/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.hpp | 101 const char* te_body; member
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D | esextcTessellationShaderProgramInterfaces.cpp | 241 const char* te_body = "\n" in initTest() local
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D | esextcTessellationShaderTessellation.cpp | 557 std::string te_body = getTECode(primitive_mode); in initRun() local 952 static const char* te_body = "${VERSION}\n" in getTECode() local 1166 std::string te_body = getTECode(primitive_mode); in initRun() local 1908 std::string te_body = getTECode(vertex_spacing, primitive_mode); in initTestDescriptor() local
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D | esextcTessellationShaderXFB.cpp | 432 const char* te_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderTCTE.cpp | 1352 const char* te_body = "${VERSION}\n" in initTest() local 3389 const char* te_body = "${VERSION}\n" in initTestDescriptor() local 3978 const char* te_body = "${VERSION}\n" in initTestDescriptor() local
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D | esextcTessellationShaderUtils.cpp | 442 const char* te_body = "${VERSION}\n" in getGenericTECode() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, in buildProgram() 7040 std::string te_body = getTessellationEvaluationShaderBody(n_id); in initTest() local 8217 const std::string te_body = getShaderBody(Utils::SHADER_STAGE_TESSELLATION_EVALUATION, n_id); in initTest() local 9248 std::string te_body = getTessellationEvaluationShaderBody(); in initTest() local 10397 const std::string te_body = getTessellationEvaluationShaderBody(referencing_stage); in executeTestCase() local 11361 std::string te_body = in executeIteration() local 11744 std::string te_body = in executeIteration() local 12419 std::string te_body = in executeIteration() local
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D | gl3cCommonBugsTests.cpp | 2572 std::string te_body; in runPipelineObjectValidationTestMode() local 2762 std::string te_body; in runSeparateShaderTestMode() local
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D | gl3cCullDistanceTests.cpp | 71 const glw::GLchar* te_body, const glw::GLchar* vs_body, in buildProgram() 788 std::string te_body = te_body_template; in iterate() local
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D | gl4cShaderSubroutineTests.hpp | 1356 std::string te_body; member
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D | gl4cPipelineStatisticsQueryTests.cpp | 1689 const char* te_body, const char* vs_body) in buildProgram()
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D | gl4cTextureViewTests.cpp | 5198 const char* te_body = "#version 400\n" in initIterationSpecificProgramObject() local
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D | gl4cGPUShaderFP64Tests.cpp | 6254 const char* te_body = "#version 400\n" in initProgramObjects() local 8892 std::string te_body = getTessellationEvaluationShaderBody(variables); in buildTestProgram() local
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
D | esextcDrawElementsBaseVertexTests.cpp | 1279 std::string te_body = specializeShader(1, &functional_te_code); in setUpFunctionalTestObjects() local
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