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1 /**************************************************************************
2  *
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 /**
28  * @file
29  * Blitter utility to facilitate acceleration of the clear, clear_render_target,
30  * clear_depth_stencil, resource_copy_region, and blit functions.
31  *
32  * @author Marek Olšák
33  */
34 
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40 
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50 #include "util/u_upload_mgr.h"
51 
52 #define INVALID_PTR ((void*)~0)
53 
54 #define GET_CLEAR_BLEND_STATE_IDX(clear_buffers) \
55    ((clear_buffers) / PIPE_CLEAR_COLOR0)
56 
57 #define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */
58 #define GET_MSAA_RESOLVE_FS_IDX(nr_samples) (util_logbase2(nr_samples)-1)
59 
60 struct blitter_context_priv
61 {
62    struct blitter_context base;
63 
64    float vertices[4][2][4];   /**< {pos, color} or {pos, texcoord} */
65 
66    /* Templates for various state objects. */
67 
68    /* Constant state objects. */
69    /* Vertex shaders. */
70    void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
71    void *vs_nogeneric;
72    void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output
73                               for clear_buffer/copy_buffer.*/
74    void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
75 
76    /* Fragment shaders. */
77    void *fs_empty;
78    void *fs_write_one_cbuf;
79    void *fs_write_all_cbufs;
80 
81    /* FS which outputs a color from a texture where
82     * the 1st index indicates the texture type / destination type,
83     * the 2nd index is the PIPE_TEXTURE_* to be sampled,
84     * the 3rd index is 0 = use TEX, 1 = use TXF.
85     */
86    void *fs_texfetch_col[5][PIPE_MAX_TEXTURE_TYPES][2];
87 
88    /* FS which outputs a depth from a texture, where
89     * the 1st index is the PIPE_TEXTURE_* to be sampled,
90     * the 2nd index is 0 = use TEX, 1 = use TXF.
91     */
92    void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES][2];
93    void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES][2];
94    void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES][2];
95 
96    /* FS which outputs one sample from a multisample texture. */
97    void *fs_texfetch_col_msaa[5][PIPE_MAX_TEXTURE_TYPES];
98    void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
99    void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
100    void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
101 
102    /* FS which outputs an average of all samples. */
103    void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
104 
105    /* Blend state. */
106    void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */
107    void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1];
108 
109    /* Depth stencil alpha state. */
110    void *dsa_write_depth_stencil;
111    void *dsa_write_depth_keep_stencil;
112    void *dsa_keep_depth_stencil;
113    void *dsa_keep_depth_write_stencil;
114 
115    /* Vertex elements states. */
116    void *velem_state;
117    void *velem_state_readbuf[4]; /**< X, XY, XYZ, XYZW */
118 
119    /* Sampler state. */
120    void *sampler_state;
121    void *sampler_state_linear;
122    void *sampler_state_rect;
123    void *sampler_state_rect_linear;
124 
125    /* Rasterizer state. */
126    void *rs_state, *rs_state_scissor, *rs_discard_state;
127 
128    /* Destination surface dimensions. */
129    unsigned dst_width;
130    unsigned dst_height;
131 
132    bool has_geometry_shader;
133    bool has_tessellation;
134    bool has_layered;
135    bool has_stream_out;
136    bool has_stencil_export;
137    bool has_texture_multisample;
138    bool has_tex_lz;
139    bool has_txf;
140    bool cube_as_2darray;
141    bool cached_all_shaders;
142 
143    /* The Draw module overrides these functions.
144     * Always create the blitter before Draw. */
145    void   (*bind_fs_state)(struct pipe_context *, void *);
146    void   (*delete_fs_state)(struct pipe_context *, void *);
147 };
148 
util_blitter_create(struct pipe_context * pipe)149 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
150 {
151    struct blitter_context_priv *ctx;
152    struct pipe_blend_state blend;
153    struct pipe_depth_stencil_alpha_state dsa;
154    struct pipe_rasterizer_state rs_state;
155    struct pipe_sampler_state sampler_state;
156    struct pipe_vertex_element velem[2];
157    unsigned i, j;
158 
159    ctx = CALLOC_STRUCT(blitter_context_priv);
160    if (!ctx)
161       return NULL;
162 
163    ctx->base.pipe = pipe;
164    ctx->base.draw_rectangle = util_blitter_draw_rectangle;
165 
166    ctx->bind_fs_state = pipe->bind_fs_state;
167    ctx->delete_fs_state = pipe->delete_fs_state;
168 
169    /* init state objects for them to be considered invalid */
170    ctx->base.saved_blend_state = INVALID_PTR;
171    ctx->base.saved_dsa_state = INVALID_PTR;
172    ctx->base.saved_rs_state = INVALID_PTR;
173    ctx->base.saved_fs = INVALID_PTR;
174    ctx->base.saved_vs = INVALID_PTR;
175    ctx->base.saved_gs = INVALID_PTR;
176    ctx->base.saved_velem_state = INVALID_PTR;
177    ctx->base.saved_fb_state.nr_cbufs = ~0;
178    ctx->base.saved_num_sampler_views = ~0;
179    ctx->base.saved_num_sampler_states = ~0;
180    ctx->base.saved_num_so_targets = ~0;
181 
182    ctx->has_geometry_shader =
183       pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
184                                      PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
185 
186    ctx->has_tessellation =
187       pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL,
188                                      PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
189 
190    ctx->has_stream_out =
191       pipe->screen->get_param(pipe->screen,
192                               PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
193 
194    ctx->has_stencil_export =
195          pipe->screen->get_param(pipe->screen,
196                                  PIPE_CAP_SHADER_STENCIL_EXPORT);
197 
198    ctx->has_texture_multisample =
199       pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
200 
201    ctx->has_tex_lz = pipe->screen->get_param(pipe->screen,
202                                              PIPE_CAP_TGSI_TEX_TXF_LZ);
203    ctx->has_txf = pipe->screen->get_param(pipe->screen,
204                                           PIPE_CAP_GLSL_FEATURE_LEVEL) > 130;
205    ctx->cube_as_2darray = pipe->screen->get_param(pipe->screen,
206                                                   PIPE_CAP_SAMPLER_VIEW_TARGET);
207 
208    /* blend state objects */
209    memset(&blend, 0, sizeof(blend));
210 
211    for (i = 0; i <= PIPE_MASK_RGBA; i++) {
212       for (j = 0; j < 2; j++) {
213          memset(&blend.rt[0], 0, sizeof(blend.rt[0]));
214          blend.rt[0].colormask = i;
215          if (j) {
216             blend.rt[0].blend_enable = 1;
217             blend.rt[0].rgb_func = PIPE_BLEND_ADD;
218             blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
219             blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
220             blend.rt[0].alpha_func = PIPE_BLEND_ADD;
221             blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
222             blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
223          }
224          ctx->blend[i][j] = pipe->create_blend_state(pipe, &blend);
225       }
226    }
227 
228    /* depth stencil alpha state objects */
229    memset(&dsa, 0, sizeof(dsa));
230    ctx->dsa_keep_depth_stencil =
231       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
232 
233    dsa.depth.enabled = 1;
234    dsa.depth.writemask = 1;
235    dsa.depth.func = PIPE_FUNC_ALWAYS;
236    ctx->dsa_write_depth_keep_stencil =
237       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
238 
239    dsa.stencil[0].enabled = 1;
240    dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
241    dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
242    dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
243    dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
244    dsa.stencil[0].valuemask = 0xff;
245    dsa.stencil[0].writemask = 0xff;
246    ctx->dsa_write_depth_stencil =
247       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
248 
249    dsa.depth.enabled = 0;
250    dsa.depth.writemask = 0;
251    ctx->dsa_keep_depth_write_stencil =
252       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
253 
254    /* sampler state */
255    memset(&sampler_state, 0, sizeof(sampler_state));
256    sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
257    sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
258    sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
259    sampler_state.normalized_coords = 1;
260    ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
261    sampler_state.normalized_coords = 0;
262    ctx->sampler_state_rect = pipe->create_sampler_state(pipe, &sampler_state);
263 
264    sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
265    sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
266    sampler_state.normalized_coords = 1;
267    ctx->sampler_state_linear = pipe->create_sampler_state(pipe, &sampler_state);
268    sampler_state.normalized_coords = 0;
269    ctx->sampler_state_rect_linear = pipe->create_sampler_state(pipe, &sampler_state);
270 
271    /* rasterizer state */
272    memset(&rs_state, 0, sizeof(rs_state));
273    rs_state.cull_face = PIPE_FACE_NONE;
274    rs_state.half_pixel_center = 1;
275    rs_state.bottom_edge_rule = 1;
276    rs_state.flatshade = 1;
277    rs_state.depth_clip = 1;
278    ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
279 
280    rs_state.scissor = 1;
281    ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
282 
283    if (ctx->has_stream_out) {
284       rs_state.scissor = 0;
285       rs_state.rasterizer_discard = 1;
286       ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
287    }
288 
289    ctx->base.cb_slot = 0; /* 0 for now */
290    ctx->base.vb_slot = 0; /* 0 for now */
291 
292    /* vertex elements states */
293    memset(&velem[0], 0, sizeof(velem[0]) * 2);
294    for (i = 0; i < 2; i++) {
295       velem[i].src_offset = i * 4 * sizeof(float);
296       velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
297       velem[i].vertex_buffer_index = ctx->base.vb_slot;
298    }
299    ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
300 
301    if (ctx->has_stream_out) {
302       static enum pipe_format formats[4] = {
303          PIPE_FORMAT_R32_UINT,
304          PIPE_FORMAT_R32G32_UINT,
305          PIPE_FORMAT_R32G32B32_UINT,
306          PIPE_FORMAT_R32G32B32A32_UINT
307       };
308 
309       for (i = 0; i < 4; i++) {
