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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "pipe/p_compiler.h"
27 #include "util/u_inlines.h"
28 #include "pipe/p_defines.h"
29 #include "util/u_helpers.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
32 
33 #include "svga_context.h"
34 #include "svga_draw.h"
35 #include "svga_draw_private.h"
36 #include "svga_debug.h"
37 #include "svga_screen.h"
38 #include "svga_resource.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource_texture.h"
41 #include "svga_sampler_view.h"
42 #include "svga_shader.h"
43 #include "svga_surface.h"
44 #include "svga_winsys.h"
45 #include "svga_cmd.h"
46 
47 
48 struct svga_hwtnl *
svga_hwtnl_create(struct svga_context * svga)49 svga_hwtnl_create(struct svga_context *svga)
50 {
51    struct svga_hwtnl *hwtnl = CALLOC_STRUCT(svga_hwtnl);
52    if (!hwtnl)
53       goto fail;
54 
55    hwtnl->svga = svga;
56 
57    hwtnl->cmd.swc = svga->swc;
58 
59    return hwtnl;
60 
61 fail:
62    return NULL;
63 }
64 
65 
66 void
svga_hwtnl_destroy(struct svga_hwtnl * hwtnl)67 svga_hwtnl_destroy(struct svga_hwtnl *hwtnl)
68 {
69    unsigned i, j;
70 
71    for (i = 0; i < PIPE_PRIM_MAX; i++) {
72       for (j = 0; j < IDX_CACHE_MAX; j++) {
73          pipe_resource_reference(&hwtnl->index_cache[i][j].buffer, NULL);
74       }
75    }
76 
77    for (i = 0; i < hwtnl->cmd.vbuf_count; i++)
78       pipe_vertex_buffer_unreference(&hwtnl->cmd.vbufs[i]);
79 
80    for (i = 0; i < hwtnl->cmd.prim_count; i++)
81       pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
82 
83    FREE(hwtnl);
84 }
85 
86 
87 void
svga_hwtnl_set_flatshade(struct svga_hwtnl * hwtnl,boolean flatshade,boolean flatshade_first)88 svga_hwtnl_set_flatshade(struct svga_hwtnl *hwtnl,
89                          boolean flatshade, boolean flatshade_first)
90 {
91    struct svga_screen *svgascreen = svga_screen(hwtnl->svga->pipe.screen);
92 
93    /* User-specified PV */
94    hwtnl->api_pv = (flatshade && !flatshade_first) ? PV_LAST : PV_FIRST;
95 
96    /* Device supported PV */
97    if (svgascreen->haveProvokingVertex) {
98       /* use the mode specified by the user */
99       hwtnl->hw_pv = hwtnl->api_pv;
100    }
101    else {
102       /* the device only support first provoking vertex */
103       hwtnl->hw_pv = PV_FIRST;
104    }
105 }
106 
107 
108 void
svga_hwtnl_set_fillmode(struct svga_hwtnl * hwtnl,unsigned mode)109 svga_hwtnl_set_fillmode(struct svga_hwtnl *hwtnl, unsigned mode)
110 {
111    hwtnl->api_fillmode = mode;
112 }
113 
114 
115 void
svga_hwtnl_vertex_decls(struct svga_hwtnl * hwtnl,unsigned count,const SVGA3dVertexDecl * decls,const unsigned * buffer_indexes,SVGA3dElementLayoutId layout_id)116 svga_hwtnl_vertex_decls(struct svga_hwtnl *hwtnl,
117                         unsigned count,
118                         const SVGA3dVertexDecl * decls,
119                         const unsigned *buffer_indexes,
120                         SVGA3dElementLayoutId layout_id)
121 {
122    assert(hwtnl->cmd.prim_count == 0);
123    hwtnl->cmd.vdecl_count = count;
124    hwtnl->cmd.vdecl_layout_id = layout_id;
125    memcpy(hwtnl->cmd.vdecl, decls, count * sizeof(*decls));
126    memcpy(hwtnl->cmd.vdecl_buffer_index, buffer_indexes,
127           count * sizeof(unsigned));
128 }
129 
130 
131 /**
132  * Specify vertex buffers for hardware drawing.
133  */
134 void
svga_hwtnl_vertex_buffers(struct svga_hwtnl * hwtnl,unsigned count,struct pipe_vertex_buffer * buffers)135 svga_hwtnl_vertex_buffers(struct svga_hwtnl *hwtnl,
136                           unsigned count, struct pipe_vertex_buffer *buffers)
137 {
138    struct pipe_vertex_buffer *dst = hwtnl->cmd.vbufs;
139    const struct pipe_vertex_buffer *src = buffers;
140    unsigned i;
141 
142    for (i = 0; i < count; i++) {
143       pipe_vertex_buffer_reference(&dst[i], &src[i]);
144    }
145 
146    /* release old buffer references */
147    for ( ; i < hwtnl->cmd.vbuf_count; i++) {
148       pipe_vertex_buffer_unreference(&dst[i]);
149       /* don't bother zeroing stride/offset fields */
150    }
151 
152    hwtnl->cmd.vbuf_count = count;
153 }
154 
155 
156 /**
157  * Determine whether the specified buffer is referred in the primitive queue,
158  * for which no commands have been written yet.
