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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Brian Paul
31   */
32 
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/blit.h"
37 #include "main/format_pack.h"
38 #include "main/framebuffer.h"
39 #include "main/macros.h"
40 #include "main/mtypes.h"
41 #include "main/pack.h"
42 #include "main/pbo.h"
43 #include "main/readpix.h"
44 #include "main/state.h"
45 #include "main/texformat.h"
46 #include "main/teximage.h"
47 #include "main/texstore.h"
48 #include "main/glformats.h"
49 #include "program/program.h"
50 #include "program/prog_print.h"
51 #include "program/prog_instruction.h"
52 
53 #include "st_atom.h"
54 #include "st_atom_constbuf.h"
55 #include "st_cb_bitmap.h"
56 #include "st_cb_drawpixels.h"
57 #include "st_cb_readpixels.h"
58 #include "st_cb_fbo.h"
59 #include "st_context.h"
60 #include "st_debug.h"
61 #include "st_draw.h"
62 #include "st_format.h"
63 #include "st_program.h"
64 #include "st_sampler_view.h"
65 #include "st_scissor.h"
66 #include "st_texture.h"
67 
68 #include "pipe/p_context.h"
69 #include "pipe/p_defines.h"
70 #include "tgsi/tgsi_ureg.h"
71 #include "util/u_format.h"
72 #include "util/u_inlines.h"
73 #include "util/u_math.h"
74 #include "util/u_tile.h"
75 #include "cso_cache/cso_context.h"
76 
77 
78 /**
79  * We have a simple glDrawPixels cache to try to optimize the case where the
80  * same image is drawn over and over again.  It basically works as follows:
81  *
82  * 1. After we construct a texture map with the image and draw it, we do
83  *    not discard the texture.  We keep it around, plus we note the
84  *    glDrawPixels width, height, format, etc. parameters and keep a copy
85  *    of the image in a malloc'd buffer.
86  *
87  * 2. On the next glDrawPixels we check if the parameters match the previous
88  *    call.  If those match, we check if the image matches the previous image
89  *    via a memcmp() call.  If everything matches, we re-use the previous
90  *    texture, thereby avoiding the cost creating a new texture and copying
91  *    the image to it.
92  *
93  * The effectiveness of this cache depends upon:
94  * 1. If the memcmp() finds a difference, it happens relatively quickly.
95       Hopefully, not just the last pixels differ!
96  * 2. If the memcmp() finds no difference, doing that check is faster than
97  *    creating and loading a texture.
98  *
99  * Notes:
100  * 1. We don't support any pixel unpacking parameters.
101  * 2. We don't try to cache images in Pixel Buffer Objects.
102  * 3. Instead of saving the whole image, perhaps some sort of reliable
103  *    checksum function could be used instead.
104  */
105 #define USE_DRAWPIXELS_CACHE 1
106 
107 
108 
109 /**
110  * Create fragment program that does a TEX() instruction to get a Z and/or
111  * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
112  * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
113  * Pass fragment color through as-is.
114  *
115  * \return CSO of the fragment shader.
116  */
117 static void *
get_drawpix_z_stencil_program(struct st_context * st,GLboolean write_depth,GLboolean write_stencil)118 get_drawpix_z_stencil_program(struct st_context *st,
119                               GLboolean write_depth,
120                               GLboolean write_stencil)
121 {
122    struct ureg_program *ureg;
123    struct ureg_src depth_sampler, stencil_sampler;
124    struct ureg_src texcoord, color;
125    struct ureg_dst out_color, out_depth, out_stencil;
126    const GLuint shaderIndex = write_depth * 2 + write_stencil;
127    void *cso;
128 
129    assert(shaderIndex < ARRAY_SIZE(st->drawpix.zs_shaders));
130 
131    if (st->drawpix.zs_shaders[shaderIndex]) {
132       /* already have the proper shader */
133       return st->drawpix.zs_shaders[shaderIndex];
134    }
135 
136    ureg = ureg_create(PIPE_SHADER_FRAGMENT);
137    if (ureg == NULL)
138       return NULL;
139 
140    ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, TRUE);
141 
142    if (write_depth) {
143       color = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 0,
144                                  TGSI_INTERPOLATE_COLOR);
145       out_color = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
146 
147       depth_sampler = ureg_DECL_sampler(ureg, 0);
148       ureg_DECL_sampler_view(ureg, 0, TGSI_TEXTURE_2D,
149                              TGSI_RETURN_TYPE_FLOAT,
150                              TGSI_RETURN_TYPE_FLOAT,
151                              TGSI_RETURN_TYPE_FLOAT,
152                              TGSI_RETURN_TYPE_FLOAT);
153       out_depth = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
154    }
155 
156    if (write_stencil) {
157       stencil_sampler = ureg_DECL_sampler(ureg, 1);
158       ureg_DECL_sampler_view(ureg, 1, TGSI_TEXTURE_2D,
159                              TGSI_RETURN_TYPE_UINT,
160                              TGSI_RETURN_TYPE_UINT,
161                              TGSI_RETURN_TYPE_UINT,
162                              TGSI_RETURN_TYPE_UINT);
163       out_stencil = ureg_DECL_output(ureg, TGSI_SEMANTIC_STENCIL, 0);
164    }
165 
166    texcoord = ureg_DECL_fs_input(ureg,
167                                  st->needs_texcoord_semantic ?
168                                     TGSI_SEMANTIC_TEXCOORD :
169                                     TGSI_SEMANTIC_GENERIC,
170                                  0, TGSI_INTERPOLATE_LINEAR);
171 
172    if (write_depth) {
173       ureg_TEX(ureg, ureg_writemask(out_depth, TGSI_WRITEMASK_Z),
174                TGSI_TEXTURE_2D, texcoord, depth_sampler);
175       ureg_MOV(ureg, out_color, color);
176    }
177 
178    if (write_stencil)
179       ureg_TEX(ureg, ureg_writemask(out_stencil, TGSI_WRITEMASK_Y),
180                TGSI_TEXTURE_2D, texcoord, stencil_sampler);
181 
182    ureg_END(ureg);
183    cso = ureg_create_shader_and_destroy(ureg, st->pipe);
184 
185    /* save the new shader */
186    st->drawpix.zs_shaders[shaderIndex] = cso;
187    return cso;
188 }
189 
190 
191 /**
192  * Create a simple vertex shader that just passes through the
193  * vertex position and texcoord (and optionally, color).
194  */
195 static void *
make_passthrough_vertex_shader(struct st_context * st,GLboolean passColor)196 make_passthrough_vertex_shader(struct st_context *st,
197                                GLboolean passColor)
198 {
199    const unsigned texcoord_semantic = st->needs_texcoord_semantic ?
200       TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
201 
202    if (!st->drawpix.vert_shaders[passColor]) {
203       struct ureg_program *ureg = ureg_create( PIPE_SHADER_VERTEX );
204 
205       if (ureg == NULL)
206          return NULL;
207 
208       /* MOV result.pos, vertex.pos; */
209       ureg_MOV(ureg,
210                ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
211                ureg_DECL_vs_input( ureg, 0 ));
212 
213       if (passColor) {
214          /* MOV result.color0, vertex.attr[1]; */
215          ureg_MOV(ureg,
216                   ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
217                   ureg_DECL_vs_input( ureg, 1 ));
218       }
219 
220       /* MOV result.texcoord0, vertex.attr[2]; */
221       ureg_MOV(ureg,
222                ureg_DECL_output( ureg, texcoord_semantic, 0 ),
223                ureg_DECL_vs_input( ureg, 2 ));
224 
225       ureg_END( ureg );
226 
227       st->drawpix.vert_shaders[passColor] =
228          ureg_create_shader_and_destroy( ureg, st->pipe );
229    }
230 
231    return st->drawpix.vert_shaders[passColor];
232 }
233 
234 
235 /**
236  * Return a texture internalFormat for drawing/copying an image
237  * of the given format and type.
