1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
63 /**\}*/
64
65 /**
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
68 */
69 struct save_state
70 {
71 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
72
73 /* Always saved/restored with meta. */
74 gl_api API;
75 uint8_t ExtensionsVersion;
76
77 /** MESA_META_CLEAR (and others?) */
78 struct gl_query_object *CurrentOcclusionObject;
79
80 /** MESA_META_ALPHA_TEST */
81 GLboolean AlphaEnabled;
82 GLenum AlphaFunc;
83 GLclampf AlphaRef;
84
85 /** MESA_META_BLEND */
86 GLbitfield BlendEnabled;
87 GLboolean ColorLogicOpEnabled;
88
89 /** MESA_META_DITHER */
90 GLboolean DitherFlag;
91
92 /** MESA_META_COLOR_MASK */
93 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
94
95 /** MESA_META_DEPTH_TEST */
96 struct gl_depthbuffer_attrib Depth;
97
98 /** MESA_META_FOG */
99 GLboolean Fog;
100
101 /** MESA_META_PIXEL_STORE */
102 struct gl_pixelstore_attrib Pack, Unpack;
103
104 /** MESA_META_PIXEL_TRANSFER */
105 GLfloat RedBias, RedScale;
106 GLfloat GreenBias, GreenScale;
107 GLfloat BlueBias, BlueScale;
108 GLfloat AlphaBias, AlphaScale;
109 GLfloat DepthBias, DepthScale;
110 GLboolean MapColorFlag;
111
112 /** MESA_META_RASTERIZATION */
113 GLenum FrontPolygonMode, BackPolygonMode;
114 GLboolean PolygonOffset;
115 GLboolean PolygonSmooth;
116 GLboolean PolygonStipple;
117 GLboolean PolygonCull;
118
119 /** MESA_META_SCISSOR */
120 struct gl_scissor_attrib Scissor;
121
122 /** MESA_META_SHADER */
123 GLboolean VertexProgramEnabled;
124 struct gl_program *VertexProgram;
125 GLboolean FragmentProgramEnabled;
126 struct gl_program *FragmentProgram;
127 GLboolean ATIFragmentShaderEnabled;
128 struct gl_program *Program[MESA_SHADER_STAGES];
129 struct gl_shader_program *ActiveShader;
130 struct gl_pipeline_object *Pipeline;
131
132 /** MESA_META_STENCIL_TEST */
133 struct gl_stencil_attrib Stencil;
134
135 /** MESA_META_TRANSFORM */
136 GLenum MatrixMode;
137 GLfloat ModelviewMatrix[16];
138 GLfloat ProjectionMatrix[16];
139 GLfloat TextureMatrix[16];
140 /** GL_ARB_clip_control */
141 GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
142 GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
143
144 /** MESA_META_CLIP */
145 GLbitfield ClipPlanesEnabled;
146
147 /** MESA_META_TEXTURE */
148 GLuint ActiveUnit;
149 /** for unit[0] only */
150 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
151 /** mask of TEXTURE_2D_BIT, etc */
152 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
153 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
154 GLuint EnvMode; /* unit[0] only */
155
156 /** MESA_META_VERTEX */
157 struct gl_vertex_array_object *VAO;
158
159 /** MESA_META_VIEWPORT */
160 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
161 GLclampd DepthNear, DepthFar;
162
163 /** MESA_META_CLAMP_FRAGMENT_COLOR */
164 GLenum ClampFragmentColor;
165
166 /** MESA_META_CLAMP_VERTEX_COLOR */
167 GLenum ClampVertexColor;
168
169 /** MESA_META_CONDITIONAL_RENDER */
170 struct gl_query_object *CondRenderQuery;
171 GLenum CondRenderMode;
172
173 /** MESA_META_SELECT_FEEDBACK */
174 GLenum RenderMode;
175 struct gl_selection Select;
176 struct gl_feedback Feedback;
177
178 /** MESA_META_MULTISAMPLE */
179 struct gl_multisample_attrib Multisample;
180
181 /** MESA_META_FRAMEBUFFER_SRGB */
182 GLboolean sRGBEnabled;
183
184 /** Miscellaneous (always disabled) */
185 GLboolean Lighting;
186 GLboolean RasterDiscard;
187 GLboolean TransformFeedbackNeedsResume;
188
189 struct gl_framebuffer *DrawBuffer;
190 struct gl_framebuffer *ReadBuffer;
191
192 /** MESA_META_DRAW_BUFFERS */
193 GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
194 };
195
196 /**
197 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
198 * This is currently shared by all the meta ops. But we could create a
199 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
200 */
201 struct temp_texture
202 {
203 struct gl_texture_object *tex_obj;
204 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
205 GLsizei MinSize; /**< Min texture size to allocate */
206 GLsizei MaxSize; /**< Max possible texture size */
207 GLboolean NPOT; /**< Non-power of two size OK? */
208 GLsizei Width, Height; /**< Current texture size */
209 GLenum IntFormat;
210 GLfloat Sright, Ttop; /**< right, top texcoords */
211 };
212
213 /**
214 * State for GLSL texture sampler which is used to generate fragment
215 * shader in _mesa_meta_generate_mipmap().
