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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25 
26 #include "d3d9.h"
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
30 
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
34 
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK      (D3DRS_BLENDOPALPHA + 2)
37 /* ALPHACOVERAGE:
38  * bit 0: enable alpha coverage
39  * bit 1: ATOC is on
40  */
41 #define NINED3DRS_ALPHACOVERAGE  (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE  (D3DRS_BLENDOPALPHA + 4)
43 
44 #define D3DRS_LAST       D3DRS_BLENDOPALPHA
45 #define D3DSAMP_LAST     D3DSAMP_DMAPOFFSET
46 #define NINED3DRS_LAST   NINED3DRS_MULTISAMPLE /* 214 */
47 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
48 #define NINED3DTSS_LAST  D3DTSS_CONSTANT
49 #define NINED3DTS_LAST   D3DTS_WORLDMATRIX(255)
50 
51 #define D3DRS_COUNT       (D3DRS_LAST + 1)
52 #define D3DSAMP_COUNT     (D3DSAMP_LAST + 1)
53 #define NINED3DRS_COUNT   (NINED3DRS_LAST + 1)
54 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
55 #define NINED3DTSS_COUNT  (NINED3DTSS_LAST + 1)
56 #define NINED3DTS_COUNT   (NINED3DTS_LAST + 1)
57 
58 #define NINE_STATE_FB          (1 <<  0)
59 #define NINE_STATE_VIEWPORT    (1 <<  1)
60 #define NINE_STATE_SCISSOR     (1 <<  2)
61 #define NINE_STATE_RASTERIZER  (1 <<  3)
62 #define NINE_STATE_BLEND       (1 <<  4)
63 #define NINE_STATE_DSA         (1 <<  5)
64 #define NINE_STATE_VS          (1 <<  6)
65 #define NINE_STATE_VS_CONST    (1 <<  7)
66 #define NINE_STATE_PS          (1 <<  8)
67 #define NINE_STATE_PS_CONST    (1 <<  9)
68 #define NINE_STATE_TEXTURE     (1 << 10)
69 #define NINE_STATE_SAMPLER     (1 << 11)
70 #define NINE_STATE_VDECL       (1 << 12)
71 #define NINE_STATE_IDXBUF      (1 << 13)
72 #define NINE_STATE_STREAMFREQ  (1 << 14)
73 #define NINE_STATE_PRIM        (1 << 15)
74 #define NINE_STATE_MATERIAL    (1 << 16)
75 #define NINE_STATE_BLEND_COLOR (1 << 17)
76 #define NINE_STATE_STENCIL_REF (1 << 18)
77 #define NINE_STATE_SAMPLE_MASK (1 << 19)
78 #define NINE_STATE_FF          (0x1f << 20)
79 #define NINE_STATE_FF_VS       (0x17 << 20)
80 #define NINE_STATE_FF_PS       (0x18 << 20)
81 #define NINE_STATE_FF_LIGHTING (1 << 20)
82 #define NINE_STATE_FF_MATERIAL (1 << 21)
83 #define NINE_STATE_FF_VSTRANSF (1 << 22)
84 #define NINE_STATE_FF_PSSTAGES (1 << 23)
85 #define NINE_STATE_FF_OTHER    (1 << 24)
86 #define NINE_STATE_FOG_SHADER  (1 << 25)
87 #define NINE_STATE_PS1X_SHADER (1 << 26)
88 #define NINE_STATE_POINTSIZE_SHADER (1 << 27)
89 #define NINE_STATE_MULTISAMPLE (1 << 28)
90 #define NINE_STATE_SWVP        (1 << 29)
91 #define NINE_STATE_ALL          0x3fffffff
92 #define NINE_STATE_UNHANDLED   (1 << 30)
93 
94 #define NINE_STATE_COMMIT_DSA  (1 << 0)
95 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
96 #define NINE_STATE_COMMIT_BLEND (1 << 2)
97 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
98 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
99 #define NINE_STATE_COMMIT_VS (1 << 5)
100 #define NINE_STATE_COMMIT_PS (1 << 6)
101 
102 
103 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
104 #define NINE_MAX_CONST_F_PS3 224
105 #define NINE_MAX_CONST_F   256
106 #define NINE_MAX_CONST_I   16
107 #define NINE_MAX_CONST_B   16
108 #define NINE_MAX_CONST_F_SWVP   8192
109 #define NINE_MAX_CONST_I_SWVP   2048
110 #define NINE_MAX_CONST_B_SWVP   2048
111 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
112 
113 #define NINE_CONST_I_BASE(nconstf) \
114     ((nconstf)        * 4 * sizeof(float))
115 #define NINE_CONST_B_BASE(nconstf) \
116     ((nconstf)        * 4 * sizeof(float) + \
117      NINE_MAX_CONST_I * 4 * sizeof(int))
118 
119 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
120 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
121 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
122 
123 
124 #define NINE_MAX_TEXTURE_STAGES 8
125 
126 #define NINE_MAX_LIGHTS        65536
127 #define NINE_MAX_LIGHTS_ACTIVE 8
128 
129 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
130 
131 #define NINE_MAX_SAMPLERS_PS 16
132 #define NINE_MAX_SAMPLERS_VS  4
133 #define NINE_MAX_SAMPLERS    21 /* PS + DMAP + VS */
134 #define NINE_SAMPLER_PS(s)  ( 0 + (s))
135 #define NINE_SAMPLER_DMAP    16
136 #define NINE_SAMPLER_VS(s)  (17 + (s))
137 #define NINE_PS_SAMPLERS_MASK 0x00ffff
138 #define NINE_VS_SAMPLERS_MASK 0x1e0000
139 
140 struct nine_ff_state {
141     struct {
142         uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
143         uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
144     } changed;
145 
146     D3DMATRIX *transform; /* access only via nine_state_access_transform */
147     unsigned num_transforms;
148 
149     /* XXX: Do state blocks just change the set of active lights or do we