238  */
239 static GLenum
internal_format(struct gl_context * ctx,GLenum format,GLenum type)240 internal_format(struct gl_context *ctx, GLenum format, GLenum type)
241 {
242    switch (format) {
243    case GL_DEPTH_COMPONENT:
244       switch (type) {
245       case GL_UNSIGNED_SHORT:
246          return GL_DEPTH_COMPONENT16;
247 
248       case GL_UNSIGNED_INT:
249          return GL_DEPTH_COMPONENT32;
250 
251       case GL_FLOAT:
252          if (ctx->Extensions.ARB_depth_buffer_float)
253             return GL_DEPTH_COMPONENT32F;
254          else
255             return GL_DEPTH_COMPONENT;
256 
257       default:
258          return GL_DEPTH_COMPONENT;
259       }
260 
261    case GL_DEPTH_STENCIL:
262       switch (type) {
263       case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
264          return GL_DEPTH32F_STENCIL8;
265 
266       case GL_UNSIGNED_INT_24_8:
267       default:
268          return GL_DEPTH24_STENCIL8;
269       }
270 
271    case GL_STENCIL_INDEX:
272       return GL_STENCIL_INDEX;
273 
274    default:
275       if (_mesa_is_enum_format_integer(format)) {
276          switch (type) {
277          case GL_BYTE:
278             return GL_RGBA8I;
279          case GL_UNSIGNED_BYTE:
280             return GL_RGBA8UI;
281          case GL_SHORT:
282             return GL_RGBA16I;
283          case GL_UNSIGNED_SHORT:
284             return GL_RGBA16UI;
285          case GL_INT:
286             return GL_RGBA32I;
287          case GL_UNSIGNED_INT:
288             return GL_RGBA32UI;
289          default:
290             assert(0 && "Unexpected type in internal_format()");
291             return GL_RGBA_INTEGER;
292          }
293       }
294       else {
295          switch (type) {
296          case GL_UNSIGNED_BYTE:
297          case GL_UNSIGNED_INT_8_8_8_8:
298          case GL_UNSIGNED_INT_8_8_8_8_REV:
299          default:
300             return GL_RGBA8;
301 
302          case GL_UNSIGNED_BYTE_3_3_2:
303          case GL_UNSIGNED_BYTE_2_3_3_REV:
304             return GL_R3_G3_B2;
305 
306          case GL_UNSIGNED_SHORT_4_4_4_4:
307          case GL_UNSIGNED_SHORT_4_4_4_4_REV:
308             return GL_RGBA4;
309 
310          case GL_UNSIGNED_SHORT_5_6_5:
311          case GL_UNSIGNED_SHORT_5_6_5_REV:
312             return GL_RGB565;
313 
314          case GL_UNSIGNED_SHORT_5_5_5_1:
315          case GL_UNSIGNED_SHORT_1_5_5_5_REV:
316             return GL_RGB5_A1;
317 
318          case GL_UNSIGNED_INT_10_10_10_2:
319          case GL_UNSIGNED_INT_2_10_10_10_REV:
320             return GL_RGB10_A2;
321 
322          case GL_UNSIGNED_SHORT:
323          case GL_UNSIGNED_INT:
324             return GL_RGBA16;
325 
326          case GL_BYTE:
327             return
328                ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8;
329 
330          case GL_SHORT:
331          case GL_INT:
332             return
333                ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
334 
335          case GL_HALF_FLOAT_ARB:
336             return
337                ctx->Extensions.ARB_texture_float ? GL_RGBA16F :
338                ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
339 
340          case GL_FLOAT:
341          case GL_DOUBLE:
342             return
343                ctx->Extensions.ARB_texture_float ? GL_RGBA32F :
344                ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
345 
346          case GL_UNSIGNED_INT_5_9_9_9_REV:
347             assert(ctx->Extensions.EXT_texture_shared_exponent);
348             return GL_RGB9_E5;
349 
350          case GL_UNSIGNED_INT_10F_11F_11F_REV:
351             assert(ctx->Extensions.EXT_packed_float);
352             return GL_R11F_G11F_B10F;
353          }
354       }
355    }
356 }
357 
358 
359 /**
360  * Create a temporary texture to hold an image of the given size.
361  * If width, height are not POT and the driver only handles POT textures,
362  * allocate the next larger size of texture that is POT.
363  */
364 static struct pipe_resource *
alloc_texture(struct st_context * st,GLsizei width,GLsizei height,enum pipe_format texFormat,unsigned bind)365 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
366               enum pipe_format texFormat, unsigned bind)
367 {
368    struct pipe_resource *pt;
369 
370    pt = st_texture_create(st, st->internal_target, texFormat, 0,
371                           width, height, 1, 1, 0, bind);
372 
373    return pt;
374 }
375 
376 
377 /**
378  * Make texture containing an image for glDrawPixels image.
379  * If 'pixels' is NULL, leave the texture image data undefined.
380  */
381 static struct pipe_resource *
make_texture(struct st_context * st,GLsizei width,GLsizei height,GLenum format,GLenum type,const struct gl_pixelstore_attrib * unpack,const void * pixels)382 make_texture(struct st_context *st,
383 	     GLsizei width, GLsizei height, GLenum format, GLenum type,
384 	     const struct gl_pixelstore_attrib *unpack,
385 	     const void *pixels)
386 {
387    struct gl_context *ctx = st->ctx;
388    struct pipe_context *pipe = st->pipe;
389    mesa_format mformat;
390    struct pipe_resource *pt = NULL;
391    enum pipe_format pipeFormat;
392    GLenum baseInternalFormat;
393 
394 #if USE_DRAWPIXELS_CACHE
395    const GLint bpp = _mesa_bytes_per_pixel(format, type);
396 
397    /* Check if the glDrawPixels() parameters and state matches the cache */
398    if (width == st->drawpix_cache.width &&
399        height == st->drawpix_cache.height &&
400        format == st->drawpix_cache.format &&
401        type == st->drawpix_cache.type &&
402        pixels == st->drawpix_cache.user_pointer &&
403        !_mesa_is_bufferobj(unpack->BufferObj) &&
404        (unpack->RowLength == 0 || unpack->RowLength == width) &&
405        unpack->SkipPixels == 0 &&
406        unpack->SkipRows == 0 &&
407        unpack->SwapBytes == GL_FALSE &&
408        st->drawpix_cache.image) {
409       assert(st->drawpix_cache.texture);
410 
411       /* check if the pixel data is the same */
412       if (memcmp(pixels, st->drawpix_cache.image, width * height * bpp) == 0) {
413          /* OK, re-use the cached texture */
414          pipe_resource_reference(&pt, st->drawpix_cache.texture);
415          /* refcount of returned texture should be at least two here.  One
416           * reference for the cache to hold on to, one for the caller (which
417           * it will release), and possibly more held by the driver.
418           */
419          assert(pt->reference.count >= 2);
420          return pt;
421       }
422    }
423 
424    /* discard the cached image and texture (if there is one) */
425    st->drawpix_cache.width = 0;
426    st->drawpix_cache.height = 0;
427    st->drawpix_cache.user_pointer = NULL;
428    if (st->drawpix_cache.image) {
429       free(st->drawpix_cache.image);
430       st->drawpix_cache.image = NULL;
431    }
432    pipe_resource_reference(&st->drawpix_cache.texture, NULL);
433 #endif
434 
435    /* Choose a pixel format for the temp texture which will hold the
436     * image to draw.