216 */
217 struct blit_shader {
218 const char *type;
219 const char *func;
220 const char *texcoords;
221 struct gl_shader_program *shader_prog;
222 };
223
224 /**
225 * Table of all sampler types and shaders for accessing them.
226 */
227 struct blit_shader_table {
228 struct blit_shader sampler_1d;
229 struct blit_shader sampler_2d;
230 struct blit_shader sampler_3d;
231 struct blit_shader sampler_rect;
232 struct blit_shader sampler_cubemap;
233 struct blit_shader sampler_1d_array;
234 struct blit_shader sampler_2d_array;
235 struct blit_shader sampler_cubemap_array;
236 };
237
238 /**
239 * Indices in the blit_state->msaa_shaders[] array
240 *
241 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
242 * more than the corresponding non-_INT versions and _UINT are five beyond that.
243 */
244 enum blit_msaa_shader {
245 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
246 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
247 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
248 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
249 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
250 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
251 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
252 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
253 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
254 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
255 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
256 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
257 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
258 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
259 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
260 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
262 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
263 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
264 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
265 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
266 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
267 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
268 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
269 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
270 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
271 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
272 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
273 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
274 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
275 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
276 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
277 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
278 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
279 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
280 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
282 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
283 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
284 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
285 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
286 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
287 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
288 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
289 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
290 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
291 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
292 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
293 BLIT_MSAA_SHADER_COUNT,
294 };
295
296 /**
297 * State for glBlitFramebufer()
298 */
299 struct blit_state
300 {
301 GLuint VAO;
302 struct gl_buffer_object *buf_obj;
303 struct blit_shader_table shaders_with_depth;
304 struct blit_shader_table shaders_without_depth;
305 struct gl_shader_program *msaa_shaders[BLIT_MSAA_SHADER_COUNT];
306 struct temp_texture depthTex;
307 bool no_ctsi_fallback;
308 };
309
310 struct fb_tex_blit_state
311 {
312 GLint baseLevelSave, maxLevelSave;
313 struct gl_sampler_object *samp_obj;
314 struct gl_sampler_object *samp_obj_save;
315 struct gl_texture_object *tex_obj;
316 struct gl_texture_object *temp_tex_obj;
317 GLuint stencilSamplingSave;
318 };
319
320
321 /**
322 * State for glClear()
323 */
324 struct clear_state
325 {
326 GLuint VAO;
327 struct gl_buffer_object *buf_obj;
328 struct gl_shader_program *ShaderProg;
329 struct gl_shader_program *IntegerShaderProg;
330 };
331
332
333 /**
334 * State for glCopyPixels()
335 */
336 struct copypix_state
337 {
338 GLuint VAO;
339 struct gl_buffer_object *buf_obj;
340 };
341
342
343 /**
344 * State for glDrawPixels()
345 */
346 struct drawpix_state
347 {
348 GLuint VAO;
349 struct gl_buffer_object *buf_obj;
350
351 GLuint StencilFP; /**< Fragment program for drawing stencil images */
352 GLuint DepthFP; /**< Fragment program for drawing depth images */
353 };
354
355
356 /**
357 * State for glBitmap()
358 */
359 struct bitmap_state
360 {
361 GLuint VAO;
362 struct gl_buffer_object *buf_obj;
363 struct temp_texture Tex; /**< separate texture from other meta ops */
364 };
365
366 /**
367 * State for _mesa_meta_generate_mipmap()
368 */
369 struct gen_mipmap_state
370 {
371 GLuint VAO;
372 struct gl_buffer_object *buf_obj;
373 struct gl_framebuffer *fb;
374 struct gl_sampler_object *samp_obj;
375
376 struct blit_shader_table shaders;
377 };
378
379 /**
380 * One of the FBO states for decompress_state. There will be one for each
381 * required renderbuffer format.
