Searched defs:texTarget (Results 1 – 13 of 13) sorted by relevance
50 GLenum texTarget, GLint texLevel, in st_copy_framebuffer_to_texture()
445 const glw::GLenum texTarget = textureTargets[groupNdx].target; in init() local
112 …indingCase (Context& context, const char* name, const char* desc, glw::GLenum texTarget, glw::GLen… in TexBindingCase()
280 const deUint32 texTarget = getGLTextureTarget(texType); in setupTexture() local
119 const GLenum texTarget = texObj->Target == GL_TEXTURE_CUBE_MAP in _mesa_meta_framebuffer_texture_image() local2043 const char *texTarget; in init_draw_stencil_pixels() local2077 const char *texTarget; in init_draw_depth_pixels() local
726 const GLuint texTarget = p->state->unit[unit].source_index; in load_texture() local
498 GLenum texTarget, GLuint level, GLuint layer, in set_texture_attachment()
289 glw::GLenum texTarget; member
491 deUint32 texTarget = GL_NONE; in setupDefaultInputs() local
945 glw::GLint texTarget = 0; in bind() local988 glw::GLint texTarget = 0; in unbind() local
535 deUint32 texTarget = GL_NONE; in setupDefaultInputs() local
366 TexTarget texTarget; member
459 deUint32 texTarget = m_texType == TEXTURETYPE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP; in iterate() local