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1 
2 /**********************************************************
3  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person
6  * obtaining a copy of this software and associated documentation
7  * files (the "Software"), to deal in the Software without
8  * restriction, including without limitation the rights to use, copy,
9  * modify, merge, publish, distribute, sublicense, and/or sell copies
10  * of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be
14  * included in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  **********************************************************/
26 
27 #include "util/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_defines.h"
31 #include "util/u_upload_mgr.h"
32 
33 #include "svga_screen.h"
34 #include "svga_context.h"
35 #include "svga_state.h"
36 #include "svga_cmd.h"
37 #include "svga_tgsi.h"
38 #include "svga_debug.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_shader.h"
41 
42 #include "svga_hw_reg.h"
43 
44 
45 /*
46  * Don't try to send more than 4kb of successive constants.
47  */
48 #define MAX_CONST_REG_COUNT 256  /**< number of float[4] constants */
49 
50 /**
51  * Extra space for svga-specific VS/PS constants (such as texcoord
52  * scale factors, vertex transformation scale/translation).
53  */
54 #define MAX_EXTRA_CONSTS 32
55 
56 /** Guest-backed surface constant buffers must be this size */
57 #define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX)
58 
59 
60 /**
61  * Emit any extra shader-type-independent shader constants into the buffer
62  * pointed to by 'dest'.
63  * \return number of float[4] constants put into the 'dest' buffer
64  */
65 static unsigned
svga_get_extra_constants_common(struct svga_context * svga,const struct svga_shader_variant * variant,enum pipe_shader_type shader,float * dest)66 svga_get_extra_constants_common(struct svga_context *svga,
67                                 const struct svga_shader_variant *variant,
68                                 enum pipe_shader_type shader, float *dest)
69 {
70    uint32_t *dest_u = (uint32_t *) dest;  // uint version of dest
71    unsigned i;
72    unsigned count = 0;
73 
74    for (i = 0; i < variant->key.num_textures; i++) {
75       const struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i];
76       if (sv) {
77          const struct pipe_resource *tex = sv->texture;
78          /* Scaling factors needed for handling unnormalized texture coordinates
79           * for texture rectangles.
80           */
81          if (variant->key.tex[i].unnormalized) {
82             /* debug/sanity check */
83             assert(variant->key.tex[i].width_height_idx == count);
84 
85             *dest++ = 1.0 / (float)tex->width0;
86             *dest++ = 1.0 / (float)tex->height0;
87             *dest++ = 1.0;
88             *dest++ = 1.0;
89 
90             count++;
91          }
92 
93          /* Store the sizes for texture buffers.
94          */
95          if (tex->target == PIPE_BUFFER) {
96             unsigned bytes_per_element = util_format_get_blocksize(sv->format);
97             *dest_u++ = tex->width0 / bytes_per_element;
98             *dest_u++ = 1;
99             *dest_u++ = 1;
100             *dest_u++ = 1;
101 
102             count++;
103          }
104       }
105    }
106 
107    return count;
108 }
109 
110 
111 /**
112  * Emit any extra fragment shader constants into the buffer pointed
113  * to by 'dest'.
114  * \return number of float[4] constants put into the dest buffer
115  */
116 static unsigned
svga_get_extra_fs_constants(struct svga_context * svga,float * dest)117 svga_get_extra_fs_constants(struct svga_context *svga, float *dest)
118 {
119    const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
120    unsigned count = 0;
121 
122    count += svga_get_extra_constants_common(svga, variant,
123                                             PIPE_SHADER_FRAGMENT, dest);
124 
125    assert(count <= MAX_EXTRA_CONSTS);
126 
127    return count;
128 }
129 
130 /**
131  * Emit extra constants needed for prescale computation into the
132  * the buffer pointed to by '*dest'. The updated buffer pointer
133  * will be returned in 'dest'.
