Searched defs:textureSampler0 (Results 1 – 1 of 1) sorted by relevance
183 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in DoubleTextureBlendShaderProgram() local246 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in TripleTextureBlendShaderProgram() local