Searched defs:textureSampler (Results 1 – 9 of 9) sorted by relevance
22 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const { in textureSampler() function in GrPrimitiveProcessor
66 const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::textureSampler(int i) const { in textureSampler() function in GrFragmentProcessor
65 const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::textureSampler(int i) const { in textureSampler() function in GrFragmentProcessor
84 int textureSampler = glGetUniformLocation(program, "textureSampler"); in YuvToRgbShaderProgram() local
135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); in BasicTextureShaderProgram() local
277 glw::GLint textureSampler = gl.getUniformLocation(m_program, "texture_sampler"); in prepareProgram() local
1959 const auto& textureSampler = fp->textureSampler(i); in resolveAndGenerateMipMapsForProcessorTextures() local
1988 const auto& textureSampler = fp->textureSampler(i); in resolveAndGenerateMipMapsForProcessorTextures() local