382 */
383 struct decompress_fbo_state
384 {
385 struct gl_renderbuffer *rb;
386 struct gl_framebuffer *fb;
387 GLint Width, Height;
388 };
389
390 /**
391 * State for texture decompression
392 */
393 struct decompress_state
394 {
395 GLuint VAO;
396 struct decompress_fbo_state byteFBO, floatFBO;
397 struct gl_buffer_object *buf_obj;
398 struct gl_sampler_object *samp_obj;
399
400 struct blit_shader_table shaders;
401 };
402
403 /**
404 * State for glDrawTex()
405 */
406 struct drawtex_state
407 {
408 GLuint VAO;
409 struct gl_buffer_object *buf_obj;
410 };
411
412 #define MAX_META_OPS_DEPTH 8
413 /**
414 * All per-context meta state.
415 */
416 struct gl_meta_state
417 {
418 /** Stack of state saved during meta-ops */
419 struct save_state Save[MAX_META_OPS_DEPTH];
420 /** Save stack depth */
421 GLuint SaveStackDepth;
422
423 struct temp_texture TempTex;
424
425 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
426 struct clear_state Clear; /**< For _mesa_meta_Clear() */
427 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
428 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
429 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
430 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
431 struct decompress_state Decompress; /**< For texture decompression */
432 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
433 };
434
435 struct vertex {
436 GLfloat x, y, z, tex[4];
437 GLfloat r, g, b, a;
438 };
439
440 extern void
441 _mesa_meta_init(struct gl_context *ctx);
442
443 extern void
444 _mesa_meta_free(struct gl_context *ctx);
445
446 extern void
447 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
448
449 extern void
450 _mesa_meta_end(struct gl_context *ctx);
451
452 static inline bool
_mesa_meta_in_progress(struct gl_context * ctx)453 _mesa_meta_in_progress(struct gl_context *ctx)
454 {
455 return ctx->Meta->SaveStackDepth != 0;
456 }
457
458 extern void
459 _mesa_meta_fb_tex_blit_begin(struct gl_context *ctx,
460 struct fb_tex_blit_state *blit);
461
462 extern void
463 _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
464 struct fb_tex_blit_state *blit);
465
466 extern struct gl_texture_object *
467 _mesa_meta_texture_object_from_renderbuffer(struct gl_context *ctx,
468 struct gl_renderbuffer *rb);
469
470 struct gl_sampler_object *
471 _mesa_meta_setup_sampler(struct gl_context *ctx,
472 struct gl_texture_object *texObj,
473 GLenum target, GLenum filter, GLuint srcLevel);
474
475 extern GLbitfield
476 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
477 const struct gl_framebuffer *readFb,
478 const struct gl_framebuffer *drawFb,
479 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
480 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
481 GLbitfield mask, GLenum filter);
482
483 extern void
484 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
485 struct gl_framebuffer *readFb,
486 struct gl_framebuffer *drawFb,
487 GLint srcX0, GLint srcY0,
488 GLint srcX1, GLint srcY1,
489 GLint dstX0, GLint dstY0,
490 GLint dstX1, GLint dstY1,
491 GLbitfield mask, GLenum filter);
492
493 extern void
494 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
495
496 extern void
497 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
498
499 extern void
500 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
501 GLsizei width, GLsizei height,
502 GLint dstx, GLint dsty, GLenum type);
503
504 extern void
505 _mesa_meta_DrawPixels(struct gl_context *ctx,
506 GLint x, GLint y, GLsizei width, GLsizei height,
507 GLenum format, GLenum type,
508 const struct gl_pixelstore_attrib *unpack,
509 const GLvoid *pixels);
510
511 extern void
512 _mesa_meta_Bitmap(struct gl_context *ctx,
513 GLint x, GLint y, GLsizei width, GLsizei height,
