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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
28 #include "util/u_bitmask.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_state.h"
31 
32 #include "svga_cmd.h"
33 #include "svga_context.h"
34 #include "svga_shader.h"
35 #include "svga_swtnl.h"
36 #include "svga_state.h"
37 #include "svga_tgsi.h"
38 #include "svga_swtnl_private.h"
39 
40 
41 #define SVGA_POINT_ADJ_X -0.375f
42 #define SVGA_POINT_ADJ_Y -0.5f
43 
44 #define SVGA_LINE_ADJ_X -0.5f
45 #define SVGA_LINE_ADJ_Y -0.5f
46 
47 #define SVGA_TRIANGLE_ADJ_X -0.375f
48 #define SVGA_TRIANGLE_ADJ_Y -0.5f
49 
50 
51 static void
set_draw_viewport(struct svga_context * svga)52 set_draw_viewport(struct svga_context *svga)
53 {
54    struct pipe_viewport_state vp = svga->curr.viewport;
55    float adjx = 0.0f;
56    float adjy = 0.0f;
57 
58    if (svga_have_vgpu10(svga)) {
59       if (svga->curr.reduced_prim == PIPE_PRIM_TRIANGLES) {
60          adjy = 0.25;
61       }
62    }
63    else {
64       switch (svga->curr.reduced_prim) {
65       case PIPE_PRIM_POINTS:
66          adjx = SVGA_POINT_ADJ_X;
67          adjy = SVGA_POINT_ADJ_Y;
68          break;
69       case PIPE_PRIM_LINES:
70          /* XXX: This is to compensate for the fact that wide lines are
71           * going to be drawn with triangles, but we're not catching all
72           * cases where that will happen.
73           */
74          if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES)
75          {
76             adjx = SVGA_LINE_ADJ_X + 0.175f;
77             adjy = SVGA_LINE_ADJ_Y - 0.175f;
78          }
79          else {
80             adjx = SVGA_LINE_ADJ_X;
81             adjy = SVGA_LINE_ADJ_Y;
82          }
83          break;
84       case PIPE_PRIM_TRIANGLES:
85          adjx += SVGA_TRIANGLE_ADJ_X;
86          adjy += SVGA_TRIANGLE_ADJ_Y;
87          break;
88       default:
89          /* nothing */
90          break;
91       }
92    }
93 
94    vp.translate[0] += adjx;
95    vp.translate[1] += adjy;
96 
97    draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp);
98 }
99 
100 static enum pipe_error
update_swtnl_draw(struct svga_context * svga,unsigned dirty)101 update_swtnl_draw(struct svga_context *svga, unsigned dirty)
102 {
103    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEDRAW);
104 
105    draw_flush(svga->swtnl.draw);
106 
107    if (dirty & SVGA_NEW_VS)
108       draw_bind_vertex_shader(svga->swtnl.draw,
109                               svga->curr.vs->draw_shader);
110 
111    if (dirty & SVGA_NEW_FS)
112       draw_bind_fragment_shader(svga->swtnl.draw,
113                                 svga->curr.fs->draw_shader);
114 
115    if (dirty & SVGA_NEW_VBUFFER)
116       draw_set_vertex_buffers(svga->swtnl.draw, 0,
117                               svga->curr.num_vertex_buffers,
118                               svga->curr.vb);
119 
120    if (dirty & SVGA_NEW_VELEMENT)
121       draw_set_vertex_elements(svga->swtnl.draw,
122                                svga->curr.velems->count,
123                                svga->curr.velems->velem);
124 
125    if (dirty & SVGA_NEW_CLIP)
126       draw_set_clip_state(svga->swtnl.draw,
127                           &svga->curr.clip);
128 
129    if (dirty & (SVGA_NEW_VIEWPORT |
130                 SVGA_NEW_REDUCED_PRIMITIVE |
131                 SVGA_NEW_RAST))
132       set_draw_viewport(svga);
133 
134    if (dirty & SVGA_NEW_RAST)
135       draw_set_rasterizer_state(svga->swtnl.draw,
136                                 &svga->curr.rast->templ,
137                                 (void *) svga->curr.rast);
138 
139    /* Tell the draw module how deep the Z/depth buffer is.
140     *
141     * If no depth buffer is bound, send the utility function the
142     * format for no bound depth (PIPE_FORMAT_NONE).
