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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/version.h"
33 
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_math.h"
38 
39 #include "st_context.h"
40 #include "st_debug.h"
41 #include "st_extensions.h"
42 #include "st_format.h"
43 
44 
45 /*
46  * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
47  * avoid evaluating arguments (which are often function calls) more than once.
48  */
49 
_min(unsigned a,unsigned b)50 static unsigned _min(unsigned a, unsigned b)
51 {
52    return (a < b) ? a : b;
53 }
54 
_maxf(float a,float b)55 static float _maxf(float a, float b)
56 {
57    return (a > b) ? a : b;
58 }
59 
_clamp(int a,int min,int max)60 static int _clamp(int a, int min, int max)
61 {
62    if (a < min)
63       return min;
64    else if (a > max)
65       return max;
66    else
67       return a;
68 }
69 
70 
71 /**
72  * Query driver to get implementation limits.
73  * Note that we have to limit/clamp against Mesa's internal limits too.
74  */
st_init_limits(struct pipe_screen * screen,struct gl_constants * c,struct gl_extensions * extensions,gl_api api)75 void st_init_limits(struct pipe_screen *screen,
76                     struct gl_constants *c, struct gl_extensions *extensions,
77                     gl_api api)
78 {
79    int supported_irs;
80    unsigned sh;
81    boolean can_ubo = TRUE;
82    int temp;
83    bool ssbo_atomic = true;
84 
85    c->MaxTextureLevels
86       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
87             MAX_TEXTURE_LEVELS);
88 
89    c->Max3DTextureLevels
90       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
91             MAX_3D_TEXTURE_LEVELS);
92 
93    c->MaxCubeTextureLevels
94       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
95             MAX_CUBE_TEXTURE_LEVELS);
96 
97    c->MaxTextureRectSize
98       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
99 
100    c->MaxArrayTextureLayers
101       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
102 
103    /* Define max viewport size and max renderbuffer size in terms of
104     * max texture size (note: max tex RECT size = max tex 2D size).
105     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
106     */
107    c->MaxViewportWidth =
108    c->MaxViewportHeight =
109    c->MaxRenderbufferSize = c->MaxTextureRectSize;
110 
111    c->ViewportSubpixelBits =
112       screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
113 
114    c->MaxDrawBuffers = c->MaxColorAttachments =
115       _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
116              1, MAX_DRAW_BUFFERS);
117 
118    c->MaxDualSourceDrawBuffers =
119       _clamp(screen->get_param(screen,
120                                PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
121              0, MAX_DRAW_BUFFERS);
122 
123    c->MaxLineWidth =
124       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
125    c->MaxLineWidthAA =
126       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
127 
128    c->MaxPointSize =
129       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
130    c->MaxPointSizeAA =
131       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
132 
133    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
134     * for non-aa sizes, but we can go down to 0.0 for aa points.
135     */
136    c->MinPointSize = 1.0f;
137    c->MinPointSizeAA = 0.0f;
138 
139    c->MaxTextureMaxAnisotropy =
140       _maxf(2.0f,
141             screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
142 
143    c->MaxTextureLodBias =
144       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
145 
146    c->QuadsFollowProvokingVertexConvention =
147       screen->get_param(screen,
148                         PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
149 
150    c->MaxUniformBlockSize =
151       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
152                                PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
153    if (c->MaxUniformBlockSize < 16384) {
154       can_ubo = FALSE;
155    }
156 
157    for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
158       struct gl_shader_compiler_options *options;
159       struct gl_program_constants *pc;
160 
161       switch (sh) {
162       case PIPE_SHADER_FRAGMENT:
163          pc = &c->Program[MESA_SHADER_FRAGMENT];
164          options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
165          break;
166       case PIPE_SHADER_VERTEX:
167          pc = &c->Program[MESA_SHADER_VERTEX];
168          options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
169          break;
170       case PIPE_SHADER_GEOMETRY:
171          pc = &c->Program[MESA_SHADER_GEOMETRY];
172          options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
173          break;
174       case PIPE_SHADER_TESS_CTRL:
175          pc = &c->Program[MESA_SHADER_TESS_CTRL];
176          options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL];
177          break;
178       case PIPE_SHADER_TESS_EVAL:
179          pc = &c->Program[MESA_SHADER_TESS_EVAL];
180          options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL];
181          break;
182       case PIPE_SHADER_COMPUTE:
183          pc = &c->Program[MESA_SHADER_COMPUTE];
184          options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
185 
186          if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
187             continue;
188          supported_irs =
189             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
190          if (!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)))
191             continue;
192          break;
193       default:
194          assert(0);
195       }
196 
197       pc->MaxTextureImageUnits =
198          _min(screen->get_shader_param(screen, sh,
199                                        PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
200               MAX_TEXTURE_IMAGE_UNITS);
201 
202       pc->MaxInstructions =
203       pc->MaxNativeInstructions =
204          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
205       pc->MaxAluInstructions =
206       pc->MaxNativeAluInstructions =
207          screen->get_shader_param(screen, sh,
208                                   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
209       pc->MaxTexInstructions =
210       pc->MaxNativeTexInstructions =
211          screen->get_shader_param(screen, sh,
212                                   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
213       pc->MaxTexIndirections =
214       pc->MaxNativeTexIndirections =
215          screen->get_shader_param(screen, sh,
216                                   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
217       pc->MaxAttribs =
218       pc->MaxNativeAttribs =
219          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
220       pc->MaxTemps =
221       pc->MaxNativeTemps =
222          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
223       pc->MaxAddressRegs =
224       pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
225       pc->MaxParameters =
226       pc->MaxNativeParameters =
227          screen->get_shader_param(screen, sh,
228                    PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]);
229       pc->MaxInputComponents =
230          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
231       pc->MaxOutputComponents =
232          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
233 
234       pc->MaxUniformComponents =
235          4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
236 
237       pc->MaxUniformBlocks =
238          screen->get_shader_param(screen, sh,
239                                   PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
240       if (pc->MaxUniformBlocks)
241          pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
242       pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
243 
244       pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
245                                           c->MaxUniformBlockSize / 4 *
246                                           pc->MaxUniformBlocks);
247 
248       temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
249       if (temp) {
250          /*
251           * for separate atomic counters get the actual hw limits
252           * per stage on atomic counters and buffers
253           */
254          ssbo_atomic = false;
255          pc->MaxAtomicCounters = temp;
256          pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
257          pc->MaxShaderStorageBlocks = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
258       } else {
259          pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
260          pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
261          pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
262       }
263       pc->MaxImageUniforms = screen->get_shader_param(
264             screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
265 
266       /* Gallium doesn't really care about local vs. env parameters so use the
267        * same limits.