159  */
160 boolean
svga_hwtnl_is_buffer_referred(struct svga_hwtnl * hwtnl,struct pipe_resource * buffer)161 svga_hwtnl_is_buffer_referred(struct svga_hwtnl *hwtnl,
162                               struct pipe_resource *buffer)
163 {
164    unsigned i;
165 
166    if (svga_buffer_is_user_buffer(buffer)) {
167       return FALSE;
168    }
169 
170    if (!hwtnl->cmd.prim_count) {
171       return FALSE;
172    }
173 
174    for (i = 0; i < hwtnl->cmd.vbuf_count; ++i) {
175       if (hwtnl->cmd.vbufs[i].buffer.resource == buffer) {
176          return TRUE;
177       }
178    }
179 
180    for (i = 0; i < hwtnl->cmd.prim_count; ++i) {
181       if (hwtnl->cmd.prim_ib[i] == buffer) {
182          return TRUE;
183       }
184    }
185 
186    return FALSE;
187 }
188 
189 
190 static enum pipe_error
draw_vgpu9(struct svga_hwtnl * hwtnl)191 draw_vgpu9(struct svga_hwtnl *hwtnl)
192 {
193    struct svga_winsys_context *swc = hwtnl->cmd.swc;
194    struct svga_context *svga = hwtnl->svga;
195    enum pipe_error ret;
196    struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX];
197    struct svga_winsys_surface *ib_handle[QSZ];
198    struct svga_winsys_surface *handle;
199    SVGA3dVertexDecl *vdecl;
200    SVGA3dPrimitiveRange *prim;
201    unsigned i;
202 
203    /* Re-validate those sampler views with backing copy
204     * of texture whose original copy has been updated.
205     * This is done here at draw time because the texture binding might not
206     * have modified, hence validation is not triggered at state update time,
207     * and yet the texture might have been updated in another context, so
208     * we need to re-validate the sampler view in order to update the backing
209     * copy of the updated texture.
210     */
211    if (svga->state.hw_draw.num_backed_views) {
212       for (i = 0; i < svga->state.hw_draw.num_views; i++) {
213          struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
214          struct svga_texture *tex = svga_texture(view->texture);
215          struct svga_sampler_view *sv = view->v;
216          if (sv && tex && sv->handle != tex->handle && sv->age < tex->age)
217             svga_validate_sampler_view(svga, view->v);
218       }
219    }
220 
221    for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
222       unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
223       handle = svga_buffer_handle(svga, hwtnl->cmd.vbufs[j].buffer.resource,
224                                   PIPE_BIND_VERTEX_BUFFER);
225       if (!handle)
226          return PIPE_ERROR_OUT_OF_MEMORY;
227 
228       vb_handle[i] = handle;
229    }
230 
231    for (i = 0; i < hwtnl->cmd.prim_count; i++) {
232       if (hwtnl->cmd.prim_ib[i]) {
233          handle = svga_buffer_handle(svga, hwtnl->cmd.prim_ib[i],
234                                      PIPE_BIND_INDEX_BUFFER);
235          if (!handle)
236             return PIPE_ERROR_OUT_OF_MEMORY;
237       }
238       else
239          handle = NULL;
240 
241       ib_handle[i] = handle;
242    }
243 
244    if (svga->rebind.flags.rendertargets) {
245       ret = svga_reemit_framebuffer_bindings(svga);
246       if (ret != PIPE_OK) {
247          return ret;
248       }
249    }
250 
251    if (svga->rebind.flags.texture_samplers) {
252       ret = svga_reemit_tss_bindings(svga);
253       if (ret != PIPE_OK) {
254          return ret;
255       }
256    }
257 
258    if (svga->rebind.flags.vs) {
259       ret = svga_reemit_vs_bindings(svga);
260       if (ret != PIPE_OK) {
261          return ret;
262       }
263    }
264 
265    if (svga->rebind.flags.fs) {
266       ret = svga_reemit_fs_bindings(svga);
267       if (ret != PIPE_OK) {
268          return ret;
269       }
270    }
271 
272    SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
273             svga->curr.framebuffer.cbufs[0] ?
