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Searched defs:textureSampler (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/
DGrPrimitiveProcessor.cpp22 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const { in textureSampler() function in GrPrimitiveProcessor
DGrFragmentProcessor.cpp66 const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::textureSampler(int i) const { in textureSampler() function in GrFragmentProcessor
/external/skqp/src/gpu/
DGrPrimitiveProcessor.cpp22 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const { in textureSampler() function in GrPrimitiveProcessor
DGrFragmentProcessor.cpp65 const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::textureSampler(int i) const { in textureSampler() function in GrFragmentProcessor
/external/autotest/client/deps/glbench/src/
Dyuvtest.cc84 int textureSampler = glGetUniformLocation(program, "textureSampler"); in YuvToRgbShaderProgram() local
Dwindowmanagercompositingtest.cc135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); in BasicTextureShaderProgram() local
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp277 glw::GLint textureSampler = gl.getUniformLocation(m_program, "texture_sampler"); in prepareProgram() local
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp1959 const auto& textureSampler = fp->textureSampler(i); in resolveAndGenerateMipMapsForProcessorTextures() local
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1988 const auto& textureSampler = fp->textureSampler(i); in resolveAndGenerateMipMapsForProcessorTextures() local