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1 /*
2  * Copyright 2014 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * This utility transforms the fragment shader to support anti-aliasing points.
29  */
30 
31 #include "util/u_debug.h"
32 #include "util/u_math.h"
33 #include "tgsi_info.h"
34 #include "tgsi_aa_point.h"
35 #include "tgsi_transform.h"
36 
37 #define INVALID_INDEX 9999
38 
39 struct aa_transform_context
40 {
41    struct tgsi_transform_context base;
42 
43    unsigned tmp;           // temp register
44    unsigned color_out;     // frag color out register
45    unsigned color_tmp;     // frag color temp register
46    unsigned num_tmp;       // number of temp registers
47    unsigned num_imm;       // number of immediates
48    unsigned num_input;     // number of inputs
49    unsigned aa_point_coord_index;
50 };
51 
52 static inline struct aa_transform_context *
aa_transform_context(struct tgsi_transform_context * ctx)53 aa_transform_context(struct tgsi_transform_context *ctx)
54 {
55    return (struct aa_transform_context *) ctx;
56 }
57 
58 /**
59  * TGSI declaration transform callback.
60  */
61 static void
aa_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)62 aa_decl(struct tgsi_transform_context *ctx,
63               struct tgsi_full_declaration *decl)
64 {
65    struct aa_transform_context *ts = aa_transform_context(ctx);
66 
67    if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
68        decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
69        decl->Semantic.Index == 0) {
70          ts->color_out = decl->Range.First;
71    }
72    else if (decl->Declaration.File == TGSI_FILE_INPUT) {
73       ts->num_input++;
74    }
75    else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
76       ts->num_tmp = MAX2(ts->num_tmp, decl->Range.Last + 1);
77    }
78 
79    ctx->emit_declaration(ctx, decl);
80 }
81 
82 /**
83  * TGSI immediate declaration transform callback.
84  */
85 static void
aa_immediate(struct tgsi_transform_context * ctx,struct tgsi_full_immediate * imm)86 aa_immediate(struct tgsi_transform_context *ctx,
87                   struct tgsi_full_immediate *imm)
88 {
89    struct aa_transform_context *ts = aa_transform_context(ctx);
90 
91    ctx->emit_immediate(ctx, imm);
92    ts->num_imm++;
93 }
94 
95 /**
96  * TGSI transform prolog callback.
97  */
98 static void
aa_prolog(struct tgsi_transform_context * ctx)99 aa_prolog(struct tgsi_transform_context *ctx)
100 {
101    struct aa_transform_context *ts = aa_transform_context(ctx);
102    unsigned tmp0;
103    unsigned texIn;
104    unsigned imm;
105 
106    /* Declare two temporary registers, one for temporary and
107     * one for color.
108     */
109    ts->tmp = ts->num_tmp++;
110    ts->color_tmp = ts->num_tmp++;
111 
112    tgsi_transform_temps_decl(ctx, ts->tmp, ts->color_tmp);
113 
114    /* Declare new generic input/texcoord */
115    texIn = ts->num_input++;
116    tgsi_transform_input_decl(ctx, texIn, TGSI_SEMANTIC_GENERIC,
117                              ts->aa_point_coord_index, TGSI_INTERPOLATE_LINEAR);
118 
119    /* Declare extra immediates */
120    imm = ts->num_imm++;
121    tgsi_transform_immediate_decl(ctx, 0.5, 0.5, 0.45, 1.0);
122 
123    /*
124     * Emit code to compute fragment coverage.
125     * The point always has radius 0.5.  The threshold value will be a
126     * value less than, but close to 0.5, such as 0.45.
127     * We compute a coverage factor from the distance and threshold.
128     * If the coverage is negative, the fragment is outside the circle and
129     * it's discarded.
130     * If the coverage is >= 1, the fragment is fully inside the threshold
131     * distance.  We limit/clamp the coverage to 1.
132     * Otherwise, the fragment is between the threshold value and 0.5 and we
133     * compute a coverage value in [0,1].
134     *
135     * Input reg (texIn) usage:
136     *  texIn.x = x point coord in [0,1]
137     *  texIn.y = y point coord in [0,1]
138     *  texIn.z = "k" the smoothing threshold distance
139     *  texIn.w = unused
140     *
141     * Temp reg (t0) usage:
142     *  t0.x = distance of fragment from center point
143     *  t0.y = boolean, is t0.x > 0.5, also misc temp usage
144     *  t0.z = temporary for computing 1/(0.5-k) value
145     *  t0.w = final coverage value
146     */
147 
148    tmp0 = ts->tmp;
149 
150    /* SUB t0.xy, texIn, (0.5, 0,5) */
151    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_ADD,
152                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_XY,
153                            TGSI_FILE_INPUT, texIn,
154                            TGSI_FILE_IMMEDIATE, imm, true);
155 
156    /* DP2 t0.x, t0.xy, t0.xy;  # t0.x = x^2 + y^2 */
157    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_DP2,
158                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
159                            TGSI_FILE_TEMPORARY, tmp0,
160                            TGSI_FILE_TEMPORARY, tmp0, false);
161 
162    /* SQRT t0.x, t0.x */
163    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_SQRT,
164                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
165                            TGSI_FILE_TEMPORARY, tmp0);
166 
167    /* compute coverage factor = (0.5-d)/(0.5-k) */
168 
169    /* SUB t0.w, 0.5, texIn.z;  # t0.w = 0.5-k */
170    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
171                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
172                                TGSI_FILE_IMMEDIATE, imm, TGSI_SWIZZLE_X,
173                                TGSI_FILE_INPUT, texIn, TGSI_SWIZZLE_Z, true);
174 
175    /* SUB t0.y, 0.5, t0.x;  # t0.y = 0.5-d */
176    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
177                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
178                                TGSI_FILE_IMMEDIATE, imm, TGSI_SWIZZLE_X,
179                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X, true);
180 
181    /* DIV t0.w, t0.y, t0.w;  # coverage = (0.5-d)/(0.5-k) */
182    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_DIV,
183                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
184                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y,
185                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_W, false);
186 
187    /* If the coverage value is negative, it means the fragment is outside
188     * the point's circular boundary.  Kill it.