150      * have to store which lights have been disabled, too ?
151      */
152     D3DLIGHT9 *light;
153     uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
154     unsigned num_lights;
155     unsigned num_lights_active;
156 
157     D3DMATERIAL9 material;
158 
159     DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
160 };
161 
162 struct nine_state
163 {
164     struct {
165         uint32_t group;
166         uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
167         uint32_t vtxbuf;
168         uint32_t stream_freq;
169         uint32_t texture;
170         uint16_t sampler[NINE_MAX_SAMPLERS];
171         struct nine_range *vs_const_f;
172         struct nine_range *ps_const_f;
173         struct nine_range *vs_const_i;
174         uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
175         struct nine_range *vs_const_b;
176         uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
177         uint8_t ucp;
178     } changed; /* stateblocks only */
179 
180     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
181     struct NineSurface9 *ds;
182 
183     D3DVIEWPORT9 viewport;
184 
185     struct pipe_scissor_state scissor;
186 
187     /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
188      *  (XXX: or is it better to reference FF shaders here, too ?)
189      * NOTE: const_f contains extra space for const_i,b to use as user constbuf
190      */
191     struct NineVertexShader9 *vs;
192     float *vs_const_f;
193     int   *vs_const_i;
194     BOOL  *vs_const_b;
195     float *vs_lconstf_temp; /* ProcessVertices */
196 
197     struct NinePixelShader9 *ps;
198     float *ps_const_f;
199     int    ps_const_i[NINE_MAX_CONST_I][4];
200     BOOL   ps_const_b[NINE_MAX_CONST_B];
201 
202     struct NineVertexDeclaration9 *vdecl;
203 
204     struct NineIndexBuffer9   *idxbuf;
205     struct NineVertexBuffer9  *stream[PIPE_MAX_ATTRIBS];
206     struct pipe_vertex_buffer  vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
207     UINT stream_freq[PIPE_MAX_ATTRIBS];
208 
209     struct pipe_clip_state clip;
210 
211     DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
212 
213     struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
214 
215     DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
216 
217     struct nine_ff_state ff;
218 };
219 
220 struct nine_context {
221     struct {
222         uint32_t group;
223         uint16_t sampler[NINE_MAX_SAMPLERS];
224         uint32_t vtxbuf;
225         BOOL vs_const_f;
226         BOOL vs_const_i;
227         BOOL vs_const_b;
228         BOOL ps_const_f;
229         BOOL ps_const_i;
230         BOOL ps_const_b;
231         BOOL ucp;
232     } changed;
233 
234     uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
235 
236     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
237     struct NineSurface9 *ds;
238 
239     struct {
240         void *vs;
241         void *ps;
242     } cso_shader;
243 
244     struct pipe_context *pipe;
245     struct cso_context *cso;
246 
247     uint8_t rt_mask;
248 
249     D3DVIEWPORT9 viewport;
250 
251     struct pipe_scissor_state scissor;
252 
253     struct NineVertexShader9 *vs;
254     BOOL programmable_vs;
255     float *vs_const_f;
256     float *vs_const_f_swvp;
257     int   *vs_const_i;
258     BOOL  *vs_const_b;
259     float *vs_lconstf_temp;
260 
261     struct NinePixelShader9 *ps;
262     float *ps_const_f;
263     int    ps_const_i[NINE_MAX_CONST_I][4];
264     BOOL   ps_const_b[NINE_MAX_CONST_B];
265     float *ps_lconstf_temp;
266 
267     struct NineVertexDeclaration9 *vdecl;
268 
269     struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
270     UINT stream_freq[PIPE_MAX_ATTRIBS];
271     uint32_t stream_instancedata_mask; /* derived from stream_freq */
272     uint32_t stream_usage_mask; /* derived from VS and vdecl */
273 
274     struct pipe_resource *idxbuf;
275     unsigned index_offset;
276     unsigned index_size;
277 
278     struct pipe_clip_state clip;
279 
280     DWORD rs[NINED3DRS_COUNT];
281 
282     struct {
283         BOOL enabled;
284         BOOL shadow;
285         DWORD lod;
286         D3DRESOURCETYPE type;
287         struct pipe_resource *resource;
288         struct pipe_sampler_view *view[2];
289         uint8_t pstype;
290     } texture[NINE_MAX_SAMPLERS];
291 
292     DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
293 
294     uint32_t samplers_shadow;
295 
296     uint8_t bound_samplers_mask_vs;
297     uint16_t bound_samplers_mask_ps;
298 
299     int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
300     boolean vbo_bound_done;
301 
302     struct nine_ff_state ff;
303 
304     /* software vertex processing */
305     boolean swvp;
306 
307     uint32_t commit;
308     struct {
309         struct pipe_framebuffer_state fb;