310          velem[0].src_format = formats[i];
311          velem[0].vertex_buffer_index = ctx->base.vb_slot;
312          ctx->velem_state_readbuf[i] =
313                pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
314       }
315    }
316 
317    ctx->has_layered =
318       pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
319       pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
320 
321    /* set invariant vertex coordinates */
322    for (i = 0; i < 4; i++)
323       ctx->vertices[i][0][3] = 1; /*v.w*/
324 
325    return &ctx->base;
326 }
327 
bind_vs_pos_only(struct blitter_context_priv * ctx,unsigned num_so_channels)328 static void bind_vs_pos_only(struct blitter_context_priv *ctx,
329                              unsigned num_so_channels)
330 {
331    struct pipe_context *pipe = ctx->base.pipe;
332    int index = num_so_channels ? num_so_channels - 1 : 0;
333 
334    if (!ctx->vs_pos_only[index]) {
335       struct pipe_stream_output_info so;
336       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
337       const uint semantic_indices[] = { 0 };
338 
339       memset(&so, 0, sizeof(so));
340       so.num_outputs = 1;
341       so.output[0].num_components = num_so_channels;
342       so.stride[0] = num_so_channels;
343 
344       ctx->vs_pos_only[index] =
345          util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
346                                                      semantic_indices, false,
347                                                      false, &so);
348    }
349 
350    pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
351 }
352 
get_vs_passthrough_pos_generic(struct blitter_context * blitter)353 static void *get_vs_passthrough_pos_generic(struct blitter_context *blitter)
354 {
355    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
356    struct pipe_context *pipe = ctx->base.pipe;
357 
358    if (!ctx->vs) {
359       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
360                                       TGSI_SEMANTIC_GENERIC };
361       const uint semantic_indices[] = { 0, 0 };
362       ctx->vs =
363          util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
364                                              semantic_indices, false);
365    }
366    return ctx->vs;
367 }
368 
get_vs_passthrough_pos(struct blitter_context * blitter)369 static void *get_vs_passthrough_pos(struct blitter_context *blitter)
370 {
371    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
372    struct pipe_context *pipe = ctx->base.pipe;
373 
374    if (!ctx->vs_nogeneric) {
375       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
376       const uint semantic_indices[] = { 0 };
377 
378       ctx->vs_nogeneric =
379          util_make_vertex_passthrough_shader(pipe, 1,
380                                              semantic_names,
381                                              semantic_indices, false);
382    }
383    return ctx->vs_nogeneric;
384 }
385 
get_vs_layered(struct blitter_context * blitter)386 static void *get_vs_layered(struct blitter_context *blitter)
387 {
388    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
389    struct pipe_context *pipe = ctx->base.pipe;
390 
391    if (!ctx->vs_layered) {
392       ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
393    }
394    return ctx->vs_layered;
395 }
396 
bind_fs_empty(struct blitter_context_priv * ctx)397 static void bind_fs_empty(struct blitter_context_priv *ctx)
398 {
399    struct pipe_context *pipe = ctx->base.pipe;
400 
401    if (!ctx->fs_empty) {
402       assert(!ctx->cached_all_shaders);
403       ctx->fs_empty = util_make_empty_fragment_shader(pipe);
404    }
405 
406    ctx->bind_fs_state(pipe, ctx->fs_empty);
407 }
408 
bind_fs_write_one_cbuf(struct blitter_context_priv * ctx)409 static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
410 {
411    struct pipe_context *pipe = ctx->base.pipe;
412 
413    if (!ctx->fs_write_one_cbuf) {
414       assert(!ctx->cached_all_shaders);
415       ctx->fs_write_one_cbuf =
416          util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
417                                                TGSI_INTERPOLATE_CONSTANT, false);
418    }
419 
420    ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
421 }
422 
bind_fs_write_all_cbufs(struct blitter_context_priv * ctx)423 static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
424 {
425    struct pipe_context *pipe = ctx->base.pipe;
426 
427    if (!ctx->fs_write_all_cbufs) {
428       assert(!ctx->cached_all_shaders);
429       ctx->fs_write_all_cbufs =
430          util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
431                                                TGSI_INTERPOLATE_CONSTANT, true);
432    }
433 
434    ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
435 }
436 
util_blitter_destroy(struct blitter_context * blitter)437 void util_blitter_destroy(struct blitter_context *blitter)
438 {
439    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
440    struct pipe_context *pipe = blitter->pipe;
441    unsigned i, j, f;
442 
443    for (i = 0; i <= PIPE_MASK_RGBA; i++)
444       for (j = 0; j < 2; j++)
445          pipe->delete_blend_state(pipe, ctx->blend[i][j]);
446 
447    for (i = 0; i < ARRAY_SIZE(ctx->blend_clear); i++) {
448       if (ctx->blend_clear[i])
449          pipe->delete_blend_state(pipe, ctx->blend_clear[i]);
450    }
451    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
452    pipe->delete_depth_stencil_alpha_state(pipe,
453                                           ctx->dsa_write_depth_keep_stencil);
454    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
455    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
456 
457    pipe->delete_rasterizer_state(pipe, ctx->rs_state);
458    pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
459    if (ctx->rs_discard_state)
460       pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
461    if (ctx->vs)
462       pipe->delete_vs_state(pipe, ctx->vs);
463    if (ctx->vs_nogeneric)
464       pipe->delete_vs_state(pipe, ctx->vs_nogeneric);
465    for (i = 0; i < 4; i++)
466       if (ctx->vs_pos_only[i])
467          pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]);
468    if (ctx->vs_layered)
469       pipe->delete_vs_state(pipe, ctx->vs_layered);
470    pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
471    for (i = 0; i < 4; i++) {
472       if (ctx->velem_state_readbuf[i]) {
473          pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf[i]);
474       }
475    }
476 
477    for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
478       for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) {
479          for (unsigned inst = 0; inst < 2; inst++) {
480             if (ctx->fs_texfetch_col[type][i][inst])
481                ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i][inst]);
482          }
483          if (ctx->fs_texfetch_col_msaa[type][i])
484             ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[type][i]);
485       }
486 
487       for (unsigned inst = 0; inst < 2; inst++) {
488          if (ctx->fs_texfetch_depth[i][inst])
489             ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i][inst]);
490          if (ctx->fs_texfetch_depthstencil[i][inst])
491             ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i][inst]);
492          if (ctx->fs_texfetch_stencil[i][inst])
493             ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i][inst]);
494       }
495 
496       if (ctx->fs_texfetch_depth_msaa[i])
497          ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
498       if (ctx->fs_texfetch_depthstencil_msaa[i])
499          ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]);
500       if (ctx->fs_texfetch_stencil_msaa[i])
501          ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
502 
503       for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve[i]); j++)
504          for (f = 0; f < 2; f++)
505             if (ctx->fs_resolve[i][j][f])
506                ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
507    }
508 
509    if (ctx->fs_empty)
510       ctx->delete_fs_state(pipe, ctx->fs_empty);
511    if (ctx->fs_write_one_cbuf)
512       ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
513    if (ctx->fs_write_all_cbufs)
514       ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
515 
516    pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
517    pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
518    pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
519    pipe->delete_sampler_state(pipe, ctx->sampler_state);
520    FREE(ctx);
521 }
522 
util_blitter_set_texture_multisample(struct blitter_context * blitter,bool supported)523 void util_blitter_set_texture_multisample(struct blitter_context *blitter,
524                                           bool supported)
525 {
526    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
527 
528    ctx->has_texture_multisample = supported;
529 }
530 
util_blitter_set_running_flag(struct blitter_context * blitter)531 void util_blitter_set_running_flag(struct blitter_context *blitter)
532 {
533    if (blitter->running) {
534       _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
535                     __LINE__);
536    }
537    blitter->running = true;
538 
539    blitter->pipe->set_active_query_state(blitter->pipe, false);
540 }
541 
util_blitter_unset_running_flag(struct blitter_context * blitter)542 void util_blitter_unset_running_flag(struct blitter_context *blitter)
543 {
544    if (!blitter->running) {
545       _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
546                     __LINE__);
547    }
548    blitter->running = false;
549 
550    blitter->pipe->set_active_query_state(blitter->pipe, true);
551 }
552 
blitter_check_saved_vertex_states(MAYBE_UNUSED struct blitter_context_priv * ctx)553 static void blitter_check_saved_vertex_states(MAYBE_UNUSED struct blitter_context_priv *ctx)
554 {
555    assert(ctx->base.saved_vs != INVALID_PTR);
556    assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
557    assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
558    assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR);
559    assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0u);
560    assert(ctx->base.saved_rs_state != INVALID_PTR);
561 }
562 
util_blitter_restore_vertex_states(struct blitter_context * blitter)563 void util_blitter_restore_vertex_states(struct blitter_context *blitter)
564 {
565    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
566    struct pipe_context *pipe = ctx->base.pipe;
567    unsigned i;
568 
569    /* Vertex buffer. */
570    if (ctx->base.saved_vertex_buffer.buffer.resource) {