437     */
438    pipeFormat = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
439                                           format, type, unpack->SwapBytes);
440 
441    if (pipeFormat == PIPE_FORMAT_NONE) {
442       /* Use the generic approach. */
443       GLenum intFormat = internal_format(ctx, format, type);
444 
445       pipeFormat = st_choose_format(st, intFormat, format, type,
446                                     st->internal_target, 0,
447                                     PIPE_BIND_SAMPLER_VIEW, FALSE);
448       assert(pipeFormat != PIPE_FORMAT_NONE);
449    }
450 
451    mformat = st_pipe_format_to_mesa_format(pipeFormat);
452    baseInternalFormat = _mesa_get_format_base_format(mformat);
453 
454    pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
455    if (!pixels)
456       return NULL;
457 
458    /* alloc temporary texture */
459    pt = alloc_texture(st, width, height, pipeFormat, PIPE_BIND_SAMPLER_VIEW);
460    if (!pt) {
461       _mesa_unmap_pbo_source(ctx, unpack);
462       return NULL;
463    }
464 
465    {
466       struct pipe_transfer *transfer;
467       GLubyte *dest;
468       const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
469 
470       /* we'll do pixel transfer in a fragment shader */
471       ctx->_ImageTransferState = 0x0;
472 
473       /* map texture transfer */
474       dest = pipe_transfer_map(pipe, pt, 0, 0,
475                                PIPE_TRANSFER_WRITE, 0, 0,
476                                width, height, &transfer);
477 
478 
479       /* Put image into texture transfer.
480        * Note that the image is actually going to be upside down in
481        * the texture.  We deal with that with texcoords.
482        */
483       if ((format == GL_RGBA || format == GL_BGRA)
484           && type == GL_UNSIGNED_BYTE) {
485          /* Use a memcpy-based texstore to avoid software pixel swizzling.
486           * We'll do the necessary swizzling with the pipe_sampler_view to
487           * give much better performance.
488           * XXX in the future, expand this to accomodate more format and
489           * type combinations.
490           */
491          _mesa_memcpy_texture(ctx, 2,
492                               mformat,          /* mesa_format */
493                               transfer->stride, /* dstRowStride, bytes */
494                               &dest,            /* destSlices */
495                               width, height, 1, /* size */
496                               format, type,     /* src format/type */
497                               pixels,           /* data source */
498                               unpack);
499       }
500       else {
501          bool MAYBE_UNUSED success;
502          success = _mesa_texstore(ctx, 2,           /* dims */
503                                   baseInternalFormat, /* baseInternalFormat */
504                                   mformat,          /* mesa_format */
505                                   transfer->stride, /* dstRowStride, bytes */
506                                   &dest,            /* destSlices */
507                                   width, height, 1, /* size */
508                                   format, type,     /* src format/type */
509                                   pixels,           /* data source */
510                                   unpack);
511 
512          assert(success);
513       }
514 
515       /* unmap */
516       pipe_transfer_unmap(pipe, transfer);
517 
518       /* restore */
519       ctx->_ImageTransferState = imageTransferStateSave;
520    }
521 
522    _mesa_unmap_pbo_source(ctx, unpack);
523 
524 #if USE_DRAWPIXELS_CACHE
525    /* Save the glDrawPixels parameter and image in the cache */
526    if ((unpack->RowLength == 0 || unpack->RowLength == width) &&
527        unpack->SkipPixels == 0 &&
528        unpack->SkipRows == 0) {
529       st->drawpix_cache.width = width;
530       st->drawpix_cache.height = height;
531       st->drawpix_cache.format = format;
532       st->drawpix_cache.type = type;
533       st->drawpix_cache.user_pointer = pixels;
534       assert(!st->drawpix_cache.image);
535       st->drawpix_cache.image = malloc(width * height * bpp);
536       if (st->drawpix_cache.image) {
537          memcpy(st->drawpix_cache.image, pixels, width * height * bpp);
538          pipe_resource_reference(&st->drawpix_cache.texture, pt);
539       }
540       else {
541          /* out of memory, free/disable cached texture */
542          st->drawpix_cache.width = 0;
543          st->drawpix_cache.height = 0;
544          pipe_resource_reference(&st->drawpix_cache.texture, NULL);
545       }
546    }
547 #endif
548 
549    return pt;
550 }
551 
552 
553 static void
draw_textured_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,GLfloat zoomX,GLfloat zoomY,struct pipe_sampler_view ** sv,int num_sampler_view,void * driver_vp,void * driver_fp,struct st_fp_variant * fpv,const GLfloat * color,GLboolean invertTex,GLboolean write_depth,GLboolean write_stencil)554 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
555                    GLsizei width, GLsizei height,
556                    GLfloat zoomX, GLfloat zoomY,
557                    struct pipe_sampler_view **sv,
558                    int num_sampler_view,
559                    void *driver_vp,
560                    void *driver_fp,
561                    struct st_fp_variant *fpv,
562                    const GLfloat *color,
563                    GLboolean invertTex,
564                    GLboolean write_depth, GLboolean write_stencil)
565 {
566    struct st_context *st = st_context(ctx);
567    struct pipe_context *pipe = st->pipe;
568    struct cso_context *cso = st->cso_context;
569    const unsigned fb_width = _mesa_geometric_width(ctx->DrawBuffer);
570    const unsigned fb_height = _mesa_geometric_height(ctx->DrawBuffer);
571    GLfloat x0, y0, x1, y1;
572    GLsizei MAYBE_UNUSED maxSize;
573    boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D;
574    unsigned cso_state_mask;
575 
576    assert(sv[0]->texture->target == st->internal_target);
577 
578    /* limit checks */
579    /* XXX if DrawPixels image is larger than max texture size, break
580     * it up into chunks.
581     */
582    maxSize = 1 << (pipe->screen->get_param(pipe->screen,
583                                         PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
584    assert(width <= maxSize);
585    assert(height <= maxSize);
586 
587    cso_state_mask = (CSO_BIT_RASTERIZER |
588                      CSO_BIT_VIEWPORT |
589                      CSO_BIT_FRAGMENT_SAMPLERS |
590                      CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
591                      CSO_BIT_STREAM_OUTPUTS |
592                      CSO_BIT_VERTEX_ELEMENTS |
593                      CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
594                      CSO_BITS_ALL_SHADERS);
595    if (write_stencil) {
596       cso_state_mask |= (CSO_BIT_DEPTH_STENCIL_ALPHA |
597                          CSO_BIT_BLEND);
598    }
599    cso_save_state(cso, cso_state_mask);
600 
601    /* rasterizer state: just scissor */
602    {
603       struct pipe_rasterizer_state rasterizer;
604       memset(&rasterizer, 0, sizeof(rasterizer));
605       rasterizer.clamp_fragment_color = !st->clamp_frag_color_in_shader &&
606                                         ctx->Color._ClampFragmentColor;
607       rasterizer.half_pixel_center = 1;
608       rasterizer.bottom_edge_rule = 1;
609       rasterizer.depth_clip = !ctx->Transform.DepthClamp;
610       rasterizer.scissor = ctx->Scissor.EnableFlags;
611       cso_set_rasterizer(cso, &rasterizer);
612    }
613 
614    if (write_stencil) {
615       /* Stencil writing bypasses the normal fragment pipeline to
616        * disable color writing and set stencil test to always pass.
