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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.replica.replicaisland;
18 
19 import com.replica.replicaisland.CollisionParameters.HitType;
20 
21 /**
22  * GameObject defines any object that resides in the game world (character, background, special
23  * effect, enemy, etc).  It is a collection of GameComponents which implement its behavior;
24  * GameObjects themselves have no intrinsic behavior.  GameObjects are also "bags of data" that
25  * components can use to share state (direct component-to-component communication is discouraged).
26  */
27 public class GameObject extends PhasedObjectManager {
28     private final static float COLLISION_SURFACE_DECAY_TIME = 0.3f;
29     // These fields are managed by components.
30     private Vector2 mPosition;
31     private Vector2 mVelocity;
32     private Vector2 mTargetVelocity;
33     private Vector2 mAcceleration;
34     private Vector2 mImpulse;
35 
36     private Vector2 mBackgroundCollisionNormal;
37 
38     private float mLastTouchedFloorTime;
39     private float mLastTouchedCeilingTime;
40     private float mLastTouchedLeftWallTime;
41     private float mLastTouchedRightWallTime;
42 
43     public boolean positionLocked;
44 
45     public float activationRadius;
46     public boolean destroyOnDeactivation;
47 
48     public int life;
49 
50     public int lastReceivedHitType;
51 
52     public Vector2 facingDirection;
53     public float width;
54     public float height;
55 
56     private static final int DEFAULT_LIFE = 1;
57 
58     public enum ActionType {
59         INVALID,
60         IDLE,
61         MOVE,
62         ATTACK,
63         HIT_REACT,
64         DEATH,
65         HIDE,
66         FROZEN
67     }
68 
69     private ActionType mCurrentAction;
70 
71     public enum Team {
72         NONE,
73         PLAYER,
74         ENEMY
75     }
76 
77     public Team team;
78 
GameObject()79     public GameObject() {
80         super();
81 
82         mPosition = new Vector2();
83         mVelocity = new Vector2();
84         mTargetVelocity = new Vector2();
85         mAcceleration = new Vector2();
86         mImpulse = new Vector2();
87         mBackgroundCollisionNormal = new Vector2();
88 
89         facingDirection = new Vector2(1, 0);
90 
91         reset();
92     }
93 
94     @Override
reset()95     public void reset() {
96         removeAll();
97         commitUpdates();
98 
99         mPosition.zero();
100         mVelocity.zero();
101         mTargetVelocity.zero();
102         mAcceleration.zero();
103         mImpulse.zero();
104         mBackgroundCollisionNormal.zero();
105         facingDirection.set(1.0f, 1.0f);
106 
107         mCurrentAction = ActionType.INVALID;
108         positionLocked = false;
109         activationRadius = 0;
110         destroyOnDeactivation = false;
111         life = DEFAULT_LIFE;
112         team = Team.NONE;
113         width = 0.0f;
114         height = 0.0f;
115 
116         lastReceivedHitType = HitType.INVALID;
117     }
118 
119     // Utility functions
touchingGround()120     public final boolean touchingGround() {
121         final TimeSystem time = sSystemRegistry.timeSystem;
122         final float gameTime = time.getGameTime();
123         final boolean touching = gameTime > 0.1f &&
124             Utils.close(mLastTouchedFloorTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME);
125         return touching;
126     }
127 
touchingCeiling()128     public final boolean touchingCeiling() {
129         final TimeSystem time = sSystemRegistry.timeSystem;
130         final float gameTime = time.getGameTime();
131         final boolean touching = gameTime > 0.1f &&
132             Utils.close(mLastTouchedCeilingTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME);
133         return touching;
134     }
135 
touchingLeftWall()136     public final boolean touchingLeftWall() {
137         final TimeSystem time = sSystemRegistry.timeSystem;
138         final float gameTime = time.getGameTime();
139         final boolean touching = gameTime > 0.1f &&