571       pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
572                                &ctx->base.saved_vertex_buffer);
573       pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
574    }
575 
576    /* Vertex elements. */
577    if (ctx->base.saved_velem_state != INVALID_PTR) {
578       pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
579       ctx->base.saved_velem_state = INVALID_PTR;
580    }
581 
582    /* Vertex shader. */
583    pipe->bind_vs_state(pipe, ctx->base.saved_vs);
584    ctx->base.saved_vs = INVALID_PTR;
585 
586    /* Geometry shader. */
587    if (ctx->has_geometry_shader) {
588       pipe->bind_gs_state(pipe, ctx->base.saved_gs);
589       ctx->base.saved_gs = INVALID_PTR;
590    }
591 
592    if (ctx->has_tessellation) {
593       pipe->bind_tcs_state(pipe, ctx->base.saved_tcs);
594       pipe->bind_tes_state(pipe, ctx->base.saved_tes);
595       ctx->base.saved_tcs = INVALID_PTR;
596       ctx->base.saved_tes = INVALID_PTR;
597    }
598 
599    /* Stream outputs. */
600    if (ctx->has_stream_out) {
601       unsigned offsets[PIPE_MAX_SO_BUFFERS];
602       for (i = 0; i < ctx->base.saved_num_so_targets; i++)
603          offsets[i] = (unsigned)-1;
604       pipe->set_stream_output_targets(pipe,
605                                       ctx->base.saved_num_so_targets,
606                                       ctx->base.saved_so_targets, offsets);
607 
608       for (i = 0; i < ctx->base.saved_num_so_targets; i++)
609          pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
610 
611       ctx->base.saved_num_so_targets = ~0;
612    }
613 
614    /* Rasterizer. */
615    pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
616    ctx->base.saved_rs_state = INVALID_PTR;
617 }
618 
blitter_check_saved_fragment_states(MAYBE_UNUSED struct blitter_context_priv * ctx)619 static void blitter_check_saved_fragment_states(MAYBE_UNUSED struct blitter_context_priv *ctx)
620 {
621    assert(ctx->base.saved_fs != INVALID_PTR);
622    assert(ctx->base.saved_dsa_state != INVALID_PTR);
623    assert(ctx->base.saved_blend_state != INVALID_PTR);
624 }
625 
util_blitter_restore_fragment_states(struct blitter_context * blitter)626 void util_blitter_restore_fragment_states(struct blitter_context *blitter)
627 {
628    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
629    struct pipe_context *pipe = ctx->base.pipe;
630 
631    /* Fragment shader. */
632    ctx->bind_fs_state(pipe, ctx->base.saved_fs);
633    ctx->base.saved_fs = INVALID_PTR;
634 
635    /* Depth, stencil, alpha. */
636    pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
637    ctx->base.saved_dsa_state = INVALID_PTR;
638 
639    /* Blend state. */
640    pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
641    ctx->base.saved_blend_state = INVALID_PTR;
642 
643    /* Sample mask. */
644    if (ctx->base.is_sample_mask_saved) {
645       pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
646       ctx->base.is_sample_mask_saved = false;
647    }
648 
649    /* Miscellaneous states. */
650    /* XXX check whether these are saved and whether they need to be restored
651     * (depending on the operation) */
652    pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
653 
654    if (!blitter->skip_viewport_restore)
655       pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
656 }
657 
blitter_check_saved_fb_state(MAYBE_UNUSED struct blitter_context_priv * ctx)658 static void blitter_check_saved_fb_state(MAYBE_UNUSED struct blitter_context_priv *ctx)
659 {
660    assert(ctx->base.saved_fb_state.nr_cbufs != ~0u);
661 }
662 
blitter_disable_render_cond(struct blitter_context_priv * ctx)663 static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
664 {
665    struct pipe_context *pipe = ctx->base.pipe;
666 
667    if (ctx->base.saved_render_cond_query) {
668       pipe->render_condition(pipe, NULL, false, 0);
669    }
670 }
671 
util_blitter_restore_render_cond(struct blitter_context * blitter)672 void util_blitter_restore_render_cond(struct blitter_context *blitter)
673 {
674    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
675    struct pipe_context *pipe = ctx->base.pipe;
676 
677    if (ctx->base.saved_render_cond_query) {
678       pipe->render_condition(pipe, ctx->base.saved_render_cond_query,
679                              ctx->base.saved_render_cond_cond,
680                              ctx->base.saved_render_cond_mode);
681       ctx->base.saved_render_cond_query = NULL;
682    }
683 }
684 
util_blitter_restore_fb_state(struct blitter_context * blitter)685 void util_blitter_restore_fb_state(struct blitter_context *blitter)
686 {
687    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
688    struct pipe_context *pipe = ctx->base.pipe;
689 
690    pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
691    util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
692 }
693 
blitter_check_saved_textures(MAYBE_UNUSED struct blitter_context_priv * ctx)694 static void blitter_check_saved_textures(MAYBE_UNUSED struct blitter_context_priv *ctx)
695 {
696    assert(ctx->base.saved_num_sampler_states != ~0u);
697    assert(ctx->base.saved_num_sampler_views != ~0u);
698 }
699 
util_blitter_restore_textures(struct blitter_context * blitter)700 void util_blitter_restore_textures(struct blitter_context *blitter)
701 {
702    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
703    struct pipe_context *pipe = ctx->base.pipe;
704    unsigned i;
705 
706    /* Fragment sampler states. */
707    pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
708                              ctx->base.saved_num_sampler_states,
709                              ctx->base.saved_sampler_states);
710 
711    ctx->base.saved_num_sampler_states = ~0;
712 
713    /* Fragment sampler views. */
714    pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
715                            ctx->base.saved_num_sampler_views,
716                            ctx->base.saved_sampler_views);
717 
718    for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
719       pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
720 
721    ctx->base.saved_num_sampler_views = ~0;
722 }
723 
util_blitter_restore_constant_buffer_state(struct blitter_context * blitter)724 void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter)
725 {
726    struct pipe_context *pipe = blitter->pipe;
727 
728    pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, blitter->cb_slot,
729                             &blitter->saved_fs_constant_buffer);
730    pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer, NULL);
731 }
732 
blitter_set_rectangle(struct blitter_context_priv * ctx,int x1,int y1,int x2,int y2,float depth)733 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
734                                   int x1, int y1, int x2, int y2,
735                                   float depth)
736 {
737    int i;
738 
739    /* set vertex positions */
740    ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
741    ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
742 
743    ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
744    ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
745 
746    ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
747    ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
748 
749    ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
750    ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
751 
752    for (i = 0; i < 4; i++)
753       ctx->vertices[i][0][2] = depth; /*z*/
754 
755    /* viewport */
756    struct pipe_viewport_state viewport;
757    viewport.scale[0] = 0.5f * ctx->dst_width;
758    viewport.scale[1] = 0.5f * ctx->dst_height;
759    viewport.scale[2] = 1.0f;
760    viewport.translate[0] = 0.5f * ctx->dst_width;
761    viewport.translate[1] = 0.5f * ctx->dst_height;
762    viewport.translate[2] = 0.0f;
763    ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &viewport);
764 }
765 
blitter_set_clear_color(struct blitter_context_priv * ctx,const float color[4])766 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
767                                     const float color[4])
768 {
769    int i;
770 
771    if (color) {
772       for (i = 0; i < 4; i++)
773          memcpy(&ctx->vertices[i][1][0], color, sizeof(uint32_t) * 4);
774    } else {
775       for (i = 0; i < 4; i++)
776          memset(&ctx->vertices[i][1][0], 0, sizeof(uint32_t) * 4);
777    }
778 }
779 
get_texcoords(struct pipe_sampler_view * src,unsigned src_width0,unsigned src_height0,int x1,int y1,int x2,int y2,float layer,unsigned sample,bool uses_txf,union blitter_attrib * out)780 static void get_texcoords(struct pipe_sampler_view *src,
781                           unsigned src_width0, unsigned src_height0,
782                           int x1, int y1, int x2, int y2,
783                           float layer, unsigned sample,
784                           bool uses_txf, union blitter_attrib *out)
785 {
786    unsigned level = src->u.tex.first_level;
787    bool normalized = !uses_txf &&
788                         src->target != PIPE_TEXTURE_RECT &&
789                         src->texture->nr_samples <= 1;
790 
791    if (normalized) {
792       out->texcoord.x1 = x1 / (float)u_minify(src_width0,  level);
793       out->texcoord.y1 = y1 / (float)u_minify(src_height0, level);
794       out->texcoord.x2 = x2 / (float)u_minify(src_width0,  level);
795       out->texcoord.y2 = y2 / (float)u_minify(src_height0, level);
796    } else {
797       out->texcoord.x1 = x1;
798       out->texcoord.y1 = y1;
799       out->texcoord.x2 = x2;
800       out->texcoord.y2 = y2;
801    }
802 
803    out->texcoord.z = 0;
804    out->texcoord.w = 0;
805 
806    /* Set the layer. */
807    switch (src->target) {
808    case PIPE_TEXTURE_3D:
809       {
810          float r = layer;
811 
812          if (!uses_txf)
813             r /= u_minify(src->texture->depth0, src->u.tex.first_level);
814 
815          out->texcoord.z = r;
816       }
817       break;
818 
819    case PIPE_TEXTURE_1D_ARRAY:
820       out->texcoord.y1 = out->texcoord.y2 = layer;
821       break;
822 
823    case PIPE_TEXTURE_2D_ARRAY:
824       out->texcoord.z = layer;
825       out->texcoord.w = sample;
826       break;
827 
828    case PIPE_TEXTURE_CUBE_ARRAY:
829       out->texcoord.w = (unsigned)layer / 6;
830       break;
831 
832    case PIPE_TEXTURE_2D:
833       out->texcoord.w = sample;
834       break;
835 
836    default:;
837    }
838 }
839 
blitter_set_dst_dimensions(struct blitter_context_priv * ctx,unsigned width,unsigned height)840 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
841                                        unsigned width, unsigned height)
842 {
843    ctx->dst_width = width;
844    ctx->dst_height = height;