268        */
269       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
270       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
271 
272       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
273          pc->LowInt.RangeMin = 31;
274          pc->LowInt.RangeMax = 30;
275          pc->LowInt.Precision = 0;
276          pc->MediumInt = pc->HighInt = pc->LowInt;
277       }
278 
279       /* TODO: make these more fine-grained if anyone needs it */
280       options->MaxIfDepth =
281          screen->get_shader_param(screen, sh,
282                                   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
283       options->EmitNoLoops =
284          !screen->get_shader_param(screen, sh,
285                                    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
286       options->EmitNoMainReturn =
287          !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
288 
289       options->EmitNoCont =
290          !screen->get_shader_param(screen, sh,
291                                    PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
292 
293       options->EmitNoIndirectInput =
294          !screen->get_shader_param(screen, sh,
295                                    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
296       options->EmitNoIndirectOutput =
297          !screen->get_shader_param(screen, sh,
298                                    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
299       options->EmitNoIndirectTemp =
300          !screen->get_shader_param(screen, sh,
301                                    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
302       options->EmitNoIndirectUniform =
303          !screen->get_shader_param(screen, sh,
304                                    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
305 
306       if (pc->MaxNativeInstructions &&
307           (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
308          can_ubo = FALSE;
309       }
310 
311       if (options->EmitNoLoops)
312          options->MaxUnrollIterations =
313             MIN2(screen->get_shader_param(screen, sh,
314                                           PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
315                  65536);
316       else
317          options->MaxUnrollIterations =
318             screen->get_shader_param(screen, sh,
319                                   PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
320 
321       options->LowerCombinedClipCullDistance = true;
322       options->LowerBufferInterfaceBlocks = true;
323    }
324 
325    c->GLSLOptimizeConservatively =
326       screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
327    c->LowerTessLevel = true;
328    c->LowerCsDerivedVariables = true;
329    c->PrimitiveRestartForPatches =
330       screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
331 
332    c->MaxCombinedTextureImageUnits =
333          _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
334               c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
335               c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
336               c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
337               c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
338               c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
339               MAX_COMBINED_TEXTURE_IMAGE_UNITS);
340 
341    /* This depends on program constants. */
342    c->MaxTextureCoordUnits
343       = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
344              MAX_TEXTURE_COORD_UNITS);
345 
346    c->MaxTextureUnits =
347       _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
348            c->MaxTextureCoordUnits);
349 
350    c->Program[MESA_SHADER_VERTEX].MaxAttribs =
351       MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
352 
353    /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
354     * of inputs. It's always 2 colors + N generic inputs. */
355    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
356                                             PIPE_SHADER_CAP_MAX_INPUTS);
357    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
358    c->MaxGeometryOutputVertices =
359       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
360    c->MaxGeometryTotalOutputComponents =
361       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
362    c->MaxTessPatchComponents =
363       MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
364            MAX_VARYING) * 4;
365 
366    c->MinProgramTexelOffset =
367       screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
368    c->MaxProgramTexelOffset =
369       screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
370 
371    c->MaxProgramTextureGatherComponents =
372       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
373    c->MinProgramTextureGatherOffset =
374       screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
375    c->MaxProgramTextureGatherOffset =
376       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
377 
378    c->MaxTransformFeedbackBuffers =
379       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
380    c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
381                                          MAX_FEEDBACK_BUFFERS);
382    c->MaxTransformFeedbackSeparateComponents =
383       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
384    c->MaxTransformFeedbackInterleavedComponents =
385       screen->get_param(screen,
386                         PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
387    c->MaxVertexStreams =
388       MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
389 
390    /* The vertex stream must fit into pipe_stream_output_info::stream */
391    assert(c->MaxVertexStreams <= 4);
392 
393    c->MaxVertexAttribStride
394       = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
395 
396    c->StripTextureBorder = GL_TRUE;
397 
398    c->GLSLSkipStrictMaxUniformLimitCheck =
399       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
400 
401    c->UniformBufferOffsetAlignment =
402       screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
403 
404    if (can_ubo) {
405       extensions->ARB_uniform_buffer_object = GL_TRUE;
406       c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
407          c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
408          c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
409          c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
410          c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
411          c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
412          c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
413       assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
414    }
415 
416    c->GLSLFragCoordIsSysVal =
417       screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
418    c->GLSLFrontFacingIsSysVal =
419       screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
420 
421    /* GL_ARB_get_program_binary
422     *
423     * The QT framework has a bug in their shader program cache, which is built
424     * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
425     * we don't enable more than 1 binary format for compatibility profiles.
