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Searched defs:timeDelta (Results 1 – 25 of 54) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
DPlayerComponent.java118 protected void move(float time, float timeDelta, GameObject parentObject) { in move()
213 public void update(float timeDelta, BaseObject parent) { in update()
331 protected void stateMove(float time, float timeDelta, GameObject parentObject) { in stateMove()
385 protected void stateStomp(float time, float timeDelta, GameObject parentObject) { in stateStomp()
437 protected void stateHitReact(float time, float timeDelta, GameObject parentObject) { in stateHitReact()
449 protected void stateDead(float time, float timeDelta, GameObject parentObject) { in stateDead()
487 protected void stateWin(float time, float timeDelta, GameObject parentObject) { in stateWin()
508 protected void stateFrozen(float time, float timeDelta, GameObject parentObject) { in stateFrozen()
518 protected void statePostGhostDelay(float time, float timeDelta, GameObject parentObject) { in statePostGhostDelay()
DOrbitalMagnetComponent.java53 public void update(float timeDelta, BaseObject parent) { in update()
67 private void applyMagnetism(GameObject target, float centerX, float centerY, float timeDelta) { in applyMagnetism()
DMainLoop.java34 public void update(float timeDelta, BaseObject parent) { in update()
DBaseObject.java37 public void update(float timeDelta, BaseObject parent) { in update()
DCameraBiasComponent.java30 public void update(float timeDelta, BaseObject parent) { in update()
DFixedAnimationComponent.java34 public void update(float timeDelta, BaseObject parent) { in update()
DCrusherAndouComponent.java34 public void update(float timeDelta, BaseObject parent) { in update()
DPlaySingleSoundComponent.java40 public void update(float timeDelta, BaseObject parent) { in update()
DGravityComponent.java41 public void update(float timeDelta, BaseObject parent) { in update()
DFrameRateWatcherComponent.java37 public void update(float timeDelta, BaseObject parent) { in update()
DSimplePhysicsComponent.java40 public void update(float timeDelta, BaseObject parent) { in update()
DMovementComponent.java39 public void update(float timeDelta, BaseObject parent) { in update()
DSelectDialogComponent.java39 public void update(float timeDelta, BaseObject parent) { in update()
DSimpleCollisionComponent.java47 public void update(float timeDelta, BaseObject parent) { in update()
DGenericAnimationComponent.java34 public void update(float timeDelta, BaseObject parent) { in update()
DHitPlayerComponent.java47 public void update(float timeDelta, BaseObject parent) { in update()
DInventoryComponent.java42 public void update(float timeDelta, BaseObject parent) { in update()
DButtonAnimationComponent.java48 public void update(float timeDelta, BaseObject parent) { in update()
DDynamicCollisionComponent.java51 public void update(float timeDelta, BaseObject parent) { in update()
DAttackAtDistanceComponent.java45 public void update(float timeDelta, BaseObject parent) { in update()
DRenderComponent.java52 public void update(float timeDelta, BaseObject parent) { in update()
DSleeperComponent.java58 public void update(float timeDelta, BaseObject parent) { in update()
DMotionBlurComponent.java64 public void update(float timeDelta, BaseObject parent) { in update()
DTimeSystem.java58 public void update(float timeDelta, BaseObject parent) { in update()
DGameThread.java57 final long timeDelta = time - mLastTime; in run() local

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