Searched defs:ubo (Results 1 – 16 of 16) sorted by relevance
32 namespace ubo namespace
36 namespace ubo namespace
31 namespace ubo namespace
55 namespace ubo namespace
158 struct vc5_bo *ubo = vc5_bo_alloc(vc5->screen, in vc5_upload_ubo() local268 struct vc5_bo *ubo = vc5_upload_ubo(vc5, shader, gallium_uniforms); in vc5_write_uniforms() local
197 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); in vc4_upload_ubo() local217 struct vc4_bo *ubo = vc4_upload_ubo(vc4, shader, gallium_uniforms); in vc4_write_uniforms() local
76 bool ubo) in shader_buffer_fetch_rsrc()364 bool ubo = inst->Src[0].Register.File == TGSI_FILE_CONSTBUF; in load_fetch_args() local
230 unsigned ubo:1; member
314 unsigned ubo; member
1170 unsigned ubo = regid(ctx->so->constbase.ubo, 0); in emit_intrinsic_load_ubo() local
1455 int ubo = nir_src_as_const_value(instr->src[0])->u32[0]; in ntq_emit_intrinsic() local
269 unsigned ubo:1; member
3396 static const GLchar* ubo = "layout (std140, binding = XXX) uniform BXXX { vec4 data; } bXXX;"; in iterate() local