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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_inlines.h"
27 #include "util/u_math.h"
28 #include "util/u_memory.h"
29 #include "util/u_bitmask.h"
30 #include "tgsi/tgsi_parse.h"
31 #include "draw/draw_context.h"
32 
33 #include "svga_context.h"
34 #include "svga_hw_reg.h"
35 #include "svga_cmd.h"
36 #include "svga_debug.h"
37 #include "svga_shader.h"
38 
39 
40 static void *
svga_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)41 svga_create_fs_state(struct pipe_context *pipe,
42                      const struct pipe_shader_state *templ)
43 {
44    struct svga_context *svga = svga_context(pipe);
45    struct svga_fragment_shader *fs;
46 
47    fs = CALLOC_STRUCT(svga_fragment_shader);
48    if (!fs)
49       return NULL;
50 
51    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATEFS);
52 
53    fs->base.tokens = tgsi_dup_tokens(templ->tokens);
54 
55    /* Collect basic info that we'll need later:
56     */
57    tgsi_scan_shader(fs->base.tokens, &fs->base.info);
58 
59    fs->base.id = svga->debug.shader_id++;
60 
61    fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info);
62 
63    svga_remap_generics(fs->generic_inputs, fs->generic_remap_table);
64 
65    fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ);
66 
67    SVGA_STATS_TIME_POP(svga_sws(svga));
68    return fs;
69 }
70 
71 
72 static void
svga_bind_fs_state(struct pipe_context * pipe,void * shader)73 svga_bind_fs_state(struct pipe_context *pipe, void *shader)
74 {
75    struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
76    struct svga_context *svga = svga_context(pipe);
77 
78    svga->curr.fs = fs;
79    svga->dirty |= SVGA_NEW_FS;
80 }
81 
82 
83 static void
svga_delete_fs_state(struct pipe_context * pipe,void * shader)84 svga_delete_fs_state(struct pipe_context *pipe, void *shader)
85 {
86    struct svga_context *svga = svga_context(pipe);
87    struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
88    struct svga_shader_variant *variant, *tmp;
89    enum pipe_error ret;
90 
91    svga_hwtnl_flush_retry(svga);
92 
93    assert(fs->base.parent == NULL);
94 
95    draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
96 
97    for (variant = fs->base.variants; variant; variant = tmp) {
98       tmp = variant->next;
99 
100       /* Check if deleting currently bound shader */
101       if (variant == svga->state.hw_draw.fs) {
102          ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL);
103          if (ret != PIPE_OK) {
104             svga_context_flush(svga, NULL);
105             ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL);
106             assert(ret == PIPE_OK);
107          }
108          svga->state.hw_draw.fs = NULL;
109       }
110 
111       ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
112       if (ret != PIPE_OK) {
113          svga_context_flush(svga, NULL);
114          ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
115          assert(ret == PIPE_OK);
116       }
117    }
118 
119    FREE((void *)fs->base.tokens);
120    FREE(fs);
121 }
122 
123 
124 void
svga_init_fs_functions(struct svga_context * svga)125 svga_init_fs_functions(struct svga_context *svga)
126 {
127    svga->pipe.create_fs_state = svga_create_fs_state;
128    svga->pipe.bind_fs_state = svga_bind_fs_state;
129    svga->pipe.delete_fs_state = svga_delete_fs_state;
130 }
131