274             svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,
275             hwtnl->cmd.prim_count);
276 
277    ret = SVGA3D_BeginDrawPrimitives(swc,
278                                     &vdecl,
279                                     hwtnl->cmd.vdecl_count,
280                                     &prim, hwtnl->cmd.prim_count);
281    if (ret != PIPE_OK)
282       return ret;
283 
284    memcpy(vdecl,
285           hwtnl->cmd.vdecl,
286           hwtnl->cmd.vdecl_count * sizeof hwtnl->cmd.vdecl[0]);
287 
288    for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
289       /* check for 4-byte alignment */
290       assert(vdecl[i].array.offset % 4 == 0);
291       assert(vdecl[i].array.stride % 4 == 0);
292 
293       /* Given rangeHint is considered to be relative to indexBias, and
294        * indexBias varies per primitive, we cannot accurately supply an
295        * rangeHint when emitting more than one primitive per draw command.
296        */
297       if (hwtnl->cmd.prim_count == 1) {
298          vdecl[i].rangeHint.first = hwtnl->cmd.min_index[0];
299          vdecl[i].rangeHint.last = hwtnl->cmd.max_index[0] + 1;
300       }
301       else {
302          vdecl[i].rangeHint.first = 0;
303          vdecl[i].rangeHint.last = 0;
304       }
305 
306       swc->surface_relocation(swc,
307                               &vdecl[i].array.surfaceId,
308                               NULL, vb_handle[i], SVGA_RELOC_READ);
309    }
310 
311    memcpy(prim,
312           hwtnl->cmd.prim, hwtnl->cmd.prim_count * sizeof hwtnl->cmd.prim[0]);
313 
314    for (i = 0; i < hwtnl->cmd.prim_count; i++) {
315       swc->surface_relocation(swc,
316                               &prim[i].indexArray.surfaceId,
317                               NULL, ib_handle[i], SVGA_RELOC_READ);
318       pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
319    }
320 
321    SVGA_FIFOCommitAll(swc);
322 
323    hwtnl->cmd.prim_count = 0;
324 
325    return PIPE_OK;
326 }
327 
328 
329 static SVGA3dSurfaceFormat
xlate_index_format(unsigned indexWidth)330 xlate_index_format(unsigned indexWidth)
331 {
332    if (indexWidth == 2) {
333       return SVGA3D_R16_UINT;
334    }
335    else if (indexWidth == 4) {
336       return SVGA3D_R32_UINT;
337    }
338    else {
339       assert(!"Bad indexWidth");
340       return SVGA3D_R32_UINT;
341    }
342 }
343 
344 
345 static enum pipe_error
validate_sampler_resources(struct svga_context * svga)346 validate_sampler_resources(struct svga_context *svga)
347 {
348    enum pipe_shader_type shader;
349 
350    assert(svga_have_vgpu10(svga));
351 
352    for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
353       unsigned count = svga->curr.num_sampler_views[shader];
354       unsigned i;
355       struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS];
356       enum pipe_error ret;
357 
358       /*
359        * Reference bound sampler resources to ensure pending updates are
360        * noticed by the device.
361        */
362       for (i = 0; i < count; i++) {
363          struct svga_pipe_sampler_view *sv =
364             svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
365 
366          if (sv) {
367             if (sv->base.texture->target == PIPE_BUFFER) {
368                surfaces[i] = svga_buffer_handle(svga, sv->base.texture,
369                                                 PIPE_BIND_SAMPLER_VIEW);
370             }
371             else {
372                surfaces[i] = svga_texture(sv->base.texture)->handle;
373             }
374          }
375          else {
376             surfaces[i] = NULL;
377          }
378       }
379 
380       if (shader == PIPE_SHADER_FRAGMENT &&
381           svga->curr.rast->templ.poly_stipple_enable) {
382          const unsigned unit = svga->state.hw_draw.fs->pstipple_sampler_unit;
383          struct svga_pipe_sampler_view *sv =
384             svga->polygon_stipple.sampler_view;
385 
386          assert(sv);
387          surfaces[unit] = svga_texture(sv->base.texture)->handle;
388          count = MAX2(count, unit+1);
389       }
390 
391       /* rebind the shader resources if needed */
392       if (svga->rebind.flags.texture_samplers) {
393          for (i = 0; i < count; i++) {
394             if (surfaces[i]) {
395                ret = svga->swc->resource_rebind(svga->swc,
396                                                 surfaces[i],
397                                                 NULL,
398                                                 SVGA_RELOC_READ);
399                if (ret != PIPE_OK)
400                   return ret;
401             }
402          }
403       }
404    }
405    svga->rebind.flags.texture_samplers = FALSE;
406 
407    return PIPE_OK;
408 }
409 
410 
411 static enum pipe_error
validate_constant_buffers(struct svga_context * svga)412 validate_constant_buffers(struct svga_context *svga)
413 {
414    enum pipe_shader_type shader;
415 
416    assert(svga_have_vgpu10(svga));
417 
418    for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
419       enum pipe_error ret;
420       struct svga_buffer *buffer;
421       struct svga_winsys_surface *handle;
422       unsigned enabled_constbufs;
423 
424       /* Rebind the default constant buffer if needed */
425       if (svga->rebind.flags.constbufs) {
426          buffer = svga_buffer(svga->state.hw_draw.constbuf[shader]);
427          if (buffer) {
428             ret = svga->swc->resource_rebind(svga->swc,
429                                              buffer->handle,
430                                              NULL,
431                                              SVGA_RELOC_READ);
432             if (ret != PIPE_OK)
433                return ret;
434          }
435       }
436 
437       /*
438        * Reference other bound constant buffers to ensure pending updates are
439        * noticed by the device.
