Searched defs:tileY (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_clear.cpp | 114 uint32_t tileX, tileY; in ClearMacroTile() local
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/external/replicaisland/src/com/replica/replicaisland/ |
D | HotSpotSystem.java | 109 public int getHotSpotByTile(int tileX, int tileY) { in getHotSpotByTile()
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D | CollisionSystem.java | 601 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY); in visit() 648 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY) { in visit()
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/external/skqp/src/image/ |
D | SkImage.cpp | 95 sk_sp<SkShader> SkImage::makeShader(SkShader::TileMode tileX, SkShader::TileMode tileY, in makeShader()
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/external/skia/src/image/ |
D | SkImage.cpp | 95 sk_sp<SkShader> SkImage::makeShader(SkShader::TileMode tileX, SkShader::TileMode tileY, in makeShader()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 1987 const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); in tiled_draw_pixels() local
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