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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * Framebuffer/renderbuffer functions.
31  *
32  * \author Brian Paul
33  */
34 
35 
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43 #include "main/state.h"
44 
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_screen.h"
48 #include "st_atom.h"
49 #include "st_context.h"
50 #include "st_cb_fbo.h"
51 #include "st_cb_flush.h"
52 #include "st_cb_texture.h"
53 #include "st_format.h"
54 #include "st_texture.h"
55 #include "st_manager.h"
56 
57 #include "util/u_format.h"
58 #include "util/u_inlines.h"
59 #include "util/u_surface.h"
60 
61 
62 static GLboolean
st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)63 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
64                                  struct gl_renderbuffer *rb,
65                                  GLenum internalFormat,
66                                  GLuint width, GLuint height)
67 {
68    struct st_context *st = st_context(ctx);
69    struct st_renderbuffer *strb = st_renderbuffer(rb);
70    enum pipe_format format;
71    size_t size;
72 
73    free(strb->data);
74    strb->data = NULL;
75 
76    if (internalFormat == GL_RGBA16_SNORM) {
77       /* Special case for software accum buffers.  Otherwise, if the
78        * call to st_choose_renderbuffer_format() fails (because the
79        * driver doesn't support signed 16-bit/channel colors) we'd
80        * just return without allocating the software accum buffer.
81        */
82       format = PIPE_FORMAT_R16G16B16A16_SNORM;
83    }
84    else {
85       format = st_choose_renderbuffer_format(st, internalFormat, 0);
86 
87       /* Not setting gl_renderbuffer::Format here will cause
88        * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
89        */
90       if (format == PIPE_FORMAT_NONE) {
91          return GL_TRUE;
92       }
93    }
94 
95    strb->Base.Format = st_pipe_format_to_mesa_format(format);
96 
97    size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
98    strb->data = malloc(size);
99    return strb->data != NULL;
100 }
101 
102 
103 /**
104  * gl_renderbuffer::AllocStorage()
105  * This is called to allocate the original drawing surface, and
106  * during window resize.
107  */
108 static GLboolean
st_renderbuffer_alloc_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)109 st_renderbuffer_alloc_storage(struct gl_context * ctx,
110                               struct gl_renderbuffer *rb,
111                               GLenum internalFormat,
112                               GLuint width, GLuint height)
113 {
114    struct st_context *st = st_context(ctx);
115    struct pipe_screen *screen = st->pipe->screen;
116    struct st_renderbuffer *strb = st_renderbuffer(rb);
117    enum pipe_format format = PIPE_FORMAT_NONE;
118    struct pipe_resource templ;
119 
120    /* init renderbuffer fields */
121    strb->Base.Width  = width;
122    strb->Base.Height = height;
123    strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124    strb->defined = GL_FALSE;  /* undefined contents now */
125 
126    if (strb->software) {
127       return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128                                               width, height);
129    }
130 
131    /* Free the old surface and texture
132     */
133    pipe_surface_reference(&strb->surface_srgb, NULL);
134    pipe_surface_reference(&strb->surface_linear, NULL);
135    strb->surface = NULL;
136    pipe_resource_reference(&strb->texture, NULL);
137 
138    /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
139     * formats.
140     */
141    if (!ctx->Extensions.EXT_framebuffer_sRGB) {
142       internalFormat = _mesa_get_linear_internalformat(internalFormat);
143    }
144 
145    /* Handle multisample renderbuffers first.
146     *
147     * From ARB_framebuffer_object:
148     *   If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
149     *   Otherwise <samples> represents a request for a desired minimum
150     *   number of samples. Since different implementations may support
151     *   different sample counts for multisampled rendering, the actual
152     *   number of samples allocated for the renderbuffer image is
153     *   implementation dependent.  However, the resulting value for
154     *   RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
155     *   to <samples> and no more than the next larger sample count supported
156     *   by the implementation.
