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Searched defs:te_body (Results 1 – 14 of 14) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.hpp101 const char* te_body; member
DesextcTessellationShaderProgramInterfaces.cpp241 const char* te_body = "\n" in initTest() local
DesextcTessellationShaderTessellation.cpp557 std::string te_body = getTECode(primitive_mode); in initRun() local
952 static const char* te_body = "${VERSION}\n" in getTECode() local
1166 std::string te_body = getTECode(primitive_mode); in initRun() local
1908 std::string te_body = getTECode(vertex_spacing, primitive_mode); in initTestDescriptor() local
DesextcTessellationShaderXFB.cpp432 const char* te_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTCTE.cpp1352 const char* te_body = "${VERSION}\n" in initTest() local
3389 const char* te_body = "${VERSION}\n" in initTestDescriptor() local
3978 const char* te_body = "${VERSION}\n" in initTestDescriptor() local
DesextcTessellationShaderUtils.cpp442 const char* te_body = "${VERSION}\n" in getGenericTECode() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, in buildProgram()
7040 std::string te_body = getTessellationEvaluationShaderBody(n_id); in initTest() local
8217 const std::string te_body = getShaderBody(Utils::SHADER_STAGE_TESSELLATION_EVALUATION, n_id); in initTest() local
9248 std::string te_body = getTessellationEvaluationShaderBody(); in initTest() local
10397 const std::string te_body = getTessellationEvaluationShaderBody(referencing_stage); in executeTestCase() local
11361 std::string te_body = in executeIteration() local
11744 std::string te_body = in executeIteration() local
12419 std::string te_body = in executeIteration() local
Dgl3cCommonBugsTests.cpp2572 std::string te_body; in runPipelineObjectValidationTestMode() local
2762 std::string te_body; in runSeparateShaderTestMode() local
Dgl3cCullDistanceTests.cpp71 const glw::GLchar* te_body, const glw::GLchar* vs_body, in buildProgram()
788 std::string te_body = te_body_template; in iterate() local
Dgl4cShaderSubroutineTests.hpp1356 std::string te_body; member
Dgl4cPipelineStatisticsQueryTests.cpp1689 const char* te_body, const char* vs_body) in buildProgram()
Dgl4cTextureViewTests.cpp5198 const char* te_body = "#version 400\n" in initIterationSpecificProgramObject() local
Dgl4cGPUShaderFP64Tests.cpp6254 const char* te_body = "#version 400\n" in initProgramObjects() local
8892 std::string te_body = getTessellationEvaluationShaderBody(variables); in buildTestProgram() local
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp1279 std::string te_body = specializeShader(1, &functional_te_code); in setUpFunctionalTestObjects() local