134  */
135 static unsigned
svga_get_prescale_constants(struct svga_context * svga,float ** dest)136 svga_get_prescale_constants(struct svga_context *svga, float **dest)
137 {
138    memcpy(*dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float));
139    *dest += 4;
140 
141    memcpy(*dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float));
142    *dest += 4;
143 
144    return 2;
145 }
146 
147 /**
148  * Emit extra constants needed for point sprite emulation.
149  */
150 static unsigned
svga_get_pt_sprite_constants(struct svga_context * svga,float ** dest)151 svga_get_pt_sprite_constants(struct svga_context *svga, float **dest)
152 {
153    const struct svga_screen *screen = svga_screen(svga->pipe.screen);
154    float *dst = *dest;
155 
156    dst[0] = 1.0 / (svga->curr.viewport.scale[0] * 2);
157    dst[1] = 1.0 / (svga->curr.viewport.scale[1] * 2);
158    dst[2] = svga->curr.rast->pointsize;
159    dst[3] = screen->maxPointSize;
160    *dest = *dest + 4;
161    return 1;
162 }
163 
164 /**
165  * Emit user-defined clip plane coefficients into the buffer pointed to
166  * by '*dest'. The updated buffer pointer will be returned in 'dest'.
167  */
168 static unsigned
svga_get_clip_plane_constants(struct svga_context * svga,const struct svga_shader_variant * variant,float ** dest)169 svga_get_clip_plane_constants(struct svga_context *svga,
170                               const struct svga_shader_variant *variant,
171                               float **dest)
172 {
173    unsigned count = 0;
174 
175    /* SVGA_NEW_CLIP */
176    if (svga_have_vgpu10(svga)) {
177       /* append user-defined clip plane coefficients onto constant buffer */
178       unsigned clip_planes = variant->key.clip_plane_enable;
179       while (clip_planes) {
180          int i = u_bit_scan(&clip_planes);
181          COPY_4V(*dest, svga->curr.clip.ucp[i]);
182          *dest += 4;
183          count += 1;
184       }
185    }
186    return count;
187 }
188 
189 /**
190  * Emit any extra vertex shader constants into the buffer pointed
191  * to by 'dest'.
192  * In particular, these would be the scale and bias factors computed
193  * from the framebuffer size which are used to copy with differences in
194  * GL vs D3D coordinate spaces.  See svga_tgsi_insn.c for more info.
195  * \return number of float[4] constants put into the dest buffer
196  */
197 static unsigned
svga_get_extra_vs_constants(struct svga_context * svga,float * dest)198 svga_get_extra_vs_constants(struct svga_context *svga, float *dest)
199 {
200    const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
201    unsigned count = 0;
202 
203    /* SVGA_NEW_VS_VARIANT
204     */
205    if (variant->key.vs.need_prescale) {
206       count += svga_get_prescale_constants(svga, &dest);
207    }
208 
209    if (variant->key.vs.undo_viewport) {
210       /* Used to convert window coords back to NDC coords */
211       dest[0] = 1.0f / svga->curr.viewport.scale[0];
212       dest[1] = 1.0f / svga->curr.viewport.scale[1];
213       dest[2] = -svga->curr.viewport.translate[0];
214       dest[3] = -svga->curr.viewport.translate[1];
215       dest += 4;
216       count += 1;
217    }
218 
219    /* SVGA_NEW_CLIP */
220    count += svga_get_clip_plane_constants(svga, variant, &dest);
221 
222    /* common constants */
223    count += svga_get_extra_constants_common(svga, variant,
224                                             PIPE_SHADER_VERTEX, dest);
225 
226    assert(count <= MAX_EXTRA_CONSTS);
227 
228    return count;
229 }
230 
231 /**
232  * Emit any extra geometry shader constants into the buffer pointed
233  * to by 'dest'.
234  */
235 static unsigned
svga_get_extra_gs_constants(struct svga_context * svga,float * dest)236 svga_get_extra_gs_constants(struct svga_context *svga, float *dest)
237 {
238    const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
239    unsigned count = 0;
240 
241    /* SVGA_NEW_GS_VARIANT
242     */
243 
244    /* Constants for point sprite
245     * These are used in the transformed gs that supports point sprite.