440        */
441       enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] & ~1u;
442       while (enabled_constbufs) {
443          unsigned i = u_bit_scan(&enabled_constbufs);
444          buffer = svga_buffer(svga->curr.constbufs[shader][i].buffer);
445          if (buffer) {
446             handle = svga_buffer_handle(svga, &buffer->b.b,
447                                         PIPE_BIND_CONSTANT_BUFFER);
448 
449             if (svga->rebind.flags.constbufs) {
450                ret = svga->swc->resource_rebind(svga->swc,
451                                                 handle,
452                                                 NULL,
453                                                 SVGA_RELOC_READ);
454                if (ret != PIPE_OK)
455                   return ret;
456             }
457          }
458       }
459    }
460    svga->rebind.flags.constbufs = FALSE;
461 
462    return PIPE_OK;
463 }
464 
465 
466 /**
467  * Was the last command put into the command buffer a drawing command?
468  * We use this to determine if we can skip emitting buffer re-bind
469  * commands when we have a sequence of drawing commands that use the
470  * same vertex/index buffers with no intervening commands.
471  *
472  * The first drawing command will bind the vertex/index buffers.  If
473  * the immediately following command is also a drawing command using the
474  * same buffers, we shouldn't have to rebind them.
475  */
476 static bool
last_command_was_draw(const struct svga_context * svga)477 last_command_was_draw(const struct svga_context *svga)
478 {
479    switch (SVGA3D_GetLastCommand(svga->swc)) {
480    case SVGA_3D_CMD_DX_DRAW:
481    case SVGA_3D_CMD_DX_DRAW_INDEXED:
482    case SVGA_3D_CMD_DX_DRAW_INSTANCED:
483    case SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED:
484    case SVGA_3D_CMD_DX_DRAW_AUTO:
485       return true;
486    default:
487       return false;
488    }
489 }
490 
491 
492 /**
493  * A helper function to compare vertex buffers.
494  * They are equal if the vertex buffer attributes and the vertex buffer
495  * resources are identical.
496  */
497 static boolean
vertex_buffers_equal(unsigned count,SVGA3dVertexBuffer * pVBufAttr1,struct pipe_resource ** pVBuf1,SVGA3dVertexBuffer * pVBufAttr2,struct pipe_resource ** pVBuf2)498 vertex_buffers_equal(unsigned count,
499                      SVGA3dVertexBuffer *pVBufAttr1,
500                      struct pipe_resource **pVBuf1,
501                      SVGA3dVertexBuffer *pVBufAttr2,
502                      struct pipe_resource **pVBuf2)
503 {
504    return (memcmp(pVBufAttr1, pVBufAttr2,
505                   count * sizeof(*pVBufAttr1)) == 0) &&
506           (memcmp(pVBuf1, pVBuf2, count * sizeof(*pVBuf1)) == 0);
507 }
508 
509 
510 static enum pipe_error
draw_vgpu10(struct svga_hwtnl * hwtnl,const SVGA3dPrimitiveRange * range,unsigned vcount,unsigned min_index,unsigned max_index,struct pipe_resource * ib,unsigned start_instance,unsigned instance_count)511 draw_vgpu10(struct svga_hwtnl *hwtnl,
512             const SVGA3dPrimitiveRange *range,
513             unsigned vcount,
514             unsigned min_index,
515             unsigned max_index, struct pipe_resource *ib,
516             unsigned start_instance, unsigned instance_count)
517 {
518    struct svga_context *svga = hwtnl->svga;
519    struct pipe_resource *vbuffers[SVGA3D_INPUTREG_MAX];
520    struct svga_winsys_surface *vbuffer_handles[SVGA3D_INPUTREG_MAX];
521    struct svga_winsys_surface *ib_handle;
522    const unsigned vbuf_count = hwtnl->cmd.vbuf_count;
523    int last_vbuf = -1;
524    enum pipe_error ret;
525    unsigned i;
526 
527    assert(svga_have_vgpu10(svga));
528    assert(hwtnl->cmd.prim_count == 0);
529 
530    /* We need to reemit all the current resource bindings along with the Draw
531     * command to be sure that the referenced resources are available for the
532     * Draw command, just in case the surfaces associated with the resources
533     * are paged out.
