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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <stdio.h>
29 
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35 
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44 #include "tgsi/tgsi_from_mesa.h"
45 
46 
47 #define DBG if(0) printf
48 
49 
50 /**
51  * Allocate a new pipe_resource object
52  * width0, height0, depth0 are the dimensions of the level 0 image
53  * (the highest resolution).  last_level indicates how many mipmap levels
54  * to allocate storage for.  For non-mipmapped textures, this will be zero.
55  */
56 struct pipe_resource *
st_texture_create(struct st_context * st,enum pipe_texture_target target,enum pipe_format format,GLuint last_level,GLuint width0,GLuint height0,GLuint depth0,GLuint layers,GLuint nr_samples,GLuint bind)57 st_texture_create(struct st_context *st,
58                   enum pipe_texture_target target,
59                   enum pipe_format format,
60                   GLuint last_level,
61                   GLuint width0,
62                   GLuint height0,
63                   GLuint depth0,
64                   GLuint layers,
65                   GLuint nr_samples,
66                   GLuint bind)
67 {
68    struct pipe_resource pt, *newtex;
69    struct pipe_screen *screen = st->pipe->screen;
70 
71    assert(target < PIPE_MAX_TEXTURE_TYPES);
72    assert(width0 > 0);
73    assert(height0 > 0);
74    assert(depth0 > 0);
75    if (target == PIPE_TEXTURE_CUBE)
76       assert(layers == 6);
77 
78    DBG("%s target %d format %s last_level %d\n", __func__,
79        (int) target, util_format_name(format), last_level);
80 
81    assert(format);
82    assert(screen->is_format_supported(screen, format, target, 0,
83                                       PIPE_BIND_SAMPLER_VIEW));
84 
85    memset(&pt, 0, sizeof(pt));
86    pt.target = target;
87    pt.format = format;
88    pt.last_level = last_level;
89    pt.width0 = width0;
90    pt.height0 = height0;
91    pt.depth0 = depth0;
92    pt.array_size = layers;
93    pt.usage = PIPE_USAGE_DEFAULT;
94    pt.bind = bind;
95    /* only set this for OpenGL textures, not renderbuffers */
96    pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
97    pt.nr_samples = nr_samples;
98 
99    newtex = screen->resource_create(screen, &pt);
100 
101    assert(!newtex || pipe_is_referenced(&newtex->reference));
102 
103    return newtex;
104 }
105 
106 
107 /**
108  * In OpenGL the number of 1D array texture layers is the "height" and
109  * the number of 2D array texture layers is the "depth".  In Gallium the
110  * number of layers in an array texture is a separate 'array_size' field.
111  * This function converts dimensions from the former to the later.
112  */
113 void
st_gl_texture_dims_to_pipe_dims(GLenum texture,unsigned widthIn,uint16_t heightIn,uint16_t depthIn,unsigned * widthOut,uint16_t * heightOut,uint16_t * depthOut,uint16_t * layersOut)114 st_gl_texture_dims_to_pipe_dims(GLenum texture,
115                                 unsigned widthIn,
116                                 uint16_t heightIn,
117                                 uint16_t depthIn,
118                                 unsigned *widthOut,
119                                 uint16_t *heightOut,
120                                 uint16_t *depthOut,
121                                 uint16_t *layersOut)
122 {
123    switch (texture) {
124    case GL_TEXTURE_1D:
125    case GL_PROXY_TEXTURE_1D:
126       assert(heightIn == 1);
127       assert(depthIn == 1);
128       *widthOut = widthIn;
129       *heightOut = 1;
130       *depthOut = 1;
131       *layersOut = 1;
132       break;
133    case GL_TEXTURE_1D_ARRAY:
134    case GL_PROXY_TEXTURE_1D_ARRAY:
135       assert(depthIn == 1);
136       *widthOut = widthIn;
137       *heightOut = 1;
138       *depthOut = 1;
