputs */
503                                    num_outputs,
504                                    stvp->result_to_output,
505                                    output_semantic_name,
506                                    output_semantic_index);
507 
508       st_translate_stream_output_info(stvp->glsl_to_tgsi,
509                                       stvp->result_to_output,
510                                       &stvp->tgsi.stream_output);
511 
512       free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
513    } else
514       error = st_translate_mesa_program(st->ctx,
515                                         PIPE_SHADER_VERTEX,
516                                         ureg,
517                                         &stvp->Base,
518                                         /* inputs */
519                                         stvp->num_inputs,
520                                         input_to_index,
521                                         NULL, /* input semantic name */
522                                         NULL, /* input semantic index */
523                                         NULL,
524                                         /* outputs */
525                                         num_outputs,
526                                         stvp->result_to_output,
527                                         output_semantic_name,
528                                         output_semantic_index);
529 
530    if (error) {
531       debug_printf("%s: failed to translate Mesa program:\n", __func__);
532       _mesa_print_program(&stvp->Base);
533       debug_assert(0);
534       return false;
535    }
536 
537    stvp->tgsi.tokens = ureg_get_tokens(ureg, &stvp->num_tgsi_tokens);
538    ureg_destroy(ureg);
539 
540    if (stvp->glsl_to_tgsi) {
541       stvp->glsl_to_tgsi = NULL;
542       st_store_tgsi_in_disk_cache(st, &stvp->Base);
543    }
544 
545    return stvp->tgsi.tokens != NULL;
546 }
547 
548 static struct st_vp_variant *
st_create_vp_variant(struct st_context * st,struct st_vertex_program * stvp,const struct st_vp_variant_key * key)549 st_create_vp_variant(struct st_context *st,
550                      struct st_vertex_program *stvp,
551                      const struct st_vp_variant_key *key)
552 {
553    struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
554    struct pipe_context *pipe = st->pipe;
555 
556    vpv->key = *key;
557    vpv->tgsi.stream_output = stvp->tgsi.stream_output;
558    vpv->num_inputs = stvp->num_inputs;
559 
560    if (stvp->tgsi.type == PIPE_SHADER_IR_NIR) {
561       vpv->tgsi.type = PIPE_SHADER_IR_NIR;
562       vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir);
563       if (key->clamp_color)
564          NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_clamp_color_outputs);
565       if (key->passthrough_edgeflags) {
566          NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_passthrough_edgeflags);
567          vpv->num_inputs++;
568       }
569 
570       st_finalize_nir(st, &stvp->Base, stvp->shader_program,
571                       vpv->tgsi.ir.nir);
572 
573       vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
574       /* driver takes ownership of IR: */
575       vpv->tgsi.ir.nir = NULL;
576       return vpv;
577    }
578 
579    vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
580 
581    /* Emulate features. */
582    if (key->clamp_color || key->passthrough_edgeflags) {
583       const struct tgsi_token *tokens;
584       unsigned flags =
585          (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
586          (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0);
587 
588       tokens = tgsi_emulate(vpv->tgsi.tokens, flags);
589 
590       if (tokens) {
591          tgsi_free_tokens(vpv->tgsi.tokens);
592          vpv->tgsi.tokens = tokens;
593 
594          if (key->passthrough_edgeflags)
595             vpv->num_inputs++;
596       } else
597          fprintf(stderr, "mesa: cannot emulate deprecated features\n");
598    }
599 
600    if (ST_DEBUG & DEBUG_TGSI) {
601       tgsi_dump(vpv->tgsi.tokens, 0);
602       debug_printf("\n");
603    }
604 
605    vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
606    return vpv;
607 }
608 
609 
610 /**
611  * Find/create a vertex program variant.
612  */
613 struct st_vp_variant *
st_get_vp_variant(struct st_context * st,struct st_vertex_program * stvp,const struct st_vp_variant_key * key)614 st_get_vp_variant(struct st_context *st,
615                   struct st_vertex_program *stvp,
616                   const struct st_vp_variant_key *key)
617 {
618    struct st_vp_variant *vpv;
619 
620    /* Search for existing variant */
621    for (vpv = stvp->variants; vpv; vpv = vpv->next) {
622       if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
623          break;
624       }
625    }
626 
627    if (!vpv) {
628       /* create now */
629       vpv = st_create_vp_variant(st, stvp, key);
630       if (vpv) {
631          /* insert into list */
632          vpv->next = stvp->variants;
633          stvp->variants = vpv;
634       }
635    }
636 
637    return vpv;
638 }
639 
640 
641 /**
642  * Translate a Mesa fragment shader into a TGSI shader.
643  */
644 bool
st_translate_fragment_program(struct st_context * st,struct st_fragment_program * stfp)645 st_translate_fragment_program(struct st_context *st,
646                               struct st_fragment_program *stfp)
647 {
648    ubyte outputMapping[2 * FRAG_RESULT_MAX];
649    ubyte inputMapping[VARYING_SLOT_MAX];
650    ubyte inputSlotToAttr[VARYING_SLOT_MAX];
651    ubyte interpMode[PIPE_MAX_SHADER_INPUTS];  /* XXX size? */
652    GLuint attr;
653    GLbitfield64 inputsRead;
654    struct ureg_program *ureg;
655 
656    GLboolean write_all = GL_FALSE;
657 
658    ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
659    ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
660    uint fs_num_inputs = 0;
661 
662    ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
663    ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
664    uint fs_num_outputs = 0;
665 
666    memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
667 
668    /* Non-GLSL programs: */
669    if (!stfp->glsl_to_tgsi && !stfp->shader_program) {
670       _mesa_remove_output_reads(&stfp->Base, PROGRAM_OUTPUT);
671       if (st->ctx->Const.GLSLFragCoordIsSysVal)
672          _mesa_program_fragment_position_to_sysval(&stfp->Base);
673 
674       /* This determines which states will be updated when the assembly
675        * shader is bound.
676        *
677        * fragment.position and glDrawPixels always use constants.
678        */
679       stfp->affected_states = ST_NEW_FS_STATE |
680                               ST_NEW_SAMPLE_SHADING |
681                               ST_NEW_FS_CONSTANTS;
682 
683       if (stfp->ati_fs) {
684          /* Just set them for ATI_fs unconditionally. */
685          stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
686                                   ST_NEW_FS_SAMPLERS;
687       } else {
688          /* ARB_fp */
689          if (stfp->Base.SamplersUsed)
690             stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
691                                      ST_NEW_FS_SAMPLERS;
692       }
693    }
694 
695    /*
696     * Convert Mesa program inputs to TGSI input register semantics.