143     */
144    if (dirty & SVGA_NEW_FRAME_BUFFER)
145       draw_set_zs_format(svga->swtnl.draw,
146          (svga->curr.framebuffer.zsbuf) ?
147              svga->curr.framebuffer.zsbuf->format : PIPE_FORMAT_NONE);
148 
149    SVGA_STATS_TIME_POP(svga_sws(svga));
150    return PIPE_OK;
151 }
152 
153 
154 struct svga_tracked_state svga_update_swtnl_draw =
155 {
156    "update draw module state",
157    (SVGA_NEW_VS |
158     SVGA_NEW_VBUFFER |
159     SVGA_NEW_VELEMENT |
160     SVGA_NEW_CLIP |
161     SVGA_NEW_VIEWPORT |
162     SVGA_NEW_RAST |
163     SVGA_NEW_FRAME_BUFFER |
164     SVGA_NEW_REDUCED_PRIMITIVE),
165    update_swtnl_draw
166 };
167 
168 
169 static SVGA3dSurfaceFormat
translate_vertex_format(SVGA3dDeclType format)170 translate_vertex_format(SVGA3dDeclType format)
171 {
172    switch (format) {
173    case SVGA3D_DECLTYPE_FLOAT1:
174       return SVGA3D_R32_FLOAT;
175    case SVGA3D_DECLTYPE_FLOAT2:
176       return SVGA3D_R32G32_FLOAT;
177    case SVGA3D_DECLTYPE_FLOAT3:
178       return SVGA3D_R32G32B32_FLOAT;
179    case SVGA3D_DECLTYPE_FLOAT4:
180       return SVGA3D_R32G32B32A32_FLOAT;
181    default:
182       assert(!"Unexpected format in translate_vertex_format()");
183       return SVGA3D_R32G32B32A32_FLOAT;
184    }
185 }
186 
187 
188 static SVGA3dElementLayoutId
svga_vdecl_to_input_element(struct svga_context * svga,const SVGA3dVertexDecl * vdecl,unsigned num_decls)189 svga_vdecl_to_input_element(struct svga_context *svga,
190                             const SVGA3dVertexDecl *vdecl, unsigned num_decls)
191 {
192    SVGA3dElementLayoutId id;
193    SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS];
194    enum pipe_error ret;
195    unsigned i;
196 
197    assert(num_decls <= PIPE_MAX_ATTRIBS);
198    assert(svga_have_vgpu10(svga));
199 
200    for (i = 0; i < num_decls; i++) {
201       elements[i].inputSlot = 0; /* vertex buffer index */
202       elements[i].alignedByteOffset = vdecl[i].array.offset;
203       elements[i].format = translate_vertex_format(vdecl[i].identity.type);
204       elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA;
205       elements[i].instanceDataStepRate = 0;
206       elements[i].inputRegister = i;
207    }
208 
209    id = util_bitmask_add(svga->input_element_object_id_bm);
210 
211    ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements);
212    if (ret != PIPE_OK) {
213       svga_context_flush(svga, NULL);
214       ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls,
215                                               id, elements);
216       assert(ret == PIPE_OK);
217    }
218 
219    return id;
220 }
221 
222 
223 enum pipe_error
svga_swtnl_update_vdecl(struct svga_context * svga)224 svga_swtnl_update_vdecl(struct svga_context *svga)
225 {
226    struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
227    struct draw_context *draw = svga->swtnl.draw;
228    struct vertex_info *vinfo = &svga_render->vertex_info;
229    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
230    struct svga_fragment_shader *fs = svga->curr.fs;
231    int offset = 0;
232    int nr_decls = 0;
233    int src;
234    unsigned i;
235    int any_change;
236 
237    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEVDECL);
238 
239    memset(vinfo, 0, sizeof(*vinfo));
240    memset(vdecl, 0, sizeof(vdecl));
241 
242    draw_prepare_shader_outputs(draw);
243 
244    /* always add position */
245    src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
246    draw_emit_vertex_attr(vinfo, EMIT_4F, src);
247    vinfo->attrib[0].emit = EMIT_4F;
248    vdecl[0].array.offset = offset;
249    vdecl[0].identity.method = SVGA3D_DECLMETHOD_DEFAULT;
250    vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
251    vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
252    vdecl[0].identity.usageIndex = 0;
253    offset += 16;
254    nr_decls++;
255 
256    for (i = 0; i < fs->base.info.num_inputs; i++) {
257       const enum tgsi_semantic sem_name = fs->base.info.input_semantic_name[i];
258       const unsigned sem_index = fs->base.info.input_semantic_index[i];
259 
260       src = draw_find_shader_output(draw, sem_name, sem_index);
261 
262       vdecl[nr_decls].array.offset = offset;
