Searched defs:useTexture (Results 1 – 6 of 6) sorted by relevance
205 public static void beginDrawing(GL10 gl, boolean useTexture) { in beginDrawing()217 public void beginDrawingStrips(GL10 gl, boolean useTexture) { in beginDrawingStrips()240 public void drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) { in drawStrip()256 public void draw(GL10 gl, boolean useTexture) { in draw()
89 bool useTexture; member
218 bool RenderCase::drawTestPattern (bool useTexture) in drawTestPattern()
221 bool RenderCase::drawTestPattern (bool useTexture) in drawTestPattern()
4073 bool useTexture = false; in createTestingOnlyBackendRenderTarget() local
4114 bool useTexture = false; in createTestingOnlyBackendRenderTarget() local