534     */
535    if (svga->rebind.val) {
536       ret = svga_rebind_framebuffer_bindings(svga);
537       if (ret != PIPE_OK)
538          return ret;
539 
540       ret = svga_rebind_shaders(svga);
541       if (ret != PIPE_OK)
542          return ret;
543 
544       /* Rebind stream output targets */
545       ret = svga_rebind_stream_output_targets(svga);
546       if (ret != PIPE_OK)
547          return ret;
548 
549       /* No need to explicitly rebind index buffer and vertex buffers here.
550        * Even if the same index buffer or vertex buffers are referenced for this
551        * draw and we skip emitting the redundant set command, we will still
552        * reference the associated resources.
553        */
554    }
555 
556    ret = validate_sampler_resources(svga);
557    if (ret != PIPE_OK)
558       return ret;
559 
560    ret = validate_constant_buffers(svga);
561    if (ret != PIPE_OK)
562       return ret;
563 
564    /* Get handle for each referenced vertex buffer */
565    for (i = 0; i < vbuf_count; i++) {
566       struct svga_buffer *sbuf = svga_buffer(hwtnl->cmd.vbufs[i].buffer.resource);
567 
568       if (sbuf) {
569          vbuffer_handles[i] = svga_buffer_handle(svga, &sbuf->b.b,
570                                                  PIPE_BIND_VERTEX_BUFFER);
571          assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_VERTEX_BUFFER);
572          if (vbuffer_handles[i] == NULL)
573             return PIPE_ERROR_OUT_OF_MEMORY;
574          vbuffers[i] = &sbuf->b.b;
575          last_vbuf = i;
576       }
577       else {
578          vbuffers[i] = NULL;
579          vbuffer_handles[i] = NULL;
580       }
581    }
582 
583    for (; i < svga->state.hw_draw.num_vbuffers; i++) {
584       vbuffers[i] = NULL;
585       vbuffer_handles[i] = NULL;
586    }
587 
588    /* Get handle for the index buffer */
589    if (ib) {
590       struct svga_buffer *sbuf = svga_buffer(ib);
591 
592       ib_handle = svga_buffer_handle(svga, ib, PIPE_BIND_INDEX_BUFFER);
593       if (!ib_handle)
594          return PIPE_ERROR_OUT_OF_MEMORY;
595 
596       assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_INDEX_BUFFER);
597       (void) sbuf; /* silence unused var warning */
598    }
599    else {
600       ib_handle = NULL;
601    }
602 
603    /* setup vertex attribute input layout */
604    if (svga->state.hw_draw.layout_id != hwtnl->cmd.vdecl_layout_id) {
605       ret = SVGA3D_vgpu10_SetInputLayout(svga->swc,
606                                          hwtnl->cmd.vdecl_layout_id);
607       if (ret != PIPE_OK)
608          return ret;
609 
610       svga->state.hw_draw.layout_id = hwtnl->cmd.vdecl_layout_id;
611    }
612 
613    /* setup vertex buffers */
614    {
615       SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
616 
617       for (i = 0; i < vbuf_count; i++) {
618          vbuffer_attrs[i].stride = hwtnl->cmd.vbufs[i].stride;
619          vbuffer_attrs[i].offset = hwtnl->cmd.vbufs[i].buffer_offset;
620          vbuffer_attrs[i].sid = 0;
621       }
622 
623       /* If we haven't yet emitted a drawing command or if any
624        * vertex buffer state is changing, issue that state now.
625        */
626       if (((hwtnl->cmd.swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) == 0) ||
627           vbuf_count != svga->state.hw_draw.num_vbuffers ||
628           !vertex_buffers_equal(vbuf_count,
629                                 vbuffer_attrs,
630                                 vbuffers,
631                                 svga->state.hw_draw.vbuffer_attrs,
632                                 svga->state.hw_draw.vbuffers)) {
633 
634          unsigned num_vbuffers;
635 
636          /* get the max of the current bound vertex buffers count and
637           * the to-be-bound vertex buffers count, so as to unbind
638           * the unused vertex buffers.
639           */
640          num_vbuffers = MAX2(vbuf_count, svga->state.hw_draw.num_vbuffers);
641 
642          /* Zero-out the old buffers we want to unbind (the number of loop
643           * iterations here is typically very small, and often zero.)
644           */
645          for (i = vbuf_count; i < num_vbuffers; i++) {
646             vbuffer_attrs[i].sid = 0;
647             vbuffer_attrs[i].stride = 0;
648             vbuffer_attrs[i].offset = 0;
649             vbuffer_handles[i] = NULL;
650          }
651 
652          if (num_vbuffers > 0) {
653             SVGA3dVertexBuffer *pbufAttrs = vbuffer_attrs;
654             struct svga_winsys_surface **pbufHandles = vbuffer_handles;
655             unsigned numVBuf = 0;
656 
657             /* Loop through the vertex buffer lists to only emit
658              * those vertex buffers that are not already in the
659              * corresponding entries in the device's vertex buffer list.