139       *layersOut = heightIn;
140       break;
141    case GL_TEXTURE_2D:
142    case GL_PROXY_TEXTURE_2D:
143    case GL_TEXTURE_RECTANGLE:
144    case GL_PROXY_TEXTURE_RECTANGLE:
145    case GL_TEXTURE_EXTERNAL_OES:
146    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
147    case GL_TEXTURE_2D_MULTISAMPLE:
148       assert(depthIn == 1);
149       *widthOut = widthIn;
150       *heightOut = heightIn;
151       *depthOut = 1;
152       *layersOut = 1;
153       break;
154    case GL_TEXTURE_CUBE_MAP:
155    case GL_PROXY_TEXTURE_CUBE_MAP:
156    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
157    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
158    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
159    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
160    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
161    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
162       assert(depthIn == 1);
163       *widthOut = widthIn;
164       *heightOut = heightIn;
165       *depthOut = 1;
166       *layersOut = 6;
167       break;
168    case GL_TEXTURE_2D_ARRAY:
169    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
170    case GL_PROXY_TEXTURE_2D_ARRAY:
171    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
172       *widthOut = widthIn;
173       *heightOut = heightIn;
174       *depthOut = 1;
175       *layersOut = depthIn;
176       break;
177    case GL_TEXTURE_CUBE_MAP_ARRAY:
178    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
179       *widthOut = widthIn;
180       *heightOut = heightIn;
181       *depthOut = 1;
182       *layersOut = util_align_npot(depthIn, 6);
183       break;
184    default:
185       assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
186       /* fall-through */
187    case GL_TEXTURE_3D:
188    case GL_PROXY_TEXTURE_3D:
189       *widthOut = widthIn;
190       *heightOut = heightIn;
191       *depthOut = depthIn;
192       *layersOut = 1;
193       break;
194    }
195 }
196 
197 
198 /**
199  * Check if a texture image can be pulled into a unified mipmap texture.
200  */
201 GLboolean
st_texture_match_image(struct st_context * st,const struct pipe_resource * pt,const struct gl_texture_image * image)202 st_texture_match_image(struct st_context *st,
203                        const struct pipe_resource *pt,
204                        const struct gl_texture_image *image)
205 {
206    unsigned ptWidth;
207    uint16_t ptHeight, ptDepth, ptLayers;
208 
209    /* Images with borders are never pulled into mipmap textures.
210     */
211    if (image->Border)
212       return GL_FALSE;
213 
214    /* Check if this image's format matches the established texture's format.
215     */
216    if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
217       return GL_FALSE;
218 
219    st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
220                                    image->Width, image->Height, image->Depth,
221                                    &ptWidth, &ptHeight, &ptDepth, &ptLayers);
222 
223    /* Test if this image's size matches what's expected in the
224     * established texture.
225     */
226    if (ptWidth != u_minify(pt->width0, image->Level) ||
227        ptHeight != u_minify(pt->height0, image->Level) ||
228        ptDepth != u_minify(pt->depth0, image->Level) ||
229        ptLayers != pt->array_size)
230       return GL_FALSE;
231 
232    if (image->Level > pt->last_level)
233       return GL_FALSE;
234 
235    return GL_TRUE;
236 }
237 
238 
239 /**
240  * Map a texture image and return the address for a particular 2D face/slice/
241  * layer.  The stImage indicates the cube face and mipmap level.  The slice
242  * of the 3D texture is passed in 'zoffset'.
243  * \param usage  one of the PIPE_TRANSFER_x values
244  * \param x, y, w, h  the region of interest of the 2D image.