246     * They need to be added before the prescale constants.
247     */
248    if (variant->key.gs.wide_point) {
249       count += svga_get_pt_sprite_constants(svga, &dest);
250    }
251 
252    if (variant->key.gs.need_prescale) {
253       count += svga_get_prescale_constants(svga, &dest);
254    }
255 
256    /* SVGA_NEW_CLIP */
257    count += svga_get_clip_plane_constants(svga, variant, &dest);
258 
259    /* common constants */
260    count += svga_get_extra_constants_common(svga, variant,
261                                             PIPE_SHADER_GEOMETRY, dest);
262 
263    assert(count <= MAX_EXTRA_CONSTS);
264    return count;
265 }
266 
267 
268 /*
269  * Check and emit a range of shader constant registers, trying to coalesce
270  * successive shader constant updates in a single command in order to save
271  * space on the command buffer.  This is a HWv8 feature.
272  */
273 static enum pipe_error
emit_const_range(struct svga_context * svga,enum pipe_shader_type shader,unsigned offset,unsigned count,const float (* values)[4])274 emit_const_range(struct svga_context *svga,
275                  enum pipe_shader_type shader,
276                  unsigned offset,
277                  unsigned count,
278                  const float (*values)[4])
279 {
280    unsigned i, j;
281    enum pipe_error ret;
282 
283    assert(shader == PIPE_SHADER_VERTEX ||
284           shader == PIPE_SHADER_FRAGMENT);
285    assert(!svga_have_vgpu10(svga));
286 
287 #ifdef DEBUG
288    if (offset + count > SVGA3D_CONSTREG_MAX) {
289       debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n",
290                    offset, count, offset + count, SVGA3D_CONSTREG_MAX);
291    }
292 #endif
293 
294    if (offset > SVGA3D_CONSTREG_MAX) {
295       /* This isn't OK, but if we propagate an error all the way up we'll
296        * just get into more trouble.
297        * XXX note that offset is always zero at this time so this is moot.
298        */
299       return PIPE_OK;
300    }
301 
302    if (offset + count > SVGA3D_CONSTREG_MAX) {
303       /* Just drop the extra constants for now.
304        * Ideally we should not have allowed the app to create a shader
305        * that exceeds our constant buffer size but there's no way to
306        * express that in gallium at this time.
307        */
308       count = SVGA3D_CONSTREG_MAX - offset;
309    }
310 
311    i = 0;
312    while (i < count) {
313       if (memcmp(svga->state.hw_draw.cb[shader][offset + i],
314                  values[i],
315                  4 * sizeof(float)) != 0) {
316          /* Found one dirty constant
317           */
318          if (SVGA_DEBUG & DEBUG_CONSTS)
319             debug_printf("%s %s %d: %f %f %f %f\n",
320                          __FUNCTION__,
321                          shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
322                          offset + i,
323                          values[i][0],
324                          values[i][1],
325                          values[i][2],
326                          values[i][3]);
327 
328          /* Look for more consecutive dirty constants.
329           */
330          j = i + 1;
331          while (j < count &&
332                 j < i + MAX_CONST_REG_COUNT &&
333                 memcmp(svga->state.hw_draw.cb[shader][offset + j],
334                        values[j],
335                        4 * sizeof(float)) != 0) {
336 
337             if (SVGA_DEBUG & DEBUG_CONSTS)
338                debug_printf("%s %s %d: %f %f %f %f\n",
339                             __FUNCTION__,
340                             shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
341                             offset + j,
342                             values[j][0],
343                             values[j][1],
344                             values[j][2],
345                             values[j][3]);
346 
347             ++j;
348          }
349 
350          assert(j >= i + 1);
351 
352          /* Send them all together.
