/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 181 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local 248 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local 267 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local 419 deUint32 tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local 467 deUint32 tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
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/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 206 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local 273 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local 292 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local 471 deUint32 tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local 519 deUint32 tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
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D | es2fShaderTextureFunctionTests.cpp | 587 …static const TextureSpec tex2D (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, sampler… in init() local
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 112 const glu::Texture2D* tex2D; member 134 const tcu::Texture2D* tex2D; member
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D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture()
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D | glsShaderRenderCase.cpp | 69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 149 const glu::Texture2D* tex2D; member 171 const tcu::Texture2D* tex2D; member
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D | glcShaderRenderCase.cpp | 78 TextureBinding::TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() 112 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1189 GLuint tex2D = 0x1234; in framebuffer_texture2d() local 1544 deUint32 tex2D = 0x1234; in framebuffer_texture_layer() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 154 const tcu::Texture2D* tex2D; member 181 const tcu::Texture2D* tex2D; member
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D | vktShaderRender.cpp | 304 TextureBinding::TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 211 const rc::Texture2D* tex2D; member
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D | sglrReferenceContext.cpp | 2186 const Texture2D* tex2D = static_cast<const Texture2D*>(texture); in checkFramebufferStatus() local
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1146 const TestTexture2D* tex2D = dynamic_cast<const TestTexture2D*>(&testTexture); in getTexture2DView() local 1168 const TestTexture2D* tex2D = dynamic_cast<const TestTexture2D*>(&testTexture); in getTexture2DArrayView() local
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