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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef META_H
27 #define META_H
28 
29 #include "main/mtypes.h"
30 
31 /**
32  * \name Flags for meta operations
33  * \{
34  *
35  * These flags are passed to _mesa_meta_begin().
36  */
37 #define MESA_META_ALL                      ~0x0
38 #define MESA_META_ALPHA_TEST                0x1
39 #define MESA_META_BLEND                     0x2  /**< includes logicop */
40 #define MESA_META_COLOR_MASK                0x4
41 #define MESA_META_DEPTH_TEST                0x8
42 #define MESA_META_FOG                      0x10
43 #define MESA_META_PIXEL_STORE              0x20
44 #define MESA_META_PIXEL_TRANSFER           0x40
45 #define MESA_META_RASTERIZATION            0x80
46 #define MESA_META_SCISSOR                 0x100
47 #define MESA_META_SHADER                  0x200
48 #define MESA_META_STENCIL_TEST            0x400
49 #define MESA_META_TRANSFORM               0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE                0x1000
51 #define MESA_META_VERTEX                 0x2000
52 #define MESA_META_VIEWPORT               0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR   0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR    0x10000
55 #define MESA_META_CONDITIONAL_RENDER    0x20000
56 #define MESA_META_CLIP                  0x40000
57 #define MESA_META_SELECT_FEEDBACK       0x80000
58 #define MESA_META_MULTISAMPLE          0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB     0x200000
60 #define MESA_META_OCCLUSION_QUERY      0x400000
61 #define MESA_META_DRAW_BUFFERS         0x800000
62 #define MESA_META_DITHER              0x1000000
63 /**\}*/
64 
65 /**
66  * State which we may save/restore across meta ops.
67  * XXX this may be incomplete...
68  */
69 struct save_state
70 {
71    GLbitfield SavedState;  /**< bitmask of MESA_META_* flags */
72 
73    /* Always saved/restored with meta. */
74    gl_api API;
75    uint8_t ExtensionsVersion;
76 
77    /** MESA_META_CLEAR (and others?) */
78    struct gl_query_object *CurrentOcclusionObject;
79 
80    /** MESA_META_ALPHA_TEST */
81    GLboolean AlphaEnabled;
82    GLenum AlphaFunc;
83    GLclampf AlphaRef;
84 
85    /** MESA_META_BLEND */
86    GLbitfield BlendEnabled;
87    GLboolean ColorLogicOpEnabled;
88 
89    /** MESA_META_DITHER */
90    GLboolean DitherFlag;
91 
92    /** MESA_META_COLOR_MASK */
93    GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
94 
95    /** MESA_META_DEPTH_TEST */
96    struct gl_depthbuffer_attrib Depth;
97 
98    /** MESA_META_FOG */
99    GLboolean Fog;
100 
101    /** MESA_META_PIXEL_STORE */
102    struct gl_pixelstore_attrib Pack, Unpack;
103 
104    /** MESA_META_PIXEL_TRANSFER */
105    GLfloat RedBias, RedScale;
106    GLfloat GreenBias, GreenScale;
107    GLfloat BlueBias, BlueScale;
108    GLfloat AlphaBias, AlphaScale;
109    GLfloat DepthBias, DepthScale;
110    GLboolean MapColorFlag;
111 
112    /** MESA_META_RASTERIZATION */
113    GLenum FrontPolygonMode, BackPolygonMode;
114    GLboolean PolygonOffset;
115    GLboolean PolygonSmooth;
116    GLboolean PolygonStipple;
117    GLboolean PolygonCull;
118 
119    /** MESA_META_SCISSOR */
120    struct gl_scissor_attrib Scissor;
121 
122    /** MESA_META_SHADER */
123    GLboolean VertexProgramEnabled;
124    struct gl_program *VertexProgram;
125    GLboolean FragmentProgramEnabled;
126    struct gl_program *FragmentProgram;
127    GLboolean ATIFragmentShaderEnabled;
128    struct gl_program *Program[MESA_SHADER_STAGES];
129    struct gl_shader_program *ActiveShader;
130    struct gl_pipeline_object   *Pipeline;
131 
132    /** MESA_META_STENCIL_TEST */