426     */
427    if (api != API_OPENGL_COMPAT &&
428        screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
429       c->NumProgramBinaryFormats = 1;
430 
431    c->MaxAtomicBufferBindings =
432           c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
433 
434    if (!ssbo_atomic) {
435       /* for separate atomic buffers - there atomic buffer size will be
436          limited */
437       c->MaxAtomicBufferSize = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
438       /* on all HW with separate atomic (evergreen) the following
439          lines are true. not sure it's worth adding CAPs for this at this
440          stage. */
441       c->MaxCombinedAtomicCounters = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
442       c->MaxCombinedAtomicBuffers = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
443    } else {
444       c->MaxCombinedAtomicBuffers =
445          c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
446          c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
447          c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
448          c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
449          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
450       assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
451    }
452 
453    if (c->MaxCombinedAtomicBuffers > 0) {
454       extensions->ARB_shader_atomic_counters = GL_TRUE;
455       extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
456    }
457 
458    c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
459    c->ShaderStorageBufferOffsetAlignment =
460       screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
461    if (c->ShaderStorageBufferOffsetAlignment) {
462       /* for hw atomic counters leaves these at default for now */
463       if (ssbo_atomic)
464          c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
465             c->MaxCombinedAtomicBuffers;
466       c->MaxCombinedShaderOutputResources +=
467          c->MaxCombinedShaderStorageBlocks;
468       c->MaxShaderStorageBlockSize = 1 << 27;
469       extensions->ARB_shader_storage_buffer_object = GL_TRUE;
470    }
471 
472    c->MaxCombinedImageUniforms =
473          c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
474          c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
475          c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
476          c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
477          c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
478          c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
479    c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
480    c->MaxImageUnits = MAX_IMAGE_UNITS;
481    if (c->MaxCombinedImageUniforms) {
482       extensions->ARB_shader_image_load_store = GL_TRUE;
483       extensions->ARB_shader_image_size = GL_TRUE;
484    }
485 
486    /* ARB_framebuffer_no_attachments */
487    c->MaxFramebufferWidth   = c->MaxViewportWidth;
488    c->MaxFramebufferHeight  = c->MaxViewportHeight;
489    /* NOTE: we cheat here a little by assuming that
490     * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
491     * number of layers as we need, although we technically
492     * could have more the generality is not really useful
493     * in practicality.
494     */
495    c->MaxFramebufferLayers =
496       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
497 
498    c->MaxWindowRectangles =
499       screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
500 
501    c->SparseBufferPageSize =
502       screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
503 
504    c->AllowMappedBuffersDuringExecution =
505       screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
506 
507    c->UseSTD430AsDefaultPacking =
508       screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
509 
510    /* limit the max combined shader output resources to a driver limit */
511    temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
512    if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
513       c->MaxCombinedShaderOutputResources = temp;
514 }
515 
516 
517 /**
518  * Given a member \c x of struct gl_extensions, return offset of
519  * \c x in bytes.
520  */
521 #define o(x) offsetof(struct gl_extensions, x)
522 
523 
524 struct st_extension_cap_mapping {
525    int extension_offset;
526    int cap;
527 };
528 
529 struct st_extension_format_mapping {
530    int extension_offset[2];
531    enum pipe_format format[32];
532 
533    /* If TRUE, at least one format must be supported for the extensions to be
534     * advertised. If FALSE, all the formats must be supported. */
535    GLboolean need_at_least_one;
536 };
537 
538 /**
539  * Enable extensions if certain pipe formats are supported by the driver.
540  * What extensions will be enabled and what formats must be supported is
541  * described by the array of st_extension_format_mapping.
542  *
543  * target and bind_flags are passed to is_format_supported.
544  */
545 static void
init_format_extensions(struct pipe_screen * screen,struct gl_extensions * extensions,const struct st_extension_format_mapping * mapping,unsigned num_mappings,enum pipe_texture_target target,unsigned bind_flags)546 init_format_extensions(struct pipe_screen *screen,
547                        struct gl_extensions *extensions,
548                        const struct st_extension_format_mapping *mapping,
549                        unsigned num_mappings,
550                        enum pipe_texture_target target,
551                        unsigned bind_flags)
552 {
553    GLboolean *extension_table = (GLboolean *) extensions;
554    unsigned i;
555    int j;
556    int num_formats = ARRAY_SIZE(mapping->format);
557    int num_ext = ARRAY_SIZE(mapping->extension_offset);
558 
559    for (i = 0; i < num_mappings; i++) {
560       int num_supported = 0;
561 
562       /* Examine each format in the list. */
563       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
564          if (screen->is_format_supported(screen, mapping[i].format[j],
565                                          target, 0, bind_flags)) {
566             num_supported++;
567          }
568       }
569 
570       if (!num_supported ||
571           (!mapping[i].need_at_least_one && num_supported != j)) {
572          continue;
573       }
574 
575       /* Enable all extensions in the list. */
576       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
577          extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
578    }
579 }
580 
581 
582 /**
583  * Given a list of formats and bind flags, return the maximum number
584  * of samples supported by any of those formats.
585  */
586 static unsigned
get_max_samples_for_formats(struct pipe_screen * screen,unsigned num_formats,const enum pipe_format * formats,unsigned max_samples,unsigned bind)587 get_max_samples_for_formats(struct pipe_screen *screen,
588                             unsigned num_formats,
589                             const enum pipe_format *formats,
590                             unsigned max_samples,
591                             unsigned bind)
592 {
593    unsigned i, f;
594 
595    for (i = max_samples; i > 0; --i) {
596       for (f = 0; f < num_formats; f++) {
597          if (screen->is_format_supported(screen, formats[f],
598                                          PIPE_TEXTURE_2D, i, bind)) {
599             return i;
600          }
601       }
602    }
603    return 0;
604 }
605 
606 
607 /**
608  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
609  * which GL extensions are supported.
610  * Quite a few extensions are always supported because they are standard
611  * features or can be built on top of other gallium features.
612  * Some fine tuning may still be needed.
