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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35 #include "util/u_string.h"
36 
37 #include "svga_format.h"
38 #include "svga_screen.h"
39 #include "svga_context.h"
40 #include "svga_resource_texture.h"
41 #include "svga_sampler_view.h"
42 #include "svga_debug.h"
43 #include "svga_surface.h"
44 
45 
46 void
svga_debug_describe_sampler_view(char * buf,const struct svga_sampler_view * sv)47 svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv)
48 {
49    char res[128];
50    debug_describe_resource(res, sv->texture);
51    util_sprintf(buf, "svga_sampler_view<%s,[%u,%u]>",
52                 res, sv->min_lod, sv->max_lod);
53 }
54 
55 
56 struct svga_sampler_view *
svga_get_tex_sampler_view(struct pipe_context * pipe,struct pipe_resource * pt,unsigned min_lod,unsigned max_lod)57 svga_get_tex_sampler_view(struct pipe_context *pipe,
58 			  struct pipe_resource *pt,
59                           unsigned min_lod, unsigned max_lod)
60 {
61    struct svga_context *svga = svga_context(pipe);
62    struct svga_screen *ss = svga_screen(pipe->screen);
63    struct svga_texture *tex = svga_texture(pt);
64    struct svga_sampler_view *sv = NULL;
65    SVGA3dSurfaceFlags flags = SVGA3D_SURFACE_HINT_TEXTURE;
66    SVGA3dSurfaceFormat format = svga_translate_format(ss, pt->format,
67                                                       PIPE_BIND_SAMPLER_VIEW);
68    boolean view = TRUE;
69 
70    assert(pt);
71    assert(min_lod <= max_lod);
72    assert(max_lod <= pt->last_level);
73    assert(!svga_have_vgpu10(svga));
74 
75    /* Is a view needed */
76    {
77       /*
78        * Can't control max lod. For first level views and when we only
79        * look at one level we disable mip filtering to achive the same
80        * results as a view.
81        */
82       if (min_lod == 0 && max_lod >= pt->last_level)
83          view = FALSE;
84 
85       if (ss->debug.no_sampler_view)
86          view = FALSE;
87 
88       if (ss->debug.force_sampler_view)
89          view = TRUE;
90    }
91 
92    /* First try the cache */
93    if (view) {
94       mtx_lock(&ss->tex_mutex);
95       if (tex->cached_view &&
96           tex->cached_view->min_lod == min_lod &&
97           tex->cached_view->max_lod == max_lod) {
98          svga_sampler_view_reference(&sv, tex->cached_view);
99          mtx_unlock(&ss->tex_mutex);
100          SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
101                               pt, min_lod, max_lod, pt->last_level);
102          svga_validate_sampler_view(svga_context(pipe), sv);
103          return sv;
104       }
105       mtx_unlock(&ss->tex_mutex);
106    }
107 
108    sv = CALLOC_STRUCT(svga_sampler_view);
109    if (!sv)
110       return NULL;
111 
112    pipe_reference_init(&sv->reference, 1);
113 
114    /* Note: we're not refcounting the texture resource here to avoid
115     * a circular dependency.
116     */
117    sv->texture = pt;
118 
119    sv->min_lod = min_lod;
120    sv->max_lod = max_lod;
121 
122    /* No view needed just use the whole texture */
123    if (!view) {
124       SVGA_DBG(DEBUG_VIEWS,
125                "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
126                pt, min_lod, max_lod,
127                max_lod - min_lod + 1,
128                pt->width0,
129                pt->height0,
130                pt->depth0,
131                pt->last_level);
132       sv->key.cachable = 0;
133       sv->handle = tex->handle;
134       debug_reference(&sv->reference,
135                       (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
136       return sv;
137    }
138 
139    SVGA_DBG(DEBUG_VIEWS,
140             "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
141             pt, min_lod, max_lod,
142             max_lod - min_lod + 1,
143             pt->width0,
144             pt->height0,
145             pt->depth0,
146             pt->last_level);
147 
148    sv->age = tex->age;
149    sv->handle = svga_texture_view_surface(svga, tex,
150                                           PIPE_BIND_SAMPLER_VIEW,
151                                           flags, format,
152                                           min_lod,
153                                           max_lod - min_lod + 1,
154                                           -1, 1, -1, FALSE,
155                                           &sv->key);
156 
157    if (!sv->handle) {
158       sv->key.cachable = 0;
159       sv->handle = tex->handle;
160       debug_reference(&sv->reference,
161                       (debug_reference_descriptor)
162                       svga_debug_describe_sampler_view, 0);
163       return sv;
164    }
165 
166    mtx_lock(&ss->tex_mutex);
167    svga_sampler_view_reference(&tex->cached_view, sv);
168    mtx_unlock(&ss->tex_mutex);
169 
170    debug_reference(&sv->reference,
171                    (debug_reference_descriptor)
172                    svga_debug_describe_sampler_view, 0);
173 
174    return sv;
175 }
176 
177 
178 void
svga_validate_sampler_view(struct svga_context * svga,struct svga_sampler_view * v)179 svga_validate_sampler_view(struct svga_context *svga,
180                            struct svga_sampler_view *v)
181 {
182    struct svga_texture *tex = svga_texture(v->texture);
183    unsigned numFaces;
184    unsigned age = 0;
185    int i;
186    unsigned k;
187 
188    assert(svga);
189    assert(!svga_have_vgpu10(svga));
190 
191    if (v->handle == tex->handle)
192       return;
193 
194    age = tex->age;
195 
196    if (tex->b.b.target == PIPE_TEXTURE_CUBE)
197       numFaces = 6;
198    else
199       numFaces = 1;
200 
201    for (i = v->min_lod; i <= v->max_lod; i++) {
202       for (k = 0; k < numFaces; k++) {
203          assert(i < ARRAY_SIZE(tex->view_age));
204          if (v->age < tex->view_age[i])
205             svga_texture_copy_handle(svga,
206                                      tex->handle, 0, 0, 0, i, k,
207                                      v->handle, 0, 0, 0, i - v->min_lod, k,
208                                      u_minify(tex->b.b.width0, i),
209                                      u_minify(tex->b.b.height0, i),
210                                      u_minify(tex->b.b.depth0, i));
211       }
212    }
213 
214    v->age = age;
215 }
216 
217 
218 void
svga_destroy_sampler_view_priv(struct svga_sampler_view * v)219 svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
220 {
221    struct svga_texture *tex = svga_texture(v->texture);
222 
223    if (v->handle != tex->handle) {
224       struct svga_screen *ss = svga_screen(v->texture->screen);
225       SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
226       svga_screen_surface_destroy(ss, &v->key, &v->handle);
227    }
228 
229    /* Note: we're not refcounting the texture resource here to avoid
230     * a circular dependency.
231     */
232    v->texture = NULL;
233 
234    FREE(v);
235 }
236