133    struct gl_stencil_attrib Stencil;
134 
135    /** MESA_META_TRANSFORM */
136    GLenum MatrixMode;
137    GLfloat ModelviewMatrix[16];
138    GLfloat ProjectionMatrix[16];
139    GLfloat TextureMatrix[16];
140    /** GL_ARB_clip_control */
141    GLenum ClipOrigin;     /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
142    GLenum ClipDepthMode;  /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
143 
144    /** MESA_META_CLIP */
145    GLbitfield ClipPlanesEnabled;
146 
147    /** MESA_META_TEXTURE */
148    GLuint ActiveUnit;
149    /** for unit[0] only */
150    struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
151    /** mask of TEXTURE_2D_BIT, etc */
152    GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
153    GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
154    GLuint EnvMode;  /* unit[0] only */
155 
156    /** MESA_META_VERTEX */
157    struct gl_vertex_array_object *VAO;
158 
159    /** MESA_META_VIEWPORT */
160    GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
161    GLclampd DepthNear, DepthFar;
162 
163    /** MESA_META_CLAMP_FRAGMENT_COLOR */
164    GLenum ClampFragmentColor;
165 
166    /** MESA_META_CLAMP_VERTEX_COLOR */
167    GLenum ClampVertexColor;
168 
169    /** MESA_META_CONDITIONAL_RENDER */
170    struct gl_query_object *CondRenderQuery;
171    GLenum CondRenderMode;
172 
173    /** MESA_META_SELECT_FEEDBACK */
174    GLenum RenderMode;
175    struct gl_selection Select;
176    struct gl_feedback Feedback;
177 
178    /** MESA_META_MULTISAMPLE */
179    struct gl_multisample_attrib Multisample;
180 
181    /** MESA_META_FRAMEBUFFER_SRGB */
182    GLboolean sRGBEnabled;
183 
184    /** Miscellaneous (always disabled) */
185    GLboolean Lighting;
186    GLboolean RasterDiscard;
187    GLboolean TransformFeedbackNeedsResume;
188 
189    struct gl_framebuffer *DrawBuffer;
190    struct gl_framebuffer *ReadBuffer;
191 
192    /** MESA_META_DRAW_BUFFERS */
193    GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
194 };
195 
196 /**
197  * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
198  * This is currently shared by all the meta ops.  But we could create a
199  * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
200  */
201 struct temp_texture
202 {
203    struct gl_texture_object *tex_obj;
204    GLenum Target;         /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
205    GLsizei MinSize;       /**< Min texture size to allocate */
206    GLsizei MaxSize;       /**< Max possible texture size */
207    GLboolean NPOT;        /**< Non-power of two size OK? */
208    GLsizei Width, Height; /**< Current texture size */
209    GLenum IntFormat;
210    GLfloat Sright, Ttop;  /**< right, top texcoords */
211 };
212 
213 /**
214  * State for GLSL texture sampler which is used to generate fragment
215  * shader in _mesa_meta_generate_mipmap().
216  */
217 struct blit_shader {
218    const char *type;
219    const char *func;
220    const char *texcoords;
221    struct gl_shader_program *shader_prog;
222 };
223 
224 /**
225  * Table of all sampler types and shaders for accessing them.
226  */
227 struct blit_shader_table {
228    struct blit_shader sampler_1d;
229    struct blit_shader sampler_2d;
230    struct blit_shader sampler_3d;
231    struct blit_shader sampler_rect;
232    struct blit_shader sampler_cubemap;
233    struct blit_shader sampler_1d_array;
234    struct blit_shader sampler_2d_array;
235    struct blit_shader sampler_cubemap_array;
236 };
237 
238 /**
239  * Indices in the blit_state->msaa_shaders[] array
240  *
241  * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
242  * more than the corresponding non-_INT versions and _UINT are five beyond that.