845 }
846 
set_texcoords_in_vertices(const union blitter_attrib * attrib,float * out,unsigned stride)847 static void set_texcoords_in_vertices(const union blitter_attrib *attrib,
848                                       float *out, unsigned stride)
849 {
850    out[0] = attrib->texcoord.x1;
851    out[1] = attrib->texcoord.y1;
852    out += stride;
853    out[0] = attrib->texcoord.x2;
854    out[1] = attrib->texcoord.y1;
855    out += stride;
856    out[0] = attrib->texcoord.x2;
857    out[1] = attrib->texcoord.y2;
858    out += stride;
859    out[0] = attrib->texcoord.x1;
860    out[1] = attrib->texcoord.y2;
861 }
862 
blitter_get_fs_texfetch_col(struct blitter_context_priv * ctx,enum pipe_format src_format,enum pipe_format dst_format,enum pipe_texture_target target,unsigned src_nr_samples,unsigned dst_nr_samples,unsigned filter,bool use_txf)863 static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
864                                          enum pipe_format src_format,
865                                          enum pipe_format dst_format,
866                                          enum pipe_texture_target target,
867                                          unsigned src_nr_samples,
868                                          unsigned dst_nr_samples,
869                                          unsigned filter,
870                                          bool use_txf)
871 {
872    struct pipe_context *pipe = ctx->base.pipe;
873    enum tgsi_texture_type tgsi_tex =
874       util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
875    enum tgsi_return_type stype;
876    enum tgsi_return_type dtype;
877    unsigned type;
878 
879    assert(target < PIPE_MAX_TEXTURE_TYPES);
880 
881    if (util_format_is_pure_uint(src_format)) {
882       stype = TGSI_RETURN_TYPE_UINT;
883       if (util_format_is_pure_uint(dst_format)) {
884          dtype = TGSI_RETURN_TYPE_UINT;
885          type = 0;
886       } else {
887          assert(util_format_is_pure_sint(dst_format));
888          dtype = TGSI_RETURN_TYPE_SINT;
889          type = 1;
890       }
891    } else if (util_format_is_pure_sint(src_format)) {
892       stype = TGSI_RETURN_TYPE_SINT;
893       if (util_format_is_pure_sint(dst_format)) {
894          dtype = TGSI_RETURN_TYPE_SINT;
895          type = 2;
896       } else {
897          assert(util_format_is_pure_uint(dst_format));
898          dtype = TGSI_RETURN_TYPE_UINT;
899          type = 3;
900       }
901    } else {
902       assert(!util_format_is_pure_uint(dst_format) &&
903              !util_format_is_pure_sint(dst_format));
904       dtype = stype = TGSI_RETURN_TYPE_FLOAT;
905       type = 4;
906    }
907 
908    if (src_nr_samples > 1) {
909       void **shader;
910 
911       /* OpenGL requires that integer textures just copy 1 sample instead
912        * of averaging.
913        */
914       if (dst_nr_samples <= 1 &&
915           stype != TGSI_RETURN_TYPE_UINT &&
916           stype != TGSI_RETURN_TYPE_SINT) {
917          /* The destination has one sample, so we'll do color resolve. */
918          unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
919 
920          assert(filter < 2);
921 
922          shader = &ctx->fs_resolve[target][index][filter];
923 
924          if (!*shader) {
925             assert(!ctx->cached_all_shaders);
926             if (filter == PIPE_TEX_FILTER_LINEAR) {
927                *shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
928                                                    src_nr_samples,
929                                                    stype);
930             }
931             else {
932                *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex,
933                                                    src_nr_samples,
934                                                    stype);
935             }
936          }
937       }
938       else {
939          /* The destination has multiple samples, we'll do
940           * an MSAA->MSAA copy.
941           */
942          shader = &ctx->fs_texfetch_col_msaa[type][target];
943 
944          /* Create the fragment shader on-demand. */
945          if (!*shader) {
946             assert(!ctx->cached_all_shaders);
947             *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype, dtype);
948          }
949       }
950 
951       return *shader;
952    } else {
953       void **shader;
954 
955       if (use_txf)
956          shader = &ctx->fs_texfetch_col[type][target][1];
957       else
958          shader = &ctx->fs_texfetch_col[type][target][0];
959 
960       /* Create the fragment shader on-demand. */
961       if (!*shader) {
962          assert(!ctx->cached_all_shaders);
963          *shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
964                                                  TGSI_INTERPOLATE_LINEAR,
965                                                  stype, dtype,
966                                                  ctx->has_tex_lz, use_txf);
967       }
968 
969       return *shader;
970    }
971 }
972 
973 static inline
blitter_get_fs_texfetch_depth(struct blitter_context_priv * ctx,enum pipe_texture_target target,unsigned nr_samples,bool use_txf)974 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
975                                     enum pipe_texture_target target,
976                                     unsigned nr_samples,
977                                     bool use_txf)
978 {
979    struct pipe_context *pipe = ctx->base.pipe;
980 
981    assert(target < PIPE_MAX_TEXTURE_TYPES);
982 
983    if (nr_samples > 1) {
984       void **shader = &ctx->fs_texfetch_depth_msaa[target];
985 
986       /* Create the fragment shader on-demand. */
987       if (!*shader) {
988          enum tgsi_texture_type tgsi_tex;
989          assert(!ctx->cached_all_shaders);
990          tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
991          *shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
992       }
993 
994       return *shader;
995    } else {
996       void **shader;
997 
998       if (use_txf)
999          shader = &ctx->fs_texfetch_depth[target][1];
1000       else
1001          shader = &ctx->fs_texfetch_depth[target][0];
1002 
1003       /* Create the fragment shader on-demand. */
1004       if (!*shader) {
1005          enum tgsi_texture_type tgsi_tex;
1006          assert(!ctx->cached_all_shaders);
1007          tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
1008          *shader =
1009             util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
1010                                                      TGSI_INTERPOLATE_LINEAR,
1011                                                      ctx->has_tex_lz, use_txf);
1012       }
1013 
1014       return *shader;
1015    }
1016 }
1017 
1018 static inline
blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv * ctx,enum pipe_texture_target target,unsigned nr_samples,bool use_txf)1019 void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
1020                                            enum pipe_texture_target target,
1021                                            unsigned nr_samples,
1022                                            bool use_txf)
1023 {
1024    struct pipe_context *pipe = ctx->base.pipe;
1025 
1026    assert(target < PIPE_MAX_TEXTURE_TYPES);
1027 
1028    if (nr_samples > 1) {
1029       void **shader = &ctx->fs_texfetch_depthstencil_msaa[target];
1030 
1031       /* Create the fragment shader on-demand. */
1032       if (!*shader) {
1033          enum tgsi_texture_type tgsi_tex;
1034          assert(!ctx->cached_all_shaders);
1035          tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
1036          *shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
1037       }
1038 
1039       return *shader;
1040    } else {
1041       void **shader;
1042 
1043       if (use_txf)
1044          shader = &ctx->fs_texfetch_depthstencil[target][1];
1045       else
1046          shader = &ctx->fs_texfetch_depthstencil[target][0];
1047 
1048       /* Create the fragment shader on-demand. */
1049       if (!*shader) {
1050          enum tgsi_texture_type tgsi_tex;
1051          assert(!ctx->cached_all_shaders);
1052          tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
1053          *shader =
1054             util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
1055                                                             TGSI_INTERPOLATE_LINEAR,
1056                                                             ctx->has_tex_lz,
1057                                                             use_txf);
1058       }
1059 
1060       return *shader;
1061    }
1062 }
1063 
1064 static inline
blitter_get_fs_texfetch_stencil(struct blitter_context_priv * ctx,enum pipe_texture_target target,unsigned nr_samples,bool use_txf)1065 void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
1066                                       enum pipe_texture_target target,
1067                                       unsigned nr_samples,
1068                                       bool use_txf)
1069 {
1070    struct pipe_context *pipe = ctx->base.pipe;
1071 
1072    assert(target < PIPE_MAX_TEXTURE_TYPES);
1073 
1074    if (nr_samples > 1) {
1075       void **shader = &ctx->fs_texfetch_stencil_msaa[target];
1076 
1077       /* Create the fragment shader on-demand. */
1078       if (!*shader) {
1079          enum tgsi_texture_type tgsi_tex;
1080          assert(!ctx->cached_all_shaders);
1081          tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
1082          *shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
1083       }
1084 
1085       return *shader;
1086    } else {
1087       void **shader;
1088 
1089       if (use_txf)
1090          shader = &ctx->fs_texfetch_stencil[target][1];
1091       else
1092          shader = &ctx->fs_texfetch_stencil[target][0];
1093 
1094       /* Create the fragment shader on-demand. */
1095       if (!*shader) {
1096          enum tgsi_texture_type tgsi_tex;
1097          assert(!ctx->cached_all_shaders);
1098          tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
1099          *shader =
1100             util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
1101                                                        TGSI_INTERPOLATE_LINEAR,
1102                                                        ctx->has_tex_lz, use_txf);
1103       }
1104 
1105       return *shader;
1106    }
1107 }
1108 
1109 
1110 /**
1111  * Generate and save all fragment shaders that we will ever need for
1112  * blitting.  Drivers which use the 'draw' fallbacks will typically use
1113  * this to make sure we generate/use shaders that don't go through the
1114  * draw module's wrapper functions.