189     */
190    /* KILL_IF tmp0.w;  # if tmp0.w < 0 KILL */
191    tgsi_transform_kill_inst(ctx, TGSI_FILE_TEMPORARY, tmp0,
192                             TGSI_SWIZZLE_W, FALSE);
193 
194    /* If the distance is less than the threshold, the coverage/alpha value
195     * will be greater than one.  Clamp to one here.
196     */
197    /* MIN tmp0.w, tmp0.w, 1.0 */
198    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MIN,
199                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
200                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_W,
201                                TGSI_FILE_IMMEDIATE, imm, TGSI_SWIZZLE_W, false);
202 }
203 
204 /**
205  * TGSI instruction transform callback.
206  */
207 static void
aa_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)208 aa_inst(struct tgsi_transform_context *ctx,
209         struct tgsi_full_instruction *inst)
210 {
211    struct aa_transform_context *ts = aa_transform_context(ctx);
212    unsigned i;
213 
214    /* Look for writes to color output reg and replace it with
215     * color temp reg.
216     */
217    for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
218       struct tgsi_full_dst_register *dst = &inst->Dst[i];
219       if (dst->Register.File == TGSI_FILE_OUTPUT &&
220           dst->Register.Index == ts->color_out) {
221          dst->Register.File = TGSI_FILE_TEMPORARY;
222          dst->Register.Index = ts->color_tmp;
223       }
224    }
225 
226    ctx->emit_instruction(ctx, inst);
227 }
228 
229 /**
230  * TGSI transform epilog callback.
231  */
232 static void
aa_epilog(struct tgsi_transform_context * ctx)233 aa_epilog(struct tgsi_transform_context *ctx)
234 {
235    struct aa_transform_context *ts = aa_transform_context(ctx);
236 
237    /* add alpha modulation code at tail of program */
238    assert(ts->color_out != INVALID_INDEX);
239    assert(ts->color_tmp != INVALID_INDEX);
240 
241    /* MOV output.color.xyz colorTmp */
242    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
243                            TGSI_FILE_OUTPUT, ts->color_out,
244                            TGSI_WRITEMASK_XYZ,
245                            TGSI_FILE_TEMPORARY, ts->color_tmp);
246 
247    /* MUL output.color.w colorTmp.w tmp0.w */
248    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
249                            TGSI_FILE_OUTPUT, ts->color_out,
250                            TGSI_WRITEMASK_W,
251                            TGSI_FILE_TEMPORARY, ts->color_tmp,
252                            TGSI_FILE_TEMPORARY, ts->tmp, false);
253 }
254 
255 /**
256  * TGSI utility to transform a fragment shader to support antialiasing point.
257  *
258  * This utility accepts two inputs:
259  *\param tokens_in  -- the original token string of the shader
260  *\param aa_point_coord_index -- the semantic index of the generic register
261  *                            that contains the point sprite texture coord
262  *
263  * For each fragment in the point, we compute the distance of the fragment
264  * from the point center using the point sprite texture coordinates.
265  * If the distance is greater than 0.5, we'll discard the fragment.
266  * Otherwise, we'll compute a coverage value which approximates how much
267  * of the fragment is inside the bounding circle of the point. If the distance
268  * is less than 'k', the coverage is 1. Else, the coverage is between 0 and 1.
269  * The final fragment color's alpha channel is then modulated by the coverage
270  * value.
271  */
272 struct tgsi_token *
tgsi_add_aa_point(const struct tgsi_token * tokens_in,const int aa_point_coord_index)273 tgsi_add_aa_point(const struct tgsi_token *tokens_in,
274                   const int aa_point_coord_index)
275 {
276    struct aa_transform_context transform;
277    const uint num_new_tokens = 200; /* should be enough */
278    const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens;
279    struct tgsi_token *new_tokens;
280 
281    /* allocate new tokens buffer */
282    new_tokens = tgsi_alloc_tokens(new_len);
283    if (!new_tokens)
284       return NULL;
285 
286    /* setup transformation context */
287    memset(&transform, 0, sizeof(transform));
288    transform.base.transform_declaration = aa_decl;
289    transform.base.transform_instruction = aa_inst;
290    transform.base.transform_immediate = aa_immediate;
291    transform.base.prolog = aa_prolog;
292    transform.base.epilog = aa_epilog;
293 
294    transform.tmp = INVALID_INDEX;
295    transform.color_out = INVALID_INDEX;
296    transform.color_tmp = INVALID_INDEX;
297 
298    assert(aa_point_coord_index != -1);
299    transform.aa_point_coord_index = (unsigned)aa_point_coord_index;
300 
301    transform.num_tmp = 0;
302    transform.num_imm = 0;
303    transform.num_input = 0;
304 
305    /* transform the shader */
306    tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base);
307 
308    return new_tokens;
309 }
310