613  */
st_init_extensions(struct pipe_screen * screen,struct gl_constants * consts,struct gl_extensions * extensions,struct st_config_options * options,gl_api api)614 void st_init_extensions(struct pipe_screen *screen,
615                         struct gl_constants *consts,
616                         struct gl_extensions *extensions,
617                         struct st_config_options *options,
618                         gl_api api)
619 {
620    unsigned i;
621    GLboolean *extension_table = (GLboolean *) extensions;
622 
623    static const struct st_extension_cap_mapping cap_mapping[] = {
624       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
625       { o(ARB_bindless_texture),             PIPE_CAP_BINDLESS_TEXTURE                 },
626       { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
627       { o(ARB_clear_texture),                PIPE_CAP_CLEAR_TEXTURE                    },
628       { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
629       { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
630       { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
631       { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
632       { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
633       { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
634       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
635       { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
636       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
637       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
638       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
639       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
640       { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
641       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
642       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
643       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
644       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
645       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
646       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
647       { o(ARB_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
648       { o(ARB_post_depth_coverage),          PIPE_CAP_POST_DEPTH_COVERAGE              },
649       { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
650       { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
651       { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
652       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
653       { o(ARB_shader_ballot),                PIPE_CAP_TGSI_BALLOT                      },
654       { o(ARB_shader_clock),                 PIPE_CAP_TGSI_CLOCK                       },
655       { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
656       { o(ARB_shader_group_vote),            PIPE_CAP_TGSI_VOTE                        },
657       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
658       { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
659       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
660       { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
661       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
662       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
663       { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
664       { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
665       { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
666       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
667       { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
668       { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
669       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
670       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
671       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
672       { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW           },
673 
674       { o(KHR_blend_equation_advanced),      PIPE_CAP_TGSI_FS_FBFETCH                  },
675 
676       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
677       { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
678       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
679       { o(EXT_memory_object),                PIPE_CAP_MEMOBJ                           },
680       { o(EXT_memory_object_fd),             PIPE_CAP_MEMOBJ                           },
681       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
682       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
683       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
684       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
685       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
686       { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
687 
688       { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
689       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
690       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
691       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
692       { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
693       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
694       { o(NV_fill_rectangle),                PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE      },
695       { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
696       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
697       { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
698       /* GL_NV_point_sprite is not supported by gallium because we don't
699        * support the GL_POINT_SPRITE_R_MODE_NV option. */
700 
701       { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
702       { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
703       { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
704    };
705 
706    /* Required: render target and sampler support */
707    static const struct st_extension_format_mapping rendertarget_mapping[] = {
708       { { o(ARB_texture_float) },
709         { PIPE_FORMAT_R32G32B32A32_FLOAT,
710           PIPE_FORMAT_R16G16B16A16_FLOAT } },
711 
712       { { o(OES_texture_float) },
713         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
714 
715       { { o(OES_texture_half_float) },
716         { PIPE_FORMAT_R16G16B16A16_FLOAT } },