1115  */
util_blitter_cache_all_shaders(struct blitter_context * blitter)1116 void util_blitter_cache_all_shaders(struct blitter_context *blitter)
1117 {
1118    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1119    struct pipe_context *pipe = blitter->pipe;
1120    struct pipe_screen *screen = pipe->screen;
1121    unsigned samples, j, f, target, max_samples, use_txf;
1122    bool has_arraytex, has_cubearraytex;
1123 
1124    max_samples = ctx->has_texture_multisample ? 2 : 1;
1125    has_arraytex = screen->get_param(screen,
1126                                     PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
1127    has_cubearraytex = screen->get_param(screen,
1128                                     PIPE_CAP_CUBE_MAP_ARRAY) != 0;
1129 
1130    /* It only matters if i <= 1 or > 1. */
1131    for (samples = 1; samples <= max_samples; samples++) {
1132       for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
1133          for (use_txf = 0; use_txf <= ctx->has_txf; use_txf++) {
1134             if (!has_arraytex &&
1135                 (target == PIPE_TEXTURE_1D_ARRAY ||
1136                  target == PIPE_TEXTURE_2D_ARRAY)) {
1137                continue;
1138             }
1139             if (!has_cubearraytex &&
1140                 (target == PIPE_TEXTURE_CUBE_ARRAY))
1141                continue;
1142 
1143             if (samples > 1 &&
1144                 (target != PIPE_TEXTURE_2D &&
1145                  target != PIPE_TEXTURE_2D_ARRAY))
1146                continue;
1147 
1148             if (samples > 1 && use_txf)
1149                continue; /* TXF is the only option, use_txf has no effect */
1150 
1151             /* If samples == 1, the shaders read one texel. If samples >= 1,
1152              * they read one sample.
1153              */
1154             blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
1155                                         PIPE_FORMAT_R32_FLOAT, target,
1156                                         samples, samples, 0, use_txf);
1157             blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
1158                                         PIPE_FORMAT_R32_UINT, target,
1159                                         samples, samples, 0, use_txf);
1160             blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
1161                                         PIPE_FORMAT_R32_SINT, target,
1162                                         samples, samples, 0, use_txf);
1163             blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
1164                                         PIPE_FORMAT_R32_SINT, target,
1165                                         samples, samples, 0, use_txf);
1166             blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
1167                                         PIPE_FORMAT_R32_UINT, target,
1168                                         samples, samples, 0, use_txf);
1169             blitter_get_fs_texfetch_depth(ctx, target, samples, use_txf);
1170             if (ctx->has_stencil_export) {
1171                blitter_get_fs_texfetch_depthstencil(ctx, target, samples, use_txf);
1172                blitter_get_fs_texfetch_stencil(ctx, target, samples, use_txf);
1173             }
1174 
1175             if (samples == 1)
1176                continue;
1177 
1178             /* MSAA resolve shaders. */
1179             for (j = 2; j < 32; j++) {
1180                if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
1181                                                 target, j,
1182                                                 PIPE_BIND_SAMPLER_VIEW)) {
1183                   continue;
1184                }
1185 
1186                for (f = 0; f < 2; f++) {
1187                   if (f != PIPE_TEX_FILTER_NEAREST && use_txf)
1188                      continue;
1189 
1190                   blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
1191                                               PIPE_FORMAT_R32_FLOAT, target,
1192                                               j, 1, f, use_txf);
1193                   blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
1194                                               PIPE_FORMAT_R32_UINT, target,
1195                                               j, 1, f, use_txf);
1196                   blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
1197                                               PIPE_FORMAT_R32_SINT, target,
1198                                               j, 1, f, use_txf);
1199                }
1200             }
1201          }
1202       }
1203    }
1204 
1205    ctx->fs_empty = util_make_empty_fragment_shader(pipe);
1206 
1207    ctx->fs_write_one_cbuf =
1208       util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
1209                                             TGSI_INTERPOLATE_CONSTANT, false);
1210 
1211    ctx->fs_write_all_cbufs =
1212       util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
1213                                             TGSI_INTERPOLATE_CONSTANT, true);
1214 
1215    ctx->cached_all_shaders = true;
1216 }
1217 
blitter_set_common_draw_rect_state(struct blitter_context_priv * ctx,bool scissor)1218 static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
1219                                                bool scissor)
1220 {
1221    struct pipe_context *pipe = ctx->base.pipe;
1222 
1223    pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
1224                                              : ctx->rs_state);
1225    if (ctx->has_geometry_shader)
1226       pipe->bind_gs_state(pipe, NULL);
1227    if (ctx->has_tessellation) {
1228       pipe->bind_tcs_state(pipe, NULL);
1229       pipe->bind_tes_state(pipe, NULL);
1230    }
1231    if (ctx->has_stream_out)
1232       pipe->set_stream_output_targets(pipe, 0, NULL, NULL);
1233 }
1234 
blitter_draw(struct blitter_context_priv * ctx,void * vertex_elements_cso,blitter_get_vs_func get_vs,int x1,int y1,int x2,int y2,float depth,unsigned num_instances)1235 static void blitter_draw(struct blitter_context_priv *ctx,
1236                          void *vertex_elements_cso,
1237                          blitter_get_vs_func get_vs,
1238                          int x1, int y1, int x2, int y2, float depth,
1239                          unsigned num_instances)
1240 {
1241    struct pipe_context *pipe = ctx->base.pipe;
1242    struct pipe_vertex_buffer vb = {0};
1243 
1244    blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
1245 
1246    vb.stride = 8 * sizeof(float);
1247 
1248    u_upload_data(pipe->stream_uploader, 0, sizeof(ctx->vertices), 4, ctx->vertices,
1249                  &vb.buffer_offset, &vb.buffer.resource);
1250    if (!vb.buffer.resource)
1251       return;
1252    u_upload_unmap(pipe->stream_uploader);
1253 
1254    pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
1255    pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
1256    pipe->bind_vs_state(pipe, get_vs(&ctx->base));
1257    util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
1258                               0, num_instances);
1259    pipe_resource_reference(&vb.buffer.resource, NULL);
1260 }
1261 
util_blitter_draw_rectangle(struct blitter_context * blitter,void * vertex_elements_cso,blitter_get_vs_func get_vs,int x1,int y1,int x2,int y2,float depth,unsigned num_instances,enum blitter_attrib_type type,const union blitter_attrib * attrib)1262 void util_blitter_draw_rectangle(struct blitter_context *blitter,
1263                                  void *vertex_elements_cso,
1264                                  blitter_get_vs_func get_vs,
1265                                  int x1, int y1, int x2, int y2,
1266                                  float depth, unsigned num_instances,
1267                                  enum blitter_attrib_type type,
1268                                  const union blitter_attrib *attrib)
1269 {
1270    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1271    unsigned i;
1272 
1273    switch (type) {
1274       case UTIL_BLITTER_ATTRIB_COLOR:
1275          blitter_set_clear_color(ctx, attrib->color);
1276          break;
1277 
1278       case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW:
1279          for (i = 0; i < 4; i++) {
1280             ctx->vertices[i][1][2] = attrib->texcoord.z;
1281             ctx->vertices[i][1][3] = attrib->texcoord.w;
1282          }
1283          /* fall through */
1284       case UTIL_BLITTER_ATTRIB_TEXCOORD_XY:
1285          set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
1286          break;
1287 
1288       default:;
1289    }
1290 
1291    blitter_draw(ctx, vertex_elements_cso, get_vs, x1, y1, x2, y2, depth,
1292                 num_instances);
1293 }
1294 
get_clear_blend_state(struct blitter_context_priv * ctx,unsigned clear_buffers)1295 static void *get_clear_blend_state(struct blitter_context_priv *ctx,
1296                                    unsigned clear_buffers)
1297 {
1298    struct pipe_context *pipe = ctx->base.pipe;
1299    int index;
1300 
1301    clear_buffers &= PIPE_CLEAR_COLOR;
1302 
1303    /* Return an existing blend state. */
1304    if (!clear_buffers)
1305       return ctx->blend[0][0];
1306 
1307    index = GET_CLEAR_BLEND_STATE_IDX(clear_buffers);
1308 
1309    if (ctx->blend_clear[index])
1310       return ctx->blend_clear[index];
1311 
1312    /* Create a new one. */
1313    {
1314       struct pipe_blend_state blend = {0};
1315       unsigned i;
1316 
1317       blend.independent_blend_enable = 1;
1318 
1319       for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
1320          if (clear_buffers & (PIPE_CLEAR_COLOR0 << i)) {
1321             blend.rt[i].colormask = PIPE_MASK_RGBA;