245  * \return address of mapping or NULL if any error
246  */
247 GLubyte *
st_texture_image_map(struct st_context * st,struct st_texture_image * stImage,enum pipe_transfer_usage usage,GLuint x,GLuint y,GLuint z,GLuint w,GLuint h,GLuint d,struct pipe_transfer ** transfer)248 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
249                      enum pipe_transfer_usage usage,
250                      GLuint x, GLuint y, GLuint z,
251                      GLuint w, GLuint h, GLuint d,
252                      struct pipe_transfer **transfer)
253 {
254    struct st_texture_object *stObj =
255       st_texture_object(stImage->base.TexObject);
256    GLuint level;
257    void *map;
258 
259    DBG("%s \n", __func__);
260 
261    if (!stImage->pt)
262       return NULL;
263 
264    if (stObj->pt != stImage->pt)
265       level = 0;
266    else
267       level = stImage->base.Level;
268 
269    if (stObj->base.Immutable) {
270       level += stObj->base.MinLevel;
271       z += stObj->base.MinLayer;
272       if (stObj->pt->array_size > 1)
273          d = MIN2(d, stObj->base.NumLayers);
274    }
275 
276    z += stImage->base.Face;
277 
278    map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
279                               x, y, z, w, h, d, transfer);
280    if (map) {
281       /* Enlarge the transfer array if it's not large enough. */
282       if (z >= stImage->num_transfers) {
283          unsigned new_size = z + 1;
284 
285          stImage->transfer = realloc(stImage->transfer,
286                      new_size * sizeof(struct st_texture_image_transfer));
287          memset(&stImage->transfer[stImage->num_transfers], 0,
288                 (new_size - stImage->num_transfers) *
289                 sizeof(struct st_texture_image_transfer));
290          stImage->num_transfers = new_size;
291       }
292 
293       assert(!stImage->transfer[z].transfer);
294       stImage->transfer[z].transfer = *transfer;
295    }
296    return map;
297 }
298 
299 
300 void
st_texture_image_unmap(struct st_context * st,struct st_texture_image * stImage,unsigned slice)301 st_texture_image_unmap(struct st_context *st,
302                        struct st_texture_image *stImage, unsigned slice)
303 {
304    struct pipe_context *pipe = st->pipe;
305    struct st_texture_object *stObj =
306       st_texture_object(stImage->base.TexObject);
307    struct pipe_transfer **transfer;
308 
309    if (stObj->base.Immutable)
310       slice += stObj->base.MinLayer;
311    transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
312 
313    DBG("%s\n", __func__);
314 
315    pipe_transfer_unmap(pipe, *transfer);
316    *transfer = NULL;
317 }
318 
319 
320 /**
321  * For debug only: get/print center pixel in the src resource.
322  */
323 static void
print_center_pixel(struct pipe_context * pipe,struct pipe_resource * src)324 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
325 {
326    struct pipe_transfer *xfer;
327    struct pipe_box region;
328    ubyte *map;
329 
330    region.x = src->width0 / 2;
331    region.y = src->height0 / 2;
332    region.z = 0;
333    region.width = 1;
334    region.height = 1;
335    region.depth = 1;
336 
337    map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, &region, &xfer);
338 
339    printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
340 
341    pipe->transfer_unmap(pipe, xfer);
342 }
343 
344 
345 /**
346  * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
347  * This is used to copy mipmap images from one texture buffer to another.
348  * This typically happens when our initial guess at the total texture size
349  * is incorrect (see the guess_and_alloc_texture() function).
350  */
351 void
st_texture_image_copy(struct pipe_context * pipe,struct pipe_resource * dst,GLuint dstLevel,struct pipe_resource * src,GLuint srcLevel,GLuint face)352 st_texture_image_copy(struct pipe_context *pipe,
353                       struct pipe_resource *dst, GLuint dstLevel,
354                       struct pipe_resource *src, GLuint srcLevel,
355                       GLuint face)
356 {
357    GLuint width = u_minify(dst->width0, dstLevel);
358    GLuint height = u_minify(dst->height0, dstLevel);
359    GLuint depth = u_minify(dst->depth0, dstLevel);
360    struct pipe_box src_box;
361    GLuint i;
362 
363    if (u_minify(src->width0, srcLevel) != width ||
364        u_minify(src->height0, srcLevel) != height ||
365        u_minify(src->depth0, srcLevel) != depth) {
366       /* The source image size doesn't match the destination image size.
367        * This can happen in some degenerate situations such as rendering to a
368        * cube map face which was set up with mismatched texture sizes.