243  */
244 enum blit_msaa_shader {
245    BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
246    BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
247    BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
248    BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
249    BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
250    BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
251    BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
252    BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
253    BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
254    BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
255    BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
256    BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
257    BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
258    BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
259    BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
260    BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
261    BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
262    BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
263    BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
264    BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
265    BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
266    BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
267    BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
268    BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
269    BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
270    BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
271    BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
272    BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
273    BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
274    BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
275    BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
276    BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
277    BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
278    BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
279    BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
280    BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
281    BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
282    BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
283    BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
284    BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
285    BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
286    BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
287    BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
288    BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
289    BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
290    BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
291    BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
292    BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
293    BLIT_MSAA_SHADER_COUNT,
294 };
295 
296 /**
297  * State for glBlitFramebufer()
298  */
299 struct blit_state
300 {
301    GLuint VAO;
302    struct gl_buffer_object *buf_obj;
303    struct blit_shader_table shaders_with_depth;
304    struct blit_shader_table shaders_without_depth;
305    struct gl_shader_program *msaa_shaders[BLIT_MSAA_SHADER_COUNT];
306    struct temp_texture depthTex;
307    bool no_ctsi_fallback;
308 };
309 
310 struct fb_tex_blit_state
311 {
312    GLint baseLevelSave, maxLevelSave;
313    struct gl_sampler_object *samp_obj;
314    struct gl_sampler_object *samp_obj_save;
315    struct gl_texture_object *tex_obj;
316    struct gl_texture_object *temp_tex_obj;
317    GLuint stencilSamplingSave;
318 };
319 
320 
321 /**
322  * State for glClear()
323  */
324 struct clear_state
325 {
326    GLuint VAO;
327    struct gl_buffer_object *buf_obj;
328    struct gl_shader_program *ShaderProg;
329    struct gl_shader_program *IntegerShaderProg;
330 };
331 
332 
333 /**
334  * State for glCopyPixels()
335  */
336 struct copypix_state
337 {
338    GLuint VAO;
339    struct gl_buffer_object *buf_obj;
340 };
341 
342 
343 /**
344  * State for glDrawPixels()
345  */
346 struct drawpix_state
347 {
348    GLuint VAO;
349    struct gl_buffer_object *buf_obj;
350 
351    GLuint StencilFP;  /**< Fragment program for drawing stencil images */
352    GLuint DepthFP;  /**< Fragment program for drawing depth images */
353 };
354 
355 
356 /**
357  * State for glBitmap()
358  */
359 struct bitmap_state
360 {
361    GLuint VAO;
362    struct gl_buffer_object *buf_obj;
363    struct temp_texture Tex;  /**< separate texture from other meta ops */
364 };
365 
366 /**
367  * State for _mesa_meta_generate_mipmap()
368  */
369 struct gen_mipmap_state
370 {
371    GLuint VAO;
372    struct gl_buffer_object *buf_obj;
373    struct gl_framebuffer *fb;
374    struct gl_sampler_object *samp_obj;
375 
376    struct blit_shader_table shaders;
377 };
378 
379 /**
380  * One of the FBO states for decompress_state. There will be one for each
381  * required renderbuffer format.
382  */
383 struct decompress_fbo_state
384 {
385    struct gl_renderbuffer *rb;
386    struct gl_framebuffer *fb;
387    GLint Width, Height;
388 };
389 
390 /**
391  * State for texture decompression
392  */
393 struct decompress_state
394 {
395    GLuint VAO;
396    struct decompress_fbo_state byteFBO, floatFBO;
397    struct gl_buffer_object *buf_obj;
398    struct gl_sampler_object *samp_obj;
399 
400    struct blit_shader_table shaders;
401 };
402 
403 /**
404  * State for glDrawTex()
405  */
406 struct drawtex_state
407 {
408    GLuint VAO;
409    struct gl_buffer_object *buf_obj;
410 };
411 
412 #define MAX_META_OPS_DEPTH      8
413 /**
414  * All per-context meta state.
