/external/skqp/gm/ |
D | lightingshader.cpp | 16 static SkBitmap make_hemi_normalmap(int texSize) { in make_hemi_normalmap() 25 static SkBitmap make_frustum_normalmap(int texSize) { in make_frustum_normalmap() 34 static SkBitmap make_tetra_normalmap(int texSize) { in make_tetra_normalmap()
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D | lightingshader2.cpp | 17 static SkBitmap make_frustum_normalmap(int texSize) { in make_frustum_normalmap()
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/external/skia/gm/ |
D | lightingshader.cpp | 16 static SkBitmap make_hemi_normalmap(int texSize) { in make_hemi_normalmap() 25 static SkBitmap make_frustum_normalmap(int texSize) { in make_frustum_normalmap() 34 static SkBitmap make_tetra_normalmap(int texSize) { in make_tetra_normalmap()
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D | lightingshader2.cpp | 17 static SkBitmap make_frustum_normalmap(int texSize) { in make_frustum_normalmap()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTexture2Tests.cpp | 1049 GLint texSize = width * height * depth * mState.format.getPixelSize(); in writeDataToTexture() local 1149 GLint texSize = width * height * depth * mState.format.getPixelSize(); in verifyTextureData() local 1187 GLint texSize = width * height * mState.format.getPixelSize(); in verifyTextureData() local 1228 GLint texSize = width * height * depth; in verifyTextureData() local 1713 GLint texSize = width * height * depth * mState.format.getPixelSize(); in verifyTextureDataExtended() local 1753 GLint texSize = width * height * mState.format.getPixelSize(); in verifyTextureDataExtended() local 1804 GLint texSize = width * height * depth; in verifyTextureDataExtended() local 1946 GLint texSize = width * height * depth; in verifyAtomicOperations() local 2690 GLint texSize = width * height * depth * mState.format.getPixelSize(); in writeDataToTexture() local 2797 GLint texSize = width * height * depth; in verifyLookupTextureData() local
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D | gl4cSparseTextureClampTests.cpp | 308 GLint texSize = width * height; in verifyLookupTextureData() local 717 GLint texSize = width * height * depth * mState.format.getPixelSize(); in writeDataToTexture() local 810 GLint texSize = width * height; in verifyLookupTextureData() local
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D | gl4cSparseTextureTests.cpp | 1928 GLint texSize = width * height * depth * mState.format.getPixelSize(); in writeDataToTexture() local 1982 GLint texSize = width * height * depth * mState.format.getPixelSize(); in verifyTextureData() local 2020 GLint texSize = width * height * mState.format.getPixelSize(); in verifyTextureData() local
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_pixeltransfer.c | 53 const uint texSize = pt->width0; in load_color_map_texture() local
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D | st_texture.c | 413 const uint texSize = 256; /* simple, and usually perfect */ in st_create_color_map_texture() local
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 104 …onst char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize) in TextureUploadCase() 302 …onst char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize) in TextureUploadCallCase() 396 …onst char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize) in TextureUploadAndDrawCase()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 117 …Context& context, const char* name, const char* description, deUint32 texFmt, const IVec3& texSize) in FboColorTexCubeArrayCase()
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D | es31fGeometryShaderTests.cpp | 2922 const tcu::IVec3 texSize = getTargetDimensions(m_target); in initTexture() local 3362 const tcu::IVec3 texSize = getTargetDimensions(m_target); in renderToTexture() local
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/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 326 …Context& context, const char* name, const char* description, deUint32 texFmt, const IVec2& texSize) in FboColorTexCubeCase() 475 …Context& context, const char* name, const char* description, deUint32 texFmt, const IVec3& texSize) in FboColorTex2DArrayCase() 601 …Context& context, const char* name, const char* description, deUint32 texFmt, const IVec3& texSize) in FboColorTex3DCase()
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureFilterAnisotropicTests.cpp | 579 GLuint texSize = 32 / (l + 1); in fillTexture() local
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_screen.h | 78 int texSize[RADEON_NR_TEX_HEAPS]; member
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_screen.h | 78 int texSize[RADEON_NR_TEX_HEAPS]; member
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 1220 const tcu::UVec3 texSize) in uploadSparseImage() 1336 tcu::UVec3 texSize; in useSampler() local 1535 const tcu::UVec3 texSize, in createSamplerUniform()
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/external/webrtc/webrtc/modules/video_render/mac/ |
D | video_render_agl.cc | 189 GLint texSize; in FrameSizeChange() local
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