140             Utils.close(mLastTouchedLeftWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME);
141         return touching;
142     }
143 
touchingRightWall()144     public final boolean touchingRightWall() {
145         final TimeSystem time = sSystemRegistry.timeSystem;
146         final float gameTime = time.getGameTime();
147         final boolean touching = gameTime > 0.1f &&
148             Utils.close(mLastTouchedRightWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME);
149         return touching;
150     }
151 
getPosition()152     public final Vector2 getPosition() {
153         return mPosition;
154     }
155 
setPosition(Vector2 position)156     public final void setPosition(Vector2 position) {
157         mPosition.set(position);
158     }
159 
getCenteredPositionX()160     public final float getCenteredPositionX() {
161         return mPosition.x + (width / 2.0f);
162     }
163 
getCenteredPositionY()164     public final float getCenteredPositionY() {
165         return mPosition.y + (height / 2.0f);
166     }
167 
getVelocity()168     public final Vector2 getVelocity() {
169         return mVelocity;
170     }
171 
setVelocity(Vector2 velocity)172     public final void setVelocity(Vector2 velocity) {
173         mVelocity.set(velocity);
174     }
175 
getTargetVelocity()176     public final Vector2 getTargetVelocity() {
177         return mTargetVelocity;
178     }
179 
setTargetVelocity(Vector2 targetVelocity)180     public final void setTargetVelocity(Vector2 targetVelocity) {
181         mTargetVelocity.set(targetVelocity);
182     }
183 
getAcceleration()184     public final Vector2 getAcceleration() {
185         return mAcceleration;
186     }
187 
setAcceleration(Vector2 acceleration)188     public final void setAcceleration(Vector2 acceleration) {
189         mAcceleration.set(acceleration);
190     }
191 
getImpulse()192     public final Vector2 getImpulse() {
193         return mImpulse;
194     }
195 
setImpulse(Vector2 impulse)196     public final void setImpulse(Vector2 impulse) {
197         mImpulse.set(impulse);
198     }
199 
getBackgroundCollisionNormal()200     public final Vector2 getBackgroundCollisionNormal() {
201         return mBackgroundCollisionNormal;
202     }
203 
setBackgroundCollisionNormal(Vector2 normal)204     public final void setBackgroundCollisionNormal(Vector2 normal) {
205         mBackgroundCollisionNormal.set(normal);
206     }
207 
getLastTouchedFloorTime()208     public final float getLastTouchedFloorTime() {
209         return mLastTouchedFloorTime;
210     }
211 
setLastTouchedFloorTime(float lastTouchedFloorTime)212     public final void setLastTouchedFloorTime(float lastTouchedFloorTime) {
213         mLastTouchedFloorTime = lastTouchedFloorTime;
214     }
215 
getLastTouchedCeilingTime()216     public final float getLastTouchedCeilingTime() {
217         return mLastTouchedCeilingTime;
218     }
219 
setLastTouchedCeilingTime(float lastTouchedCeilingTime)220     public final void setLastTouchedCeilingTime(float lastTouchedCeilingTime) {
221         mLastTouchedCeilingTime = lastTouchedCeilingTime;
222     }
223 
getLastTouchedLeftWallTime()224     public final float getLastTouchedLeftWallTime() {
225         return mLastTouchedLeftWallTime;
226     }
227 
setLastTouchedLeftWallTime(float lastTouchedLeftWallTime)228     public final void setLastTouchedLeftWallTime(float lastTouchedLeftWallTime) {
229         mLastTouchedLeftWallTime = lastTouchedLeftWallTime;
230     }
231 
getLastTouchedRightWallTime()232     public final float getLastTouchedRightWallTime() {
233         return mLastTouchedRightWallTime;
234     }
235 
setLastTouchedRightWallTime(float lastTouchedRightWallTime)236     public final void setLastTouchedRightWallTime(float lastTouchedRightWallTime) {
237         mLastTouchedRightWallTime = lastTouchedRightWallTime;
238     }
239 
getCurrentAction()240     public final ActionType getCurrentAction() {
241         return mCurrentAction;
242     }
243 
setCurrentAction(ActionType type)244     public final void setCurrentAction(ActionType type) {
245         mCurrentAction = type;
246     }
247 }
248