1322          }
1323       }
1324 
1325       ctx->blend_clear[index] = pipe->create_blend_state(pipe, &blend);
1326    }
1327    return ctx->blend_clear[index];
1328 }
1329 
util_blitter_common_clear_setup(struct blitter_context * blitter,unsigned width,unsigned height,unsigned clear_buffers,void * custom_blend,void * custom_dsa)1330 void util_blitter_common_clear_setup(struct blitter_context *blitter,
1331                                      unsigned width, unsigned height,
1332                                      unsigned clear_buffers,
1333                                      void *custom_blend, void *custom_dsa)
1334 {
1335    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1336    struct pipe_context *pipe = ctx->base.pipe;
1337 
1338    util_blitter_set_running_flag(blitter);
1339    blitter_check_saved_vertex_states(ctx);
1340    blitter_check_saved_fragment_states(ctx);
1341    blitter_disable_render_cond(ctx);
1342 
1343    /* bind states */
1344    if (custom_blend) {
1345       pipe->bind_blend_state(pipe, custom_blend);
1346    } else {
1347       pipe->bind_blend_state(pipe, get_clear_blend_state(ctx, clear_buffers));
1348    }
1349 
1350    if (custom_dsa) {
1351       pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
1352    } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
1353       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
1354    } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
1355       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
1356    } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
1357       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
1358    } else {
1359       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1360    }
1361 
1362    pipe->set_sample_mask(pipe, ~0);
1363    blitter_set_dst_dimensions(ctx, width, height);
1364 }
1365 
util_blitter_clear_custom(struct blitter_context * blitter,unsigned width,unsigned height,unsigned num_layers,unsigned clear_buffers,const union pipe_color_union * color,double depth,unsigned stencil,void * custom_blend,void * custom_dsa)1366 static void util_blitter_clear_custom(struct blitter_context *blitter,
1367                                       unsigned width, unsigned height,
1368                                       unsigned num_layers,
1369                                       unsigned clear_buffers,
1370                                       const union pipe_color_union *color,
1371                                       double depth, unsigned stencil,
1372                                       void *custom_blend, void *custom_dsa)
1373 {
1374    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1375    struct pipe_context *pipe = ctx->base.pipe;
1376    struct pipe_stencil_ref sr = { { 0 } };
1377 
1378    assert(ctx->has_layered || num_layers <= 1);
1379 
1380    util_blitter_common_clear_setup(blitter, width, height, clear_buffers,
1381                                    custom_blend, custom_dsa);
1382 
1383    sr.ref_value[0] = stencil & 0xff;
1384    pipe->set_stencil_ref(pipe, &sr);
1385 
1386    bind_fs_write_all_cbufs(ctx);
1387 
1388    union blitter_attrib attrib;
1389    memcpy(attrib.color, color->ui, sizeof(color->ui));
1390 
1391    bool pass_generic = (clear_buffers & PIPE_CLEAR_COLOR) != 0;
1392    enum blitter_attrib_type type = pass_generic ? UTIL_BLITTER_ATTRIB_COLOR :
1393                                                   UTIL_BLITTER_ATTRIB_NONE;
1394 
1395    if (num_layers > 1 && ctx->has_layered) {
1396       blitter_get_vs_func get_vs = get_vs_layered;
1397 
1398       blitter_set_common_draw_rect_state(ctx, false);
1399       blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
1400                               0, 0, width, height,
1401                               (float) depth, num_layers, type, &attrib);
1402    } else {
1403       blitter_get_vs_func get_vs;
1404 
1405       if (pass_generic)
1406          get_vs = get_vs_passthrough_pos_generic;
1407       else
1408          get_vs = get_vs_passthrough_pos;
1409 
1410       blitter_set_common_draw_rect_state(ctx, false);
1411       blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
1412                               0, 0, width, height,
1413                               (float) depth, 1, type, &attrib);
1414    }
1415 
1416    util_blitter_restore_vertex_states(blitter);
1417    util_blitter_restore_fragment_states(blitter);
1418    util_blitter_restore_render_cond(blitter);
1419    util_blitter_unset_running_flag(blitter);
1420 }
1421 
util_blitter_clear(struct blitter_context * blitter,unsigned width,unsigned height,unsigned num_layers,unsigned clear_buffers,const union pipe_color_union * color,double depth,unsigned stencil)1422 void util_blitter_clear(struct blitter_context *blitter,
1423                         unsigned width, unsigned height, unsigned num_layers,
1424                         unsigned clear_buffers,
1425                         const union pipe_color_union *color,
1426                         double depth, unsigned stencil)
1427 {
1428    util_blitter_clear_custom(blitter, width, height, num_layers,
1429                              clear_buffers, color, depth, stencil,
1430                              NULL, NULL);
1431 }
1432 
util_blitter_custom_clear_depth(struct blitter_context * blitter,unsigned width,unsigned height,double depth,void * custom_dsa)1433 void util_blitter_custom_clear_depth(struct blitter_context *blitter,
1434                                      unsigned width, unsigned height,
1435                                      double depth, void *custom_dsa)
1436 {
1437    static const union pipe_color_union color;
1438    util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
1439                              NULL, custom_dsa);
1440 }
1441 
util_blitter_default_dst_texture(struct pipe_surface * dst_templ,struct pipe_resource * dst,unsigned dstlevel,unsigned dstz)1442 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
1443                                       struct pipe_resource *dst,
1444                                       unsigned dstlevel,
1445                                       unsigned dstz)
1446 {
1447    memset(dst_templ, 0, sizeof(*dst_templ));
1448    dst_templ->format = util_format_linear(dst->format);
1449    dst_templ->u.tex.level = dstlevel;
1450    dst_templ->u.tex.first_layer = dstz;
1451    dst_templ->u.tex.last_layer = dstz;
1452 }
1453 
1454 static struct pipe_surface *
util_blitter_get_next_surface_layer(struct pipe_context * pipe,struct pipe_surface * surf)1455 util_blitter_get_next_surface_layer(struct pipe_context *pipe,
1456                                     struct pipe_surface *surf)
1457 {
1458    struct pipe_surface dst_templ;
1459 
1460    memset(&dst_templ, 0, sizeof(dst_templ));
1461    dst_templ.format = surf->format;
1462    dst_templ.u.tex.level = surf->u.tex.level;
1463    dst_templ.u.tex.first_layer = surf->u.tex.first_layer + 1;
1464    dst_templ.u.tex.last_layer = surf->u.tex.last_layer + 1;
1465 
1466    return pipe->create_surface(pipe, surf->texture, &dst_templ);
1467 }
1468 
util_blitter_default_src_texture(struct blitter_context * blitter,struct pipe_sampler_view * src_templ,struct pipe_resource * src,unsigned srclevel)1469 void util_blitter_default_src_texture(struct blitter_context *blitter,
1470                                       struct pipe_sampler_view *src_templ,
1471                                       struct pipe_resource *src,
1472                                       unsigned srclevel)
1473 {
1474    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1475 
1476    memset(src_templ, 0, sizeof(*src_templ));
1477 
1478    if (ctx->cube_as_2darray &&
1479        (src->target == PIPE_TEXTURE_CUBE ||
1480         src->target == PIPE_TEXTURE_CUBE_ARRAY))
1481       src_templ->target = PIPE_TEXTURE_2D_ARRAY;
1482    else
1483       src_templ->target = src->target;
1484 
1485    src_templ->format = util_format_linear(src->format);
1486    src_templ->u.tex.first_level = srclevel;
1487    src_templ->u.tex.last_level = srclevel;
1488    src_templ->u.tex.first_layer = 0;
1489    src_templ->u.tex.last_layer =
1490       src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
1491                                      : (unsigned)(src->array_size - 1);
1492    src_templ->swizzle_r = PIPE_SWIZZLE_X;
1493    src_templ->swizzle_g = PIPE_SWIZZLE_Y;
1494    src_templ->swizzle_b = PIPE_SWIZZLE_Z;
1495    src_templ->swizzle_a = PIPE_SWIZZLE_W;
1496 }
1497 
is_blit_generic_supported(struct blitter_context * blitter,const struct pipe_resource * dst,enum pipe_format dst_format,const struct pipe_resource * src,enum pipe_format src_format,unsigned mask)1498 static bool is_blit_generic_supported(struct blitter_context *blitter,
1499                                       const struct pipe_resource *dst,
1500                                       enum pipe_format dst_format,
1501                                       const struct pipe_resource *src,
1502                                       enum pipe_format src_format,
1503                                       unsigned mask)
1504 {
1505    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1506    struct pipe_screen *screen = ctx->base.pipe->screen;
1507 
1508    if (dst) {
1509       unsigned bind;
1510       const struct util_format_description *desc =
1511             util_format_description(dst_format);
1512       bool dst_has_stencil = util_format_has_stencil(desc);
1513 
1514       /* Stencil export must be supported for stencil copy. */
1515       if ((mask & PIPE_MASK_S) && dst_has_stencil &&
1516           !ctx->has_stencil_export) {