310         struct pipe_depth_stencil_alpha_state dsa;
311         struct pipe_rasterizer_state rast;
312         struct pipe_blend_state blend;
313         struct pipe_constant_buffer cb_vs;
314         struct pipe_constant_buffer cb0_swvp;
315         struct pipe_constant_buffer cb1_swvp;
316         struct pipe_constant_buffer cb2_swvp;
317         struct pipe_constant_buffer cb3_swvp;
318         struct pipe_constant_buffer cb_ps;
319         struct pipe_constant_buffer cb_vs_ff;
320         struct pipe_constant_buffer cb_ps_ff;
321     } pipe_data;
322 };
323 
324 struct nine_state_sw_internal {
325     struct pipe_transfer *transfers_so[4];
326 };
327 
328 struct nine_clipplane {
329     float plane[4];
330 };
331 /* map D3DRS -> NINE_STATE_x
332  */
333 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
334 
335 /* for D3DSBT_PIXEL/VERTEX:
336  */
337 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
338 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
339 
340 struct NineDevice9;
341 
342 /* Internal multithreading: When enabled, the nine_context functions
343  * will append work to a worker thread when possible. Only the worker
344  * thread can access struct nine_context. */
345 
346 void
347 nine_context_set_render_state(struct NineDevice9 *device,
348                               D3DRENDERSTATETYPE State,
349                               DWORD Value);
350 
351 void
352 nine_context_set_texture(struct NineDevice9 *device,
353                          DWORD Stage,
354                          struct NineBaseTexture9 *tex);
355 
356 void
357 nine_context_set_sampler_state(struct NineDevice9 *device,
358                                DWORD Sampler,
359                                D3DSAMPLERSTATETYPE Type,
360                                DWORD Value);
361 
362 void
363 nine_context_set_stream_source(struct NineDevice9 *device,
364                                UINT StreamNumber,
365                                struct NineVertexBuffer9 *pVBuf9,
366                                UINT OffsetInBytes,
367                                UINT Stride);
368 
369 void
370 nine_context_set_stream_source_freq(struct NineDevice9 *device,
371                                     UINT StreamNumber,
372                                     UINT Setting);
373 
374 void
375 nine_context_set_indices(struct NineDevice9 *device,
376                          struct NineIndexBuffer9 *idxbuf);
377 
378 void
379 nine_context_set_vertex_declaration(struct NineDevice9 *device,
380                                     struct NineVertexDeclaration9 *vdecl);
381 
382 void
383 nine_context_set_vertex_shader(struct NineDevice9 *device,
384                                struct NineVertexShader9 *pShader);
385 
386 void
387 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
388                                           UINT StartRegister,
389                                           const float *pConstantData,
390                                           const unsigned pConstantData_size,
391                                           UINT Vector4fCount);
392 
393 void
394 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
395                                           UINT StartRegister,
396                                           const int *pConstantData,
397                                           const unsigned pConstantData_size,
398                                           UINT Vector4iCount);
399 
400 void
401 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
402                                           UINT StartRegister,
403                                           const BOOL *pConstantData,
404                                           const unsigned pConstantData_size,
405                                           UINT BoolCount);
406 
407 void
408 nine_context_set_pixel_shader(struct NineDevice9 *device,
409                               struct NinePixelShader9* ps);
410 
411 void
412 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
413                                         UINT StartRegister,
414                                         const float *pConstantData,
415                                         const unsigned pConstantData_size,
416                                         UINT Vector4fCount);
417 
418 void
419 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
420                                          UINT StartRegister,
421                                          const int *pConstantData,
422                                          const unsigned pConstantData_size,
423                                          UINT Vector4iCount);
424 
425 void
426 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
427                                          UINT StartRegister,