263       vdecl[nr_decls].identity.usageIndex = sem_index;
264 
265       switch (sem_name) {
266       case TGSI_SEMANTIC_COLOR:
267          draw_emit_vertex_attr(vinfo, EMIT_4F, src);
268          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
269          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
270          offset += 16;
271          nr_decls++;
272          break;
273       case TGSI_SEMANTIC_GENERIC:
274          draw_emit_vertex_attr(vinfo, EMIT_4F, src);
275          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
276          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
277          vdecl[nr_decls].identity.usageIndex =
278             svga_remap_generic_index(fs->generic_remap_table, sem_index);
279          offset += 16;
280          nr_decls++;
281          break;
282       case TGSI_SEMANTIC_FOG:
283          draw_emit_vertex_attr(vinfo, EMIT_1F, src);
284          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
285          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1;
286          assert(vdecl[nr_decls].identity.usageIndex == 0);
287          offset += 4;
288          nr_decls++;
289          break;
290       case TGSI_SEMANTIC_POSITION:
291          /* generated internally, not a vertex shader output */
292          break;
293       default:
294          assert(0);
295       }
296    }
297 
298    draw_compute_vertex_size(vinfo);
299 
300    svga_render->vdecl_count = nr_decls;
301    for (i = 0; i < svga_render->vdecl_count; i++) {
302       vdecl[i].array.stride = offset;
303    }
304 
305    any_change = memcmp(svga_render->vdecl, vdecl, sizeof(vdecl));
306 
307    if (svga_have_vgpu10(svga)) {
308       enum pipe_error ret;
309 
310       if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) {
311          goto done;
312       }
313 
314       if (svga_render->layout_id != SVGA3D_INVALID_ID) {
315          /* destroy old */
316          ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
317                                                   svga_render->layout_id);
318          if (ret != PIPE_OK) {
319             svga_context_flush(svga, NULL);
320             ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
321                                                      svga_render->layout_id);
322             assert(ret == PIPE_OK);
323          }
324 
325          /**
326           * reset current layout id state after the element layout is
327           * destroyed, so that if a new layout has the same layout id, we
328           * will know to re-issue the SetInputLayout command.
329           */
330          if (svga->state.hw_draw.layout_id == svga_render->layout_id)
331             svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID;
332 
333          util_bitmask_clear(svga->input_element_object_id_bm,
334                             svga_render->layout_id);
335       }
336 
337       svga_render->layout_id =
338          svga_vdecl_to_input_element(svga, vdecl, nr_decls);
339 
340       /* bind new */
341       if (svga->state.hw_draw.layout_id != svga_render->layout_id) {
342          ret = SVGA3D_vgpu10_SetInputLayout(svga->swc, svga_render->layout_id);
343          if (ret != PIPE_OK) {
344             svga_context_flush(svga, NULL);
345             ret = SVGA3D_vgpu10_SetInputLayout(svga->swc,
346                                                svga_render->layout_id);
347             assert(ret == PIPE_OK);
348          }
349 
350          svga->state.hw_draw.layout_id = svga_render->layout_id;
351       }
352    }
353    else {
354       if (!any_change)
355          goto done;
356    }
357 
358    memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
359    svga->swtnl.new_vdecl = TRUE;
360 
361 done:
362    SVGA_STATS_TIME_POP(svga_sws(svga));
363    return PIPE_OK;
364 }
365 
366 
367 static enum pipe_error
update_swtnl_vdecl(struct svga_context * svga,unsigned dirty)368 update_swtnl_vdecl(struct svga_context *svga, unsigned dirty)
369 {
370    return svga_swtnl_update_vdecl(svga);
371 }
372 
373 
374 struct svga_tracked_state svga_update_swtnl_vdecl =
375 {
376    "update draw module vdecl",
377    (SVGA_NEW_VS |
378     SVGA_NEW_FS),
379    update_swtnl_vdecl
380 };
381