415  */
416 struct gl_meta_state
417 {
418    /** Stack of state saved during meta-ops */
419    struct save_state Save[MAX_META_OPS_DEPTH];
420    /** Save stack depth */
421    GLuint SaveStackDepth;
422 
423    struct temp_texture TempTex;
424 
425    struct blit_state Blit;    /**< For _mesa_meta_BlitFramebuffer() */
426    struct clear_state Clear;  /**< For _mesa_meta_Clear() */
427    struct copypix_state CopyPix;  /**< For _mesa_meta_CopyPixels() */
428    struct drawpix_state DrawPix;  /**< For _mesa_meta_DrawPixels() */
429    struct bitmap_state Bitmap;    /**< For _mesa_meta_Bitmap() */
430    struct gen_mipmap_state Mipmap;    /**< For _mesa_meta_GenerateMipmap() */
431    struct decompress_state Decompress;  /**< For texture decompression */
432    struct drawtex_state DrawTex;  /**< For _mesa_meta_DrawTex() */
433 };
434 
435 struct vertex {
436    GLfloat x, y, z, tex[4];
437    GLfloat r, g, b, a;
438 };
439 
440 extern void
441 _mesa_meta_init(struct gl_context *ctx);
442 
443 extern void
444 _mesa_meta_free(struct gl_context *ctx);
445 
446 extern void
447 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
448 
449 extern void
450 _mesa_meta_end(struct gl_context *ctx);
451 
452 static inline bool
_mesa_meta_in_progress(struct gl_context * ctx)453 _mesa_meta_in_progress(struct gl_context *ctx)
454 {
455    return ctx->Meta->SaveStackDepth != 0;
456 }
457 
458 extern void
459 _mesa_meta_fb_tex_blit_begin(struct gl_context *ctx,
460                              struct fb_tex_blit_state *blit);
461 
462 extern void
463 _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
464                            struct fb_tex_blit_state *blit);
465 
466 extern struct gl_texture_object *
467 _mesa_meta_texture_object_from_renderbuffer(struct gl_context *ctx,
468                                             struct gl_renderbuffer *rb);
469 
470 struct gl_sampler_object *
471 _mesa_meta_setup_sampler(struct gl_context *ctx,
472                          struct gl_texture_object *texObj,
473                          GLenum target, GLenum filter, GLuint srcLevel);
474 
475 extern GLbitfield
476 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
477                            const struct gl_framebuffer *readFb,
478                            const struct gl_framebuffer *drawFb,
479                            GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
480                            GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
481                            GLbitfield mask, GLenum filter);
482 
483 extern void
484 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
485                                       struct gl_framebuffer *readFb,
486                                       struct gl_framebuffer *drawFb,
487                                       GLint srcX0, GLint srcY0,
488                                       GLint srcX1, GLint srcY1,
489                                       GLint dstX0, GLint dstY0,
490                                       GLint dstX1, GLint dstY1,
491                                       GLbitfield mask, GLenum filter);
492 
493 extern void
494 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
495 
496 extern void
497 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
498 
499 extern void
500 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
501                       GLsizei width, GLsizei height,
502                       GLint dstx, GLint dsty, GLenum type);
503 
504 extern void
505 _mesa_meta_DrawPixels(struct gl_context *ctx,
506                       GLint x, GLint y, GLsizei width, GLsizei height,
507                       GLenum format, GLenum type,
508                       const struct gl_pixelstore_attrib *unpack,
509                       const GLvoid *pixels);
510 
511 extern void
512 _mesa_meta_Bitmap(struct gl_context *ctx,
513                   GLint x, GLint y, GLsizei width, GLsizei height,
514                   const struct gl_pixelstore_attrib *unpack,
515                   const GLubyte *bitmap);
516 
517 extern void
518 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
519                           struct gl_texture_object *texObj);
520 
521 extern void
522 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
523                            struct gl_texture_image *texImage,
524                            GLint xoffset, GLint yoffset, GLint slice,
525                            struct gl_renderbuffer *rb,
526                            GLint x, GLint y,
527                            GLsizei width, GLsizei height);
528 
529 extern void
530 _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
531                             struct gl_texture_image *texImage,