157     *
158     * Find the supported number of samples >= rb->NumSamples
159     */
160    if (rb->NumSamples > 0) {
161       unsigned start, i;
162 
163       if (ctx->Const.MaxSamples > 1 &&  rb->NumSamples == 1) {
164          /* don't try num_samples = 1 with drivers that support real msaa */
165          start = 2;
166       } else {
167          start = rb->NumSamples;
168       }
169 
170       for (i = start; i <= ctx->Const.MaxSamples; i++) {
171          format = st_choose_renderbuffer_format(st, internalFormat, i);
172 
173          if (format != PIPE_FORMAT_NONE) {
174             rb->NumSamples = i;
175             break;
176          }
177       }
178    } else {
179       format = st_choose_renderbuffer_format(st, internalFormat, 0);
180    }
181 
182    /* Not setting gl_renderbuffer::Format here will cause
183     * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
184     */
185    if (format == PIPE_FORMAT_NONE) {
186       return GL_TRUE;
187    }
188 
189    strb->Base.Format = st_pipe_format_to_mesa_format(format);
190 
191    if (width == 0 || height == 0) {
192       /* if size is zero, nothing to allocate */
193       return GL_TRUE;
194    }
195 
196    /* Setup new texture template.
197     */
198    memset(&templ, 0, sizeof(templ));
199    templ.target = st->internal_target;
200    templ.format = format;
201    templ.width0 = width;
202    templ.height0 = height;
203    templ.depth0 = 1;
204    templ.array_size = 1;
205    templ.nr_samples = rb->NumSamples;
206    if (util_format_is_depth_or_stencil(format)) {
207       templ.bind = PIPE_BIND_DEPTH_STENCIL;
208    }
209    else if (strb->Base.Name != 0) {
210       /* this is a user-created renderbuffer */
211       templ.bind = PIPE_BIND_RENDER_TARGET;
212    }
213    else {
214       /* this is a window-system buffer */
215       templ.bind = (PIPE_BIND_DISPLAY_TARGET |
216                     PIPE_BIND_RENDER_TARGET);
217    }
218 
219    strb->texture = screen->resource_create(screen, &templ);
220 
221    if (!strb->texture)
222       return FALSE;
223 
224    st_update_renderbuffer_surface(st, strb);
225    return strb->surface != NULL;
226 }
227 
228 
229 /**
230  * gl_renderbuffer::Delete()
231  */
232 static void
st_renderbuffer_delete(struct gl_context * ctx,struct gl_renderbuffer * rb)233 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
234 {
235    struct st_renderbuffer *strb = st_renderbuffer(rb);
236    if (ctx) {
237       struct st_context *st = st_context(ctx);
238       pipe_surface_release(st->pipe, &strb->surface_srgb);
239       pipe_surface_release(st->pipe, &strb->surface_linear);
240       strb->surface = NULL;
241    }
242    pipe_resource_reference(&strb->texture, NULL);
243    free(strb->data);
244    _mesa_delete_renderbuffer(ctx, rb);
245 }
246 
247 
248 /**
249  * Called via ctx->Driver.NewRenderbuffer()
250  */
251 static struct gl_renderbuffer *
st_new_renderbuffer(struct gl_context * ctx,GLuint name)252 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
253 {
254    struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
255    if (strb) {
256       assert(name != 0);
257       _mesa_init_renderbuffer(&strb->Base, name);
258       strb->Base.Delete = st_renderbuffer_delete;
259       strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
260       return &strb->Base;
261    }
262    return NULL;
263 }
264 
265 
266 /**
267  * Allocate a renderbuffer for an on-screen window (not a user-created
268  * renderbuffer).  The window system code determines the format.