697     */
698    inputsRead = stfp->Base.info.inputs_read;
699    for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
700       if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
701          const GLuint slot = fs_num_inputs++;
702 
703          inputMapping[attr] = slot;
704          inputSlotToAttr[slot] = attr;
705 
706          switch (attr) {
707          case VARYING_SLOT_POS:
708             input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
709             input_semantic_index[slot] = 0;
710             interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
711             break;
712          case VARYING_SLOT_COL0:
713             input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
714             input_semantic_index[slot] = 0;
715             interpMode[slot] = stfp->glsl_to_tgsi ?
716                TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
717             break;
718          case VARYING_SLOT_COL1:
719             input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
720             input_semantic_index[slot] = 1;
721             interpMode[slot] = stfp->glsl_to_tgsi ?
722                TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
723             break;
724          case VARYING_SLOT_FOGC:
725             input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
726             input_semantic_index[slot] = 0;
727             interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
728             break;
729          case VARYING_SLOT_FACE:
730             input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
731             input_semantic_index[slot] = 0;
732             interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
733             break;
734          case VARYING_SLOT_PRIMITIVE_ID:
735             input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
736             input_semantic_index[slot] = 0;
737             interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
738             break;
739          case VARYING_SLOT_LAYER:
740             input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
741             input_semantic_index[slot] = 0;
742             interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
743             break;
744          case VARYING_SLOT_VIEWPORT:
745             input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
746             input_semantic_index[slot] = 0;
747             interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
748             break;
749          case VARYING_SLOT_CLIP_DIST0:
750             input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
751             input_semantic_index[slot] = 0;
752             interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
753             break;
754          case VARYING_SLOT_CLIP_DIST1:
755             input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
756             input_semantic_index[slot] = 1;
757             interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
758             break;
759          case VARYING_SLOT_CULL_DIST0:
760          case VARYING_SLOT_CULL_DIST1:
761             /* these should have been lowered by GLSL */
762             assert(0);
763             break;
764             /* In most cases, there is nothing special about these
765              * inputs, so adopt a convention to use the generic
766              * semantic name and the mesa VARYING_SLOT_ number as the
767              * index.
768              *
769              * All that is required is that the vertex shader labels
770              * its own outputs similarly, and that the vertex shader
771              * generates at least every output required by the
772              * fragment shader plus fixed-function hardware (such as
773              * BFC).
774              *
775              * However, some drivers may need us to identify the PNTC and TEXi
776              * varyings if, for example, their capability to replace them with
777              * sprite coordinates is limited.
778              */
779          case VARYING_SLOT_PNTC:
780             if (st->needs_texcoord_semantic) {
781                input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
782                input_semantic_index[slot] = 0;
783                interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
784                break;
785             }
786             /* fall through */
787          case VARYING_SLOT_TEX0:
788          case VARYING_SLOT_TEX1:
789          case VARYING_SLOT_TEX2:
790          case VARYING_SLOT_TEX3:
791          case VARYING_SLOT_TEX4:
792          case VARYING_SLOT_TEX5:
793          case VARYING_SLOT_TEX6:
794          case VARYING_SLOT_TEX7:
795             if (st->needs_texcoord_semantic) {
796                input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
797                input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
798                interpMode[slot] = stfp->glsl_to_tgsi ?
799                   TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
800                break;
801             }
802             /* fall through */
803          case VARYING_SLOT_VAR0:
804          default:
805             /* Semantic indices should be zero-based because drivers may choose
806              * to assign a fixed slot determined by that index.
807              * This is useful because ARB_separate_shader_objects uses location
808              * qualifiers for linkage, and if the semantic index corresponds to
809              * these locations, linkage passes in the driver become unecessary.
810              *
811              * If needs_texcoord_semantic is true, no semantic indices will be
812              * consumed for the TEXi varyings, and we can base the locations of
813              * the user varyings on VAR0.  Otherwise, we use TEX0 as base index.
814              */
815             assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
816                    (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
817             input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
818             input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
819             if (attr == VARYING_SLOT_PNTC)
820                interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
821             else {
822                interpMode[slot] = stfp->glsl_to_tgsi ?
