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Searched defs:texName (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexobj.c1727 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName, in bind_texture()
1791 _mesa_BindTexture_no_error(GLenum target, GLuint texName) in _mesa_BindTexture_no_error()
1799 _mesa_BindTexture(GLenum target, GLuint texName) in _mesa_BindTexture()
2004 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, in _mesa_PrioritizeTextures()
2050 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName, in _mesa_AreTexturesResident()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp744 GLuint *const texName, in PVRTTextureLoadFromPointer()
1410 GLuint * const texName, in PVRTTextureLoadFromPVR()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTTextureAPI.cpp341 GLuint *const texName, in PVRTTextureLoadFromPointer()
1037 GLuint * const texName, in PVRTTextureLoadFromPVR()
/external/deqp/modules/glshared/
DglsFboUtil.cpp668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture()
974 const GLuint texName = glCreate(texCfg, m_gl); in glCreateTexture() local
DglsLongStressCase.cpp1303 const string texName = textureNamePrefix + toString(texNdx); in iterate() local
1518 const string texName = textureNamePrefix + toString(texNdx); in iterate() local
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp1518 CPVRTString texName, filePath, viewName; in ParseTexture() local
2597 const CPVRTStringHash& texName = effect.Textures[uiTex].Name; in ParseEffect() local
/external/deqp/external/openglcts/modules/gles31/
Des31cLayoutBindingTests.cpp946 glw::GLint texName = 0; in bind() local