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1 /*
2  * Copyright © 2017 Timothy Arceri
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "compiler/glsl/program.h"
29 #include "pipe/p_shader_tokens.h"
30 #include "program/ir_to_mesa.h"
31 #include "util/u_memory.h"
32 
33 void
st_get_program_binary_driver_sha1(struct gl_context * ctx,uint8_t * sha1)34 st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
35 {
36    disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
37 }
38 
39 static void
write_stream_out_to_cache(struct blob * blob,struct pipe_shader_state * tgsi)40 write_stream_out_to_cache(struct blob *blob,
41                           struct pipe_shader_state *tgsi)
42 {
43    blob_write_bytes(blob, &tgsi->stream_output,
44                     sizeof(tgsi->stream_output));
45 }
46 
47 static void
write_tgsi_to_cache(struct blob * blob,const struct tgsi_token * tokens,struct gl_program * prog,unsigned num_tokens)48 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
49                     struct gl_program *prog, unsigned num_tokens)
50 {
51    blob_write_uint32(blob, num_tokens);
52    blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
53 
54    prog->driver_cache_blob = ralloc_size(NULL, blob->size);
55    memcpy(prog->driver_cache_blob, blob->data, blob->size);
56    prog->driver_cache_blob_size = blob->size;
57 }
58 
59 void
st_serialise_tgsi_program(struct gl_context * ctx,struct gl_program * prog)60 st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
61 {
62    struct blob blob;
63    blob_init(&blob);
64 
65    switch (prog->info.stage) {
66    case MESA_SHADER_VERTEX: {
67       struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
68 
69       blob_write_uint32(&blob, stvp->num_inputs);
70       blob_write_bytes(&blob, stvp->index_to_input,
71                        sizeof(stvp->index_to_input));
72       blob_write_bytes(&blob, stvp->result_to_output,
73                        sizeof(stvp->result_to_output));
74 
75       write_stream_out_to_cache(&blob, &stvp->tgsi);
76       write_tgsi_to_cache(&blob, stvp->tgsi.tokens, prog,
77                           stvp->num_tgsi_tokens);
78       break;
79    }
80    case MESA_SHADER_TESS_CTRL:
81    case MESA_SHADER_TESS_EVAL:
82    case MESA_SHADER_GEOMETRY: {
83       struct st_common_program *stcp = (struct st_common_program *) prog;
84 
85       write_stream_out_to_cache(&blob, &stcp->tgsi);
86       write_tgsi_to_cache(&blob, stcp->tgsi.tokens, prog,
87                           stcp->num_tgsi_tokens);
88       break;
89    }
90    case MESA_SHADER_FRAGMENT: {
91       struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
92 
93       write_tgsi_to_cache(&blob, stfp->tgsi.tokens, prog,
94                           stfp->num_tgsi_tokens);
95       break;
96    }
97    case MESA_SHADER_COMPUTE: {
98       struct st_compute_program *stcp = (struct st_compute_program *) prog;
99 
100       write_tgsi_to_cache(&blob, stcp->tgsi.prog, prog,
101                           stcp->num_tgsi_tokens);
102       break;
103    }
104    default:
105       unreachable("Unsupported stage");
106    }
107 
108    blob_finish(&blob);
109 }
110 
111 /**
112  * Store tgsi and any other required state in on-disk shader cache.
113  */
114 void
st_store_tgsi_in_disk_cache(struct st_context * st,struct gl_program * prog)115 st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog)
116 {
117    if (!st->ctx->Cache)
118       return;
119 
120    /* Exit early when we are dealing with a ff shader with no source file to
121     * generate a source from.