823                   TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
824             }
825             break;
826          }
827       }
828       else {
829          inputMapping[attr] = -1;
830       }
831    }
832 
833    /*
834     * Semantics and mapping for outputs
835     */
836    GLbitfield64 outputsWritten = stfp->Base.info.outputs_written;
837 
838    /* if z is written, emit that first */
839    if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
840       fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
841       fs_output_semantic_index[fs_num_outputs] = 0;
842       outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
843       fs_num_outputs++;
844       outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
845    }
846 
847    if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
848       fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
849       fs_output_semantic_index[fs_num_outputs] = 0;
850       outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
851       fs_num_outputs++;
852       outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
853    }
854 
855    if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
856       fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
857       fs_output_semantic_index[fs_num_outputs] = 0;
858       outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
859       fs_num_outputs++;
860       outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
861    }
862 
863    /* handle remaining outputs (color) */
864    for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
865       const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
866          stfp->Base.SecondaryOutputsWritten;
867       const unsigned loc = attr % FRAG_RESULT_MAX;
868 
869       if (written & BITFIELD64_BIT(loc)) {
870          switch (loc) {
871          case FRAG_RESULT_DEPTH:
872          case FRAG_RESULT_STENCIL:
873          case FRAG_RESULT_SAMPLE_MASK:
874             /* handled above */
875             assert(0);
876             break;
877          case FRAG_RESULT_COLOR:
878             write_all = GL_TRUE; /* fallthrough */
879          default: {
880             int index;
881             assert(loc == FRAG_RESULT_COLOR ||
882                    (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
883 
884             index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
885 
886             if (attr >= FRAG_RESULT_MAX) {
887                /* Secondary color for dual source blending. */
888                assert(index == 0);
889                index++;
890             }
891 
892             fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
893             fs_output_semantic_index[fs_num_outputs] = index;
894             outputMapping[attr] = fs_num_outputs;
895             break;
896          }
897          }
898 
899          fs_num_outputs++;
900       }
901    }
902 
903    /* We have already compiler to NIR so just return */
904    if (stfp->shader_program)
905       return true;
906 
907    ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
908    if (ureg == NULL)
909       return false;
910 
911    if (ST_DEBUG & DEBUG_MESA) {
912       _mesa_print_program(&stfp->Base);
913       _mesa_print_program_parameters(st->ctx, &stfp->Base);
914       debug_printf("\n");
915    }
916    if (write_all == GL_TRUE)
917       ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
918 
919    if (stfp->Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
920       switch (stfp->Base.info.fs.depth_layout) {
921       case FRAG_DEPTH_LAYOUT_ANY:
922          ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
923                        TGSI_FS_DEPTH_LAYOUT_ANY);
924          break;
925       case FRAG_DEPTH_LAYOUT_GREATER:
926          ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
927                        TGSI_FS_DEPTH_LAYOUT_GREATER);
928          break;
929       case FRAG_DEPTH_LAYOUT_LESS:
930          ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
931                        TGSI_FS_DEPTH_LAYOUT_LESS);
932          break;
933       case FRAG_DEPTH_LAYOUT_UNCHANGED:
934          ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
935                        TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
936          break;
937       default:
938          assert(0);
939       }
940    }
941 
942    if (stfp->glsl_to_tgsi) {
943       st_translate_program(st->ctx,
944                            PIPE_SHADER_FRAGMENT,
945                            ureg,
946                            stfp->glsl_to_tgsi,
947                            &stfp->Base,
948                            /* inputs */
949                            fs_num_inputs,
950                            inputMapping,
951                            inputSlotToAttr,
952                            input_semantic_name,
953                            input_semantic_index,
954                            interpMode,
955                            /* outputs */
956                            fs_num_outputs,
957                            outputMapping,
958                            fs_output_semantic_name,
959                            fs_output_semantic_index);
960 
961       free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
962    } else if (stfp->ati_fs)
963       st_translate_atifs_program(ureg,
964                                  stfp->ati_fs,
965                                  &stfp->Base,
966                                  /* inputs */
967                                  fs_num_inputs,
968                                  inputMapping,
969                                  input_semantic_name,
970                                  input_semantic_index,
971                                  interpMode,
972                                  /* outputs */
973                                  fs_num_outputs,
974                                  outputMapping,
975                                  fs_output_semantic_name,
976                                  fs_output_semantic_index);
977    else
978       st_translate_mesa_program(st->ctx,
979                                 PIPE_SHADER_FRAGMENT,
980                                 ureg,
981                                 &stfp->Base,
982                                 /* inputs */
983                                 fs_num_inputs,
984                                 inputMapping,
985                                 input_semantic_name,
986                                 input_semantic_index,
987                                 interpMode,
988                                 /* outputs */
989                                 fs_num_outputs,
990                                 outputMapping,
991                                 fs_output_semantic_name,
992                                 fs_output_semantic_index);
993 
994    stfp->tgsi.tokens = ureg_get_tokens(ureg, &stfp->num_tgsi_tokens);
995    ureg_destroy(ureg);
996 
997    if (stfp->glsl_to_tgsi) {
998       stfp->glsl_to_tgsi = NULL;
999       st_store_tgsi_in_disk_cache(st, &stfp->Base);
1000    }
1001 
1002    return stfp->tgsi.tokens != NULL;
1003 }
1004 
1005 static struct st_fp_variant *
st_create_fp_variant(struct st_context * st,struct st_fragment_program * stfp,const struct st_fp_variant_key * key)1006 st_create_fp_variant(struct st_context *st,
1007                      struct st_fragment_program *stfp,
1008                      const struct st_fp_variant_key *key)
1009 {
1010    struct pipe_context *pipe = st->pipe;
1011    struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
1012    struct pipe_shader_state tgsi = {0};
1013    struct gl_program_parameter_list *params = stfp->Base.Parameters;
1014    static const gl_state_index texcoord_state[STATE_LENGTH] =
1015       { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
1016    static const gl_state_index scale_state[STATE_LENGTH] =
1017       { STATE_INTERNAL, STATE_PT_SCALE };
1018    static const gl_state_index bias_state[STATE_LENGTH] =
1019       { STATE_INTERNAL, STATE_PT_BIAS };
1020 
1021    if (!variant)
1022       return NULL;
1023 