353           */
354          if (svga_have_gb_objects(svga)) {
355             ret = SVGA3D_SetGBShaderConstsInline(svga->swc,
356                                                  offset + i, /* start */
357                                                  j - i,  /* count */
358                                                  svga_shader_type(shader),
359                                                  SVGA3D_CONST_TYPE_FLOAT,
360                                                  values + i);
361          }
362          else {
363             ret = SVGA3D_SetShaderConsts(svga->swc,
364                                          offset + i, j - i,
365                                          svga_shader_type(shader),
366                                          SVGA3D_CONST_TYPE_FLOAT,
367                                          values + i);
368          }
369          if (ret != PIPE_OK) {
370             return ret;
371          }
372 
373          /*
374           * Local copy of the hardware state.
375           */
376          memcpy(svga->state.hw_draw.cb[shader][offset + i],
377                 values[i],
378                 (j - i) * 4 * sizeof(float));
379 
380          i = j + 1;
381 
382          svga->hud.num_const_updates++;
383 
384       } else {
385          ++i;
386       }
387    }
388 
389    return PIPE_OK;
390 }
391 
392 
393 /**
394  * Emit all the constants in a constant buffer for a shader stage.
395  * On VGPU10, emit_consts_vgpu10 is used instead.
396  */
397 static enum pipe_error
emit_consts_vgpu9(struct svga_context * svga,enum pipe_shader_type shader)398 emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader)
399 {
400    const struct pipe_constant_buffer *cbuf;
401    struct pipe_transfer *transfer = NULL;
402    unsigned count;
403    const float (*data)[4] = NULL;
404    enum pipe_error ret = PIPE_OK;
405    const unsigned offset = 0;
406 
407    assert(shader < PIPE_SHADER_TYPES);
408    assert(!svga_have_vgpu10(svga));
409    /* Only one constant buffer per shader is supported before VGPU10.
410     * This is only an approximate check against that.
411     */
412    assert(svga->curr.constbufs[shader][1].buffer == NULL);
413 
414    cbuf = &svga->curr.constbufs[shader][0];
415 
416    if (svga->curr.constbufs[shader][0].buffer) {
417       /* emit user-provided constants */
418       data = (const float (*)[4])
419          pipe_buffer_map(&svga->pipe, svga->curr.constbufs[shader][0].buffer,
420                          PIPE_TRANSFER_READ, &transfer);
421       if (!data) {
422          return PIPE_ERROR_OUT_OF_MEMORY;
423       }
424 
425       /* sanity check */
426       assert(cbuf->buffer->width0 >= cbuf->buffer_size);
427 
428       /* Use/apply the constant buffer size and offsets here */
429       count = cbuf->buffer_size / (4 * sizeof(float));
430       data += cbuf->buffer_offset / (4 * sizeof(float));
431 
432       ret = emit_const_range( svga, shader, offset, count, data );
433 
434       pipe_buffer_unmap(&svga->pipe, transfer);
435 
436       if (ret != PIPE_OK) {
437          return ret;
438       }
439    }
440 
441    /* emit extra shader constants */
442    {
443       const struct svga_shader_variant *variant = NULL;
444       unsigned offset;
445       float extras[MAX_EXTRA_CONSTS][4];
446       unsigned count;
447 
448       switch (shader) {
449       case PIPE_SHADER_VERTEX:
450          variant = svga->state.hw_draw.vs;
451          count = svga_get_extra_vs_constants(svga, (float *) extras);
452          break;
453       case PIPE_SHADER_FRAGMENT:
454          variant = svga->state.hw_draw.fs;
455          count = svga_get_extra_fs_constants(svga, (float *) extras);
456          break;
457       default:
458          assert(!"Unexpected shader type");
459          count = 0;
460       }
461 
462       assert(variant);
463       offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