122     */
123    static const char zero[sizeof(prog->sh.data->sha1)] = {0};
124    if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
125       return;
126 
127    st_serialise_tgsi_program(st->ctx, prog);
128 
129    if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
130       fprintf(stderr, "putting %s tgsi_tokens in cache\n",
131               _mesa_shader_stage_to_string(prog->info.stage));
132    }
133 }
134 
135 static void
read_stream_out_from_cache(struct blob_reader * blob_reader,struct pipe_shader_state * tgsi)136 read_stream_out_from_cache(struct blob_reader *blob_reader,
137                            struct pipe_shader_state *tgsi)
138 {
139    blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
140                     sizeof(tgsi->stream_output));
141 }
142 
143 static void
read_tgsi_from_cache(struct blob_reader * blob_reader,const struct tgsi_token ** tokens,unsigned * num_tokens)144 read_tgsi_from_cache(struct blob_reader *blob_reader,
145                      const struct tgsi_token **tokens,
146                      unsigned *num_tokens)
147 {
148    *num_tokens  = blob_read_uint32(blob_reader);
149    unsigned tokens_size = *num_tokens * sizeof(struct tgsi_token);
150    *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
151    blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
152 }
153 
154 void
st_deserialise_tgsi_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)155 st_deserialise_tgsi_program(struct gl_context *ctx,
156                             struct gl_shader_program *shProg,
157                             struct gl_program *prog)
158 {
159    struct st_context *st = st_context(ctx);
160    size_t size = prog->driver_cache_blob_size;
161    uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
162 
163    struct blob_reader blob_reader;
164    blob_reader_init(&blob_reader, buffer, size);
165 
166    switch (prog->info.stage) {
167    case MESA_SHADER_VERTEX: {
168       struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
169 
170       st_release_vp_variants(st, stvp);
171 
172       stvp->num_inputs = blob_read_uint32(&blob_reader);
173       blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
174                       sizeof(stvp->index_to_input));
175       blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
176                       sizeof(stvp->result_to_output));
177 
178       read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
179       read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens,
180                            &stvp->num_tgsi_tokens);
181 
182       if (st->vp == stvp)
183          st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
184 
185       break;
186    }
187    case MESA_SHADER_TESS_CTRL: {
188       struct st_common_program *sttcp = st_common_program(prog);
189 
190       st_release_basic_variants(st, sttcp->Base.Target,
191                                 &sttcp->variants, &sttcp->tgsi);
192 
193       read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
194       read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens,
195                            &sttcp->num_tgsi_tokens);
196 
197       if (st->tcp == sttcp)
198          st->dirty |= sttcp->affected_states;
199 
200       break;
201    }
202    case MESA_SHADER_TESS_EVAL: {
203       struct st_common_program *sttep = st_common_program(prog);
204 
205       st_release_basic_variants(st, sttep->Base.Target,
206                                 &sttep->variants, &sttep->tgsi);
207 
208       read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
209       read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens,
210                            &sttep->num_tgsi_tokens);
211 
212       if (st->tep == sttep)
213          st->dirty |= sttep->affected_states;
214 
215       break;
216    }
217    case MESA_SHADER_GEOMETRY: {
218       struct st_common_program *stgp = st_common_program(prog);
219 
220       st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
221                                 &stgp->tgsi);
222 
223       read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
224       read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens,
225                            &stgp->num_tgsi_tokens);
226 
227       if (st->gp == stgp)
228          st->dirty |= stgp->affected_states;
229 
230       break;
231    }
232    case MESA_SHADER_FRAGMENT: {
233       struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
234 
235       st_release_fp_variants(st, stfp);
236 
237       read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens,
238                            &stfp->num_tgsi_tokens);
239 
240       if (st->fp == stfp)
241          st->dirty |= stfp->affected_states;
242 
243       break;
244    }
245    case MESA_SHADER_COMPUTE: {
246       struct st_compute_program *stcp = (struct st_compute_program *) prog;
247 
248       st_release_cp_variants(st, stcp);
249 
250       read_tgsi_from_cache(&blob_reader,
251                            (const struct tgsi_token**) &stcp->tgsi.prog,
252                            &stcp->num_tgsi_tokens);
253 
254       stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
255       stcp->tgsi.req_private_mem = 0;
256       stcp->tgsi.req_input_mem = 0;
257 
258       if (st->cp == stcp)
259          st->dirty |= stcp->affected_states;
260 
261       break;
262    }
263    default:
264       unreachable("Unsupported stage");
265    }
266 
267    /* Make sure we don't try to read more data than we wrote. This should
268     * never happen in release builds but its useful to have this check to
269     * catch development bugs.
270     */
271    if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
272       assert(!"Invalid TGSI shader disk cache item!");
273 
274       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
275          fprintf(stderr, "Error reading program from cache (invalid "
276                  "TGSI cache item)\n");
277       }
278    }
279 
280    st_set_prog_affected_state_flags(prog);
281    _mesa_associate_uniform_storage(ctx, shProg, prog, false);
282 
283    /* Create Gallium shaders now instead of on demand. */
284    if (ST_DEBUG & DEBUG_PRECOMPILE ||
285        st->shader_has_one_variant[prog->info.stage])
286       st_precompile_shader_variant(st, prog);
287 }
288 
289 bool
st_load_tgsi_from_disk_cache(struct gl_context * ctx,struct gl_shader_program * prog)290 st_load_tgsi_from_disk_cache(struct gl_context *ctx,
291                              struct gl_shader_program *prog)
292 {
293    if (!ctx->Cache)
294       return false;
295 
296    /* If we didn't load the GLSL metadata from cache then we could not have
297     * loaded the tgsi either.
298     */
299    if (prog->data->LinkStatus != linking_skipped)
300       return false;
301 
302    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
303       if (prog->_LinkedShaders[i] == NULL)
304          continue;
305 
306       struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
307       st_deserialise_tgsi_program(ctx, prog, glprog);
308 
309       /* We don't need the cached blob anymore so free it */
310       ralloc_free(glprog->driver_cache_blob);
311       glprog->driver_cache_blob = NULL;
312       glprog->driver_cache_blob_size = 0;
313 
314       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
315          fprintf(stderr, "%s tgsi_tokens retrieved from cache\n",
316                  _mesa_shader_stage_to_string(i));
317       }
318    }
319 
320    return true;
321 }
322