1517          return false;
1518       }
1519 
1520       if (dst_has_stencil || util_format_has_depth(desc))
1521          bind = PIPE_BIND_DEPTH_STENCIL;
1522       else
1523          bind = PIPE_BIND_RENDER_TARGET;
1524 
1525       if (!screen->is_format_supported(screen, dst_format, dst->target,
1526                                        dst->nr_samples, bind)) {
1527          return false;
1528       }
1529    }
1530 
1531    if (src) {
1532       if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
1533          return false;
1534       }
1535 
1536       if (!screen->is_format_supported(screen, src_format, src->target,
1537                                  src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
1538          return false;
1539       }
1540 
1541       /* Check stencil sampler support for stencil copy. */
1542       if (mask & PIPE_MASK_S) {
1543          if (util_format_has_stencil(util_format_description(src_format))) {
1544             enum pipe_format stencil_format =
1545                util_format_stencil_only(src_format);
1546             assert(stencil_format != PIPE_FORMAT_NONE);
1547 
1548             if (stencil_format != src_format &&
1549                 !screen->is_format_supported(screen, stencil_format,
1550                                              src->target, src->nr_samples,
1551                                              PIPE_BIND_SAMPLER_VIEW)) {
1552                return false;
1553             }
1554          }
1555       }
1556    }
1557 
1558    return true;
1559 }
1560 
util_blitter_is_copy_supported(struct blitter_context * blitter,const struct pipe_resource * dst,const struct pipe_resource * src)1561 bool util_blitter_is_copy_supported(struct blitter_context *blitter,
1562                                     const struct pipe_resource *dst,
1563                                     const struct pipe_resource *src)
1564 {
1565    return is_blit_generic_supported(blitter, dst, dst->format,
1566                                     src, src->format, PIPE_MASK_RGBAZS);
1567 }
1568 
util_blitter_is_blit_supported(struct blitter_context * blitter,const struct pipe_blit_info * info)1569 bool util_blitter_is_blit_supported(struct blitter_context *blitter,
1570                                     const struct pipe_blit_info *info)
1571 {
1572    return is_blit_generic_supported(blitter,
1573                                     info->dst.resource, info->dst.format,
1574                                     info->src.resource, info->src.format,
1575                                     info->mask);
1576 }
1577 
util_blitter_copy_texture(struct blitter_context * blitter,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * srcbox)1578 void util_blitter_copy_texture(struct blitter_context *blitter,
1579                                struct pipe_resource *dst,
1580                                unsigned dst_level,
1581                                unsigned dstx, unsigned dsty, unsigned dstz,
1582                                struct pipe_resource *src,
1583                                unsigned src_level,
1584                                const struct pipe_box *srcbox)
1585 {
1586    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1587    struct pipe_context *pipe = ctx->base.pipe;
1588    struct pipe_surface *dst_view, dst_templ;
1589    struct pipe_sampler_view src_templ, *src_view;
1590    struct pipe_box dstbox;
1591 
1592    assert(dst && src);
1593    assert(src->target < PIPE_MAX_TEXTURE_TYPES);
1594 
1595    u_box_3d(dstx, dsty, dstz, abs(srcbox->width), abs(srcbox->height),
1596             abs(srcbox->depth), &dstbox);
1597 
1598    /* Initialize the surface. */
1599    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
1600    dst_view = pipe->create_surface(pipe, dst, &dst_templ);
1601 
1602    /* Initialize the sampler view. */
1603    util_blitter_default_src_texture(blitter, &src_templ, src, src_level);
1604    src_view = pipe->create_sampler_view(pipe, src, &src_templ);
1605 
1606    /* Copy. */
1607    util_blitter_blit_generic(blitter, dst_view, &dstbox,
1608                              src_view, srcbox, src->width0, src->height0,
1609                              PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
1610                              false);
1611 
1612    pipe_surface_reference(&dst_view, NULL);
1613    pipe_sampler_view_reference(&src_view, NULL);
1614 }
1615 
1616 static void
blitter_draw_tex(struct blitter_context_priv * ctx,int dst_x1,int dst_y1,int dst_x2,int dst_y2,struct pipe_sampler_view * src,unsigned src_width0,unsigned src_height0,int src_x1,int src_y1,int src_x2,int src_y2,float layer,unsigned sample,bool uses_txf,enum blitter_attrib_type type)1617 blitter_draw_tex(struct blitter_context_priv *ctx,
1618                  int dst_x1, int dst_y1, int dst_x2, int dst_y2,
1619                  struct pipe_sampler_view *src,
1620                  unsigned src_width0, unsigned src_height0,
1621                  int src_x1, int src_y1, int src_x2, int src_y2,
1622                  float layer, unsigned sample,
1623                  bool uses_txf, enum blitter_attrib_type type)
1624 {
1625    union blitter_attrib coord;
1626    blitter_get_vs_func get_vs = get_vs_passthrough_pos_generic;
1627 
1628    get_texcoords(src, src_width0, src_height0,
1629                  src_x1, src_y1, src_x2, src_y2, layer, sample,
1630                  uses_txf, &coord);
1631 
1632    if (src->target == PIPE_TEXTURE_CUBE ||
1633        src->target == PIPE_TEXTURE_CUBE_ARRAY) {
1634       float face_coord[4][2];
1635 
1636       set_texcoords_in_vertices(&coord, &face_coord[0][0], 2);
1637       util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
1638                                         /* pointer, stride in floats */
1639                                         &face_coord[0][0], 2,
1640                                         &ctx->vertices[0][1][0], 8,
1641                                         false);
1642       for (unsigned i = 0; i < 4; i++)
1643          ctx->vertices[i][1][3] = coord.texcoord.w;
1644 
1645       /* Cubemaps don't use draw_rectangle. */
1646       blitter_draw(ctx, ctx->velem_state, get_vs,
1647                    dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
1648    } else {
1649       ctx->base.draw_rectangle(&ctx->base, ctx->velem_state, get_vs,
1650                                dst_x1, dst_y1, dst_x2, dst_y2,
1651                                0, 1, type, &coord);
1652    }
1653 }
1654 
do_blits(struct blitter_context_priv * ctx,struct pipe_surface * dst,const struct pipe_box * dstbox,struct pipe_sampler_view * src,unsigned src_width0,unsigned src_height0,const struct pipe_box * srcbox,bool is_zsbuf,bool uses_txf)1655 static void do_blits(struct blitter_context_priv *ctx,
1656                      struct pipe_surface *dst,
1657                      const struct pipe_box *dstbox,
1658                      struct pipe_sampler_view *src,
1659                      unsigned src_width0,
1660                      unsigned src_height0,
1661                      const struct pipe_box *srcbox,
1662                      bool is_zsbuf,
1663                      bool uses_txf)
1664 {
1665    struct pipe_context *pipe = ctx->base.pipe;
1666    unsigned src_samples = src->texture->nr_samples;
1667    unsigned dst_samples = dst->texture->nr_samples;
1668    enum pipe_texture_target src_target = src->target;
1669    struct pipe_framebuffer_state fb_state = {0};
1670 
1671    /* Initialize framebuffer state. */
1672    fb_state.width = dst->width;
1673    fb_state.height = dst->height;
1674    fb_state.nr_cbufs = is_zsbuf ? 0 : 1;
1675 
1676    blitter_set_dst_dimensions(ctx, fb_state.width, fb_state.height);
1677 
1678    if ((src_target == PIPE_TEXTURE_1D ||
1679         src_target == PIPE_TEXTURE_2D ||
1680         src_target == PIPE_TEXTURE_RECT) &&
1681        src_samples <= 1) {
1682       /* Set framebuffer state. */
1683       if (is_zsbuf) {
1684          fb_state.zsbuf = dst;
1685       } else {
1686          fb_state.cbufs[0] = dst;
1687       }
1688       pipe->set_framebuffer_state(pipe, &fb_state);
1689 
1690       /* Draw. */
1691       pipe->set_sample_mask(pipe, ~0);
1692       blitter_draw_tex(ctx, dstbox->x, dstbox->y,
1693                        dstbox->x + dstbox->width,
1694                        dstbox->y + dstbox->height,
1695                        src, src_width0, src_height0, srcbox->x, srcbox->y,
1696                        srcbox->x + srcbox->width, srcbox->y + srcbox->height,
1697                        0, 0, uses_txf, UTIL_BLITTER_ATTRIB_TEXCOORD_XY);
1698    } else {
1699       /* Draw the quad with the generic codepath. */
1700       int dst_z;
1701       for (dst_z = 0; dst_z < dstbox->depth; dst_z++) {
1702          struct pipe_surface *old;
1703          float dst2src_scale = srcbox->depth / (float)dstbox->depth;
1704 
1705          /* Scale Z properly if the blit is scaled.
1706           *
1707           * When downscaling, we want the coordinates centered, so that
1708           * mipmapping works for 3D textures. For example, when generating
1709           * a 4x4x4 level, this wouldn't average the pixels:
1710           *
1711           *   src Z:  0 1 2 3 4 5 6 7
1712           *   dst Z:  0   1   2   3
1713           *
1714           * Because the pixels are not centered below the pixels of the higher
1715           * level. Therefore, we want this:
1716           *   src Z:  0 1 2 3 4 5 6 7
1717           *   dst Z:   0   1   2   3
1718           *
1719           * dst_offset defines the offset needed for centering the pixels and
1720           * it works with any scaling (not just 2x).