717 
718       { { o(ARB_texture_rgb10_a2ui) },
719         { PIPE_FORMAT_R10G10B10A2_UINT,
720           PIPE_FORMAT_B10G10R10A2_UINT },
721          GL_TRUE }, /* at least one format must be supported */
722 
723       { { o(EXT_framebuffer_sRGB) },
724         { PIPE_FORMAT_A8B8G8R8_SRGB,
725           PIPE_FORMAT_B8G8R8A8_SRGB },
726          GL_TRUE }, /* at least one format must be supported */
727 
728       { { o(EXT_packed_float) },
729         { PIPE_FORMAT_R11G11B10_FLOAT } },
730 
731       { { o(EXT_texture_integer) },
732         { PIPE_FORMAT_R32G32B32A32_UINT,
733           PIPE_FORMAT_R32G32B32A32_SINT } },
734 
735       { { o(ARB_texture_rg) },
736         { PIPE_FORMAT_R8_UNORM,
737           PIPE_FORMAT_R8G8_UNORM } },
738    };
739 
740    /* Required: depth stencil and sampler support */
741    static const struct st_extension_format_mapping depthstencil_mapping[] = {
742       { { o(ARB_depth_buffer_float) },
743         { PIPE_FORMAT_Z32_FLOAT,
744           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
745    };
746 
747    /* Required: sampler support */
748    static const struct st_extension_format_mapping texture_mapping[] = {
749       { { o(ARB_texture_compression_rgtc) },
750         { PIPE_FORMAT_RGTC1_UNORM,
751           PIPE_FORMAT_RGTC1_SNORM,
752           PIPE_FORMAT_RGTC2_UNORM,
753           PIPE_FORMAT_RGTC2_SNORM } },
754 
755       { { o(EXT_texture_compression_latc) },
756         { PIPE_FORMAT_LATC1_UNORM,
757           PIPE_FORMAT_LATC1_SNORM,
758           PIPE_FORMAT_LATC2_UNORM,
759           PIPE_FORMAT_LATC2_SNORM } },
760 
761       { { o(EXT_texture_compression_s3tc),
762           o(ANGLE_texture_compression_dxt) },
763         { PIPE_FORMAT_DXT1_RGB,
764           PIPE_FORMAT_DXT1_RGBA,
765           PIPE_FORMAT_DXT3_RGBA,
766           PIPE_FORMAT_DXT5_RGBA } },
767 
768       { { o(ARB_texture_compression_bptc) },
769         { PIPE_FORMAT_BPTC_RGBA_UNORM,
770           PIPE_FORMAT_BPTC_SRGBA,
771           PIPE_FORMAT_BPTC_RGB_FLOAT,
772           PIPE_FORMAT_BPTC_RGB_UFLOAT } },
773 
774       { { o(KHR_texture_compression_astc_ldr) },
775         { PIPE_FORMAT_ASTC_4x4,
776           PIPE_FORMAT_ASTC_5x4,
777           PIPE_FORMAT_ASTC_5x5,
778           PIPE_FORMAT_ASTC_6x5,
779           PIPE_FORMAT_ASTC_6x6,
780           PIPE_FORMAT_ASTC_8x5,
781           PIPE_FORMAT_ASTC_8x6,
782           PIPE_FORMAT_ASTC_8x8,
783           PIPE_FORMAT_ASTC_10x5,
784           PIPE_FORMAT_ASTC_10x6,
785           PIPE_FORMAT_ASTC_10x8,
786           PIPE_FORMAT_ASTC_10x10,
787           PIPE_FORMAT_ASTC_12x10,
788           PIPE_FORMAT_ASTC_12x12,
789           PIPE_FORMAT_ASTC_4x4_SRGB,
790           PIPE_FORMAT_ASTC_5x4_SRGB,
791           PIPE_FORMAT_ASTC_5x5_SRGB,
792           PIPE_FORMAT_ASTC_6x5_SRGB,
793           PIPE_FORMAT_ASTC_6x6_SRGB,
794           PIPE_FORMAT_ASTC_8x5_SRGB,
795           PIPE_FORMAT_ASTC_8x6_SRGB,
796           PIPE_FORMAT_ASTC_8x8_SRGB,
797           PIPE_FORMAT_ASTC_10x5_SRGB,
798           PIPE_FORMAT_ASTC_10x6_SRGB,
799           PIPE_FORMAT_ASTC_10x8_SRGB,
800           PIPE_FORMAT_ASTC_10x10_SRGB,
801           PIPE_FORMAT_ASTC_12x10_SRGB,
802           PIPE_FORMAT_ASTC_12x12_SRGB } },
803 
804       { { o(EXT_texture_shared_exponent) },
805         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
806 
807       { { o(EXT_texture_snorm) },
808         { PIPE_FORMAT_R8G8B8A8_SNORM } },
809 
810       { { o(EXT_texture_sRGB),
811           o(EXT_texture_sRGB_decode) },
812         { PIPE_FORMAT_A8B8G8R8_SRGB,
813           PIPE_FORMAT_B8G8R8A8_SRGB },
814         GL_TRUE }, /* at least one format must be supported */
815 
816       { { o(EXT_texture_type_2_10_10_10_REV) },
817         { PIPE_FORMAT_R10G10B10A2_UNORM,
818           PIPE_FORMAT_B10G10R10A2_UNORM },
819          GL_TRUE }, /* at least one format must be supported */
820 
821       { { o(ATI_texture_compression_3dc) },
822         { PIPE_FORMAT_LATC2_UNORM } },
823 
824       { { o(MESA_ycbcr_texture) },
825         { PIPE_FORMAT_UYVY,
826           PIPE_FORMAT_YUYV },
827         GL_TRUE }, /* at least one format must be supported */
828 
829       { { o(OES_compressed_ETC1_RGB8_texture) },
830         { PIPE_FORMAT_ETC1_RGB8,
831           PIPE_FORMAT_R8G8B8A8_UNORM },
832         GL_TRUE }, /* at least one format must be supported */
833 
834       { { o(ARB_stencil_texturing),
835           o(ARB_texture_stencil8) },
836         { PIPE_FORMAT_X24S8_UINT,
837           PIPE_FORMAT_S8X24_UINT },
838         GL_TRUE }, /* at least one format must be supported */
839    };
840 
841    /* Required: vertex fetch support. */
842    static const struct st_extension_format_mapping vertex_mapping[] = {
843       { { o(EXT_vertex_array_bgra) },
844         { PIPE_FORMAT_B8G8R8A8_UNORM } },
845       { { o(ARB_vertex_type_2_10_10_10_rev) },
846         { PIPE_FORMAT_R10G10B10A2_UNORM,
847           PIPE_FORMAT_B10G10R10A2_UNORM,
848           PIPE_FORMAT_R10G10B10A2_SNORM,
849           PIPE_FORMAT_B10G10R10A2_SNORM,
850           PIPE_FORMAT_R10G10B10A2_USCALED,
851           PIPE_FORMAT_B10G10R10A2_USCALED,
852           PIPE_FORMAT_R10G10B10A2_SSCALED,
853           PIPE_FORMAT_B10G10R10A2_SSCALED } },
854       { { o(ARB_vertex_type_10f_11f_11f_rev) },
855         { PIPE_FORMAT_R11G11B10_FLOAT } },
856    };
857 
858    static const struct st_extension_format_mapping tbo_rgb32[] = {
859       { {o(ARB_texture_buffer_object_rgb32) },
860         { PIPE_FORMAT_R32G32B32_FLOAT,
861           PIPE_FORMAT_R32G32B32_UINT,
862           PIPE_FORMAT_R32G32B32_SINT,
863         } },
864    };
865 
866    /*
867     * Extensions that are supported by all Gallium drivers:
868     */
869    extensions->ARB_ES2_compatibility = GL_TRUE;
870    extensions->ARB_depth_texture = GL_TRUE;
871    extensions->ARB_draw_elements_base_vertex = GL_TRUE;
872    extensions->ARB_explicit_attrib_location = GL_TRUE;
873    extensions->ARB_explicit_uniform_location = GL_TRUE;
874    extensions->ARB_fragment_coord_conventions = GL_TRUE;
875    extensions->ARB_fragment_program = GL_TRUE;
876    extensions->ARB_fragment_program_shadow = GL_TRUE;
877    extensions->ARB_fragment_shader = GL_TRUE;
878    extensions->ARB_half_float_vertex = GL_TRUE;
879    extensions->ARB_internalformat_query = GL_TRUE;