617        */
618       struct pipe_depth_stencil_alpha_state dsa;
619       struct pipe_blend_state blend;
620 
621       /* depth/stencil */
622       memset(&dsa, 0, sizeof(dsa));
623       dsa.stencil[0].enabled = 1;
624       dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
625       dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
626       dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
627       if (write_depth) {
628          /* writing depth+stencil: depth test always passes */
629          dsa.depth.enabled = 1;
630          dsa.depth.writemask = ctx->Depth.Mask;
631          dsa.depth.func = PIPE_FUNC_ALWAYS;
632       }
633       cso_set_depth_stencil_alpha(cso, &dsa);
634 
635       /* blend (colormask) */
636       memset(&blend, 0, sizeof(blend));
637       cso_set_blend(cso, &blend);
638    }
639 
640    /* fragment shader state: TEX lookup program */
641    cso_set_fragment_shader_handle(cso, driver_fp);
642 
643    /* vertex shader state: position + texcoord pass-through */
644    cso_set_vertex_shader_handle(cso, driver_vp);
645 
646    /* disable other shaders */
647    cso_set_tessctrl_shader_handle(cso, NULL);
648    cso_set_tesseval_shader_handle(cso, NULL);
649    cso_set_geometry_shader_handle(cso, NULL);
650 
651    /* user samplers, plus the drawpix samplers */
652    {
653       struct pipe_sampler_state sampler;
654 
655       memset(&sampler, 0, sizeof(sampler));
656       sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
657       sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
658       sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
659       sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
660       sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
661       sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
662       sampler.normalized_coords = normalized;
663 
664       if (fpv) {
665          /* drawing a color image */
666          const struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
667          uint num = MAX3(fpv->drawpix_sampler + 1,
668                          fpv->pixelmap_sampler + 1,
669                          st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
670          uint i;
671 
672          for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++)
673             samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
674 
675          samplers[fpv->drawpix_sampler] = &sampler;
676          if (sv[1])
677             samplers[fpv->pixelmap_sampler] = &sampler;
678 
679          cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, samplers);
680       } else {
681          /* drawing a depth/stencil image */
682          const struct pipe_sampler_state *samplers[2] = {&sampler, &sampler};
683 
684          cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, samplers);
685       }
686    }
687 
688    /* user textures, plus the drawpix textures */
689    if (fpv) {
690       /* drawing a color image */
691       struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
692       uint num = MAX3(fpv->drawpix_sampler + 1,
693                       fpv->pixelmap_sampler + 1,
694                       st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
695 
696       memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
697              sizeof(sampler_views));
698 
699       sampler_views[fpv->drawpix_sampler] = sv[0];
700       if (sv[1])
701          sampler_views[fpv->pixelmap_sampler] = sv[1];
702       cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
703    } else {
704       /* drawing a depth/stencil image */
705       cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv);
706    }
707 
708    /* viewport state: viewport matching window dims */
709    cso_set_viewport_dims(cso, fb_width, fb_height, TRUE);
710 
711    cso_set_vertex_elements(cso, 3, st->util_velems);
712    cso_set_stream_outputs(cso, 0, NULL, NULL);
713 
714    /* Compute Gallium window coords (y=0=top) with pixel zoom.
715     * Recall that these coords are transformed by the current
716     * vertex shader and viewport transformation.
717     */
718    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
719       y = fb_height - (int) (y + height * ctx->Pixel.ZoomY);
720       invertTex = !invertTex;
721    }
722 
723    x0 = (GLfloat) x;
724    x1 = x + width * ctx->Pixel.ZoomX;
725    y0 = (GLfloat) y;
726    y1 = y + height * ctx->Pixel.ZoomY;
727 
728    /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
729    z = z * 2.0f - 1.0f;
730 
731    {
732       const float clip_x0 = x0 / (float) fb_width * 2.0f - 1.0f;
733       const float clip_y0 = y0 / (float) fb_height * 2.0f - 1.0f;
734       const float clip_x1 = x1 / (float) fb_width * 2.0f - 1.0f;
735       const float clip_y1 = y1 / (float) fb_height * 2.0f - 1.0f;
736       const float maxXcoord = normalized ?
737          ((float) width / sv[0]->texture->width0) : (float) width;
738       const float maxYcoord = normalized
739          ? ((float) height / sv[0]->texture->height0) : (float) height;
740       const float sLeft = 0.0f, sRight = maxXcoord;
741       const float tTop = invertTex ? maxYcoord : 0.0f;
742       const float tBot = invertTex ? 0.0f : maxYcoord;
743 
744       if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
745                         sLeft, tBot, sRight, tTop, color, 0)) {
746          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
747       }
748    }
749 
750    /* restore state */
751    cso_restore_state(cso);
752 }
753 
754 
755 /**
756  * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
757  * can't use a fragment shader to write stencil values.
758  */
759 static void
draw_stencil_pixels(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,const struct gl_pixelstore_attrib * unpack,const void * pixels)760 draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
761                     GLsizei width, GLsizei height, GLenum format, GLenum type,
762                     const struct gl_pixelstore_attrib *unpack,
763                     const void *pixels)
764 {
765    struct st_context *st = st_context(ctx);
766    struct pipe_context *pipe = st->pipe;
767    struct st_renderbuffer *strb;
768    enum pipe_transfer_usage usage;
769    struct pipe_transfer *pt;
770    const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
771    ubyte *stmap;
772    struct gl_pixelstore_attrib clippedUnpack = *unpack;
773    GLubyte *sValues;
774    GLuint *zValues;
775 
776    if (!zoom) {
777       if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
778                                  &clippedUnpack)) {
779          /* totally clipped */
780          return;
781       }
782    }
783 
784    strb = st_renderbuffer(ctx->DrawBuffer->
785                           Attachment[BUFFER_STENCIL].Renderbuffer);
786 
787    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
788       y = ctx->DrawBuffer->Height - y - height;
789    }
790 
791    if (format == GL_STENCIL_INDEX &&
792        _mesa_is_format_packed_depth_stencil(strb->Base.Format)) {
793       /* writing stencil to a combined depth+stencil buffer */
794       usage = PIPE_TRANSFER_READ_WRITE;
795    }
796    else {
797       usage = PIPE_TRANSFER_WRITE;
798    }
799 
800    stmap = pipe_transfer_map(pipe, strb->texture,
801                              strb->surface->u.tex.level,
802                              strb->surface->u.tex.first_layer,
803                              usage, x, y,
804                              width, height, &pt);
805 
806    pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
807    assert(pixels);
808 
809    sValues = malloc(width * sizeof(GLubyte));
810    zValues = malloc(width * sizeof(GLuint));
811 
812    if (sValues && zValues) {
813       GLint row;
814       for (row = 0; row < height; row++) {
815          GLfloat *zValuesFloat = (GLfloat*)zValues;
816          GLenum destType = GL_UNSIGNED_BYTE;
817          const void *source = _mesa_image_address2d(&clippedUnpack, pixels,
818                                                       width, height,
819                                                       format, type,
820                                                       row, 0);
821          _mesa_unpack_stencil_span(ctx, width, destType, sValues,
822                                    type, source, &clippedUnpack,
823                                    ctx->_ImageTransferState);
824 
825          if (format == GL_DEPTH_STENCIL) {
826             GLenum ztype =
827                pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ?