269  */
270 struct gl_renderbuffer *
st_new_renderbuffer_fb(enum pipe_format format,unsigned samples,boolean sw)271 st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw)
272 {
273    struct st_renderbuffer *strb;
274 
275    strb = ST_CALLOC_STRUCT(st_renderbuffer);
276    if (!strb) {
277       _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
278       return NULL;
279    }
280 
281    _mesa_init_renderbuffer(&strb->Base, 0);
282    strb->Base.ClassID = 0x4242; /* just a unique value */
283    strb->Base.NumSamples = samples;
284    strb->Base.Format = st_pipe_format_to_mesa_format(format);
285    strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
286    strb->software = sw;
287 
288    switch (format) {
289    case PIPE_FORMAT_B10G10R10A2_UNORM:
290       strb->Base.InternalFormat = GL_RGB10_A2;
291       break;
292    case PIPE_FORMAT_B10G10R10X2_UNORM:
293       strb->Base.InternalFormat = GL_RGB10;
294       break;
295    case PIPE_FORMAT_R8G8B8A8_UNORM:
296    case PIPE_FORMAT_B8G8R8A8_UNORM:
297    case PIPE_FORMAT_A8R8G8B8_UNORM:
298       strb->Base.InternalFormat = GL_RGBA8;
299       break;
300    case PIPE_FORMAT_R8G8B8X8_UNORM:
301    case PIPE_FORMAT_B8G8R8X8_UNORM:
302    case PIPE_FORMAT_X8R8G8B8_UNORM:
303       strb->Base.InternalFormat = GL_RGB8;
304       break;
305    case PIPE_FORMAT_R8G8B8A8_SRGB:
306    case PIPE_FORMAT_B8G8R8A8_SRGB:
307    case PIPE_FORMAT_A8R8G8B8_SRGB:
308       strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
309       break;
310    case PIPE_FORMAT_R8G8B8X8_SRGB:
311    case PIPE_FORMAT_B8G8R8X8_SRGB:
312    case PIPE_FORMAT_X8R8G8B8_SRGB:
313       strb->Base.InternalFormat = GL_SRGB8;
314       break;
315    case PIPE_FORMAT_B5G5R5A1_UNORM:
316       strb->Base.InternalFormat = GL_RGB5_A1;
317       break;
318    case PIPE_FORMAT_B4G4R4A4_UNORM:
319       strb->Base.InternalFormat = GL_RGBA4;
320       break;
321    case PIPE_FORMAT_B5G6R5_UNORM:
322       strb->Base.InternalFormat = GL_RGB565;
323       break;
324    case PIPE_FORMAT_Z16_UNORM:
325       strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
326       break;
327    case PIPE_FORMAT_Z32_UNORM:
328       strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
329       break;
330    case PIPE_FORMAT_Z24_UNORM_S8_UINT:
331    case PIPE_FORMAT_S8_UINT_Z24_UNORM:
332       strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
333       break;
334    case PIPE_FORMAT_Z24X8_UNORM:
335    case PIPE_FORMAT_X8Z24_UNORM:
336       strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
337       break;
338    case PIPE_FORMAT_S8_UINT:
339       strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
340       break;
341    case PIPE_FORMAT_R16G16B16A16_SNORM:
342       /* accum buffer */
343       strb->Base.InternalFormat = GL_RGBA16_SNORM;
344       break;
345    case PIPE_FORMAT_R16G16B16A16_UNORM:
346       strb->Base.InternalFormat = GL_RGBA16;
347       break;
348    case PIPE_FORMAT_R8_UNORM:
349       strb->Base.InternalFormat = GL_R8;
350       break;
351    case PIPE_FORMAT_R8G8_UNORM:
352       strb->Base.InternalFormat = GL_RG8;
353       break;
354    case PIPE_FORMAT_R16_UNORM:
355       strb->Base.InternalFormat = GL_R16;
356       break;
357    case PIPE_FORMAT_R16G16_UNORM:
358       strb->Base.InternalFormat = GL_RG16;
359       break;
360    case PIPE_FORMAT_R32G32B32A32_FLOAT:
361       strb->Base.InternalFormat = GL_RGBA32F;
362       break;
363    case PIPE_FORMAT_R16G16B16A16_FLOAT:
364       strb->Base.InternalFormat = GL_RGBA16F;
365       break;
366    default:
367       _mesa_problem(NULL,
368                     "Unexpected format %s in st_new_renderbuffer_fb",
369                     util_format_name(format));
370       free(strb);
371       return NULL;
372    }
373 
374    /* st-specific methods */
375    strb->Base.Delete = st_renderbuffer_delete;
376    strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
377 
378    /* surface is allocated in st_renderbuffer_alloc_storage() */
379    strb->surface = NULL;
380 
381    return &strb->Base;
382 }
383 
384 
385 /**
386  * Create or update the pipe_surface of a FBO renderbuffer.
387  * This is usually called after st_finalize_texture.
