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Searched defs:useTexture (Results 1 – 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGrid.java205 public static void beginDrawing(GL10 gl, boolean useTexture) { in beginDrawing()
217 public void beginDrawingStrips(GL10 gl, boolean useTexture) { in beginDrawingStrips()
240 public void drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) { in drawStrip()
256 public void draw(GL10 gl, boolean useTexture) { in draw()
/external/deqp/modules/egl/
DteglGLES2SharedRenderingPerfTests.cpp89 bool useTexture; member
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp218 bool RenderCase::drawTestPattern (bool useTexture) in drawTestPattern()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp221 bool RenderCase::drawTestPattern (bool useTexture) in drawTestPattern()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp4073 bool useTexture = false; in createTestingOnlyBackendRenderTarget() local
/external/skia/src/gpu/gl/
DGrGLGpu.cpp4114 bool useTexture = false; in createTestingOnlyBackendRenderTarget() local