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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /*
27  * This file manages the OpenGL API dispatch layer.
28  * The dispatch table (struct _glapi_table) is basically just a list
29  * of function pointers.
30  * There are functions to set/get the current dispatch table for the
31  * current thread and to manage registration/dispatch of dynamically
32  * added extension functions.
33  *
34  * It's intended that this file and the other glapi*.[ch] files are
35  * flexible enough to be reused in several places:  XFree86, DRI-
36  * based libGL.so, and perhaps the SGI SI.
37  *
38  * NOTE: There are no dependencies on Mesa in this code.
39  *
40  * Versions (API changes):
41  *   2000/02/23  - original version for Mesa 3.3 and XFree86 4.0
42  *   2001/01/16  - added dispatch override feature for Mesa 3.5
43  *   2002/06/28  - added _glapi_set_warning_func(), Mesa 4.1.
44  *   2002/10/01  - _glapi_get_proc_address() will now generate new entrypoints
45  *                 itself (using offset ~0).  _glapi_add_entrypoint() can be
46  *                 called afterward and it'll fill in the correct dispatch
47  *                 offset.  This allows DRI libGL to avoid probing for DRI
48  *                 drivers!  No changes to the public glapi interface.
49  */
50 
51 #include "c11/threads.h"
52 #include "u_current.h"
53 
54 #ifndef MAPI_MODE_UTIL
55 
56 #include "table.h"
57 #include "stub.h"
58 
59 #else
60 
61 extern void init_glapi_relocs_once(void);
62 extern void (*__glapi_noop_table[])(void);
63 
64 #define table_noop_array __glapi_noop_table
65 #define stub_init_once() init_glapi_relocs_once()
66 
67 #endif
68 
69 /**
70  * \name Current dispatch and current context control variables
71  *
72  * Depending on whether or not multithreading is support, and the type of
73  * support available, several variables are used to store the current context
74  * pointer and the current dispatch table pointer.  In the non-threaded case,
75  * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
76  * purpose.
77  *
78  * In the "normal" threaded case, the variables \c _glapi_Dispatch and
79  * \c _glapi_Context will be \c NULL if an application is detected as being
80  * multithreaded.  Single-threaded applications will use \c _glapi_Dispatch
81  * and \c _glapi_Context just like the case without any threading support.
82  * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
83  * data \c _gl_DispatchTSD and \c ContextTSD are used.  Drivers and the
84  * static dispatch functions access these variables via \c _glapi_get_dispatch
85  * and \c _glapi_get_context.
86  *
87  * There is a race condition in setting \c _glapi_Dispatch to \c NULL.  It is
88  * possible for the original thread to be setting it at the same instant a new
89  * thread, perhaps running on a different processor, is clearing it.  Because
90  * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
91  * used to determine whether or not the application is multithreaded.
92  *
93  * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
94  * hardcoded to \c NULL.  Instead the TLS variables \c _glapi_tls_Dispatch and
95  * \c _glapi_tls_Context are used.  Having \c _glapi_Dispatch and
96  * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
97  * between TLS enabled loaders and non-TLS DRI drivers.
98  */
99 /*@{*/
100 #if defined(GLX_USE_TLS)
101 
102 __thread struct _glapi_table *u_current_table
103     __attribute__((tls_model("initial-exec")))
104     = (struct _glapi_table *) table_noop_array;
105 
106 __thread void *u_current_context
107     __attribute__((tls_model("initial-exec")));
108 
109 #else
110 
111 struct _glapi_table *u_current_table =
112    (struct _glapi_table *) table_noop_array;
113 void *u_current_context;
114 
115 tss_t u_current_table_tsd;
116 static tss_t u_current_context_tsd;
117 static int ThreadSafe;
118 
119 #endif /* defined(GLX_USE_TLS) */
120 /*@}*/
121 
122 
123 void
u_current_destroy(void)124 u_current_destroy(void)
125 {
126 #if !defined(GLX_USE_TLS)
127    tss_delete(u_current_table_tsd);
128    tss_delete(u_current_context_tsd);
129 #endif
130 }
131 
132 
133 #if !defined(GLX_USE_TLS)
134 
135 static void
u_current_init_tsd(void)136 u_current_init_tsd(void)
137 {
138    tss_create(&u_current_table_tsd, NULL);
139    tss_create(&u_current_context_tsd, NULL);
140 }
141 
142 /**
143  * Mutex for multithread check.