660              */
661             for (i = 0; i < num_vbuffers; i++) {
662                boolean emit;
663 
664                emit = vertex_buffers_equal(1,
665                                            &vbuffer_attrs[i],
666                                            &vbuffers[i],
667                                            &svga->state.hw_draw.vbuffer_attrs[i],
668                                            &svga->state.hw_draw.vbuffers[i]);
669 
670                if (!emit && i == num_vbuffers-1) {
671                   /* Include the last vertex buffer in the next emit
672                    * if it is different.
673                    */
674                   emit = TRUE;
675                   numVBuf++;
676                   i++;
677                }
678 
679                if (emit) {
680                   /* numVBuf can only be 0 if the first vertex buffer
681                    * is the same as the one in the device's list.
682                    * In this case, there is nothing to send yet.
683                    */
684                   if (numVBuf) {
685                      ret = SVGA3D_vgpu10_SetVertexBuffers(svga->swc,
686                                                           numVBuf,
687                                                           i - numVBuf,
688                                                           pbufAttrs, pbufHandles);
689                      if (ret != PIPE_OK)
690                         return ret;
691                   }
692                   pbufAttrs += (numVBuf + 1);
693                   pbufHandles += (numVBuf + 1);
694                   numVBuf = 0;
695                }
696                else
697                   numVBuf++;
698             }
699 
700             /* save the number of vertex buffers sent to the device, not
701              * including trailing unbound vertex buffers.
702              */
703             svga->state.hw_draw.num_vbuffers = last_vbuf + 1;
704             memcpy(svga->state.hw_draw.vbuffer_attrs, vbuffer_attrs,
705                    num_vbuffers * sizeof(vbuffer_attrs[0]));
706             for (i = 0; i < num_vbuffers; i++) {
707                pipe_resource_reference(&svga->state.hw_draw.vbuffers[i],
708                                        vbuffers[i]);
709             }
710          }
711       }
712       else {
713          /* Even though we can avoid emitting the redundant SetVertexBuffers
714           * command, we still need to reference the vertex buffers surfaces.
715           */
716          for (i = 0; i < vbuf_count; i++) {
717             if (vbuffer_handles[i] && !last_command_was_draw(svga)) {
718                ret = svga->swc->resource_rebind(svga->swc, vbuffer_handles[i],
719                                                 NULL, SVGA_RELOC_READ);
720                if (ret != PIPE_OK)
721                   return ret;
722             }
723          }
724       }
725    }
726 
727    /* Set primitive type (line, tri, etc) */
728    if (svga->state.hw_draw.topology != range->primType) {
729       ret = SVGA3D_vgpu10_SetTopology(svga->swc, range->primType);
730       if (ret != PIPE_OK)
731          return ret;
732 
733       svga->state.hw_draw.topology = range->primType;
734    }
735 
736    if (ib_handle) {
737       /* indexed drawing */
738       SVGA3dSurfaceFormat indexFormat = xlate_index_format(range->indexWidth);
739 
740       /* setup index buffer */
741       if (ib != svga->state.hw_draw.ib ||
742           indexFormat != svga->state.hw_draw.ib_format ||
743           range->indexArray.offset != svga->state.hw_draw.ib_offset) {
744 
745          assert(indexFormat != SVGA3D_FORMAT_INVALID);
746          ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
747                                             indexFormat,
748                                             range->indexArray.offset);
749          if (ret != PIPE_OK)
750             return ret;
751 
752          pipe_resource_reference(&svga->state.hw_draw.ib, ib);
753          svga->state.hw_draw.ib_format = indexFormat;
754          svga->state.hw_draw.ib_offset = range->indexArray.offset;
755       }
756       else {
757          /* Even though we can avoid emitting the redundant SetIndexBuffer
758           * command, we still need to reference the index buffer surface.
759           */
760          if (!last_command_was_draw(svga)) {
761             ret = svga->swc->resource_rebind(svga->swc, ib_handle,
762                                              NULL, SVGA_RELOC_READ);
763             if (ret != PIPE_OK)
764                return ret;
765          }
766       }
767 
768       if (instance_count > 1) {
769          ret = SVGA3D_vgpu10_DrawIndexedInstanced(svga->swc,
770                                                   vcount,
771                                                   instance_count,
772                                                   0, /* startIndexLocation */
773                                                   range->indexBias,
774                                                   start_instance);
775          if (ret != PIPE_OK)
776             return ret;
777       }
778       else {
779          /* non-instanced drawing */
780          ret = SVGA3D_vgpu10_DrawIndexed(svga->swc,
781                                          vcount,
782                                          0,      /* startIndexLocation */
783                                          range->indexBias);
784          if (ret != PIPE_OK)
785             return ret;
786       }
787    }
788    else {
789       /* non-indexed drawing */
790       if (svga->state.hw_draw.ib_format != SVGA3D_FORMAT_INVALID ||
791           svga->state.hw_draw.ib != NULL) {
792          /* Unbind previously bound index buffer */
793          ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, NULL,
794                                             SVGA3D_FORMAT_INVALID, 0);
795          if (ret != PIPE_OK)
796             return ret;
797          pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
798          svga->state.hw_draw.ib_format = SVGA3D_FORMAT_INVALID;
799       }
800 
801       assert(svga->state.hw_draw.ib == NULL);
802 
803       if (instance_count > 1) {
804          ret = SVGA3D_vgpu10_DrawInstanced(svga->swc,
805                                            vcount,
806                                            instance_count,
807                                            range->indexBias,
808                                            start_instance);
809          if (ret != PIPE_OK)
810             return ret;
811       }
812       else {
813          /* non-instanced */
814          ret = SVGA3D_vgpu10_Draw(svga->swc,
815                                   vcount,
816                                   range->indexBias);
817          if (ret != PIPE_OK)
818             return ret;
819       }
820    }
821 
822    hwtnl->cmd.prim_count = 0;
823 
824    return PIPE_OK;
825 }
826 
827 
828 
829 /**
830  * Emit any pending drawing commands to the command buffer.