1024    if (stfp->tgsi.type == PIPE_SHADER_IR_NIR) {
1025       tgsi.type = PIPE_SHADER_IR_NIR;
1026       tgsi.ir.nir = nir_shader_clone(NULL, stfp->tgsi.ir.nir);
1027 
1028       if (key->clamp_color)
1029          NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs);
1030 
1031       if (key->persample_shading) {
1032           nir_shader *shader = tgsi.ir.nir;
1033           nir_foreach_variable(var, &shader->inputs)
1034              var->data.sample = true;
1035       }
1036 
1037       assert(!(key->bitmap && key->drawpixels));
1038 
1039       /* glBitmap */
1040       if (key->bitmap) {
1041          nir_lower_bitmap_options options = {0};
1042 
1043          variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1044          options.sampler = variant->bitmap_sampler;
1045          options.swizzle_xxxx = (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM);
1046 
1047          NIR_PASS_V(tgsi.ir.nir, nir_lower_bitmap, &options);
1048       }
1049 
1050       /* glDrawPixels (color only) */
1051       if (key->drawpixels) {
1052          nir_lower_drawpixels_options options = {{0}};
1053          unsigned samplers_used = stfp->Base.SamplersUsed;
1054 
1055          /* Find the first unused slot. */
1056          variant->drawpix_sampler = ffs(~samplers_used) - 1;
1057          options.drawpix_sampler = variant->drawpix_sampler;
1058          samplers_used |= (1 << variant->drawpix_sampler);
1059 
1060          options.pixel_maps = key->pixelMaps;
1061          if (key->pixelMaps) {
1062             variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1063             options.pixelmap_sampler = variant->pixelmap_sampler;
1064          }
1065 
1066          options.scale_and_bias = key->scaleAndBias;
1067          if (key->scaleAndBias) {
1068             _mesa_add_state_reference(params, scale_state);
1069             memcpy(options.scale_state_tokens, scale_state,
1070                    sizeof(options.scale_state_tokens));
1071             _mesa_add_state_reference(params, bias_state);
1072             memcpy(options.bias_state_tokens, bias_state,
1073                    sizeof(options.bias_state_tokens));
1074          }
1075 
1076          _mesa_add_state_reference(params, texcoord_state);
1077          memcpy(options.texcoord_state_tokens, texcoord_state,
1078                 sizeof(options.texcoord_state_tokens));
1079 
1080          NIR_PASS_V(tgsi.ir.nir, nir_lower_drawpixels, &options);
1081       }
1082 
1083       if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
1084          nir_lower_tex_options options = {0};
1085          options.lower_y_uv_external = key->external.lower_nv12;
1086          options.lower_y_u_v_external = key->external.lower_iyuv;
1087          NIR_PASS_V(tgsi.ir.nir, nir_lower_tex, &options);
1088       }
1089 
1090       st_finalize_nir(st, &stfp->Base, stfp->shader_program, tgsi.ir.nir);
1091 
1092       if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
1093          /* This pass needs to happen *after* nir_lower_sampler */
1094          NIR_PASS_V(tgsi.ir.nir, st_nir_lower_tex_src_plane,
1095                     ~stfp->Base.SamplersUsed,
1096                     key->external.lower_nv12,
1097                     key->external.lower_iyuv);
1098       }
1099 
1100       variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
1101       variant->key = *key;
1102 
1103       return variant;
1104    }
1105 
1106    tgsi.tokens = stfp->tgsi.tokens;
1107 
1108    assert(!(key->bitmap && key->drawpixels));
1109 
1110    /* Fix texture targets and add fog for ATI_fs */
1111    if (stfp->ati_fs) {
1112       const struct tgsi_token *tokens = st_fixup_atifs(tgsi.tokens, key);
1113 
1114       if (tokens)
1115          tgsi.tokens = tokens;
1116       else
1117          fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
1118    }
1119 
1120    /* Emulate features. */
1121    if (key->clamp_color || key->persample_shading) {
1122       const struct tgsi_token *tokens;
1123       unsigned flags =
1124          (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
1125          (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0);
1126 
1127       tokens = tgsi_emulate(tgsi.tokens, flags);
1128 
1129       if (tokens) {
1130          if (tgsi.tokens != stfp->tgsi.tokens)
1131             tgsi_free_tokens(tgsi.tokens);
1132          tgsi.tokens = tokens;
1133       } else
1134          fprintf(stderr, "mesa: cannot emulate deprecated features\n");
1135    }
1136 
1137    /* glBitmap */
1138    if (key->bitmap) {
1139       const struct tgsi_token *tokens;
1140 
1141       variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1142 
1143       tokens = st_get_bitmap_shader(tgsi.tokens,
1144                                     st->internal_target,
1145                                     variant->bitmap_sampler,
1146                                     st->needs_texcoord_semantic,
1147                                     st->bitmap.tex_format ==
1148                                     PIPE_FORMAT_L8_UNORM);
1149 
1150       if (tokens) {
1151          if (tgsi.tokens != stfp->tgsi.tokens)
1152             tgsi_free_tokens(tgsi.tokens);
1153          tgsi.tokens = tokens;
1154       } else
1155          fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
1156    }
1157 
1158    /* glDrawPixels (color only) */
1159    if (key->drawpixels) {
1160       const struct tgsi_token *tokens;
1161       unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
1162 
1163       /* Find the first unused slot. */
1164       variant->drawpix_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1165 
1166       if (key->pixelMaps) {
1167          unsigned samplers_used = stfp->Base.SamplersUsed |
1168                                   (1 << variant->drawpix_sampler);
1169 
1170          variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1171       }
1172 
1173       if (key->scaleAndBias) {
1174          scale_const = _mesa_add_state_reference(params, scale_state);
1175          bias_const = _mesa_add_state_reference(params, bias_state);
1176       }
1177 
1178       texcoord_const = _mesa_add_state_reference(params, texcoord_state);
1179 
1180       tokens = st_get_drawpix_shader(tgsi.tokens,
1181                                      st->needs_texcoord_semantic,
1182                                      key->scaleAndBias, scale_const,
1183                                      bias_const, key->pixelMaps,
1184                                      variant->drawpix_sampler,
1185                                      variant->pixelmap_sampler,
1186                                      texcoord_const, st->internal_target);
1187 
1188       if (tokens) {
1189          if (tgsi.tokens != stfp->tgsi.tokens)
1190             tgsi_free_tokens(tgsi.tokens);
1191          tgsi.tokens = tokens;
1192       } else
1193          fprintf(stderr, "mesa: cannot create a shader for glDrawPixels\n");
1194    }
1195 
1196    if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
1197       const struct tgsi_token *tokens;
1198 
1199       /* samplers inserted would conflict, but this should be unpossible: */
1200       assert(!(key->bitmap || key->drawpixels));
1201 
1202       tokens = st_tgsi_lower_yuv(tgsi.tokens,
1203                                  ~stfp->Base.SamplersUsed,
1204                                  key->external.lower_nv12,
1205                                  key->external.lower_iyuv);
1206       if (tokens) {
1207          if (tgsi.tokens != stfp->tgsi.tokens)
1208             tgsi_free_tokens(tgsi.tokens);
1209          tgsi.tokens = tokens;
1210       } else {
1211          fprintf(stderr, "mesa: cannot create a shader for samplerExternalOES\n");
1212       }
1213    }
1214 
1215    if (ST_DEBUG & DEBUG_TGSI) {
1216       tgsi_dump(tgsi.tokens, 0);
1217       debug_printf("\n");
1218    }
1219 
1220    /* fill in variant */
1221    variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
1222    variant->key = *key;
1223 
1224    if (tgsi.tokens != stfp->tgsi.tokens)
1225       tgsi_free_tokens(tgsi.tokens);
1226    return variant;
1227 }
1228 
1229 /**
1230  * Translate fragment program if needed.