880    extensions->ARB_internalformat_query2 = GL_TRUE;
881    extensions->ARB_map_buffer_range = GL_TRUE;
882    extensions->ARB_shadow = GL_TRUE;
883    extensions->ARB_sync = GL_TRUE;
884    extensions->ARB_texture_border_clamp = GL_TRUE;
885    extensions->ARB_texture_cube_map = GL_TRUE;
886    extensions->ARB_texture_env_combine = GL_TRUE;
887    extensions->ARB_texture_env_crossbar = GL_TRUE;
888    extensions->ARB_texture_env_dot3 = GL_TRUE;
889    extensions->ARB_vertex_program = GL_TRUE;
890    extensions->ARB_vertex_shader = GL_TRUE;
891 
892    extensions->EXT_blend_color = GL_TRUE;
893    extensions->EXT_blend_func_separate = GL_TRUE;
894    extensions->EXT_blend_minmax = GL_TRUE;
895    extensions->EXT_gpu_program_parameters = GL_TRUE;
896    extensions->EXT_pixel_buffer_object = GL_TRUE;
897    extensions->EXT_point_parameters = GL_TRUE;
898    extensions->EXT_provoking_vertex = GL_TRUE;
899    extensions->EXT_stencil_two_side = GL_TRUE;
900    extensions->EXT_texture_env_dot3 = GL_TRUE;
901 
902    extensions->ATI_fragment_shader = GL_TRUE;
903    extensions->ATI_separate_stencil = GL_TRUE;
904    extensions->ATI_texture_env_combine3 = GL_TRUE;
905 
906    extensions->MESA_pack_invert = GL_TRUE;
907 
908    extensions->NV_fog_distance = GL_TRUE;
909    extensions->NV_texture_env_combine4 = GL_TRUE;
910    extensions->NV_texture_rectangle = GL_TRUE;
911 
912    extensions->OES_EGL_image = GL_TRUE;
913    extensions->OES_EGL_image_external = GL_TRUE;
914    extensions->OES_draw_texture = GL_TRUE;
915 
916    /* Expose the extensions which directly correspond to gallium caps. */
917    for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
918       if (screen->get_param(screen, cap_mapping[i].cap)) {
919          extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
920       }
921    }
922 
923    /* Expose the extensions which directly correspond to gallium formats. */
924    init_format_extensions(screen, extensions, rendertarget_mapping,
925                           ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
926                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
927    init_format_extensions(screen, extensions, depthstencil_mapping,
928                           ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
929                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
930    init_format_extensions(screen, extensions, texture_mapping,
931                           ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
932                           PIPE_BIND_SAMPLER_VIEW);
933    init_format_extensions(screen, extensions, vertex_mapping,
934                           ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
935                           PIPE_BIND_VERTEX_BUFFER);
936 
937    /* Figure out GLSL support and set GLSLVersion to it. */
938    consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
939 
940    _mesa_override_glsl_version(consts);
941 
942    if (options->force_glsl_version > 0 &&
943        options->force_glsl_version <= consts->GLSLVersion) {
944       consts->ForceGLSLVersion = options->force_glsl_version;
945    }
946 
947    consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
948 
949    consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
950 
951    consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
952 
953    consts->dri_config_options_sha1 = options->config_options_sha1;
954 
955    consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
956 
957    if (consts->GLSLVersion >= 400)
958       extensions->ARB_gpu_shader5 = GL_TRUE;
959    if (consts->GLSLVersion >= 410)
960       extensions->ARB_shader_precision = GL_TRUE;
961 
962    /* This extension needs full OpenGL 3.2, but we don't know if that's
963     * supported at this point. Only check the GLSL version. */
964    if (consts->GLSLVersion >= 150 &&
965        screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
966       extensions->AMD_vertex_shader_layer = GL_TRUE;
967    }
968 
969    if (consts->GLSLVersion >= 140) {
970       if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
971          extensions->ARB_enhanced_layouts = GL_TRUE;
972    }
973 
974    if (consts->GLSLVersion >= 130) {
975       consts->NativeIntegers = GL_TRUE;
976       consts->MaxClipPlanes = 8;
977 
978       if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
979          consts->VertexID_is_zero_based = GL_TRUE;
980       }
981 
982       /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
983       extensions->ARB_conservative_depth = GL_TRUE;
984       extensions->ARB_shading_language_packing = GL_TRUE;
985       extensions->OES_depth_texture_cube_map = GL_TRUE;
986       extensions->ARB_shading_language_420pack = GL_TRUE;
987       extensions->ARB_texture_query_levels = GL_TRUE;
988 
989       if (!options->disable_shader_bit_encoding) {
990          extensions->ARB_shader_bit_encoding = GL_TRUE;
991       }
992 
993       extensions->EXT_shader_integer_mix = GL_TRUE;
994       extensions->ARB_arrays_of_arrays = GL_TRUE;
995       extensions->MESA_shader_integer_functions = GL_TRUE;
996    } else {
997       /* Optional integer support for GLSL 1.2. */
998       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
999                                    PIPE_SHADER_CAP_INTEGERS) &&
1000           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1001                                    PIPE_SHADER_CAP_INTEGERS)) {
1002          consts->NativeIntegers = GL_TRUE;
1003 
1004          extensions->EXT_shader_integer_mix = GL_TRUE;
1005       }
1006 
1007       /* Integer textures make no sense before GLSL 1.30 */
1008       extensions->EXT_texture_integer = GL_FALSE;
1009    }
1010 
1011    consts->GLSLZeroInit = options->glsl_zero_init;
1012 
1013    consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1014 
1015    /* Below are the cases which cannot be moved into tables easily. */
1016 
1017    if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1018                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
1019       extensions->ARB_tessellation_shader = GL_TRUE;
1020    }
1021 
1022    /* What this is really checking for is the ability to support multiple
1023     * invocations of a geometry shader. There is no separate cap for that, so
1024     * we check the GLSLVersion.