464       assert(count <= ARRAY_SIZE(extras));
465 
466       if (count > 0) {
467          ret = emit_const_range(svga, shader, offset, count,
468                                 (const float (*) [4])extras);
469       }
470    }
471 
472    return ret;
473 }
474 
475 
476 
477 static enum pipe_error
emit_constbuf_vgpu10(struct svga_context * svga,enum pipe_shader_type shader)478 emit_constbuf_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
479 {
480    const struct pipe_constant_buffer *cbuf;
481    struct pipe_resource *dst_buffer = NULL;
482    enum pipe_error ret = PIPE_OK;
483    struct pipe_transfer *src_transfer;
484    struct svga_winsys_surface *dst_handle;
485    float extras[MAX_EXTRA_CONSTS][4];
486    unsigned extra_count, extra_size, extra_offset;
487    unsigned new_buf_size;
488    void *src_map = NULL, *dst_map;
489    unsigned offset;
490    const struct svga_shader_variant *variant;
491    unsigned alloc_buf_size;
492 
493    assert(shader == PIPE_SHADER_VERTEX ||
494           shader == PIPE_SHADER_GEOMETRY ||
495           shader == PIPE_SHADER_FRAGMENT);
496 
497    cbuf = &svga->curr.constbufs[shader][0];
498 
499    switch (shader) {
500    case PIPE_SHADER_VERTEX:
501       variant = svga->state.hw_draw.vs;
502       extra_count = svga_get_extra_vs_constants(svga, (float *) extras);
503       break;
504    case PIPE_SHADER_FRAGMENT:
505       variant = svga->state.hw_draw.fs;
506       extra_count = svga_get_extra_fs_constants(svga, (float *) extras);
507       break;
508    case PIPE_SHADER_GEOMETRY:
509       variant = svga->state.hw_draw.gs;
510       extra_count = svga_get_extra_gs_constants(svga, (float *) extras);
511       break;
512    default:
513       assert(!"Unexpected shader type");
514       /* Don't return an error code since we don't want to keep re-trying
515        * this function and getting stuck in an infinite loop.
516        */
517       return PIPE_OK;
518    }
519 
520    assert(variant);
521 
522    /* Compute extra constants size and offset in bytes */
523    extra_size = extra_count * 4 * sizeof(float);
524    extra_offset = 4 * sizeof(float) * variant->extra_const_start;
525 
526    if (cbuf->buffer_size + extra_size == 0)
527       return PIPE_OK;  /* nothing to do */
528 
529    /* Typically, the cbuf->buffer here is a user-space buffer so mapping
530     * it is really cheap.  If we ever get real HW buffers for constants
531     * we should void mapping and instead use a ResourceCopy command.
532     */
533    if (cbuf->buffer_size > 0) {
534       src_map = pipe_buffer_map_range(&svga->pipe, cbuf->buffer,
535                                       cbuf->buffer_offset, cbuf->buffer_size,
536                                       PIPE_TRANSFER_READ, &src_transfer);
537       assert(src_map);
538       if (!src_map) {
539          return PIPE_ERROR_OUT_OF_MEMORY;
540       }
541    }
542 
543    /* The new/dest buffer's size must be large enough to hold the original,
544     * user-specified constants, plus the extra constants.
545     * The size of the original constant buffer _should_ agree with what the
546     * shader is expecting, but it might not (it's not enforced anywhere by
547     * gallium).
548     */
549    new_buf_size = MAX2(cbuf->buffer_size, extra_offset) + extra_size;
550 
551    /* According to the DX10 spec, the constant buffer size must be
552     * in multiples of 16.
553     */
554    new_buf_size = align(new_buf_size, 16);
555 
556    /* Constant buffer size in the upload buffer must be in multiples of 256.
557     * In order to maximize the chance of merging the upload buffer chunks
558     * when svga_buffer_add_range() is called,
559     * the allocate buffer size needs to be in multiples of 256 as well.
560     * Otherwise, since there is gap between each dirty range of the upload buffer,
561     * each dirty range will end up in its own UPDATE_GB_IMAGE command.