1231  */
1232 struct st_fp_variant *
st_get_fp_variant(struct st_context * st,struct st_fragment_program * stfp,const struct st_fp_variant_key * key)1233 st_get_fp_variant(struct st_context *st,
1234                   struct st_fragment_program *stfp,
1235                   const struct st_fp_variant_key *key)
1236 {
1237    struct st_fp_variant *fpv;
1238 
1239    /* Search for existing variant */
1240    for (fpv = stfp->variants; fpv; fpv = fpv->next) {
1241       if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
1242          break;
1243       }
1244    }
1245 
1246    if (!fpv) {
1247       /* create new */
1248       fpv = st_create_fp_variant(st, stfp, key);
1249       if (fpv) {
1250          if (key->bitmap || key->drawpixels) {
1251             /* Regular variants should always come before the
1252              * bitmap & drawpixels variants, (unless there
1253              * are no regular variants) so that
1254              * st_update_fp can take a fast path when
1255              * shader_has_one_variant is set.
1256              */
1257             if (!stfp->variants) {
1258                stfp->variants = fpv;
1259             } else {
1260                /* insert into list after the first one */
1261                fpv->next = stfp->variants->next;
1262                stfp->variants->next = fpv;
1263             }
1264          } else {
1265             /* insert into list */
1266             fpv->next = stfp->variants;
1267             stfp->variants = fpv;
1268          }
1269       }
1270    }
1271 
1272    return fpv;
1273 }
1274 
1275 
1276 /**
1277  * Translate a program. This is common code for geometry and tessellation
1278  * shaders.
1279  */
1280 static void
st_translate_program_common(struct st_context * st,struct gl_program * prog,struct glsl_to_tgsi_visitor * glsl_to_tgsi,struct ureg_program * ureg,unsigned tgsi_processor,struct pipe_shader_state * out_state)1281 st_translate_program_common(struct st_context *st,
1282                             struct gl_program *prog,
1283                             struct glsl_to_tgsi_visitor *glsl_to_tgsi,
1284                             struct ureg_program *ureg,
1285                             unsigned tgsi_processor,
1286                             struct pipe_shader_state *out_state)
1287 {
1288    ubyte inputSlotToAttr[VARYING_SLOT_TESS_MAX];
1289    ubyte inputMapping[VARYING_SLOT_TESS_MAX];
1290    ubyte outputMapping[VARYING_SLOT_TESS_MAX];
1291    GLuint attr;
1292 
1293    ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
1294    ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
1295    uint num_inputs = 0;
1296 
1297    ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
1298    ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
1299    uint num_outputs = 0;
1300 
1301    GLint i;
1302 
1303    memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
1304    memset(inputMapping, 0, sizeof(inputMapping));
1305    memset(outputMapping, 0, sizeof(outputMapping));
1306    memset(out_state, 0, sizeof(*out_state));
1307 
1308    if (prog->info.clip_distance_array_size)
1309       ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
1310                     prog->info.clip_distance_array_size);
1311    if (prog->info.cull_distance_array_size)
1312       ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
1313                     prog->info.cull_distance_array_size);
1314 
1315    /*
1316     * Convert Mesa program inputs to TGSI input register semantics.
1317     */
1318    for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1319       if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) == 0)
1320          continue;
1321 
1322       unsigned slot = num_inputs++;
1323 
1324       inputMapping[attr] = slot;
1325       inputSlotToAttr[slot] = attr;
1326 
1327       unsigned semantic_name, semantic_index;
1328       tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1329                                    &semantic_name, &semantic_index);
1330       input_semantic_name[slot] = semantic_name;
1331       input_semantic_index[slot] = semantic_index;
1332    }
1333 
1334    /* Also add patch inputs. */
1335    for (attr = 0; attr < 32; attr++) {
1336       if (prog->info.patch_inputs_read & (1u << attr)) {
1337          GLuint slot = num_inputs++;
1338          GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1339 
1340          inputMapping[patch_attr] = slot;
1341          inputSlotToAttr[slot] = patch_attr;
1342          input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1343          input_semantic_index[slot] = attr;
1344       }
1345    }
1346 
1347    /* initialize output semantics to defaults */
1348    for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
1349       output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
1350       output_semantic_index[i] = 0;
1351    }
1352 
1353    /*
1354     * Determine number of outputs, the (default) output register
1355     * mapping and the semantic information for each output.
1356     */
1357    for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1358       if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
1359          GLuint slot = num_outputs++;
1360 
1361          outputMapping[attr] = slot;
1362 
1363          unsigned semantic_name, semantic_index;
1364          tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1365                                       &semantic_name, &semantic_index);
1366          output_semantic_name[slot] = semantic_name;
1367          output_semantic_index[slot] = semantic_index;
1368       }
1369    }
1370 
1371    /* Also add patch outputs. */
1372    for (attr = 0; attr < 32; attr++) {
1373       if (prog->info.patch_outputs_written & (1u << attr)) {
1374          GLuint slot = num_outputs++;
1375          GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1376 
1377          outputMapping[patch_attr] = slot;
1378          output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1379          output_semantic_index[slot] = attr;
1380       }
1381    }
1382 
1383    st_translate_program(st->ctx,
1384                         tgsi_processor,
1385                         ureg,
1386                         glsl_to_tgsi,
1387                         prog,
1388                         /* inputs */
1389                         num_inputs,
1390                         inputMapping,
1391                         inputSlotToAttr,
1392                         input_semantic_name,
1393                         input_semantic_index,
1394                         NULL,
1395                         /* outputs */
1396                         num_outputs,
1397                         outputMapping,
1398                         output_semantic_name,
1399                         output_semantic_index);
1400 
1401    if (tgsi_processor == PIPE_SHADER_COMPUTE) {
1402       struct st_compute_program *stcp = (struct st_compute_program *) prog;
1403       out_state->tokens = ureg_get_tokens(ureg, &stcp->num_tgsi_tokens);
1404       stcp->tgsi.prog = out_state->tokens;
1405    } else {
1406       struct st_common_program *stcp = (struct st_common_program *) prog;
1407       out_state->tokens = ureg_get_tokens(ureg, &stcp->num_tgsi_tokens);
1408    }
1409    ureg_destroy(ureg);
1410 
1411    st_translate_stream_output_info(glsl_to_tgsi,
1412                                    outputMapping,
1413                                    &out_state->stream_output);
1414 
1415    st_store_tgsi_in_disk_cache(st, prog);
1416 
1417    if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
1418       _mesa_print_program(prog);
1419       debug_printf("\n");
1420    }
1421 
1422    if (ST_DEBUG & DEBUG_TGSI) {
1423       tgsi_dump(out_state->tokens, 0);
1424       debug_printf("\n");
1425    }
1426 }
1427 
1428 /**
1429  * Update stream-output info for GS/TCS/TES.  Normally this is done in
1430  * st_translate_program_common() but that is not called for glsl_to_nir
1431  * case.