831  * When we receive VGPU9 drawing commands we accumulate them and don't
832  * immediately emit them into the command buffer.
833  * This function needs to be called before we change state that could
834  * effect those pending draws.
835  */
836 enum pipe_error
svga_hwtnl_flush(struct svga_hwtnl * hwtnl)837 svga_hwtnl_flush(struct svga_hwtnl *hwtnl)
838 {
839    enum pipe_error ret = PIPE_OK;
840 
841    SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLFLUSH);
842 
843    if (!svga_have_vgpu10(hwtnl->svga) && hwtnl->cmd.prim_count) {
844       /* we only queue up primitive for VGPU9 */
845       ret = draw_vgpu9(hwtnl);
846    }
847 
848    SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
849    return ret;
850 }
851 
852 
853 void
svga_hwtnl_set_index_bias(struct svga_hwtnl * hwtnl,int index_bias)854 svga_hwtnl_set_index_bias(struct svga_hwtnl *hwtnl, int index_bias)
855 {
856    hwtnl->index_bias = index_bias;
857 }
858 
859 
860 
861 /***********************************************************************
862  * Internal functions:
863  */
864 
865 /**
866  * For debugging only.
867  */
868 static void
check_draw_params(struct svga_hwtnl * hwtnl,const SVGA3dPrimitiveRange * range,unsigned min_index,unsigned max_index,struct pipe_resource * ib)869 check_draw_params(struct svga_hwtnl *hwtnl,
870                   const SVGA3dPrimitiveRange *range,
871                   unsigned min_index, unsigned max_index,
872                   struct pipe_resource *ib)
873 {
874    unsigned i;
875 
876    assert(!svga_have_vgpu10(hwtnl->svga));
877 
878    for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
879       unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
880       const struct pipe_vertex_buffer *vb = &hwtnl->cmd.vbufs[j];
881       unsigned size = vb->buffer.resource ? vb->buffer.resource->width0 : 0;
882       unsigned offset = hwtnl->cmd.vdecl[i].array.offset;
883       unsigned stride = hwtnl->cmd.vdecl[i].array.stride;
884       int index_bias = (int) range->indexBias + hwtnl->index_bias;
885       unsigned width;
886 
887       if (size == 0)
888          continue;
889 
890       assert(vb);
891       assert(size);
892       assert(offset < size);
893       assert(min_index <= max_index);
894       (void) width;
895       (void) stride;
896       (void) offset;
897       (void) size;
898 
899       switch (hwtnl->cmd.vdecl[i].identity.type) {
900       case SVGA3D_DECLTYPE_FLOAT1:
901          width = 4;
902          break;
903       case SVGA3D_DECLTYPE_FLOAT2:
904          width = 4 * 2;
905          break;
906       case SVGA3D_DECLTYPE_FLOAT3:
907          width = 4 * 3;
908          break;
909       case SVGA3D_DECLTYPE_FLOAT4:
910          width = 4 * 4;
911          break;
912       case SVGA3D_DECLTYPE_D3DCOLOR:
913          width = 4;
914          break;
915       case SVGA3D_DECLTYPE_UBYTE4:
916          width = 1 * 4;
917          break;
918       case SVGA3D_DECLTYPE_SHORT2:
919          width = 2 * 2;
920          break;
921       case SVGA3D_DECLTYPE_SHORT4:
922          width = 2 * 4;
923          break;
924       case SVGA3D_DECLTYPE_UBYTE4N:
925          width = 1 * 4;
926          break;
927       case SVGA3D_DECLTYPE_SHORT2N:
928          width = 2 * 2;
929          break;
930       case SVGA3D_DECLTYPE_SHORT4N:
931          width = 2 * 4;
932          break;
933       case SVGA3D_DECLTYPE_USHORT2N:
934          width = 2 * 2;
935          break;
936       case SVGA3D_DECLTYPE_USHORT4N:
937          width = 2 * 4;
938          break;
939       case SVGA3D_DECLTYPE_UDEC3:
940          width = 4;
941          break;
942       case SVGA3D_DECLTYPE_DEC3N:
943          width = 4;
944          break;
945       case SVGA3D_DECLTYPE_FLOAT16_2:
946          width = 2 * 2;
947          break;
948       case SVGA3D_DECLTYPE_FLOAT16_4:
949          width = 2 * 4;
950          break;
951       default:
952          assert(0);
953          width = 0;
954          break;
955       }
956 
957       if (index_bias >= 0) {
958          assert(offset + index_bias * stride + width <= size);
959       }
960 
961       /*
962        * min_index/max_index are merely conservative guesses, so we can't
963        * make buffer overflow detection based on their values.