562     */
563    alloc_buf_size = align(new_buf_size, CONST0_UPLOAD_ALIGNMENT);
564 
565    u_upload_alloc(svga->const0_upload, 0, alloc_buf_size,
566                   CONST0_UPLOAD_ALIGNMENT, &offset,
567                   &dst_buffer, &dst_map);
568    if (!dst_map) {
569       if (src_map)
570          pipe_buffer_unmap(&svga->pipe, src_transfer);
571       return PIPE_ERROR_OUT_OF_MEMORY;
572    }
573 
574    if (src_map) {
575       memcpy(dst_map, src_map, cbuf->buffer_size);
576       pipe_buffer_unmap(&svga->pipe, src_transfer);
577    }
578 
579    if (extra_size) {
580       assert(extra_offset + extra_size <= new_buf_size);
581       memcpy((char *) dst_map + extra_offset, extras, extra_size);
582    }
583 
584    /* Get winsys handle for the constant buffer */
585    if (svga->state.hw_draw.const0_buffer == dst_buffer &&
586        svga->state.hw_draw.const0_handle) {
587       /* re-reference already mapped buffer */
588       dst_handle = svga->state.hw_draw.const0_handle;
589    }
590    else {
591       /* we must unmap the buffer before getting the winsys handle */
592       u_upload_unmap(svga->const0_upload);
593 
594       dst_handle = svga_buffer_handle(svga, dst_buffer,
595                                       PIPE_BIND_CONSTANT_BUFFER);
596       if (!dst_handle) {
597          pipe_resource_reference(&dst_buffer, NULL);
598          return PIPE_ERROR_OUT_OF_MEMORY;
599       }
600 
601       /* save the buffer / handle for next time */
602       pipe_resource_reference(&svga->state.hw_draw.const0_buffer, dst_buffer);
603       svga->state.hw_draw.const0_handle = dst_handle;
604    }
605 
606    /* Issue the SetSingleConstantBuffer command */
607    assert(new_buf_size % 16 == 0);
608    ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
609                                                0, /* index */
610                                                svga_shader_type(shader),
611                                                dst_handle,
612                                                offset,
613                                                new_buf_size);
614 
615    if (ret != PIPE_OK) {
616       pipe_resource_reference(&dst_buffer, NULL);
617       return ret;
618    }
619 
620    /* Save this const buffer until it's replaced in the future.
621     * Otherwise, all references to the buffer will go away after the
622     * command buffer is submitted, it'll get recycled and we will have
623     * incorrect constant buffer bindings.
624     */
625    pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], dst_buffer);
626 
627    svga->state.hw_draw.default_constbuf_size[shader] = new_buf_size;
628 
629    pipe_resource_reference(&dst_buffer, NULL);
630 
631    svga->hud.num_const_buf_updates++;
632 
633    return ret;
634 }
635 
636 
637 static enum pipe_error
emit_consts_vgpu10(struct svga_context * svga,enum pipe_shader_type shader)638 emit_consts_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
639 {
640    enum pipe_error ret;
641    unsigned dirty_constbufs;
642    unsigned enabled_constbufs;
643 
644    /* Emit 0th constant buffer (with extra constants) */
645    ret = emit_constbuf_vgpu10(svga, shader);
646    if (ret != PIPE_OK) {
647       return ret;
648    }
649 
650    enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] | 1u;
651 
652    /* Emit other constant buffers (UBOs) */
653    dirty_constbufs = svga->state.dirty_constbufs[shader] & ~1u;
654 
655    while (dirty_constbufs) {
656       unsigned index = u_bit_scan(&dirty_constbufs);
657       unsigned offset = svga->curr.constbufs[shader][index].buffer_offset;
658       unsigned size = svga->curr.constbufs[shader][index].buffer_size;
659       struct svga_buffer *buffer =
660          svga_buffer(svga->curr.constbufs[shader][index].buffer);
661       struct svga_winsys_surface *handle;
662 
663       if (buffer) {
664          handle = svga_buffer_handle(svga, &buffer->b.b,
665                                      PIPE_BIND_CONSTANT_BUFFER);
666          enabled_constbufs |= 1 << index;
667       }
668       else {
669          handle = NULL;
670          enabled_constbufs &= ~(1 << index);
671          assert(offset == 0);
672          assert(size == 0);
673       }
674 
675       if (size % 16 != 0) {
676          /* GL's buffer range sizes can be any number of bytes but the
677           * SVGA3D device requires a multiple of 16 bytes.