1432  */
1433 static void
st_translate_program_stream_output(struct gl_program * prog,struct pipe_stream_output_info * stream_output)1434 st_translate_program_stream_output(struct gl_program *prog,
1435                                    struct pipe_stream_output_info *stream_output)
1436 {
1437    if (!prog->sh.LinkedTransformFeedback)
1438       return;
1439 
1440    ubyte outputMapping[VARYING_SLOT_TESS_MAX];
1441    GLuint attr;
1442    uint num_outputs = 0;
1443 
1444    memset(outputMapping, 0, sizeof(outputMapping));
1445 
1446    /*
1447     * Determine number of outputs, the (default) output register
1448     * mapping and the semantic information for each output.
1449     */
1450    for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1451       if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
1452          GLuint slot = num_outputs++;
1453 
1454          outputMapping[attr] = slot;
1455       }
1456    }
1457 
1458    st_translate_stream_output_info2(prog->sh.LinkedTransformFeedback,
1459                                     outputMapping,
1460                                     stream_output);
1461 }
1462 
1463 /**
1464  * Translate a geometry program to create a new variant.
1465  */
1466 bool
st_translate_geometry_program(struct st_context * st,struct st_common_program * stgp)1467 st_translate_geometry_program(struct st_context *st,
1468                               struct st_common_program *stgp)
1469 {
1470    struct ureg_program *ureg;
1471 
1472    /* We have already compiled to NIR so just return */
1473    if (stgp->shader_program) {
1474       st_translate_program_stream_output(&stgp->Base, &stgp->tgsi.stream_output);
1475       return true;
1476    }
1477 
1478    ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
1479    if (ureg == NULL)
1480       return false;
1481 
1482    ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM,
1483                  stgp->Base.info.gs.input_primitive);
1484    ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM,
1485                  stgp->Base.info.gs.output_primitive);
1486    ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
1487                  stgp->Base.info.gs.vertices_out);
1488    ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS,
1489                  stgp->Base.info.gs.invocations);
1490 
1491    st_translate_program_common(st, &stgp->Base, stgp->glsl_to_tgsi, ureg,
1492                                PIPE_SHADER_GEOMETRY, &stgp->tgsi);
1493 
1494    free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
1495    stgp->glsl_to_tgsi = NULL;
1496    return true;
1497 }
1498 
1499 
1500 /**
1501  * Get/create a basic program variant.
1502  */
1503 struct st_basic_variant *
st_get_basic_variant(struct st_context * st,unsigned pipe_shader,struct st_common_program * prog)1504 st_get_basic_variant(struct st_context *st,
1505                      unsigned pipe_shader,
1506                      struct st_common_program *prog)
1507 {
1508    struct pipe_context *pipe = st->pipe;
1509    struct st_basic_variant *v;
1510    struct st_basic_variant_key key;
1511    struct pipe_shader_state tgsi = {0};
1512    memset(&key, 0, sizeof(key));
1513    key.st = st->has_shareable_shaders ? NULL : st;
1514 
1515    /* Search for existing variant */
1516    for (v = prog->variants; v; v = v->next) {
1517       if (memcmp(&v->key, &key, sizeof(key)) == 0) {
1518          break;
1519       }
1520    }
1521 
1522    if (!v) {
1523       /* create new */
1524       v = CALLOC_STRUCT(st_basic_variant);
1525       if (v) {
1526 
1527 	 if (prog->tgsi.type == PIPE_SHADER_IR_NIR) {
1528 	    tgsi.type = PIPE_SHADER_IR_NIR;
1529 	    tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
1530 	    st_finalize_nir(st, &prog->Base, prog->shader_program,
1531                             tgsi.ir.nir);
1532             tgsi.stream_output = prog->tgsi.stream_output;
1533 	 } else
1534 	    tgsi = prog->tgsi;
1535          /* fill in new variant */
1536          switch (pipe_shader) {
1537          case PIPE_SHADER_TESS_CTRL:
1538             v->driver_shader = pipe->create_tcs_state(pipe, &tgsi);
1539             break;
1540          case PIPE_SHADER_TESS_EVAL:
1541             v->driver_shader = pipe->create_tes_state(pipe, &tgsi);
1542             break;
1543          case PIPE_SHADER_GEOMETRY:
1544             v->driver_shader = pipe->create_gs_state(pipe, &tgsi);
1545             break;
1546          default:
1547             assert(!"unhandled shader type");
1548             free(v);
1549             return NULL;
1550          }
1551 
1552          v->key = key;
1553 
1554          /* insert into list */
1555          v->next = prog->variants;
1556          prog->variants = v;
1557       }
1558    }
1559 
1560    return v;
1561 }
1562 
1563 
1564 /**
1565  * Translate a tessellation control program to create a new variant.
1566  */
1567 bool
st_translate_tessctrl_program(struct st_context * st,struct st_common_program * sttcp)1568 st_translate_tessctrl_program(struct st_context *st,
1569                               struct st_common_program *sttcp)
1570 {
1571    struct ureg_program *ureg;
1572 
1573    /* We have already compiled to NIR so just return */
1574    if (sttcp->shader_program)
1575       return true;
1576 
1577    ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
1578    if (ureg == NULL)
1579       return false;
1580 
1581    ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
1582                  sttcp->Base.info.tess.tcs_vertices_out);
1583 
1584    st_translate_program_common(st, &sttcp->Base, sttcp->glsl_to_tgsi, ureg,
1585                                PIPE_SHADER_TESS_CTRL, &sttcp->tgsi);
1586 
1587    free_glsl_to_tgsi_visitor(sttcp->glsl_to_tgsi);
1588    sttcp->glsl_to_tgsi = NULL;
1589    return true;
1590 }
1591 
1592 
1593 /**
1594  * Translate a tessellation evaluation program to create a new variant.