1025     */
1026    if (consts->GLSLVersion >= 400 &&
1027        screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1028                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
1029       extensions->OES_geometry_shader = GL_TRUE;
1030    }
1031 
1032    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1033     * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1034     */
1035    extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1036       extensions->ARB_gpu_shader5;
1037 
1038    /* Maximum sample count. */
1039    {
1040       static const enum pipe_format color_formats[] = {
1041          PIPE_FORMAT_R8G8B8A8_UNORM,
1042          PIPE_FORMAT_B8G8R8A8_UNORM,
1043          PIPE_FORMAT_A8R8G8B8_UNORM,
1044          PIPE_FORMAT_A8B8G8R8_UNORM,
1045       };
1046       static const enum pipe_format depth_formats[] = {
1047          PIPE_FORMAT_Z16_UNORM,
1048          PIPE_FORMAT_Z24X8_UNORM,
1049          PIPE_FORMAT_X8Z24_UNORM,
1050          PIPE_FORMAT_Z32_UNORM,
1051          PIPE_FORMAT_Z32_FLOAT
1052       };
1053       static const enum pipe_format int_formats[] = {
1054          PIPE_FORMAT_R8G8B8A8_SINT
1055       };
1056       static const enum pipe_format void_formats[] = {
1057          PIPE_FORMAT_NONE
1058       };
1059 
1060       consts->MaxSamples =
1061          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1062                                      color_formats, 16,
1063                                      PIPE_BIND_RENDER_TARGET);
1064 
1065       consts->MaxImageSamples =
1066          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1067                                      color_formats, 16,
1068                                      PIPE_BIND_SHADER_IMAGE);
1069 
1070       consts->MaxColorTextureSamples =
1071          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1072                                      color_formats, consts->MaxSamples,
1073                                      PIPE_BIND_SAMPLER_VIEW);
1074 
1075       consts->MaxDepthTextureSamples =
1076          get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1077                                      depth_formats, consts->MaxSamples,
1078                                      PIPE_BIND_SAMPLER_VIEW);
1079 
1080       consts->MaxIntegerSamples =
1081          get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1082                                      int_formats, consts->MaxSamples,
1083                                      PIPE_BIND_SAMPLER_VIEW);
1084 
1085       /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1086       consts->MaxFramebufferSamples =
1087          get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1088                                      void_formats, 32,
1089                                      PIPE_BIND_RENDER_TARGET);
1090    }
1091 
1092    if (consts->MaxSamples >= 2) {
1093       /* Real MSAA support */
1094       extensions->EXT_framebuffer_multisample = GL_TRUE;
1095       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1096    }
1097    else if (consts->MaxSamples > 0 &&
1098             screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1099       /* fake MSAA support */
1100       consts->FakeSWMSAA = GL_TRUE;
1101       extensions->EXT_framebuffer_multisample = GL_TRUE;
1102       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1103       extensions->ARB_texture_multisample = GL_TRUE;
1104    }
1105 
1106    if (consts->MaxDualSourceDrawBuffers > 0 &&
1107        !options->disable_blend_func_extended)
1108       extensions->ARB_blend_func_extended = GL_TRUE;
1109 
1110    if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1111        extensions->ARB_timer_query) {
1112       extensions->EXT_timer_query = GL_TRUE;
1113    }
1114 
1115    if (extensions->ARB_transform_feedback2 &&
1116        extensions->ARB_draw_instanced) {
1117       extensions->ARB_transform_feedback_instanced = GL_TRUE;
1118    }
1119    if (options->force_glsl_extensions_warn)
1120       consts->ForceGLSLExtensionsWarn = 1;
1121 
1122    if (options->disable_glsl_line_continuations)
1123       consts->DisableGLSLLineContinuations = 1;
1124 
1125    if (options->allow_glsl_extension_directive_midshader)
1126       consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1127 
1128    consts->MinMapBufferAlignment =
1129       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1130 
1131    /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1132    if (api == API_OPENGL_COMPAT &&
1133        screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1134       extensions->ARB_texture_buffer_object = GL_FALSE;
1135 
1136    if (extensions->ARB_texture_buffer_object) {
1137       consts->MaxTextureBufferSize =
1138          _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
1139               (1u << 31) - 1);
1140       consts->TextureBufferOffsetAlignment =
1141          screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1142 
1143       if (consts->TextureBufferOffsetAlignment)
1144          extensions->ARB_texture_buffer_range = GL_TRUE;
1145 
1146       init_format_extensions(screen, extensions, tbo_rgb32,
1147                              ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1148                              PIPE_BIND_SAMPLER_VIEW);
1149    }
1150 
1151    extensions->OES_texture_buffer =
1152       extensions->ARB_texture_buffer_object &&
1153       extensions->ARB_texture_buffer_range &&
1154       extensions->ARB_texture_buffer_object_rgb32 &&
1155       extensions->ARB_shader_image_load_store;
1156 
1157    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1158     * If the number of available texture indirections is very limited, then we
1159     * prefer to disable varying packing rather than run the risk of varying
1160     * packing preventing a shader from running.
1161     */
1162    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1163                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1164       /* We can't disable varying packing if transform feedback is available,
1165        * because transform feedback code assumes a packed varying layout.
1166        */
1167       if (!extensions->EXT_transform_feedback)
1168          consts->DisableVaryingPacking = GL_TRUE;
1169    }
1170 
1171    consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1172    if (consts->MaxViewports >= 16) {
1173       if (consts->GLSLVersion >= 400) {
1174          consts->ViewportBounds.Min = -32768.0;
1175          consts->ViewportBounds.Max = 32767.0;
1176       } else {
1177          consts->ViewportBounds.Min = -16384.0;
1178          consts->ViewportBounds.Max = 16383.0;
1179       }
1180       extensions->ARB_viewport_array = GL_TRUE;
1181       extensions->ARB_fragment_layer_viewport = GL_TRUE;
1182       if (extensions->AMD_vertex_shader_layer)
1183          extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1184    }
1185 
1186    if (extensions->AMD_vertex_shader_layer &&
1187        extensions->AMD_vertex_shader_viewport_index &&
1188        screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
1189       extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1190 
1191    /* ARB_framebuffer_no_attachments */
1192    if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1193        ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1194         (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1195          consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1196       extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1197 
1198    /* GL_ARB_ES3_compatibility.
1199     *
1200     * Assume that ES3 is supported if GLSL 3.30 is supported.
1201     * (OpenGL 3.3 is a requirement for that extension.)