428                                          const BOOL *pConstantData,
429                                          const unsigned pConstantData_size,
430                                          UINT BoolCount);
431 
432 void
433 nine_context_set_viewport(struct NineDevice9 *device,
434                           const D3DVIEWPORT9 *viewport);
435 
436 void
437 nine_context_set_scissor(struct NineDevice9 *device,
438                          const struct pipe_scissor_state *scissor);
439 
440 void
441 nine_context_set_transform(struct NineDevice9 *device,
442                            D3DTRANSFORMSTATETYPE State,
443                            const D3DMATRIX *pMatrix);
444 
445 void
446 nine_context_set_material(struct NineDevice9 *device,
447                           const D3DMATERIAL9 *pMaterial);
448 
449 void
450 nine_context_set_light(struct NineDevice9 *device,
451                        DWORD Index,
452                        const D3DLIGHT9 *pLight);
453 
454 void
455 nine_context_light_enable(struct NineDevice9 *device,
456                           DWORD Index,
457                           BOOL Enable);
458 
459 void
460 nine_context_set_texture_stage_state(struct NineDevice9 *device,
461                                      DWORD Stage,
462                                      D3DTEXTURESTAGESTATETYPE Type,
463                                      DWORD Value);
464 
465 void
466 nine_context_set_render_target(struct NineDevice9 *device,
467                                DWORD RenderTargetIndex,
468                                struct NineSurface9 *rt);
469 
470 void
471 nine_context_set_depth_stencil(struct NineDevice9 *device,
472                                struct NineSurface9 *ds);
473 
474 void
475 nine_context_set_clip_plane(struct NineDevice9 *device,
476                             DWORD Index,
477                             const struct nine_clipplane *pPlane);
478 
479 void
480 nine_context_set_swvp(struct NineDevice9 *device,
481                       boolean swvp);
482 
483 void
484 nine_context_apply_stateblock(struct NineDevice9 *device,
485                               const struct nine_state *src);
486 
487 void
488 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
489                       const D3DRECT *pRects, DWORD Flags,
490                       D3DCOLOR Color, float Z, DWORD Stencil);
491 
492 void
493 nine_context_draw_primitive(struct NineDevice9 *device,
494                             D3DPRIMITIVETYPE PrimitiveType,
495                             UINT StartVertex,
496                             UINT PrimitiveCount);
497 
498 void
499 nine_context_draw_indexed_primitive(struct NineDevice9 *device,
500                                     D3DPRIMITIVETYPE PrimitiveType,
501                                     INT BaseVertexIndex,
502                                     UINT MinVertexIndex,
503                                     UINT NumVertices,
504                                     UINT StartIndex,
505                                     UINT PrimitiveCount);
506 
507 void
508 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
509                                         D3DPRIMITIVETYPE PrimitiveType,
510                                         UINT PrimitiveCount,
511                                         struct pipe_vertex_buffer *vtxbuf);
512 
513 void
514 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
515                                                        D3DPRIMITIVETYPE PrimitiveType,
516                                                        UINT MinVertexIndex,
517                                                        UINT NumVertices,
518                                                        UINT PrimitiveCount,
519                                                        struct pipe_vertex_buffer *vbuf,
520                                                        struct pipe_resource *ibuf,
521                                                        void *user_ibuf,
522                                                        unsigned index_offset,
523 						       unsigned index_size);
524 
525 void
526 nine_context_resource_copy_region(struct NineDevice9 *device,
527                                   struct NineUnknown *dst,
528                                   struct NineUnknown *src,
529                                   struct pipe_resource* dst_res,
530                                   unsigned dst_level,
531                                   const struct pipe_box *dst_box,
532                                   struct pipe_resource* src_res,
533                                   unsigned src_level,
534                                   const struct pipe_box *src_box);
535 
536 void
537 nine_context_blit(struct NineDevice9 *device,
538                   struct NineUnknown *dst,