514 const struct gl_pixelstore_attrib *unpack,
515 const GLubyte *bitmap);
516
517 extern void
518 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
519 struct gl_texture_object *texObj);
520
521 extern void
522 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
523 struct gl_texture_image *texImage,
524 GLint xoffset, GLint yoffset, GLint slice,
525 struct gl_renderbuffer *rb,
526 GLint x, GLint y,
527 GLsizei width, GLsizei height);
528
529 extern void
530 _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
531 struct gl_texture_image *texImage,
532 GLint xoffset, GLint yoffset, GLint zoffset,
533 GLsizei width, GLsizei height, GLsizei depth,
534 const GLvoid *clearValue);
535
536 extern void
537 _mesa_meta_GetTexSubImage(struct gl_context *ctx,
538 GLint xoffset, GLint yoffset, GLint zoffset,
539 GLsizei width, GLsizei height, GLsizei depth,
540 GLenum format, GLenum type, GLvoid *pixels,
541 struct gl_texture_image *texImage);
542
543 extern void
544 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
545 GLfloat width, GLfloat height);
546
547 /* meta-internal functions */
548 void
549 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
550
551 void
552 _mesa_meta_link_program_with_debug(struct gl_context *ctx,
553 struct gl_shader_program *sh_prog);
554
555 void
556 _mesa_meta_compile_and_link_program(struct gl_context *ctx,
557 const char *vs_source,
558 const char *fs_source,
559 const char *name,
560 struct gl_shader_program **sh_prog_ptr);
561
562 extern void
563 _mesa_meta_use_program(struct gl_context *ctx,
564 struct gl_shader_program *sh_prog);
565
566 GLboolean
567 _mesa_meta_alloc_texture(struct temp_texture *tex,
568 GLsizei width, GLsizei height, GLenum intFormat);
569
570 void
571 _mesa_meta_setup_texture_coords(GLenum faceTarget,
572 GLint slice,
573 GLint xoffset,
574 GLint yoffset,
575 GLint width,
576 GLint height,
577 GLint total_width,
578 GLint total_height,
579 GLint total_depth,
580 GLfloat coords0[4],
581 GLfloat coords1[4],
582 GLfloat coords2[4],
583 GLfloat coords3[4]);
584
585 struct temp_texture *
586 _mesa_meta_get_temp_texture(struct gl_context *ctx);
587
588 struct temp_texture *
589 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
590
591 void
592 _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
593 GLuint *VAO, struct gl_buffer_object **buf_obj,
594 bool use_generic_attributes,
595 unsigned vertex_size, unsigned texcoord_size,
596 unsigned color_size);
597
598 void
599 _mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx,
600 GLuint *VAO, struct gl_buffer_object **buf_obj,
601 unsigned texcoord_size);
602
603 void
604 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
605 struct temp_texture *tex,
606 GLboolean newTex,
607 GLsizei width, GLsizei height,
608 GLenum format, GLenum type,
609 const GLvoid *pixels);
610
611 void
612 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
613 struct temp_texture *tex,
614 GLint srcX, GLint srcY,
615 GLsizei width, GLsizei height,
616 GLenum intFormat,
617 GLenum filter);
618
619 void
620 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
621 GLenum target,
622 bool do_depth,
623 struct blit_shader_table *table);
624
625 void
626 _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit);
627
628 void
629 _mesa_meta_blit_shader_table_cleanup(struct gl_context *ctx,
630 struct blit_shader_table *table);
631
632 void
633 _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
634 struct gen_mipmap_state *mipmap);
635
636 void
637 _mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
638 struct gl_framebuffer *fb,
639 GLenum attachment,
640 struct gl_texture_image *texImage,
641 GLuint layer);
642
643 #endif /* META_H */
644