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Searched defs:texCube (Results 1 – 14 of 14) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboApiTests.cpp211 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local
283 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local
435 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local
488 deUint32 texCube = 1; in deleteTexCubeAttachedToNotBoundFboTest() local
/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp236 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local
308 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local
487 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local
540 deUint32 texCube = 1; in deleteTexCubeAttachedToNotBoundFboTest() local
Des2fShaderTextureFunctionTests.cpp590 …static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, s… in init() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp113 const glu::TextureCube* texCube; member
135 const tcu::TextureCube* texCube; member
DglsRandomShaderCase.cpp97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture()
DglsShaderRenderCase.cpp76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) in TextureBinding()
114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp150 const glu::TextureCube* texCube; member
172 const tcu::TextureCube* texCube; member
DglcShaderRenderCase.cpp84 TextureBinding::TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler) in TextureBinding()
118 void TextureBinding::setTexture(const glu::TextureCube* texCube) in setTexture()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp156 const tcu::TextureCube* texCube; member
183 const tcu::TextureCube* texCube; member
DvktShaderRender.cpp318 TextureBinding::TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler) in TextureBinding()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp212 const rc::TextureCube* texCube; member
DsglrReferenceContext.cpp2196 const TextureCube* texCube = static_cast<const TextureCube*>(texture); in checkFramebufferStatus() local
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1190 GLuint texCube = 0x1234; in framebuffer_texture2d() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp1199 const TestTextureCube* texCube = dynamic_cast<const TestTextureCube*>(&testTexture); in getTextureCubeView() local