1595  */
1596 bool
st_translate_tesseval_program(struct st_context * st,struct st_common_program * sttep)1597 st_translate_tesseval_program(struct st_context *st,
1598                               struct st_common_program *sttep)
1599 {
1600    struct ureg_program *ureg;
1601 
1602    /* We have already compiled to NIR so just return */
1603    if (sttep->shader_program) {
1604       st_translate_program_stream_output(&sttep->Base, &sttep->tgsi.stream_output);
1605       return true;
1606    }
1607 
1608    ureg = ureg_create_with_screen(PIPE_SHADER_TESS_EVAL, st->pipe->screen);
1609    if (ureg == NULL)
1610       return false;
1611 
1612    if (sttep->Base.info.tess.primitive_mode == GL_ISOLINES)
1613       ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
1614    else
1615       ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
1616                     sttep->Base.info.tess.primitive_mode);
1617 
1618    STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
1619    STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
1620                  PIPE_TESS_SPACING_FRACTIONAL_ODD);
1621    STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
1622                  PIPE_TESS_SPACING_FRACTIONAL_EVEN);
1623 
1624    ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
1625                  (sttep->Base.info.tess.spacing + 1) % 3);
1626 
1627    ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
1628                  !sttep->Base.info.tess.ccw);
1629    ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
1630                  sttep->Base.info.tess.point_mode);
1631 
1632    st_translate_program_common(st, &sttep->Base, sttep->glsl_to_tgsi,
1633                                ureg, PIPE_SHADER_TESS_EVAL, &sttep->tgsi);
1634 
1635    free_glsl_to_tgsi_visitor(sttep->glsl_to_tgsi);
1636    sttep->glsl_to_tgsi = NULL;
1637    return true;
1638 }
1639 
1640 
1641 /**
1642  * Translate a compute program to create a new variant.
1643  */
1644 bool
st_translate_compute_program(struct st_context * st,struct st_compute_program * stcp)1645 st_translate_compute_program(struct st_context *st,
1646                              struct st_compute_program *stcp)
1647 {
1648    struct ureg_program *ureg;
1649    struct pipe_shader_state prog;
1650 
1651    if (stcp->shader_program) {
1652       /* no compute variants: */
1653       st_finalize_nir(st, &stcp->Base, stcp->shader_program,
1654                       (struct nir_shader *) stcp->tgsi.prog);
1655 
1656       return true;
1657    }
1658 
1659    ureg = ureg_create_with_screen(PIPE_SHADER_COMPUTE, st->pipe->screen);
1660    if (ureg == NULL)
1661       return false;
1662 
1663    st_translate_program_common(st, &stcp->Base, stcp->glsl_to_tgsi, ureg,
1664                                PIPE_SHADER_COMPUTE, &prog);
1665 
1666    stcp->tgsi.ir_type = PIPE_SHADER_IR_TGSI;
1667    stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
1668    stcp->tgsi.req_private_mem = 0;
1669    stcp->tgsi.req_input_mem = 0;
1670 
1671    free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
1672    stcp->glsl_to_tgsi = NULL;
1673    return true;
1674 }
1675 
1676 
1677 /**
1678  * Get/create compute program variant.
1679  */
1680 struct st_basic_variant *
st_get_cp_variant(struct st_context * st,struct pipe_compute_state * tgsi,struct st_basic_variant ** variants)1681 st_get_cp_variant(struct st_context *st,
1682                   struct pipe_compute_state *tgsi,
1683                   struct st_basic_variant **variants)
1684 {
1685    struct pipe_context *pipe = st->pipe;
1686    struct st_basic_variant *v;
1687    struct st_basic_variant_key key;
1688 
1689    memset(&key, 0, sizeof(key));
1690    key.st = st->has_shareable_shaders ? NULL : st;
1691 
1692    /* Search for existing variant */
1693    for (v = *variants; v; v = v->next) {
1694       if (memcmp(&v->key, &key, sizeof(key)) == 0) {
1695          break;
1696       }
1697    }
1698 
1699    if (!v) {
1700       /* create new */
1701       v = CALLOC_STRUCT(st_basic_variant);
1702       if (v) {
1703          /* fill in new variant */
1704          struct pipe_compute_state cs = *tgsi;
1705          if (tgsi->ir_type == PIPE_SHADER_IR_NIR)
1706             cs.prog = nir_shader_clone(NULL, tgsi->prog);
1707          v->driver_shader = pipe->create_compute_state(pipe, &cs);
1708          v->key = key;
1709 
1710          /* insert into list */
1711          v->next = *variants;
1712          *variants = v;
1713       }
1714    }
1715 
1716    return v;
1717 }
1718 
1719 
1720 /**
1721  * Vert/Geom/Frag programs have per-context variants.  Free all the
1722  * variants attached to the given program which match the given context.
1723  */
1724 static void
destroy_program_variants(struct st_context * st,struct gl_program * target)1725 destroy_program_variants(struct st_context *st, struct gl_program *target)
1726 {
1727    if (!target || target == &_mesa_DummyProgram)
1728       return;
1729 
1730    switch (target->Target) {
1731    case GL_VERTEX_PROGRAM_ARB:
1732       {
1733          struct st_vertex_program *stvp = (struct st_vertex_program *) target;
1734          struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
1735 
1736          for (vpv = stvp->variants; vpv; ) {
1737             struct st_vp_variant *next = vpv->next;
1738             if (vpv->key.st == st) {
1739                /* unlink from list */
1740                *prevPtr = next;
1741                /* destroy this variant */
1742                delete_vp_variant(st, vpv);
1743             }
1744             else {
1745                prevPtr = &vpv->next;
1746             }
1747             vpv = next;
1748          }
1749       }
1750       break;
1751    case GL_FRAGMENT_PROGRAM_ARB:
1752       {
1753          struct st_fragment_program *stfp =
1754             (struct st_fragment_program *) target;
1755          struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
1756 
1757          for (fpv = stfp->variants; fpv; ) {
1758             struct st_fp_variant *next = fpv->next;
1759             if (fpv->key.st == st) {
1760                /* unlink from list */
1761                *prevPtr = next;
1762                /* destroy this variant */
1763                delete_fp_variant(st, fpv);
1764             }
1765             else {
1766                prevPtr = &fpv->next;
1767             }
1768             fpv = next;
1769          }
1770       }
1771       break;
1772    case GL_GEOMETRY_PROGRAM_NV:
1773    case GL_TESS_CONTROL_PROGRAM_NV:
1774    case GL_TESS_EVALUATION_PROGRAM_NV:
1775    case GL_COMPUTE_PROGRAM_NV:
1776       {
1777          struct st_common_program *p = st_common_program(target);
1778          struct st_compute_program *cp = (struct st_compute_program*)target;
1779          struct st_basic_variant **variants =
1780             target->Target == GL_COMPUTE_PROGRAM_NV ? &cp->variants :
1781                                                       &p->variants;
1782          struct st_basic_variant *v, **prevPtr = variants;
1783 
1784          for (v = *variants; v; ) {
1785             struct st_basic_variant *next = v->next;
1786             if (v->key.st == st) {
1787                /* unlink from list */
1788                *prevPtr = next;
1789                /* destroy this variant */
1790                delete_basic_variant(st, v, target->Target);
1791             }
1792             else {
1793                prevPtr = &v->next;
1794             }
1795             v = next;
1796          }
1797       }
1798       break;
1799    default:
1800       _mesa_problem(NULL, "Unexpected program target 0x%x in "
1801                     "destroy_program_variants_cb()", target->Target);
1802    }
1803 }
1804 
1805 
1806 /**
1807  * Callback for _mesa_HashWalk.  Free all the shader's program variants
1808  * which match the given context.
