Searched defs:useUniform (Results 1 – 5 of 5) sorted by relevance
48 bool useUniform; variable54 bool useUniform, in GrOverrideInputFragmentProcessor()
29 auto useUniform = _outer.useUniform; in emitCode() local
688 bool useUniform; member1193 const bool useUniform = m_params.useUniform; in createPipeline() local1291 bool useUniform = m_params.useUniform; in createReferenceProgram() local
286 std::unique_ptr<GrFragmentProcessor> fp, const SkPMColor4f& color, bool useUniform) { in OverrideInput()
824 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() function in vkt::sr::ShaderRenderCaseInstance