388  */
389 void
st_update_renderbuffer_surface(struct st_context * st,struct st_renderbuffer * strb)390 st_update_renderbuffer_surface(struct st_context *st,
391                                struct st_renderbuffer *strb)
392 {
393    struct pipe_context *pipe = st->pipe;
394    struct pipe_resource *resource = strb->texture;
395    const struct st_texture_object *stTexObj = NULL;
396    unsigned rtt_width = strb->Base.Width;
397    unsigned rtt_height = strb->Base.Height;
398    unsigned rtt_depth = strb->Base.Depth;
399 
400    /*
401     * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
402     * the format of strb->texture is linear (because we have no control over
403     * the format).  Check strb->Base.Format instead of strb->texture->format
404     * to determine if the rb is sRGB-capable.
405     */
406    boolean enable_srgb = st->ctx->Color.sRGBEnabled &&
407       _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB;
408    enum pipe_format format = resource->format;
409 
410    if (strb->is_rtt) {
411       stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
412       if (stTexObj->surface_based)
413          format = stTexObj->surface_format;
414    }
415 
416    format = enable_srgb ? util_format_srgb(format) : util_format_linear(format);
417 
418    if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
419       rtt_depth = rtt_height;
420       rtt_height = 1;
421    }
422 
423    /* find matching mipmap level size */
424    unsigned level;
425    for (level = 0; level <= resource->last_level; level++) {
426       if (u_minify(resource->width0, level) == rtt_width &&
427           u_minify(resource->height0, level) == rtt_height &&
428           (resource->target != PIPE_TEXTURE_3D ||
429            u_minify(resource->depth0, level) == rtt_depth)) {
430          break;
431       }
432    }
433    assert(level <= resource->last_level);
434 
435    /* determine the layer bounds */
436    unsigned first_layer, last_layer;
437    if (strb->rtt_layered) {
438       first_layer = 0;
439       last_layer = util_max_layer(strb->texture, level);
440    }
441    else {
442       first_layer =
443       last_layer = strb->rtt_face + strb->rtt_slice;
444    }
445 
446    /* Adjust for texture views */
447    if (strb->is_rtt && resource->array_size > 1 &&
448        stTexObj->base.Immutable) {
449       const struct gl_texture_object *tex = &stTexObj->base;
450       first_layer += tex->MinLayer;
451       if (!strb->rtt_layered)
452          last_layer += tex->MinLayer;
453       else
454          last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
455    }
456 
457    struct pipe_surface **psurf =
458       enable_srgb ? &strb->surface_srgb : &strb->surface_linear;
459    struct pipe_surface *surf = *psurf;
460 
461    if (!surf ||
462        surf->texture->nr_samples != strb->Base.NumSamples ||
463        surf->format != format ||
464        surf->texture != resource ||
465        surf->width != rtt_width ||
466        surf->height != rtt_height ||
467        surf->u.tex.level != level ||
468        surf->u.tex.first_layer != first_layer ||
469        surf->u.tex.last_layer != last_layer) {
470       /* create a new pipe_surface */
471       struct pipe_surface surf_tmpl;
472       memset(&surf_tmpl, 0, sizeof(surf_tmpl));
473       surf_tmpl.format = format;
474       surf_tmpl.u.tex.level = level;
475       surf_tmpl.u.tex.first_layer = first_layer;
476       surf_tmpl.u.tex.last_layer = last_layer;
477 
478       pipe_surface_release(pipe, psurf);
479 
480       *psurf = pipe->create_surface(pipe, resource, &surf_tmpl);
481    }
482    strb->surface = *psurf;
483 }
484 
485 
486 /**
487  * Return the pipe_resource which stores a particular texture image.