1809  */
1810 static void
destroy_shader_program_variants_cb(GLuint key,void * data,void * userData)1811 destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
1812 {
1813    struct st_context *st = (struct st_context *) userData;
1814    struct gl_shader *shader = (struct gl_shader *) data;
1815 
1816    switch (shader->Type) {
1817    case GL_SHADER_PROGRAM_MESA:
1818       {
1819          struct gl_shader_program *shProg = (struct gl_shader_program *) data;
1820          GLuint i;
1821 
1822 	 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
1823 	    if (shProg->_LinkedShaders[i])
1824                destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
1825 	 }
1826       }
1827       break;
1828    case GL_VERTEX_SHADER:
1829    case GL_FRAGMENT_SHADER:
1830    case GL_GEOMETRY_SHADER:
1831    case GL_TESS_CONTROL_SHADER:
1832    case GL_TESS_EVALUATION_SHADER:
1833    case GL_COMPUTE_SHADER:
1834       break;
1835    default:
1836       assert(0);
1837    }
1838 }
1839 
1840 
1841 /**
1842  * Callback for _mesa_HashWalk.  Free all the program variants which match
1843  * the given context.
1844  */
1845 static void
destroy_program_variants_cb(GLuint key,void * data,void * userData)1846 destroy_program_variants_cb(GLuint key, void *data, void *userData)
1847 {
1848    struct st_context *st = (struct st_context *) userData;
1849    struct gl_program *program = (struct gl_program *) data;
1850    destroy_program_variants(st, program);
1851 }
1852 
1853 
1854 /**
1855  * Walk over all shaders and programs to delete any variants which
1856  * belong to the given context.
1857  * This is called during context tear-down.
1858  */
1859 void
st_destroy_program_variants(struct st_context * st)1860 st_destroy_program_variants(struct st_context *st)
1861 {
1862    /* If shaders can be shared with other contexts, the last context will
1863     * call DeleteProgram on all shaders, releasing everything.
1864     */
1865    if (st->has_shareable_shaders)
1866       return;
1867 
1868    /* ARB vert/frag program */
1869    _mesa_HashWalk(st->ctx->Shared->Programs,
1870                   destroy_program_variants_cb, st);
1871 
1872    /* GLSL vert/frag/geom shaders */
1873    _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
1874                   destroy_shader_program_variants_cb, st);
1875 }
1876 
1877 
1878 /**
1879  * For debugging, print/dump the current vertex program.
1880  */
1881 void
st_print_current_vertex_program(void)1882 st_print_current_vertex_program(void)
1883 {
1884    GET_CURRENT_CONTEXT(ctx);
1885 
1886    if (ctx->VertexProgram._Current) {
1887       struct st_vertex_program *stvp =
1888          (struct st_vertex_program *) ctx->VertexProgram._Current;
1889       struct st_vp_variant *stv;
1890 
1891       debug_printf("Vertex program %u\n", stvp->Base.Id);
1892 
1893       for (stv = stvp->variants; stv; stv = stv->next) {
1894          debug_printf("variant %p\n", stv);
1895          tgsi_dump(stv->tgsi.tokens, 0);
1896       }
1897    }
1898 }
1899 
1900 
1901 /**
1902  * Compile one shader variant.
1903  */
1904 void
st_precompile_shader_variant(struct st_context * st,struct gl_program * prog)1905 st_precompile_shader_variant(struct st_context *st,
1906                              struct gl_program *prog)
1907 {
1908    switch (prog->Target) {
1909    case GL_VERTEX_PROGRAM_ARB: {
1910       struct st_vertex_program *p = (struct st_vertex_program *)prog;
1911       struct st_vp_variant_key key;
1912 
1913       memset(&key, 0, sizeof(key));
1914       key.st = st->has_shareable_shaders ? NULL : st;
1915       st_get_vp_variant(st, p, &key);
1916       break;
1917    }
1918 
1919    case GL_TESS_CONTROL_PROGRAM_NV: {
1920       struct st_common_program *p = st_common_program(prog);
1921       st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, p);
1922       break;
1923    }
1924 
1925    case GL_TESS_EVALUATION_PROGRAM_NV: {
1926       struct st_common_program *p = st_common_program(prog);
1927       st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, p);
1928       break;
1929    }
1930 
1931    case GL_GEOMETRY_PROGRAM_NV: {
1932       struct st_common_program *p = st_common_program(prog);
1933       st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, p);
1934       break;
1935    }
1936 
1937    case GL_FRAGMENT_PROGRAM_ARB: {
1938       struct st_fragment_program *p = (struct st_fragment_program *)prog;
1939       struct st_fp_variant_key key;
1940 
1941       memset(&key, 0, sizeof(key));
1942       key.st = st->has_shareable_shaders ? NULL : st;
1943       st_get_fp_variant(st, p, &key);
1944       break;
1945    }
1946 
1947    case GL_COMPUTE_PROGRAM_NV: {
1948       struct st_compute_program *p = (struct st_compute_program *)prog;
1949       st_get_cp_variant(st, &p->tgsi, &p->variants);
1950       break;
1951    }
1952 
1953    default:
1954       assert(0);
1955    }
1956 }
1957