828                GL_FLOAT : GL_UNSIGNED_INT;
829 
830             _mesa_unpack_depth_span(ctx, width, ztype, zValues,
831                                     (1 << 24) - 1, type, source,
832                                     &clippedUnpack);
833          }
834 
835          if (zoom) {
836             _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
837                           "zoom not complete");
838          }
839 
840          {
841             GLint spanY;
842 
843             if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
844                spanY = height - row - 1;
845             }
846             else {
847                spanY = row;
848             }
849 
850             /* now pack the stencil (and Z) values in the dest format */
851             switch (pt->resource->format) {
852             case PIPE_FORMAT_S8_UINT:
853                {
854                   ubyte *dest = stmap + spanY * pt->stride;
855                   assert(usage == PIPE_TRANSFER_WRITE);
856                   memcpy(dest, sValues, width);
857                }
858                break;
859             case PIPE_FORMAT_Z24_UNORM_S8_UINT:
860                if (format == GL_DEPTH_STENCIL) {
861                   uint *dest = (uint *) (stmap + spanY * pt->stride);
862                   GLint k;
863                   assert(usage == PIPE_TRANSFER_WRITE);
864                   for (k = 0; k < width; k++) {
865                      dest[k] = zValues[k] | (sValues[k] << 24);
866                   }
867                }
868                else {
869                   uint *dest = (uint *) (stmap + spanY * pt->stride);
870                   GLint k;
871                   assert(usage == PIPE_TRANSFER_READ_WRITE);
872                   for (k = 0; k < width; k++) {
873                      dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
874                   }
875                }
876                break;
877             case PIPE_FORMAT_S8_UINT_Z24_UNORM:
878                if (format == GL_DEPTH_STENCIL) {
879                   uint *dest = (uint *) (stmap + spanY * pt->stride);
880                   GLint k;
881                   assert(usage == PIPE_TRANSFER_WRITE);
882                   for (k = 0; k < width; k++) {
883                      dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
884                   }
885                }
886                else {
887                   uint *dest = (uint *) (stmap + spanY * pt->stride);
888                   GLint k;
889                   assert(usage == PIPE_TRANSFER_READ_WRITE);
890                   for (k = 0; k < width; k++) {
891                      dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
892                   }
893                }
894                break;
895             case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
896                if (format == GL_DEPTH_STENCIL) {
897                   uint *dest = (uint *) (stmap + spanY * pt->stride);
898                   GLfloat *destf = (GLfloat*)dest;
899                   GLint k;
900                   assert(usage == PIPE_TRANSFER_WRITE);
901                   for (k = 0; k < width; k++) {
902                      destf[k*2] = zValuesFloat[k];
903                      dest[k*2+1] = sValues[k] & 0xff;
904                   }
905                }
906                else {
907                   uint *dest = (uint *) (stmap + spanY * pt->stride);
908                   GLint k;
909                   assert(usage == PIPE_TRANSFER_READ_WRITE);
910                   for (k = 0; k < width; k++) {
911                      dest[k*2+1] = sValues[k] & 0xff;
912                   }
913                }
914                break;
915             default:
916                assert(0);
917             }
918          }
919       }
920    }
921    else {
922       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels()");
923    }
924 
925    free(sValues);
926    free(zValues);
927 
928    _mesa_unmap_pbo_source(ctx, &clippedUnpack);
929 
930    /* unmap the stencil buffer */
931    pipe_transfer_unmap(pipe, pt);
932 }
933 
934 
935 /**
936  * Get fragment program variant for a glDrawPixels or glCopyPixels
937  * command for RGBA data.
938  */
939 static struct st_fp_variant *
get_color_fp_variant(struct st_context * st)940 get_color_fp_variant(struct st_context *st)
941 {
942    struct gl_context *ctx = st->ctx;
943    struct st_fp_variant_key key;
944    struct st_fp_variant *fpv;
945 
946    memset(&key, 0, sizeof(key));
947 
948    key.st = st->has_shareable_shaders ? NULL : st;
949    key.drawpixels = 1;
950    key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
951                        ctx->Pixel.RedScale != 1.0 ||
952                        ctx->Pixel.GreenBias != 0.0 ||
953                        ctx->Pixel.GreenScale != 1.0 ||
954                        ctx->Pixel.BlueBias != 0.0 ||
955                        ctx->Pixel.BlueScale != 1.0 ||
956                        ctx->Pixel.AlphaBias != 0.0 ||
957                        ctx->Pixel.AlphaScale != 1.0);
958    key.pixelMaps = ctx->Pixel.MapColorFlag;
959    key.clamp_color = st->clamp_frag_color_in_shader &&
960                      ctx->Color._ClampFragmentColor;
961 
962    fpv = st_get_fp_variant(st, st->fp, &key);
963 
964    return fpv;
965 }
966 
967 
968 /**
969  * Clamp glDrawPixels width and height to the maximum texture size.
970  */
971 static void
clamp_size(struct pipe_context * pipe,GLsizei * width,GLsizei * height,struct gl_pixelstore_attrib * unpack)972 clamp_size(struct pipe_context *pipe, GLsizei *width, GLsizei *height,
973            struct gl_pixelstore_attrib *unpack)
974 {
975    const int maxSize =
976       1 << (pipe->screen->get_param(pipe->screen,
977                                     PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
978 
979    if (*width > maxSize) {
980       if (unpack->RowLength == 0)
981          unpack->RowLength = *width;
982       *width = maxSize;
983    }
984    if (*height > maxSize) {
985       *height = maxSize;
986    }
987 }
988 
989 
990 /**
991  * Search the array of 4 swizzle components for the named component and return
992  * its position.
993  */
994 static unsigned
search_swizzle(const unsigned char swizzle[4],unsigned component)995 search_swizzle(const unsigned char swizzle[4], unsigned component)
996 {
997    unsigned i;
998    for (i = 0; i < 4; i++) {
999       if (swizzle[i] == component)
1000          return i;
1001    }
1002    assert(!"search_swizzle() failed");
1003    return 0;
1004 }
1005 
1006 
1007 /**
1008  * Set the sampler view's swizzle terms.  This is used to handle RGBA
1009  * swizzling when the incoming image format isn't an exact match for
1010  * the actual texture format.  For example, if we have glDrawPixels(
1011  * GL_RGBA, GL_UNSIGNED_BYTE) and we chose the texture format
1012  * PIPE_FORMAT_B8G8R8A8 then we can do use the sampler view swizzle to
1013  * avoid swizzling all the pixels in software in the texstore code.
1014  */
1015 static void
setup_sampler_swizzle(struct pipe_sampler_view * sv,GLenum format,GLenum type)1016 setup_sampler_swizzle(struct pipe_sampler_view *sv, GLenum format, GLenum type)
1017 {
1018    if ((format == GL_RGBA || format == GL_BGRA) && type == GL_UNSIGNED_BYTE) {
1019       const struct util_format_description *desc =
1020          util_format_description(sv->texture->format);
1021       unsigned c0, c1, c2, c3;
1022 
1023       /* Every gallium driver supports at least one 32-bit packed RGBA format.
1024        * We must have chosen one for (GL_RGBA, GL_UNSIGNED_BYTE).
1025        */
1026       assert(desc->block.bits == 32);
1027 
1028       /* invert the format's swizzle to setup the sampler's swizzle */
1029       if (format == GL_RGBA) {
1030          c0 = PIPE_SWIZZLE_X;
1031          c1 = PIPE_SWIZZLE_Y;
1032          c2 = PIPE_SWIZZLE_Z;
1033          c3 = PIPE_SWIZZLE_W;
1034       }
1035       else {
1036          assert(format == GL_BGRA);
1037          c0 = PIPE_SWIZZLE_Z;
1038          c1 = PIPE_SWIZZLE_Y;
1039          c2 = PIPE_SWIZZLE_X;
1040          c3 = PIPE_SWIZZLE_W;
1041       }
1042       sv->swizzle_r = search_swizzle(desc->swizzle, c0);
1043       sv->swizzle_g = search_swizzle(desc->swizzle, c1);
1044       sv->swizzle_b = search_swizzle(desc->swizzle, c2);
1045       sv->swizzle_a = search_swizzle(desc->swizzle, c3);
1046    }
1047    else {
1048       /* use the default sampler swizzle */
1049    }
1050 }
1051 
1052 
1053 /**
1054  * Called via ctx->Driver.DrawPixels()
1055  */
1056 static void
st_DrawPixels(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,const struct gl_pixelstore_attrib * unpack,const void * pixels)1057 st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
1058               GLsizei width, GLsizei height,
1059               GLenum format, GLenum type,
1060               const struct gl_pixelstore_attrib *unpack, const void *pixels)
1061 {
1062    void *driver_vp, *driver_fp;
1063    struct st_context *st = st_context(ctx);
1064    struct pipe_context *pipe = st->pipe;
1065    GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
1066    struct pipe_sampler_view *sv[2] = { NULL };
1067    int num_sampler_view = 1;
1068    struct gl_pixelstore_attrib clippedUnpack;
1069    struct st_fp_variant *fpv = NULL;
1070    struct pipe_resource *pt;
1071 
1072    /* Mesa state should be up to date by now */
1073    assert(ctx->NewState == 0x0);
1074 
1075    _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
1076 
1077    st_flush_bitmap_cache(st);
1078    st_invalidate_readpix_cache(st);
1079 
1080    st_validate_state(st, ST_PIPELINE_RENDER);
1081 
1082    /* Limit the size of the glDrawPixels to the max texture size.