488  */
489 static struct pipe_resource *
get_teximage_resource(struct gl_texture_object * texObj,unsigned face,unsigned level)490 get_teximage_resource(struct gl_texture_object *texObj,
491                       unsigned face, unsigned level)
492 {
493    struct st_texture_image *stImg =
494       st_texture_image(texObj->Image[face][level]);
495 
496    return stImg->pt;
497 }
498 
499 
500 /**
501  * Called by ctx->Driver.RenderTexture
502  */
503 static void
st_render_texture(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att)504 st_render_texture(struct gl_context *ctx,
505                   struct gl_framebuffer *fb,
506                   struct gl_renderbuffer_attachment *att)
507 {
508    struct st_context *st = st_context(ctx);
509    struct pipe_context *pipe = st->pipe;
510    struct gl_renderbuffer *rb = att->Renderbuffer;
511    struct st_renderbuffer *strb = st_renderbuffer(rb);
512    struct pipe_resource *pt;
513 
514    if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
515       return;
516 
517    pt = get_teximage_resource(att->Texture,
518                               att->CubeMapFace,
519                               att->TextureLevel);
520    assert(pt);
521 
522    /* point renderbuffer at texobject */
523    strb->is_rtt = TRUE;
524    strb->rtt_face = att->CubeMapFace;
525    strb->rtt_slice = att->Zoffset;
526    strb->rtt_layered = att->Layered;
527    pipe_resource_reference(&strb->texture, pt);
528 
529    st_update_renderbuffer_surface(st, strb);
530 
531    /* Invalidate buffer state so that the pipe's framebuffer state
532     * gets updated.
533     * That's where the new renderbuffer (which we just created) gets
534     * passed to the pipe as a (color/depth) render target.
535     */
536    st_invalidate_buffers(st);
537 
538 
539    /* Need to trigger a call to update_framebuffer() since we just
540     * attached a new renderbuffer.
541     */
542    ctx->NewState |= _NEW_BUFFERS;
543 }
544 
545 
546 /**
547  * Called via ctx->Driver.FinishRenderTexture.
548  */
549 static void
st_finish_render_texture(struct gl_context * ctx,struct gl_renderbuffer * rb)550 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
551 {
552    struct st_context *st = st_context(ctx);
553    struct st_renderbuffer *strb = st_renderbuffer(rb);
554 
555    if (!strb)
556       return;
557 
558    strb->is_rtt = FALSE;
559 
560    /* restore previous framebuffer state */
561    st_invalidate_buffers(st);
562 }
563 
564 
565 /** Debug helper */
566 static void
st_fbo_invalid(const char * reason)567 st_fbo_invalid(const char *reason)
568 {
569    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
570       _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
571    }
572 }
573 
574 
575 /**
576  * Validate a renderbuffer attachment for a particular set of bindings.
577  */
578 static GLboolean
st_validate_attachment(struct gl_context * ctx,struct pipe_screen * screen,const struct gl_renderbuffer_attachment * att,unsigned bindings)579 st_validate_attachment(struct gl_context *ctx,
580                        struct pipe_screen *screen,
581                        const struct gl_renderbuffer_attachment *att,
582                        unsigned bindings)
583 {
584    const struct st_texture_object *stObj = st_texture_object(att->Texture);
585    enum pipe_format format;
586    mesa_format texFormat;
587    GLboolean valid;
588 
589    /* Sanity check: we must be binding the surface as a (color) render target
590     * or depth/stencil target.
591     */
592    assert(bindings == PIPE_BIND_RENDER_TARGET ||
593           bindings == PIPE_BIND_DEPTH_STENCIL);
594 
595    /* Only validate texture attachments for now, since
596     * st_renderbuffer_alloc_storage makes sure that
597     * the format is supported.
598     */
599    if (att->Type != GL_TEXTURE)
600       return GL_TRUE;
601 
602    if (!stObj || !stObj->pt)
603       return GL_FALSE;
604 
605    format = stObj->pt->format;
606    texFormat = att->Renderbuffer->TexImage->TexFormat;
607 
608    /* If the encoding is sRGB and sRGB rendering cannot be enabled,
609     * check for linear format support instead.
610     * Later when we create a surface, we change the format to a linear one. */
611    if (!ctx->Extensions.EXT_framebuffer_sRGB &&
612        _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
613       const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
614       format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
615    }
616 
617    valid = screen->is_format_supported(screen, format,
618                                       PIPE_TEXTURE_2D,
619                                       stObj->pt->nr_samples, bindings);
620    if (!valid) {
621       st_fbo_invalid("Invalid format");
622    }
623 
624    return valid;
625 }
626 
627 
628 /**
629  * Check that the framebuffer configuration is valid in terms of what
630  * the driver can support.
631  *
632  * For Gallium we only supports combined Z+stencil, not separate buffers.