369        */
370       return;
371    }
372 
373    src_box.x = 0;
374    src_box.y = 0;
375    src_box.width = width;
376    src_box.height = height;
377    src_box.depth = 1;
378 
379    if (src->target == PIPE_TEXTURE_1D_ARRAY ||
380        src->target == PIPE_TEXTURE_2D_ARRAY ||
381        src->target == PIPE_TEXTURE_CUBE_ARRAY) {
382       face = 0;
383       depth = src->array_size;
384    }
385 
386    /* Loop over 3D image slices */
387    /* could (and probably should) use "true" 3d box here -
388       but drivers can't quite handle it yet */
389    for (i = face; i < face + depth; i++) {
390       src_box.z = i;
391 
392       if (0)  {
393          print_center_pixel(pipe, src);
394       }
395 
396       pipe->resource_copy_region(pipe,
397                                  dst,
398                                  dstLevel,
399                                  0, 0, i,/* destX, Y, Z */
400                                  src,
401                                  srcLevel,
402                                  &src_box);
403    }
404 }
405 
406 
407 struct pipe_resource *
st_create_color_map_texture(struct gl_context * ctx)408 st_create_color_map_texture(struct gl_context *ctx)
409 {
410    struct st_context *st = st_context(ctx);
411    struct pipe_resource *pt;
412    enum pipe_format format;
413    const uint texSize = 256; /* simple, and usually perfect */
414 
415    /* find an RGBA texture format */
416    format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
417                              PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
418                              FALSE);
419 
420    /* create texture for color map/table */
421    pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
422                           texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
423    return pt;
424 }
425 
426 
427 /**
428  * Destroy bound texture handles for the given stage.
429  */
430 static void
st_destroy_bound_texture_handles_per_stage(struct st_context * st,enum pipe_shader_type shader)431 st_destroy_bound_texture_handles_per_stage(struct st_context *st,
432                                            enum pipe_shader_type shader)
433 {
434    struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
435    struct pipe_context *pipe = st->pipe;
436    unsigned i;
437 
438    if (likely(!bound_handles->num_handles))
439       return;
440 
441    for (i = 0; i < bound_handles->num_handles; i++) {
442       uint64_t handle = bound_handles->handles[i];
443 
444       pipe->make_texture_handle_resident(pipe, handle, false);
445       pipe->delete_texture_handle(pipe, handle);
446    }
447    free(bound_handles->handles);
448    bound_handles->handles = NULL;
449    bound_handles->num_handles = 0;
450 }
451 
452 
453 /**
454  * Destroy all bound texture handles in the context.
455  */
456 void
st_destroy_bound_texture_handles(struct st_context * st)457 st_destroy_bound_texture_handles(struct st_context *st)
458 {
459    unsigned i;
460 
461    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
462       st_destroy_bound_texture_handles_per_stage(st, i);
463    }
464 }
465 
466 
467 /**
468  * Destroy bound image handles for the given stage.
469  */
470 static void
st_destroy_bound_image_handles_per_stage(struct st_context * st,enum pipe_shader_type shader)471 st_destroy_bound_image_handles_per_stage(struct st_context *st,
472                                          enum pipe_shader_type shader)
473 {
474    struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
475    struct pipe_context *pipe = st->pipe;
476    unsigned i;
477 
478    if (likely(!bound_handles->num_handles))
479       return;
480 
481    for (i = 0; i < bound_handles->num_handles; i++) {
482       uint64_t handle = bound_handles->handles[i];
483 
484       pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false);
485       pipe->delete_image_handle(pipe, handle);
486    }
487    free(bound_handles->handles);
488    bound_handles->handles = NULL;
489    bound_handles->num_handles = 0;
490 }
491 
492 
493 /**
494  * Destroy all bound image handles in the context.
495  */
496 void
st_destroy_bound_image_handles(struct st_context * st)497 st_destroy_bound_image_handles(struct st_context *st)
498 {
499    unsigned i;
500 
501    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
502       st_destroy_bound_image_handles_per_stage(st, i);
503    }
504 }
505 
506 
507 /**
508  * Create a texture handle from a texture unit.