539                   struct NineUnknown *src,
540                   struct pipe_blit_info *blit);
541 
542 void
543 nine_context_clear_render_target(struct NineDevice9 *device,
544                                  struct NineSurface9 *surface,
545                                  D3DCOLOR color,
546                                  UINT x,
547                                  UINT y,
548                                  UINT width,
549                                  UINT height);
550 
551 void
552 nine_context_gen_mipmap(struct NineDevice9 *device,
553                         struct NineUnknown *dst,
554                         struct pipe_resource *res,
555                         UINT base_level, UINT last_level,
556                         UINT first_layer, UINT last_layer,
557                         UINT filter);
558 
559 void
560 nine_context_range_upload(struct NineDevice9 *device,
561                           unsigned *counter,
562                           struct pipe_resource *res,
563                           unsigned offset,
564                           unsigned size,
565                           const void *data);
566 
567 void
568 nine_context_box_upload(struct NineDevice9 *device,
569                         unsigned *counter,
570                         struct NineUnknown *dst,
571                         struct pipe_resource *res,
572                         unsigned level,
573                         const struct pipe_box *dst_box,
574                         enum pipe_format src_format,
575                         const void *src, unsigned src_stride,
576                         unsigned src_layer_stride,
577                         const struct pipe_box *src_box);
578 
579 struct pipe_query *
580 nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
581 
582 void
583 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
584 
585 void
586 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
587 
588 void
589 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
590 
591 boolean
592 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
593                               unsigned *counter, boolean flush, boolean wait,
594                               union pipe_query_result *result);
595 
596 void nine_state_restore_non_cso(struct NineDevice9 *device);
597 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
598                              boolean is_reset);
599 void nine_state_clear(struct nine_state *, const boolean device);
600 void nine_context_clear(struct NineDevice9 *);
601 
602 void nine_state_init_sw(struct NineDevice9 *device);
603 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
604                                 struct NineVertexDeclaration9 *vdecl_out,
605                                 int start_vertice,
606                                 int num_vertices,
607                                 struct pipe_stream_output_info *so);
608 void nine_state_after_draw_sw(struct NineDevice9 *device);
609 void nine_state_destroy_sw(struct NineDevice9 *device);
610 
611 /* If @alloc is FALSE, the return value may be a const identity matrix.
612  * Therefore, do not modify if you set alloc to FALSE !
613  */
614 D3DMATRIX *
615 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
616                             boolean alloc);
617 
618 HRESULT
619 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
620 
621 HRESULT
622 nine_state_light_enable(struct nine_ff_state *, uint32_t *,
623                         DWORD, BOOL);
624 
625 const char *nine_d3drs_to_string(DWORD State);
626 
627 /* CSMT functions */
628 struct csmt_context;
629 
630 struct csmt_context *
631 nine_csmt_create( struct NineDevice9 *This );
632 
633 void
634 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
635 
636 void
637 nine_csmt_process( struct NineDevice9 *This );
638 
639 
640 /* Get the pipe_context (should not be called from the worker thread).
641  * All the work in the worker thread is finished before returning. */
642 struct pipe_context *
643 nine_context_get_pipe( struct NineDevice9 *device );
644 
645 /* Can be called from all threads */
646 struct pipe_context *
647 nine_context_get_pipe_multithread( struct NineDevice9 *device );
648 
649 
650 /* Get the pipe_context (should not be called from the worker thread).
651  * All the work in the worker thread is paused before returning.
652  * It is neccessary to release in order to restart the thread.
653  * This is intended for use of the nine_context pipe_context that don't
654  * need the worker thread to finish all queued job. */
655 struct pipe_context *
656 nine_context_get_pipe_acquire( struct NineDevice9 *device );
657 
658 void
659 nine_context_get_pipe_release( struct NineDevice9 *device );
660 
661 #endif /* _NINE_STATE_H_ */
662