633  */
634 static void
st_validate_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb)635 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
636 {
637    struct st_context *st = st_context(ctx);
638    struct pipe_screen *screen = st->pipe->screen;
639    const struct gl_renderbuffer_attachment *depth =
640          &fb->Attachment[BUFFER_DEPTH];
641    const struct gl_renderbuffer_attachment *stencil =
642          &fb->Attachment[BUFFER_STENCIL];
643    GLuint i;
644    enum pipe_format first_format = PIPE_FORMAT_NONE;
645    boolean mixed_formats =
646          screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
647 
648    if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
649       st_fbo_invalid("Different Depth/Stencil buffer formats");
650       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
651       return;
652    }
653    if (depth->Type == GL_RENDERBUFFER_EXT &&
654        stencil->Type == GL_RENDERBUFFER_EXT &&
655        depth->Renderbuffer != stencil->Renderbuffer) {
656       st_fbo_invalid("Separate Depth/Stencil buffers");
657       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
658       return;
659    }
660    if (depth->Type == GL_TEXTURE &&
661        stencil->Type == GL_TEXTURE &&
662        depth->Texture != stencil->Texture) {
663       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
664       st_fbo_invalid("Different Depth/Stencil textures");
665       return;
666    }
667 
668    if (!st_validate_attachment(ctx, screen, depth, PIPE_BIND_DEPTH_STENCIL)) {
669       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
670       st_fbo_invalid("Invalid depth attachment");
671       return;
672    }
673    if (!st_validate_attachment(ctx, screen, stencil, PIPE_BIND_DEPTH_STENCIL)) {
674       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
675       st_fbo_invalid("Invalid stencil attachment");
676       return;
677    }
678    for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
679       struct gl_renderbuffer_attachment *att =
680             &fb->Attachment[BUFFER_COLOR0 + i];
681       enum pipe_format format;
682 
683       if (!st_validate_attachment(ctx, screen, att, PIPE_BIND_RENDER_TARGET)) {
684          fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
685          st_fbo_invalid("Invalid color attachment");
686          return;
687       }
688 
689       if (!mixed_formats) {
690          /* Disallow mixed formats. */
691          if (att->Type != GL_NONE) {
692             format = st_renderbuffer(att->Renderbuffer)->surface->format;
693          } else {
694             continue;
695          }
696 
697          if (first_format == PIPE_FORMAT_NONE) {
698             first_format = format;
699          } else if (format != first_format) {
700             fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
701             st_fbo_invalid("Mixed color formats");
702             return;
703          }
704       }
705    }
706 }
707 
708 
709 /**
710  * Called via glDrawBuffer.  We only provide this driver function so that we
711  * can check if we need to allocate a new renderbuffer.  Specifically, we
712  * don't usually allocate a front color buffer when using a double-buffered
713  * visual.  But if the app calls glDrawBuffer(GL_FRONT) we need to allocate
714  * that buffer.  Note, this is only for window system buffers, not user-
715  * created FBOs.
716  */
717 static void
st_DrawBuffers(struct gl_context * ctx,GLsizei count,const GLenum * buffers)718 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
719 {
720    struct st_context *st = st_context(ctx);
721    struct gl_framebuffer *fb = ctx->DrawBuffer;
722 
723    (void) count;
724    (void) buffers;
725 
726    if (_mesa_is_winsys_fbo(fb)) {
727       GLuint i;
728       /* add the renderbuffers on demand */
729       for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
730          gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
731 
732          if (idx != BUFFER_NONE) {
733             st_manager_add_color_renderbuffer(st, fb, idx);
734          }
735       }
736    }
737 }
738 
739 
740 /**
741  * Called via glReadBuffer.  As with st_DrawBuffers, we use this function
742  * to check if we need to allocate a renderbuffer on demand.
743  */
744 static void
st_ReadBuffer(struct gl_context * ctx,GLenum buffer)745 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
746 {
747    struct st_context *st = st_context(ctx);
748    struct gl_framebuffer *fb = ctx->ReadBuffer;
749 
750    (void) buffer;
751 
752    /* Check if we need to allocate a front color buffer.
753     * Front buffers are often allocated on demand (other color buffers are
754     * always allocated in advance).
