Searched defs:tex (Results 1 – 4 of 4) sorted by relevance
186 GLuint tex, in subUpdateYUVGLTex()
634 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local
967 TextureRec* tex = new TextureRec; in addTextureRec() local
2474 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D() local4010 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage3D() local4636 GLuint tex = state->getBoundTexture(target); in s_glGenerateMipmap() local