144  */
145 static mtx_t ThreadCheckMutex = _MTX_INITIALIZER_NP;
146 
147 
148 #ifdef _WIN32
149 typedef DWORD thread_id;
150 #else
151 typedef thrd_t thread_id;
152 #endif
153 
154 
155 static inline thread_id
get_thread_id(void)156 get_thread_id(void)
157 {
158    /*
159     * XXX: Callers of of this function assume it is a lightweight function.
160     * But unfortunately C11's thrd_current() gives no such guarantees.  In
161     * fact, it's pretty hard to have a compliant implementation of
162     * thrd_current() on Windows with such characteristics.  So for now, we
163     * side-step this mess and use Windows thread primitives directly here.
164     */
165 #ifdef _WIN32
166    return GetCurrentThreadId();
167 #else
168    return thrd_current();
169 #endif
170 }
171 
172 
173 static inline int
thread_id_equal(thread_id t1,thread_id t2)174 thread_id_equal(thread_id t1, thread_id t2)
175 {
176 #ifdef _WIN32
177    return t1 == t2;
178 #else
179    return thrd_equal(t1, t2);
180 #endif
181 }
182 
183 
184 /**
185  * We should call this periodically from a function such as glXMakeCurrent
186  * in order to test if multiple threads are being used.
187  */
188 void
u_current_init(void)189 u_current_init(void)
190 {
191    static thread_id knownID;
192    static int firstCall = 1;
193 
194    if (ThreadSafe)
195       return;
196 
197    mtx_lock(&ThreadCheckMutex);
198    if (firstCall) {
199       u_current_init_tsd();
200 
201       knownID = get_thread_id();
202       firstCall = 0;
203    }
204    else if (!thread_id_equal(knownID, get_thread_id())) {
205       ThreadSafe = 1;
206       u_current_set_table(NULL);
207       u_current_set_context(NULL);
208    }
209    mtx_unlock(&ThreadCheckMutex);
210 }
211 
212 #else
213 
214 void
u_current_init(void)215 u_current_init(void)
216 {
217 }
218 
219 #endif
220 
221 
222 
223 /**
224  * Set the current context pointer for this thread.
225  * The context pointer is an opaque type which should be cast to
226  * void from the real context pointer type.
227  */
228 void
u_current_set_context(const void * ptr)229 u_current_set_context(const void *ptr)
230 {
231    u_current_init();
232 
233 #if defined(GLX_USE_TLS)
234    u_current_context = (void *) ptr;
235 #else
236    tss_set(u_current_context_tsd, (void *) ptr);
237    u_current_context = (ThreadSafe) ? NULL : (void *) ptr;
238 #endif
239 }
240 
241 /**
242  * Get the current context pointer for this thread.
243  * The context pointer is an opaque type which should be cast from
244  * void to the real context pointer type.
245  */
246 void *
u_current_get_context_internal(void)247 u_current_get_context_internal(void)
248 {
249 #if defined(GLX_USE_TLS)
250    return u_current_context;
251 #else
252    return ThreadSafe ? tss_get(u_current_context_tsd) : u_current_context;
253 #endif
254 }
255 
256 /**
257  * Set the global or per-thread dispatch table pointer.
258  * If the dispatch parameter is NULL we'll plug in the no-op dispatch
259  * table (__glapi_noop_table).
260  */
261 void
u_current_set_table(const struct _glapi_table * tbl)262 u_current_set_table(const struct _glapi_table *tbl)
263 {
264    u_current_init();
265 
266    stub_init_once();
267 
268    if (!tbl)
269       tbl = (const struct _glapi_table *) table_noop_array;
270 
271 #if defined(GLX_USE_TLS)
272    u_current_table = (struct _glapi_table *) tbl;
273 #else
274    tss_set(u_current_table_tsd, (void *) tbl);
275    u_current_table = (ThreadSafe) ? NULL : (void *) tbl;
276 #endif
277 }
278 
279 /**
280  * Return pointer to current dispatch table for calling thread.
281  */
282 struct _glapi_table *
u_current_get_table_internal(void)283 u_current_get_table_internal(void)
284 {
285 #if defined(GLX_USE_TLS)
286    return u_current_table;
287 #else
288    if (ThreadSafe)
289       return (struct _glapi_table *) tss_get(u_current_table_tsd);
290    else
291       return (struct _glapi_table *) u_current_table;
292 #endif
293 }
294