755     */
756    if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
757         fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
758        fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
759       assert(_mesa_is_winsys_fbo(fb));
760       /* add the buffer */
761       st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
762       _mesa_update_state(ctx);
763       st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
764    }
765 }
766 
767 
768 
769 /**
770  * Called via ctx->Driver.MapRenderbuffer.
771  */
772 static void
st_MapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb,GLuint x,GLuint y,GLuint w,GLuint h,GLbitfield mode,GLubyte ** mapOut,GLint * rowStrideOut)773 st_MapRenderbuffer(struct gl_context *ctx,
774                    struct gl_renderbuffer *rb,
775                    GLuint x, GLuint y, GLuint w, GLuint h,
776                    GLbitfield mode,
777                    GLubyte **mapOut, GLint *rowStrideOut)
778 {
779    struct st_context *st = st_context(ctx);
780    struct st_renderbuffer *strb = st_renderbuffer(rb);
781    struct pipe_context *pipe = st->pipe;
782    const GLboolean invert = rb->Name == 0;
783    unsigned usage;
784    GLuint y2;
785    GLubyte *map;
786 
787    if (strb->software) {
788       /* software-allocated renderbuffer (probably an accum buffer) */
789       if (strb->data) {
790          GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
791          GLint stride = _mesa_format_row_stride(strb->Base.Format,
792                                                 strb->Base.Width);
793          *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
794          *rowStrideOut = stride;
795       }
796       else {
797          *mapOut = NULL;
798          *rowStrideOut = 0;
799       }
800       return;
801    }
802 
803    usage = 0x0;
804    if (mode & GL_MAP_READ_BIT)
805       usage |= PIPE_TRANSFER_READ;
806    if (mode & GL_MAP_WRITE_BIT)
807       usage |= PIPE_TRANSFER_WRITE;
808    if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
809       usage |= PIPE_TRANSFER_DISCARD_RANGE;
810 
811    /* Note: y=0=bottom of buffer while y2=0=top of buffer.
812     * 'invert' will be true for window-system buffers and false for
813     * user-allocated renderbuffers and textures.
814     */
815    if (invert)
816       y2 = strb->Base.Height - y - h;
817    else
818       y2 = y;
819 
820     map = pipe_transfer_map(pipe,
821                             strb->texture,
822                             strb->surface->u.tex.level,
823                             strb->surface->u.tex.first_layer,
824                             usage, x, y2, w, h, &strb->transfer);
825    if (map) {
826       if (invert) {
827          *rowStrideOut = -(int) strb->transfer->stride;
828          map += (h - 1) * strb->transfer->stride;
829       }
830       else {
831          *rowStrideOut = strb->transfer->stride;
832       }
833       *mapOut = map;
834    }
835    else {
836       *mapOut = NULL;
837       *rowStrideOut = 0;
838    }
839 }
840 
841 
842 /**
843  * Called via ctx->Driver.UnmapRenderbuffer.
844  */
845 static void
st_UnmapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)846 st_UnmapRenderbuffer(struct gl_context *ctx,
847                      struct gl_renderbuffer *rb)
848 {
849    struct st_context *st = st_context(ctx);
850    struct st_renderbuffer *strb = st_renderbuffer(rb);
851    struct pipe_context *pipe = st->pipe;
852 
853    if (strb->software) {
854       /* software-allocated renderbuffer (probably an accum buffer) */
855       return;
856    }
857 
858    pipe_transfer_unmap(pipe, strb->transfer);
859    strb->transfer = NULL;
860 }
861 
862 
863 
864 void
st_init_fbo_functions(struct dd_function_table * functions)865 st_init_fbo_functions(struct dd_function_table *functions)
866 {
867    functions->NewFramebuffer = _mesa_new_framebuffer;
868    functions->NewRenderbuffer = st_new_renderbuffer;
869    functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
870    functions->RenderTexture = st_render_texture;
871    functions->FinishRenderTexture = st_finish_render_texture;
872    functions->ValidateFramebuffer = st_validate_framebuffer;
873 
874    functions->DrawBuffers = st_DrawBuffers;
875    functions->ReadBuffer = st_ReadBuffer;
876 
877    functions->MapRenderbuffer = st_MapRenderbuffer;
878    functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
879 }
880