964        */
965    }
966 
967    assert(range->indexWidth == range->indexArray.stride);
968 
969    if (ib) {
970       MAYBE_UNUSED unsigned size = ib->width0;
971       MAYBE_UNUSED unsigned offset = range->indexArray.offset;
972       MAYBE_UNUSED unsigned stride = range->indexArray.stride;
973       MAYBE_UNUSED unsigned count;
974 
975       assert(size);
976       assert(offset < size);
977       assert(stride);
978 
979       switch (range->primType) {
980       case SVGA3D_PRIMITIVE_POINTLIST:
981          count = range->primitiveCount;
982          break;
983       case SVGA3D_PRIMITIVE_LINELIST:
984          count = range->primitiveCount * 2;
985          break;
986       case SVGA3D_PRIMITIVE_LINESTRIP:
987          count = range->primitiveCount + 1;
988          break;
989       case SVGA3D_PRIMITIVE_TRIANGLELIST:
990          count = range->primitiveCount * 3;
991          break;
992       case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
993          count = range->primitiveCount + 2;
994          break;
995       case SVGA3D_PRIMITIVE_TRIANGLEFAN:
996          count = range->primitiveCount + 2;
997          break;
998       default:
999          assert(0);
1000          count = 0;
1001          break;
1002       }
1003 
1004       assert(offset + count * stride <= size);
1005    }
1006 }
1007 
1008 
1009 /**
1010  * All drawing filters down into this function, either directly
1011  * on the hardware path or after doing software vertex processing.
1012  */
1013 enum pipe_error
svga_hwtnl_prim(struct svga_hwtnl * hwtnl,const SVGA3dPrimitiveRange * range,unsigned vcount,unsigned min_index,unsigned max_index,struct pipe_resource * ib,unsigned start_instance,unsigned instance_count)1014 svga_hwtnl_prim(struct svga_hwtnl *hwtnl,
1015                 const SVGA3dPrimitiveRange * range,
1016                 unsigned vcount,
1017                 unsigned min_index,
1018                 unsigned max_index, struct pipe_resource *ib,
1019                 unsigned start_instance, unsigned instance_count)
1020 {
1021    enum pipe_error ret = PIPE_OK;
1022 
1023    SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLPRIM);
1024 
1025    if (svga_have_vgpu10(hwtnl->svga)) {
1026       /* draw immediately */
1027       ret = draw_vgpu10(hwtnl, range, vcount, min_index, max_index, ib,
1028                         start_instance, instance_count);
1029       if (ret != PIPE_OK) {
1030          svga_context_flush(hwtnl->svga, NULL);
1031          ret = draw_vgpu10(hwtnl, range, vcount, min_index, max_index, ib,
1032                            start_instance, instance_count);
1033          assert(ret == PIPE_OK);
1034       }
1035    }
1036    else {
1037       /* batch up drawing commands */
1038 #ifdef DEBUG
1039       check_draw_params(hwtnl, range, min_index, max_index, ib);
1040       assert(start_instance == 0);
1041       assert(instance_count <= 1);
1042 #else
1043       (void) check_draw_params;
1044 #endif
1045 
1046       if (hwtnl->cmd.prim_count + 1 >= QSZ) {
1047          ret = svga_hwtnl_flush(hwtnl);
1048          if (ret != PIPE_OK)
1049             goto done;
1050       }
1051 
1052       /* min/max indices are relative to bias */
1053       hwtnl->cmd.min_index[hwtnl->cmd.prim_count] = min_index;
1054       hwtnl->cmd.max_index[hwtnl->cmd.prim_count] = max_index;
1055 
1056       hwtnl->cmd.prim[hwtnl->cmd.prim_count] = *range;
1057       hwtnl->cmd.prim[hwtnl->cmd.prim_count].indexBias += hwtnl->index_bias;
1058 
1059       pipe_resource_reference(&hwtnl->cmd.prim_ib[hwtnl->cmd.prim_count], ib);
1060       hwtnl->cmd.prim_count++;
1061    }
1062 
1063 done:
1064    SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
1065    return ret;
1066 }
1067