678           */
679          const unsigned total_size = buffer->b.b.width0;
680 
681          if (offset + align(size, 16) <= total_size) {
682             /* round up size to multiple of 16 */
683             size = align(size, 16);
684          }
685          else {
686             /* round down to mulitple of 16 (this may cause rendering problems
687              * but should avoid a device error).
688              */
689             size &= ~15;
690          }
691       }
692 
693       assert(size % 16 == 0);
694       ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
695                                                   index,
696                                                   svga_shader_type(shader),
697                                                   handle,
698                                                   offset,
699                                                   size);
700       if (ret != PIPE_OK)
701          return ret;
702 
703       svga->hud.num_const_buf_updates++;
704    }
705 
706    svga->state.hw_draw.enabled_constbufs[shader] = enabled_constbufs;
707    svga->state.dirty_constbufs[shader] = 0;
708 
709    return ret;
710 }
711 
712 static enum pipe_error
emit_fs_consts(struct svga_context * svga,unsigned dirty)713 emit_fs_consts(struct svga_context *svga, unsigned dirty)
714 {
715    const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
716    enum pipe_error ret = PIPE_OK;
717 
718    /* SVGA_NEW_FS_VARIANT
719     */
720    if (!variant)
721       return PIPE_OK;
722 
723    /* SVGA_NEW_FS_CONST_BUFFER
724     */
725    if (svga_have_vgpu10(svga)) {
726       ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT);
727    }
728    else {
729       ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT);
730    }
731 
732    return ret;
733 }
734 
735 
736 struct svga_tracked_state svga_hw_fs_constants =
737 {
738    "hw fs params",
739    (SVGA_NEW_FS_CONST_BUFFER |
740     SVGA_NEW_FS_VARIANT |
741     SVGA_NEW_TEXTURE_CONSTS),
742    emit_fs_consts
743 };
744 
745 
746 
747 static enum pipe_error
emit_vs_consts(struct svga_context * svga,unsigned dirty)748 emit_vs_consts(struct svga_context *svga, unsigned dirty)
749 {
750    const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
751    enum pipe_error ret = PIPE_OK;
752 
753    /* SVGA_NEW_VS_VARIANT
754     */
755    if (!variant)
756       return PIPE_OK;
757 
758    /* SVGA_NEW_VS_CONST_BUFFER
759     */
760    if (svga_have_vgpu10(svga)) {
761       ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX);
762    }
763    else {
764       ret = emit_consts_vgpu9(svga, PIPE_SHADER_VERTEX);
765    }
766 
767    return ret;
768 }
769 
770 
771 struct svga_tracked_state svga_hw_vs_constants =
772 {
773    "hw vs params",
774    (SVGA_NEW_PRESCALE |
775     SVGA_NEW_VS_CONST_BUFFER |
776     SVGA_NEW_VS_VARIANT),
777    emit_vs_consts
778 };
779 
780 
781 static enum pipe_error
emit_gs_consts(struct svga_context * svga,unsigned dirty)782 emit_gs_consts(struct svga_context *svga, unsigned dirty)
783 {
784    const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
785    enum pipe_error ret = PIPE_OK;
786 
787    /* SVGA_NEW_GS_VARIANT
788     */
789    if (!variant)
790       return PIPE_OK;
791 
792    /* SVGA_NEW_GS_CONST_BUFFER
793     */
794    if (svga_have_vgpu10(svga)) {
795       /**
796        * If only the rasterizer state has changed and the current geometry
797        * shader does not emit wide points, then there is no reason to
798        * re-emit the GS constants, so skip it.
799        */
800       if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point)
801          return PIPE_OK;
802 
803       ret = emit_consts_vgpu10(svga, PIPE_SHADER_GEOMETRY);
804    }
805 
806    return ret;
807 }
808 
809 
810 struct svga_tracked_state svga_hw_gs_constants =
811 {
812    "hw gs params",
813    (SVGA_NEW_GS_CONST_BUFFER |
814     SVGA_NEW_RAST |
815     SVGA_NEW_GS_VARIANT),
816    emit_gs_consts
817 };
818