/external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
D | stateless_random_ops.cc | 48 xla::XlaOp Uniform2NormalUsingSqrtErfinv(xla::XlaOp uniform) { in Uniform2NormalUsingSqrtErfinv() 89 xla::XlaOp uniform = StatelessRandomUniformImpl( in Compile() local 139 xla::XlaOp uniform = in Compile() local 176 xla::XlaOp uniform = StatelessRandomUniformImpl( in Compile() local 218 xla::XlaOp uniform = StatelessRandomUniformImpl( in Compile() local
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D | random_ops.cc | 286 auto uniform = xla::RngUniform(min_positive, one, xla_shape); in Compile() local
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/external/tensorflow/tensorflow/core/kernels/ |
D | random_shuffle_op.cc | 40 static inline void RandomShuffle(Iter first, Iter last, Random& uniform) { in RandomShuffle() 51 OutT output_mat, Random& uniform) { in IndexedShuffle() 81 const auto uniform = [&single](uint32 n) { return single() % n; }; in Compute() local
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D | fractional_pool_common.h | 27 static inline void RandomShuffle(Iter first, Iter last, const Random& uniform) { in RandomShuffle()
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D | fractional_pool_common.cc | 94 const auto uniform = [&single](uint32 n) { return single() % n; }; in GeneratePoolingSequenceRandom() local
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D | random_poisson_op.cc | 111 Uniform uniform; in operator ()() local
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/external/tensorflow/tensorflow/contrib/layers/python/layers/ |
D | initializers.py | 31 def xavier_initializer(uniform=True, seed=None, dtype=dtypes.float32): argument 62 def variance_scaling_initializer(factor=2.0, mode='FAN_IN', uniform=False, argument
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D | initializers_test.py | 43 def _test_xavier(self, initializer, shape, variance, uniform): argument 86 def _test_variance(self, initializer, shape, variance, factor, mode, uniform): argument
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/FuzzMutate/ |
D | Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function 27 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
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/external/tensorflow/tensorflow/compiler/tf2xla/lib/ |
D | random.cc | 29 xla::XlaOp TruncatedNormal(xla::XlaOp uniform) { in TruncatedNormal()
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/external/webrtc/webrtc/base/ |
D | random.cc | 82 double uniform = Rand<double>(); in Exponential() local
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/external/mesa3d/src/compiler/glsl/ |
D | link_uniforms.cpp | 581 struct gl_uniform_storage *uniform, in set_opaque_indices() 643 struct gl_uniform_storage *uniform, const char *name) in handle_samplers() 686 struct gl_uniform_storage *uniform, const char *name) in handle_images() 730 struct gl_uniform_storage *uniform) in handle_subroutines() 1162 struct gl_uniform_storage *uniform) in find_empty_block()
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/external/deqp/framework/randomshaders/ |
D | rsgUtils.cpp | 41 const ShaderInput* uniform = *i; in addNewUniforms() local 119 const ShaderInput* uniform = *i; in computeUniformValues() local
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/external/deqp/modules/gles31/functional/ |
D | es31fUniformLocationTests.cpp | 762 UniformInfo uniform (createVarType(type), in init() local 791 UniformInfo uniform (VarType(createVarType(type), 8), in init() local 821 UniformInfo uniform (VarType(VarType(createVarType(type), arraySize), arraySize), in init() local 1034 const UniformInfo uniform (createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]), in init() local
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/external/tensorflow/tensorflow/python/keras/ |
D | initializers.py | 146 uniform = random_uniform = RandomUniform variable
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/external/skia/src/sksl/ |
D | SkSLCPPUniformCTypes.cpp | 108 String UniformCTypeMapper::setUniform(const String& pdman, const String& uniform, in setUniform()
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/external/skqp/src/sksl/ |
D | SkSLCPPUniformCTypes.cpp | 108 String UniformCTypeMapper::setUniform(const String& pdman, const String& uniform, in setUniform()
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/external/python/cpython3/Lib/ |
D | random.py | 372 def uniform(self, a, b): member in Random 751 uniform = _inst.uniform variable
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/external/tensorflow/tensorflow/python/ops/ |
D | stateful_random_ops.py | 224 def uniform(self, shape, minval=0, maxval=None, member in Generator
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 116 auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform) { in appendColorGamutXform()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 116 auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform) { in appendColorGamutXform()
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/external/python/cpython2/Lib/ |
D | random.py | 360 def uniform(self, a, b): member in Random 890 uniform = _inst.uniform variable
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 570 const Uniform& uniform = *uniformIter; in computeStd140Layout() local 826 void generateDeclaration(std::ostringstream& src, const Uniform& uniform, int indentLevel) in generateDeclaration() 1016 const Uniform& uniform = *uniformIter; in generateCompareSrc() local 1757 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutIndices() local 1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutBounds() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 3367 for (GLint uniform = 0; uniform < m_n_active_subroutine_uniforms; ++uniform) in inspectProgramResourceiv() local 3457 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectActiveSubroutineUniformiv() local 3529 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectActiveSubroutineUniformName() local 3580 for (GLint uniform = 0; uniform < n_active_subroutines; ++uniform) in inspectActiveSubroutineName() local 3638 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectSubroutineBinding() local 3982 for (GLuint uniform = 0; uniform < n_subroutine_uniforms_per_type; ++uniform) in iterate() local 4544 for (GLuint uniform = 0; uniform < n_subroutine_uniform_names; ++uniform) in iterate() local 5269 for (GLuint uniform = 0; uniform < n_subroutine_uniform_names; ++uniform) in iterate() local 5676 for (GLuint uniform = 0; uniform < n_subroutine_uniform_names; ++uniform) in iterate() local 7625 for (GLuint uniform = 0; uniform < n_subroutine_uniform_names; ++uniform) in iterate() local [all …]
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration() local
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