Home
last modified time | relevance | path

Searched defs:state_ (Results 1 – 7 of 7) sorted by relevance

/frameworks/av/media/libeffects/loudness/dsp/core/
Dinterpolator_base.h100 double *state_; variable
Ddynamic_range_compression.h97 float state_; variable
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/
DGPBCodedInputStream_PackagePrivate.h58 struct GPBCodedInputStreamState state_; in GPBCodedInputStream() local
/frameworks/native/services/vr/virtual_touchpad/
DEvdevInjector.h135 State state_ = State::NEW; variable
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dmap_field.h150 mutable volatile Atomic32 state_; // 0: STATE_MODIFIED_MAP variable
Dmap_field_test.cc304 State state_; member in google::protobuf::internal::MapFieldStateTest
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/stubs/
Donce_unittest.cc159 State state_; member in google::protobuf::__anon0b0cb4b50111::OnceInitTest