1202     */
1203    if (consts->GLSLVersion >= 330 &&
1204        /* Requirements for ETC2 emulation. */
1205        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1206                                    PIPE_TEXTURE_2D, 0,
1207                                    PIPE_BIND_SAMPLER_VIEW) &&
1208        screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
1209                                    PIPE_TEXTURE_2D, 0,
1210                                    PIPE_BIND_SAMPLER_VIEW) &&
1211        screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1212                                    PIPE_TEXTURE_2D, 0,
1213                                    PIPE_BIND_SAMPLER_VIEW) &&
1214        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1215                                    PIPE_TEXTURE_2D, 0,
1216                                    PIPE_BIND_SAMPLER_VIEW) &&
1217        screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1218                                    PIPE_TEXTURE_2D, 0,
1219                                    PIPE_BIND_SAMPLER_VIEW) &&
1220        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1221                                    PIPE_TEXTURE_2D, 0,
1222                                    PIPE_BIND_SAMPLER_VIEW)) {
1223       extensions->ARB_ES3_compatibility = GL_TRUE;
1224    }
1225 
1226 #ifdef HAVE_ST_VDPAU
1227    if (screen->get_video_param &&
1228        screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1229                                PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1230                                PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1231       extensions->NV_vdpau_interop = GL_TRUE;
1232    }
1233 #endif
1234 
1235    if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1236       extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1237       extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1238    }
1239 
1240    if ((ST_DEBUG & DEBUG_GREMEDY) &&
1241        screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1242       extensions->GREMEDY_string_marker = GL_TRUE;
1243 
1244    if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1245       int compute_supported_irs =
1246          screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1247                                   PIPE_SHADER_CAP_SUPPORTED_IRS);
1248       if (compute_supported_irs & (1 << PIPE_SHADER_IR_TGSI)) {
1249          uint64_t grid_size[3], block_size[3];
1250          uint64_t max_local_size, max_threads_per_block;
1251 
1252          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1253                                    PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1254          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1255                                    PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1256          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1257                                    PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1258                                    &max_threads_per_block);
1259          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1260                                    PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1261                                    &max_local_size);
1262 
1263          consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1264          consts->MaxComputeSharedMemorySize = max_local_size;
1265 
1266          for (i = 0; i < 3; i++) {
1267             consts->MaxComputeWorkGroupCount[i] = grid_size[i];
1268             consts->MaxComputeWorkGroupSize[i] = block_size[i];
1269          }
1270 
1271          extensions->ARB_compute_shader =
1272                                       extensions->ARB_shader_image_load_store &&
1273                                       extensions->ARB_shader_atomic_counters;
1274 
1275          if (extensions->ARB_compute_shader) {
1276             uint64_t max_variable_threads_per_block = 0;
1277 
1278             screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1279                                       PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1280                                       &max_variable_threads_per_block);
1281 
1282             for (i = 0; i < 3; i++) {
1283                /* Clamp the values to avoid having a local work group size
1284                 * greater than the maximum number of invocations.
1285                 */
1286                consts->MaxComputeVariableGroupSize[i] =
1287                   MIN2(consts->MaxComputeWorkGroupSize[i],
1288                        max_variable_threads_per_block);
1289             }
1290             consts->MaxComputeVariableGroupInvocations =
1291                max_variable_threads_per_block;
1292 
1293             extensions->ARB_compute_variable_group_size =
1294                max_variable_threads_per_block > 0;
1295          }
1296       }
1297    }
1298 
1299    if (extensions->EXT_texture_filter_anisotropic &&
1300        screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1301       extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1302 
1303    extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1304 
1305    /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1306     * there's no clean way of telling whether we would support ES 3.1 from
1307     * here, so copy the condition from compute_version_es2 here. A lot of
1308     * these are redunant, but simpler to just have a (near-)exact copy here.
1309     */
1310    extensions->ARB_ES3_1_compatibility =
1311       extensions->ARB_ES3_compatibility &&
1312       extensions->ARB_arrays_of_arrays &&
1313       extensions->ARB_compute_shader &&
1314       extensions->ARB_draw_indirect &&
1315       extensions->ARB_explicit_uniform_location &&
1316       extensions->ARB_framebuffer_no_attachments &&
1317       extensions->ARB_shader_atomic_counters &&
1318       extensions->ARB_shader_image_load_store &&
1319       extensions->ARB_shader_image_size &&
1320       extensions->ARB_shader_storage_buffer_object &&
1321       extensions->ARB_shading_language_packing &&
1322       extensions->ARB_stencil_texturing &&
1323       extensions->ARB_texture_multisample &&
1324       extensions->ARB_gpu_shader5 &&
1325       extensions->EXT_shader_integer_mix;
1326 
1327    extensions->OES_texture_cube_map_array =
1328       extensions->ARB_ES3_1_compatibility &&
1329       extensions->OES_geometry_shader &&
1330       extensions->ARB_texture_cube_map_array;
1331 
1332    extensions->OES_viewport_array =
1333       extensions->ARB_ES3_1_compatibility &&
1334       extensions->OES_geometry_shader &&
1335       extensions->ARB_viewport_array;
1336 
1337    extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility;
1338    consts->NoPrimitiveBoundingBoxOutput = true;
1339 
1340    extensions->ANDROID_extension_pack_es31a =
1341       extensions->KHR_texture_compression_astc_ldr &&
1342       extensions->KHR_blend_equation_advanced &&
1343       extensions->OES_sample_variables &&
1344       extensions->ARB_shader_image_load_store &&
1345       extensions->ARB_texture_stencil8 &&
1346       extensions->ARB_texture_multisample &&
1347       extensions->OES_copy_image &&
1348       extensions->ARB_draw_buffers_blend &&
1349       extensions->OES_geometry_shader &&
1350       extensions->ARB_gpu_shader5 &&
1351       extensions->OES_primitive_bounding_box &&
1352       extensions->ARB_tessellation_shader &&
1353       extensions->ARB_texture_border_clamp &&
1354       extensions->OES_texture_buffer &&
1355       extensions->OES_texture_cube_map_array &&
1356       extensions->EXT_texture_sRGB_decode;
1357 
1358    /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1359     * before overall versions are selected. Also it's actually a subset of ES
1360     * 3.2, since it doesn't require ASTC or advanced blending.
1361     */
1362    extensions->ARB_ES3_2_compatibility =
1363       extensions->ARB_ES3_1_compatibility &&
1364       extensions->KHR_robustness &&
1365       extensions->ARB_copy_image &&
1366       extensions->ARB_draw_buffers_blend &&
1367       extensions->ARB_draw_elements_base_vertex &&
1368       extensions->OES_geometry_shader &&
1369       extensions->ARB_gpu_shader5 &&
1370       extensions->ARB_sample_shading &&
1371       extensions->ARB_tessellation_shader &&
1372       extensions->ARB_texture_border_clamp &&
1373       extensions->OES_texture_buffer &&
1374       extensions->ARB_texture_cube_map_array &&
1375       extensions->ARB_texture_stencil8 &&
1376       extensions->ARB_texture_multisample;
1377 }
1378