1083     * Strictly speaking, that's not correct but since we don't handle
1084     * larger images yet, this is better than crashing.
1085     */
1086    clippedUnpack = *unpack;
1087    unpack = &clippedUnpack;
1088    clamp_size(st->pipe, &width, &height, &clippedUnpack);
1089 
1090    if (format == GL_DEPTH_STENCIL)
1091       write_stencil = write_depth = GL_TRUE;
1092    else if (format == GL_STENCIL_INDEX)
1093       write_stencil = GL_TRUE;
1094    else if (format == GL_DEPTH_COMPONENT)
1095       write_depth = GL_TRUE;
1096 
1097    if (write_stencil &&
1098        !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
1099       /* software fallback */
1100       draw_stencil_pixels(ctx, x, y, width, height, format, type,
1101                           unpack, pixels);
1102       return;
1103    }
1104 
1105    /*
1106     * Get vertex/fragment shaders
1107     */
1108    if (write_depth || write_stencil) {
1109       driver_fp = get_drawpix_z_stencil_program(st, write_depth,
1110                                                 write_stencil);
1111       driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1112    }
1113    else {
1114       fpv = get_color_fp_variant(st);
1115 
1116       driver_fp = fpv->driver_shader;
1117       driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1118 
1119       if (ctx->Pixel.MapColorFlag) {
1120          pipe_sampler_view_reference(&sv[1],
1121                                      st->pixel_xfer.pixelmap_sampler_view);
1122          num_sampler_view++;
1123       }
1124 
1125       /* compiling a new fragment shader variant added new state constants
1126        * into the constant buffer, we need to update them
1127        */
1128       st_upload_constants(st, &st->fp->Base);
1129    }
1130 
1131    /* Put glDrawPixels image into a texture */
1132    pt = make_texture(st, width, height, format, type, unpack, pixels);
1133    if (!pt) {
1134       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
1135       return;
1136    }
1137 
1138    /* create sampler view for the image */
1139    sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1140    if (!sv[0]) {
1141       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
1142       pipe_resource_reference(&pt, NULL);
1143       return;
1144    }
1145 
1146    /* Set up the sampler view's swizzle */
1147    setup_sampler_swizzle(sv[0], format, type);
1148 
1149    /* Create a second sampler view to read stencil.  The stencil is
1150     * written using the shader stencil export functionality.
1151     */
1152    if (write_stencil) {
1153       enum pipe_format stencil_format =
1154          util_format_stencil_only(pt->format);
1155       /* we should not be doing pixel map/transfer (see above) */
1156       assert(num_sampler_view == 1);
1157       sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
1158                                                     stencil_format);
1159       if (!sv[1]) {
1160          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
1161          pipe_resource_reference(&pt, NULL);
1162          pipe_sampler_view_reference(&sv[0], NULL);
1163          return;
1164       }
1165       num_sampler_view++;
1166    }
1167 
1168    draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
1169                       width, height,
1170                       ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1171                       sv,
1172                       num_sampler_view,
1173                       driver_vp,
1174                       driver_fp, fpv,
1175                       ctx->Current.RasterColor,
1176                       GL_FALSE, write_depth, write_stencil);
1177    pipe_sampler_view_reference(&sv[0], NULL);
1178    if (num_sampler_view > 1)
1179       pipe_sampler_view_reference(&sv[1], NULL);
1180 
1181    /* free the texture (but may persist in the cache) */
1182    pipe_resource_reference(&pt, NULL);
1183 }
1184 
1185 
1186 
1187 /**
1188  * Software fallback for glCopyPixels(GL_STENCIL).
1189  */
1190 static void
copy_stencil_pixels(struct gl_context * ctx,GLint srcx,GLint srcy,GLsizei width,GLsizei height,GLint dstx,GLint dsty)1191 copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1192                     GLsizei width, GLsizei height,
1193                     GLint dstx, GLint dsty)
1194 {
1195    struct st_renderbuffer *rbDraw;
1196    struct pipe_context *pipe = st_context(ctx)->pipe;
1197    enum pipe_transfer_usage usage;
1198    struct pipe_transfer *ptDraw;
1199    ubyte *drawMap;
1200    ubyte *buffer;
1201    int i;
1202 
1203    buffer = malloc(width * height * sizeof(ubyte));
1204    if (!buffer) {
1205       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
1206       return;
1207    }
1208 
1209    /* Get the dest renderbuffer */
1210    rbDraw = st_renderbuffer(ctx->DrawBuffer->
1211                             Attachment[BUFFER_STENCIL].Renderbuffer);
1212 
1213    /* this will do stencil pixel transfer ops */
1214    _mesa_readpixels(ctx, srcx, srcy, width, height,
1215                     GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1216                     &ctx->DefaultPacking, buffer);
1217 
1218    if (0) {
1219       /* debug code: dump stencil values */
1220       GLint row, col;
1221       for (row = 0; row < height; row++) {
1222          printf("%3d: ", row);
1223          for (col = 0; col < width; col++) {
1224             printf("%02x ", buffer[col + row * width]);
1225          }
1226          printf("\n");
1227       }
1228    }
1229 
1230    if (_mesa_is_format_packed_depth_stencil(rbDraw->Base.Format))
1231       usage = PIPE_TRANSFER_READ_WRITE;
1232    else
1233       usage = PIPE_TRANSFER_WRITE;
1234 
1235    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1236       dsty = rbDraw->Base.Height - dsty - height;
1237    }
1238 
1239    assert(util_format_get_blockwidth(rbDraw->texture->format) == 1);
1240    assert(util_format_get_blockheight(rbDraw->texture->format) == 1);
1241 
1242    /* map the stencil buffer */
1243    drawMap = pipe_transfer_map(pipe,
1244                                rbDraw->texture,
1245                                rbDraw->surface->u.tex.level,
1246                                rbDraw->surface->u.tex.first_layer,
1247                                usage, dstx, dsty,
1248                                width, height, &ptDraw);
1249 
1250    /* draw */
1251    /* XXX PixelZoom not handled yet */
1252    for (i = 0; i < height; i++) {
1253       ubyte *dst;
1254       const ubyte *src;
1255       int y;
1256 
1257       y = i;
1258 
1259       if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1260          y = height - y - 1;
1261       }
1262 
1263       dst = drawMap + y * ptDraw->stride;
1264       src = buffer + i * width;
1265 
1266       _mesa_pack_ubyte_stencil_row(rbDraw->Base.Format, width, src, dst);
1267    }
1268 
1269    free(buffer);
1270 
1271    /* unmap the stencil buffer */
1272    pipe_transfer_unmap(pipe, ptDraw);
1273 }
1274 
1275 
1276 /**
1277  * Return renderbuffer to use for reading color pixels for glCopyPixels
1278  */
1279 static struct st_renderbuffer *
st_get_color_read_renderbuffer(struct gl_context * ctx)1280 st_get_color_read_renderbuffer(struct gl_context *ctx)
1281 {
1282    struct gl_framebuffer *fb = ctx->ReadBuffer;
1283    struct st_renderbuffer *strb =
1284       st_renderbuffer(fb->_ColorReadBuffer);
1285 
1286    return strb;
1287 }
1288 
1289 
1290 /**
1291  * Try to do a glCopyPixels for simple cases with a blit by calling
1292  * pipe->blit().