532                             GLint xoffset, GLint yoffset, GLint zoffset,
533                             GLsizei width, GLsizei height, GLsizei depth,
534                             const GLvoid *clearValue);
535 
536 extern void
537 _mesa_meta_GetTexSubImage(struct gl_context *ctx,
538                           GLint xoffset, GLint yoffset, GLint zoffset,
539                           GLsizei width, GLsizei height, GLsizei depth,
540                           GLenum format, GLenum type, GLvoid *pixels,
541                           struct gl_texture_image *texImage);
542 
543 extern void
544 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
545                    GLfloat width, GLfloat height);
546 
547 /* meta-internal functions */
548 void
549 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
550 
551 void
552 _mesa_meta_link_program_with_debug(struct gl_context *ctx,
553                                    struct gl_shader_program *sh_prog);
554 
555 void
556 _mesa_meta_compile_and_link_program(struct gl_context *ctx,
557                                     const char *vs_source,
558                                     const char *fs_source,
559                                     const char *name,
560                                     struct gl_shader_program **sh_prog_ptr);
561 
562 extern void
563 _mesa_meta_use_program(struct gl_context *ctx,
564                        struct gl_shader_program *sh_prog);
565 
566 GLboolean
567 _mesa_meta_alloc_texture(struct temp_texture *tex,
568                          GLsizei width, GLsizei height, GLenum intFormat);
569 
570 void
571 _mesa_meta_setup_texture_coords(GLenum faceTarget,
572                                 GLint slice,
573                                 GLint xoffset,
574                                 GLint yoffset,
575                                 GLint width,
576                                 GLint height,
577                                 GLint total_width,
578                                 GLint total_height,
579                                 GLint total_depth,
580                                 GLfloat coords0[4],
581                                 GLfloat coords1[4],
582                                 GLfloat coords2[4],
583                                 GLfloat coords3[4]);
584 
585 struct temp_texture *
586 _mesa_meta_get_temp_texture(struct gl_context *ctx);
587 
588 struct temp_texture *
589 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
590 
591 void
592 _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
593                                 GLuint *VAO, struct gl_buffer_object **buf_obj,
594                                 bool use_generic_attributes,
595                                 unsigned vertex_size, unsigned texcoord_size,
596                                 unsigned color_size);
597 
598 void
599 _mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx,
600                                  GLuint *VAO, struct gl_buffer_object **buf_obj,
601                                  unsigned texcoord_size);
602 
603 void
604 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
605                                  struct temp_texture *tex,
606                                  GLboolean newTex,
607                                  GLsizei width, GLsizei height,
608                                  GLenum format, GLenum type,
609                                  const GLvoid *pixels);
610 
611 void
612 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
613                                  struct temp_texture *tex,
614                                  GLint srcX, GLint srcY,
615                                  GLsizei width, GLsizei height,
616                                  GLenum intFormat,
617                                  GLenum filter);
618 
619 void
620 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
621                              GLenum target,
622                              bool do_depth,
623                              struct blit_shader_table *table);
624 
625 void
626 _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit);
627 
628 void
629 _mesa_meta_blit_shader_table_cleanup(struct gl_context *ctx,
630                                      struct blit_shader_table *table);
631 
632 void
633 _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
634                                         struct gen_mipmap_state *mipmap);
635 
636 void
637 _mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
638                                      struct gl_framebuffer *fb,
639                                      GLenum attachment,
640                                      struct gl_texture_image *texImage,
641                                      GLuint layer);
642 
643 #endif /* META_H */
644