509  */
510 static GLuint64
st_create_texture_handle_from_unit(struct st_context * st,struct gl_program * prog,GLuint texUnit)511 st_create_texture_handle_from_unit(struct st_context *st,
512                                    struct gl_program *prog, GLuint texUnit)
513 {
514    struct pipe_context *pipe = st->pipe;
515    struct pipe_sampler_view *view;
516    struct pipe_sampler_state sampler = {0};
517 
518    /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
519    st_update_single_texture(st, &view, texUnit, prog->sh.data->Version >= 130, true);
520    if (!view)
521       return 0;
522 
523    if (view->target != PIPE_BUFFER)
524       st_convert_sampler_from_unit(st, &sampler, texUnit);
525 
526    assert(st->ctx->Texture.Unit[texUnit]._Current);
527 
528    return pipe->create_texture_handle(pipe, view, &sampler);
529 }
530 
531 
532 /**
533  * Create an image handle from an image unit.
534  */
535 static GLuint64
st_create_image_handle_from_unit(struct st_context * st,struct gl_program * prog,GLuint imgUnit)536 st_create_image_handle_from_unit(struct st_context *st,
537                                  struct gl_program *prog, GLuint imgUnit)
538 {
539    struct pipe_context *pipe = st->pipe;
540    struct pipe_image_view img;
541 
542    st_convert_image_from_unit(st, &img, imgUnit);
543 
544    return pipe->create_image_handle(pipe, &img);
545 }
546 
547 
548 /**
549  * Make all bindless samplers bound to texture units resident in the context.
550  */
551 void
st_make_bound_samplers_resident(struct st_context * st,struct gl_program * prog)552 st_make_bound_samplers_resident(struct st_context *st,
553                                 struct gl_program *prog)
554 {
555    enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
556    struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
557    struct pipe_context *pipe = st->pipe;
558    GLuint64 handle;
559    int i;
560 
561    /* Remove previous bound texture handles for this stage. */
562    st_destroy_bound_texture_handles_per_stage(st, shader);
563 
564    if (likely(!prog->sh.HasBoundBindlessSampler))
565       return;
566 
567    for (i = 0; i < prog->sh.NumBindlessSamplers; i++) {
568       struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i];
569 
570       if (!sampler->bound)
571          continue;
572 
573       /* Request a new texture handle from the driver and make it resident. */
574       handle = st_create_texture_handle_from_unit(st, prog, sampler->unit);
575       if (!handle)
576          continue;
577 
578       pipe->make_texture_handle_resident(st->pipe, handle, true);
579 
580       /* Overwrite the texture unit value by the resident handle before
581        * uploading the constant buffer.
582        */
583       *(uint64_t *)sampler->data = handle;
584 
585       /* Store the handle in the context. */
586       bound_handles->handles = (uint64_t *)
587          realloc(bound_handles->handles,
588                  (bound_handles->num_handles + 1) * sizeof(uint64_t));
589       bound_handles->handles[bound_handles->num_handles] = handle;
590       bound_handles->num_handles++;
591    }
592 }
593 
594 
595 /**
596  * Make all bindless images bound to image units resident in the context.
597  */
598 void
st_make_bound_images_resident(struct st_context * st,struct gl_program * prog)599 st_make_bound_images_resident(struct st_context *st,
600                               struct gl_program *prog)
601 {
602    enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
603    struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
604    struct pipe_context *pipe = st->pipe;
605    GLuint64 handle;
606    int i;
607 
608    /* Remove previous bound image handles for this stage. */
609    st_destroy_bound_image_handles_per_stage(st, shader);
610 
611    if (likely(!prog->sh.HasBoundBindlessImage))
612       return;
613 
614    for (i = 0; i < prog->sh.NumBindlessImages; i++) {
615       struct gl_bindless_image *image = &prog->sh.BindlessImages[i];
616 
617       if (!image->bound)
618          continue;
619 
620       /* Request a new image handle from the driver and make it resident. */
621       handle = st_create_image_handle_from_unit(st, prog, image->unit);
622       if (!handle)
623          continue;
624 
625       pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true);
626 
627       /* Overwrite the image unit value by the resident handle before uploading
628        * the constant buffer.
629        */
630       *(uint64_t *)image->data = handle;
631 
632       /* Store the handle in the context. */
633       bound_handles->handles = (uint64_t *)
634          realloc(bound_handles->handles,
635                  (bound_handles->num_handles + 1) * sizeof(uint64_t));
636       bound_handles->handles[bound_handles->num_handles] = handle;
637       bound_handles->num_handles++;
638    }
639 }
640