1293  *
1294  * We can do this when we're copying color pixels (depth/stencil
1295  * eventually) with no pixel zoom, no pixel transfer ops, no
1296  * per-fragment ops, and the src/dest regions don't overlap.
1297  */
1298 static GLboolean
blit_copy_pixels(struct gl_context * ctx,GLint srcx,GLint srcy,GLsizei width,GLsizei height,GLint dstx,GLint dsty,GLenum type)1299 blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1300                  GLsizei width, GLsizei height,
1301                  GLint dstx, GLint dsty, GLenum type)
1302 {
1303    struct st_context *st = st_context(ctx);
1304    struct pipe_context *pipe = st->pipe;
1305    struct pipe_screen *screen = pipe->screen;
1306    struct gl_pixelstore_attrib pack, unpack;
1307    GLint readX, readY, readW, readH, drawX, drawY, drawW, drawH;
1308 
1309    if (type == GL_COLOR &&
1310        ctx->Pixel.ZoomX == 1.0 &&
1311        ctx->Pixel.ZoomY == 1.0 &&
1312        ctx->_ImageTransferState == 0x0 &&
1313        !ctx->Color.BlendEnabled &&
1314        !ctx->Color.AlphaEnabled &&
1315        (!ctx->Color.ColorLogicOpEnabled || ctx->Color.LogicOp == GL_COPY) &&
1316        !ctx->Depth.Test &&
1317        !ctx->Fog.Enabled &&
1318        !ctx->Stencil.Enabled &&
1319        !ctx->FragmentProgram.Enabled &&
1320        !ctx->VertexProgram.Enabled &&
1321        !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] &&
1322        !_mesa_ati_fragment_shader_enabled(ctx) &&
1323        ctx->DrawBuffer->_NumColorDrawBuffers == 1 &&
1324        !ctx->Query.CondRenderQuery &&
1325        !ctx->Query.CurrentOcclusionObject) {
1326       struct st_renderbuffer *rbRead, *rbDraw;
1327 
1328       /*
1329        * Clip the read region against the src buffer bounds.
1330        * We'll still allocate a temporary buffer/texture for the original
1331        * src region size but we'll only read the region which is on-screen.
1332        * This may mean that we draw garbage pixels into the dest region, but
1333        * that's expected.
1334        */
1335       readX = srcx;
1336       readY = srcy;
1337       readW = width;
1338       readH = height;
1339       pack = ctx->DefaultPacking;
1340       if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
1341          return GL_TRUE; /* all done */
1342 
1343       /* clip against dest buffer bounds and scissor box */
1344       drawX = dstx + pack.SkipPixels;
1345       drawY = dsty + pack.SkipRows;
1346       unpack = pack;
1347       if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
1348          return GL_TRUE; /* all done */
1349 
1350       readX = readX - pack.SkipPixels + unpack.SkipPixels;
1351       readY = readY - pack.SkipRows + unpack.SkipRows;
1352 
1353       drawW = readW;
1354       drawH = readH;
1355 
1356       rbRead = st_get_color_read_renderbuffer(ctx);
1357       rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
1358 
1359       /* Flip src/dst position depending on the orientation of buffers. */
1360       if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1361          readY = rbRead->Base.Height - readY;
1362          readH = -readH;
1363       }
1364 
1365       if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1366          /* We can't flip the destination for pipe->blit, so we only adjust
1367           * its position and flip the source.
1368           */
1369          drawY = rbDraw->Base.Height - drawY - drawH;
1370          readY += readH;
1371          readH = -readH;
1372       }
1373 
1374       if (rbRead != rbDraw ||
1375           !_mesa_regions_overlap(readX, readY, readX + readW, readY + readH,
1376                                  drawX, drawY, drawX + drawW, drawY + drawH)) {
1377          struct pipe_blit_info blit;
1378 
1379          memset(&blit, 0, sizeof(blit));
1380          blit.src.resource = rbRead->texture;
1381          blit.src.level = rbRead->surface->u.tex.level;
1382          blit.src.format = rbRead->texture->format;
1383          blit.src.box.x = readX;
1384          blit.src.box.y = readY;
1385          blit.src.box.z = rbRead->surface->u.tex.first_layer;
1386          blit.src.box.width = readW;
1387          blit.src.box.height = readH;
1388          blit.src.box.depth = 1;
1389          blit.dst.resource = rbDraw->texture;
1390          blit.dst.level = rbDraw->surface->u.tex.level;
1391          blit.dst.format = rbDraw->texture->format;
1392          blit.dst.box.x = drawX;
1393          blit.dst.box.y = drawY;
1394          blit.dst.box.z = rbDraw->surface->u.tex.first_layer;
1395          blit.dst.box.width = drawW;
1396          blit.dst.box.height = drawH;
1397          blit.dst.box.depth = 1;
1398          blit.mask = PIPE_MASK_RGBA;
1399          blit.filter = PIPE_TEX_FILTER_NEAREST;
1400 
1401          if (ctx->DrawBuffer != ctx->WinSysDrawBuffer)
1402             st_window_rectangles_to_blit(ctx, &blit);
1403 
1404          if (screen->is_format_supported(screen, blit.src.format,
1405                                          blit.src.resource->target,
1406                                          blit.src.resource->nr_samples,
1407                                          PIPE_BIND_SAMPLER_VIEW) &&
1408              screen->is_format_supported(screen, blit.dst.format,
1409                                          blit.dst.resource->target,
1410                                          blit.dst.resource->nr_samples,
1411                                          PIPE_BIND_RENDER_TARGET)) {
1412             pipe->blit(pipe, &blit);
1413             return GL_TRUE;
1414          }
1415       }
1416    }
1417 
1418    return GL_FALSE;
1419 }
1420 
1421 
1422 static void
st_CopyPixels(struct gl_context * ctx,GLint srcx,GLint srcy,GLsizei width,GLsizei height,GLint dstx,GLint dsty,GLenum type)1423 st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1424               GLsizei width, GLsizei height,
1425               GLint dstx, GLint dsty, GLenum type)
1426 {
1427    struct st_context *st = st_context(ctx);
1428    struct pipe_context *pipe = st->pipe;
1429    struct pipe_screen *screen = pipe->screen;
1430    struct st_renderbuffer *rbRead;
1431    void *driver_vp, *driver_fp;
1432    struct pipe_resource *pt;
1433    struct pipe_sampler_view *sv[2] = { NULL };
1434    struct st_fp_variant *fpv = NULL;
1435    int num_sampler_view = 1;
1436    enum pipe_format srcFormat;
1437    unsigned srcBind;
1438    GLboolean invertTex = GL_FALSE;
1439    GLint readX, readY, readW, readH;
1440    struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1441 
1442    _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
1443 
1444    st_flush_bitmap_cache(st);
1445    st_invalidate_readpix_cache(st);
1446 
1447    st_validate_state(st, ST_PIPELINE_RENDER);
1448 
1449    if (type == GL_DEPTH_STENCIL) {
1450       /* XXX make this more efficient */
1451       st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL);
1452       st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH);
1453       return;
1454    }
1455 
1456    if (type == GL_STENCIL) {
1457       /* can't use texturing to do stencil */
1458       copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1459       return;
1460    }
1461 
1462    if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
1463       return;
1464 
1465    /*
1466     * The subsequent code implements glCopyPixels by copying the source
1467     * pixels into a temporary texture that's then applied to a textured quad.
