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Searched defs:uniform (Results 1 – 25 of 67) sorted by relevance

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/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
Dstateless_random_ops.cc48 xla::XlaOp Uniform2NormalUsingSqrtErfinv(xla::XlaOp uniform) { in Uniform2NormalUsingSqrtErfinv()
89 xla::XlaOp uniform = StatelessRandomUniformImpl( in Compile() local
139 xla::XlaOp uniform = in Compile() local
176 xla::XlaOp uniform = StatelessRandomUniformImpl( in Compile() local
218 xla::XlaOp uniform = StatelessRandomUniformImpl( in Compile() local
Drandom_ops.cc286 auto uniform = xla::RngUniform(min_positive, one, xla_shape); in Compile() local
/external/tensorflow/tensorflow/core/kernels/
Drandom_shuffle_op.cc40 static inline void RandomShuffle(Iter first, Iter last, Random& uniform) { in RandomShuffle()
51 OutT output_mat, Random& uniform) { in IndexedShuffle()
81 const auto uniform = [&single](uint32 n) { return single() % n; }; in Compute() local
Dfractional_pool_common.h27 static inline void RandomShuffle(Iter first, Iter last, const Random& uniform) { in RandomShuffle()
Dfractional_pool_common.cc94 const auto uniform = [&single](uint32 n) { return single() % n; }; in GeneratePoolingSequenceRandom() local
Drandom_poisson_op.cc111 Uniform uniform; in operator ()() local
/external/tensorflow/tensorflow/contrib/layers/python/layers/
Dinitializers.py31 def xavier_initializer(uniform=True, seed=None, dtype=dtypes.float32): argument
62 def variance_scaling_initializer(factor=2.0, mode='FAN_IN', uniform=False, argument
Dinitializers_test.py43 def _test_xavier(self, initializer, shape, variance, uniform): argument
86 def _test_variance(self, initializer, shape, variance, factor, mode, uniform): argument
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/FuzzMutate/
DRandom.h22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function
27 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
/external/tensorflow/tensorflow/compiler/tf2xla/lib/
Drandom.cc29 xla::XlaOp TruncatedNormal(xla::XlaOp uniform) { in TruncatedNormal()
/external/webrtc/webrtc/base/
Drandom.cc82 double uniform = Rand<double>(); in Exponential() local
/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp581 struct gl_uniform_storage *uniform, in set_opaque_indices()
643 struct gl_uniform_storage *uniform, const char *name) in handle_samplers()
686 struct gl_uniform_storage *uniform, const char *name) in handle_images()
730 struct gl_uniform_storage *uniform) in handle_subroutines()
1162 struct gl_uniform_storage *uniform) in find_empty_block()
/external/deqp/framework/randomshaders/
DrsgUtils.cpp41 const ShaderInput* uniform = *i; in addNewUniforms() local
119 const ShaderInput* uniform = *i; in computeUniformValues() local
/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp762 UniformInfo uniform (createVarType(type), in init() local
791 UniformInfo uniform (VarType(createVarType(type), 8), in init() local
821 UniformInfo uniform (VarType(VarType(createVarType(type), arraySize), arraySize), in init() local
1034 const UniformInfo uniform (createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]), in init() local
/external/tensorflow/tensorflow/python/keras/
Dinitializers.py146 uniform = random_uniform = RandomUniform variable
/external/skia/src/sksl/
DSkSLCPPUniformCTypes.cpp108 String UniformCTypeMapper::setUniform(const String& pdman, const String& uniform, in setUniform()
/external/skqp/src/sksl/
DSkSLCPPUniformCTypes.cpp108 String UniformCTypeMapper::setUniform(const String& pdman, const String& uniform, in setUniform()
/external/python/cpython3/Lib/
Drandom.py372 def uniform(self, a, b): member in Random
751 uniform = _inst.uniform variable
/external/tensorflow/tensorflow/python/ops/
Dstateful_random_ops.py224 def uniform(self, shape, minval=0, maxval=None, member in Generator
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp116 auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform) { in appendColorGamutXform()
/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp116 auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform) { in appendColorGamutXform()
/external/python/cpython2/Lib/
Drandom.py360 def uniform(self, a, b): member in Random
890 uniform = _inst.uniform variable
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp570 const Uniform& uniform = *uniformIter; in computeStd140Layout() local
826 void generateDeclaration(std::ostringstream& src, const Uniform& uniform, int indentLevel) in generateDeclaration()
1016 const Uniform& uniform = *uniformIter; in generateCompareSrc() local
1757 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutIndices() local
1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutBounds() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp3367 for (GLint uniform = 0; uniform < m_n_active_subroutine_uniforms; ++uniform) in inspectProgramResourceiv() local
3457 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectActiveSubroutineUniformiv() local
3529 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectActiveSubroutineUniformName() local
3580 for (GLint uniform = 0; uniform < n_active_subroutines; ++uniform) in inspectActiveSubroutineName() local
3638 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectSubroutineBinding() local
3982 for (GLuint uniform = 0; uniform < n_subroutine_uniforms_per_type; ++uniform) in iterate() local
4544 for (GLuint uniform = 0; uniform < n_subroutine_uniform_names; ++uniform) in iterate() local
5269 for (GLuint uniform = 0; uniform < n_subroutine_uniform_names; ++uniform) in iterate() local
5676 for (GLuint uniform = 0; uniform < n_subroutine_uniform_names; ++uniform) in iterate() local
7625 for (GLuint uniform = 0; uniform < n_subroutine_uniform_names; ++uniform) in iterate() local
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/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration() local

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