1468     * When we draw the textured quad, all the usual per-fragment operations
1469     * are handled.
1470     */
1471 
1472 
1473    /*
1474     * Get vertex/fragment shaders
1475     */
1476    if (type == GL_COLOR) {
1477       fpv = get_color_fp_variant(st);
1478 
1479       rbRead = st_get_color_read_renderbuffer(ctx);
1480 
1481       driver_fp = fpv->driver_shader;
1482       driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1483 
1484       if (ctx->Pixel.MapColorFlag) {
1485          pipe_sampler_view_reference(&sv[1],
1486                                      st->pixel_xfer.pixelmap_sampler_view);
1487          num_sampler_view++;
1488       }
1489 
1490       /* compiling a new fragment shader variant added new state constants
1491        * into the constant buffer, we need to update them
1492        */
1493       st_upload_constants(st, &st->fp->Base);
1494    }
1495    else {
1496       assert(type == GL_DEPTH);
1497       rbRead = st_renderbuffer(ctx->ReadBuffer->
1498                                Attachment[BUFFER_DEPTH].Renderbuffer);
1499 
1500       driver_fp = get_drawpix_z_stencil_program(st, GL_TRUE, GL_FALSE);
1501       driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1502    }
1503 
1504    /* Choose the format for the temporary texture. */
1505    srcFormat = rbRead->texture->format;
1506    srcBind = PIPE_BIND_SAMPLER_VIEW |
1507       (type == GL_COLOR ? PIPE_BIND_RENDER_TARGET : PIPE_BIND_DEPTH_STENCIL);
1508 
1509    if (!screen->is_format_supported(screen, srcFormat, st->internal_target, 0,
1510                                     srcBind)) {
1511       /* srcFormat is non-renderable. Find a compatible renderable format. */
1512       if (type == GL_DEPTH) {
1513          srcFormat = st_choose_format(st, GL_DEPTH_COMPONENT, GL_NONE,
1514                                       GL_NONE, st->internal_target, 0,
1515                                       srcBind, FALSE);
1516       }
1517       else {
1518          assert(type == GL_COLOR);
1519 
1520          if (util_format_is_float(srcFormat)) {
1521             srcFormat = st_choose_format(st, GL_RGBA32F, GL_NONE,
1522                                          GL_NONE, st->internal_target, 0,
1523                                          srcBind, FALSE);
1524          }
1525          else if (util_format_is_pure_sint(srcFormat)) {
1526             srcFormat = st_choose_format(st, GL_RGBA32I, GL_NONE,
1527                                          GL_NONE, st->internal_target, 0,
1528                                          srcBind, FALSE);
1529          }
1530          else if (util_format_is_pure_uint(srcFormat)) {
1531             srcFormat = st_choose_format(st, GL_RGBA32UI, GL_NONE,
1532                                          GL_NONE, st->internal_target, 0,
1533                                          srcBind, FALSE);
1534          }
1535          else if (util_format_is_snorm(srcFormat)) {
1536             srcFormat = st_choose_format(st, GL_RGBA16_SNORM, GL_NONE,
1537                                          GL_NONE, st->internal_target, 0,
1538                                          srcBind, FALSE);
1539          }
1540          else {
1541             srcFormat = st_choose_format(st, GL_RGBA, GL_NONE,
1542                                          GL_NONE, st->internal_target, 0,
1543                                          srcBind, FALSE);
1544          }
1545       }
1546 
1547       if (srcFormat == PIPE_FORMAT_NONE) {
1548          assert(0 && "cannot choose a format for src of CopyPixels");
1549          return;
1550       }
1551    }
1552 
1553    /* Invert src region if needed */
1554    if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1555       srcy = ctx->ReadBuffer->Height - srcy - height;
1556       invertTex = !invertTex;
1557    }
1558 
1559    /* Clip the read region against the src buffer bounds.
1560     * We'll still allocate a temporary buffer/texture for the original
1561     * src region size but we'll only read the region which is on-screen.
1562     * This may mean that we draw garbage pixels into the dest region, but
1563     * that's expected.
1564     */
1565    readX = srcx;
1566    readY = srcy;
1567    readW = width;
1568    readH = height;
1569    if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack)) {
1570       /* The source region is completely out of bounds.  Do nothing.
1571        * The GL spec says "Results of copies from outside the window,
1572        * or from regions of the window that are not exposed, are
1573        * hardware dependent and undefined."
1574        */
1575       return;
1576    }
1577 
1578    readW = MAX2(0, readW);
1579    readH = MAX2(0, readH);
1580 
1581    /* Allocate the temporary texture. */
1582    pt = alloc_texture(st, width, height, srcFormat, srcBind);
1583    if (!pt)
1584       return;
1585 
1586    sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1587    if (!sv[0]) {
1588       pipe_resource_reference(&pt, NULL);
1589       return;
1590    }
1591 
1592    /* Copy the src region to the temporary texture. */
1593    {
1594       struct pipe_blit_info blit;
1595 
1596       memset(&blit, 0, sizeof(blit));
1597       blit.src.resource = rbRead->texture;
1598       blit.src.level = rbRead->surface->u.tex.level;
1599       blit.src.format = rbRead->texture->format;
1600       blit.src.box.x = readX;
1601       blit.src.box.y = readY;
1602       blit.src.box.z = rbRead->surface->u.tex.first_layer;
1603       blit.src.box.width = readW;
1604       blit.src.box.height = readH;
1605       blit.src.box.depth = 1;
1606       blit.dst.resource = pt;
1607       blit.dst.level = 0;
1608       blit.dst.format = pt->format;
1609       blit.dst.box.x = pack.SkipPixels;
1610       blit.dst.box.y = pack.SkipRows;
1611       blit.dst.box.z = 0;
1612       blit.dst.box.width = readW;
1613       blit.dst.box.height = readH;
1614       blit.dst.box.depth = 1;
1615       blit.mask = util_format_get_mask(pt->format) & ~PIPE_MASK_S;
1616       blit.filter = PIPE_TEX_FILTER_NEAREST;
1617 
1618       pipe->blit(pipe, &blit);
1619    }
1620 
1621    /* OK, the texture 'pt' contains the src image/pixels.  Now draw a
1622     * textured quad with that texture.
1623     */
1624    draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1625                       width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1626                       sv,
1627                       num_sampler_view,
1628                       driver_vp,
1629                       driver_fp, fpv,
1630                       ctx->Current.Attrib[VERT_ATTRIB_COLOR0],
1631                       invertTex, GL_FALSE, GL_FALSE);
1632 
1633    pipe_resource_reference(&pt, NULL);
1634    pipe_sampler_view_reference(&sv[0], NULL);
1635 }
1636 
1637 
1638 
st_init_drawpixels_functions(struct dd_function_table * functions)1639 void st_init_drawpixels_functions(struct dd_function_table *functions)
1640 {
1641    functions->DrawPixels = st_DrawPixels;
1642    functions->CopyPixels = st_CopyPixels;
1643 }
1644 
1645 
1646 void
st_destroy_drawpix(struct st_context * st)1647 st_destroy_drawpix(struct st_context *st)
1648 {
1649    GLuint i;
1650 
1651    for (i = 0; i < ARRAY_SIZE(st->drawpix.zs_shaders); i++) {
1652       if (st->drawpix.zs_shaders[i])
1653          cso_delete_fragment_shader(st->cso_context,
1654                                     st->drawpix.zs_shaders[i]);
1655    }
1656 
1657    if (st->drawpix.vert_shaders[0])
1658       cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[0]);
1659    if (st->drawpix.vert_shaders[1])
1660       cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[1]);
1661 }
1662