1721           */
1722          float dst_offset = ((srcbox->depth - 1) -
1723                              (dstbox->depth - 1) * dst2src_scale) * 0.5;
1724          float src_z = (dst_z + dst_offset) * dst2src_scale;
1725 
1726          /* Set framebuffer state. */
1727          if (is_zsbuf) {
1728             fb_state.zsbuf = dst;
1729          } else {
1730             fb_state.cbufs[0] = dst;
1731          }
1732          pipe->set_framebuffer_state(pipe, &fb_state);
1733 
1734          /* See if we need to blit a multisample or singlesample buffer. */
1735          if (src_samples == dst_samples && dst_samples > 1) {
1736             /* MSAA copy. */
1737             unsigned i, max_sample = dst_samples - 1;
1738 
1739             for (i = 0; i <= max_sample; i++) {
1740                pipe->set_sample_mask(pipe, 1 << i);
1741                blitter_draw_tex(ctx, dstbox->x, dstbox->y,
1742                                 dstbox->x + dstbox->width,
1743                                 dstbox->y + dstbox->height,
1744                                 src, src_width0, src_height0,
1745                                 srcbox->x, srcbox->y,
1746                                 srcbox->x + srcbox->width,
1747                                 srcbox->y + srcbox->height,
1748                                 srcbox->z + src_z, i, uses_txf,
1749                                 UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW);
1750             }
1751          } else {
1752             /* Normal copy, MSAA upsampling, or MSAA resolve. */
1753             pipe->set_sample_mask(pipe, ~0);
1754             blitter_draw_tex(ctx, dstbox->x, dstbox->y,
1755                              dstbox->x + dstbox->width,
1756                              dstbox->y + dstbox->height,
1757                              src, src_width0, src_height0,
1758                              srcbox->x, srcbox->y,
1759                              srcbox->x + srcbox->width,
1760                              srcbox->y + srcbox->height,
1761                              srcbox->z + src_z, 0, uses_txf,
1762                              UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW);
1763          }
1764 
1765          /* Get the next surface or (if this is the last iteration)
1766           * just unreference the last one. */
1767          old = dst;
1768          if (dst_z < dstbox->depth-1) {
1769             dst = util_blitter_get_next_surface_layer(ctx->base.pipe, dst);
1770          }
1771          if (dst_z) {
1772             pipe_surface_reference(&old, NULL);
1773          }
1774       }
1775    }
1776 }
1777 
util_blitter_blit_generic(struct blitter_context * blitter,struct pipe_surface * dst,const struct pipe_box * dstbox,struct pipe_sampler_view * src,const struct pipe_box * srcbox,unsigned src_width0,unsigned src_height0,unsigned mask,unsigned filter,const struct pipe_scissor_state * scissor,bool alpha_blend)1778 void util_blitter_blit_generic(struct blitter_context *blitter,
1779                                struct pipe_surface *dst,
1780                                const struct pipe_box *dstbox,
1781                                struct pipe_sampler_view *src,
1782                                const struct pipe_box *srcbox,
1783                                unsigned src_width0, unsigned src_height0,
1784                                unsigned mask, unsigned filter,
1785                                const struct pipe_scissor_state *scissor,
1786                                bool alpha_blend)
1787 {
1788    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1789    struct pipe_context *pipe = ctx->base.pipe;
1790    enum pipe_texture_target src_target = src->target;
1791    unsigned src_samples = src->texture->nr_samples;
1792    unsigned dst_samples = dst->texture->nr_samples;
1793    bool has_depth, has_stencil, has_color;
1794    bool blit_stencil, blit_depth, blit_color;
1795    void *sampler_state;
1796    const struct util_format_description *src_desc =
1797          util_format_description(src->format);
1798    const struct util_format_description *dst_desc =
1799          util_format_description(dst->format);
1800 
1801    has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS &&
1802                dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
1803    has_depth = util_format_has_depth(src_desc) &&
1804                util_format_has_depth(dst_desc);
1805    has_stencil = util_format_has_stencil(src_desc) &&
1806                  util_format_has_stencil(dst_desc);
1807 
1808    blit_color = has_color && (mask & PIPE_MASK_RGBA);
1809    blit_depth = has_depth && (mask & PIPE_MASK_Z);
1810    blit_stencil = has_stencil && (mask & PIPE_MASK_S) &&
1811                   ctx->has_stencil_export;
1812 
1813    if (!blit_stencil && !blit_depth && !blit_color) {
1814       return;
1815    }
1816 
1817    bool is_scaled = dstbox->width != abs(srcbox->width) ||
1818                     dstbox->height != abs(srcbox->height);
1819 
1820    if (blit_stencil || !is_scaled)
1821       filter = PIPE_TEX_FILTER_NEAREST;
1822 
1823    bool use_txf = false;
1824 
1825    /* Don't support scaled blits. The TXF shader uses F2I for rounding. */
1826    if (ctx->has_txf &&
1827        !is_scaled &&
1828        filter == PIPE_TEX_FILTER_NEAREST &&
1829        src->target != PIPE_TEXTURE_CUBE &&
1830        src->target != PIPE_TEXTURE_CUBE_ARRAY) {
1831       int src_width = u_minify(src_width0, src->u.tex.first_level);
1832       int src_height = u_minify(src_height0, src->u.tex.first_level);
1833       int src_depth = src->u.tex.last_layer + 1;
1834       struct pipe_box box = *srcbox;
1835 
1836       /* Eliminate negative width/height/depth. */
1837       if (box.width < 0) {
1838          box.x += box.width;
1839          box.width *= -1;
1840       }
1841       if (box.height < 0) {
1842          box.y += box.height;
1843          box.height *= -1;
1844       }
1845       if (box.depth < 0) {
1846          box.z += box.depth;
1847          box.depth *= -1;
1848       }
1849 
1850       /* See if srcbox is in bounds. TXF doesn't clamp the coordinates. */
1851       use_txf =
1852          box.x >= 0 && box.x < src_width &&
1853          box.y >= 0 && box.y < src_height &&
1854          box.z >= 0 && box.z < src_depth &&
1855          box.x + box.width > 0 && box.x + box.width <= src_width &&
1856          box.y + box.height > 0 && box.y + box.height <= src_height &&
1857          box.z + box.depth > 0 && box.z + box.depth <= src_depth;
1858    }
1859 
1860    /* Check whether the states are properly saved. */
1861    util_blitter_set_running_flag(blitter);
1862    blitter_check_saved_vertex_states(ctx);
1863    blitter_check_saved_fragment_states(ctx);
1864    blitter_check_saved_textures(ctx);
1865    blitter_check_saved_fb_state(ctx);
1866    blitter_disable_render_cond(ctx);
1867 
1868    if (blit_depth || blit_stencil) {
1869       pipe->bind_blend_state(pipe, ctx->blend[0][0]);
1870 
1871       if (blit_depth && blit_stencil) {
1872          pipe->bind_depth_stencil_alpha_state(pipe,
1873                                               ctx->dsa_write_depth_stencil);
1874          ctx->bind_fs_state(pipe,
1875                blitter_get_fs_texfetch_depthstencil(ctx, src_target,
1876                                                     src_samples, use_txf));
1877       } else if (blit_depth) {
1878          pipe->bind_depth_stencil_alpha_state(pipe,
1879                                               ctx->dsa_write_depth_keep_stencil);
1880          ctx->bind_fs_state(pipe,
1881                blitter_get_fs_texfetch_depth(ctx, src_target,
1882                                              src_samples, use_txf));
1883       } else { /* is_stencil */
1884          pipe->bind_depth_stencil_alpha_state(pipe,
1885                                               ctx->dsa_keep_depth_write_stencil);
1886          ctx->bind_fs_state(pipe,
1887                blitter_get_fs_texfetch_stencil(ctx, src_target,
1888                                                src_samples, use_txf));
1889       }
1890 
1891    } else {
1892       unsigned colormask = mask & PIPE_MASK_RGBA;
1893 
1894       pipe->bind_blend_state(pipe, ctx->blend[colormask][alpha_blend]);
1895       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1896       ctx->bind_fs_state(pipe,
1897             blitter_get_fs_texfetch_col(ctx, src->format, dst->format, src_target,
1898                                         src_samples, dst_samples, filter,
1899                                         use_txf));
1900    }
1901 
1902    /* Set the linear filter only for scaled color non-MSAA blits. */
1903    if (filter == PIPE_TEX_FILTER_LINEAR) {
1904       if (src_target == PIPE_TEXTURE_RECT) {
1905          sampler_state = ctx->sampler_state_rect_linear;
1906       } else {
1907          sampler_state = ctx->sampler_state_linear;
1908       }
1909    } else {
1910       if (src_target == PIPE_TEXTURE_RECT) {
1911          sampler_state = ctx->sampler_state_rect;
1912       } else {
1913          sampler_state = ctx->sampler_state;
1914       }
1915    }
1916 
1917    /* Set samplers. */
1918    if (blit_depth && blit_stencil) {
1919       /* Setup two samplers, one for depth and the other one for stencil. */
1920       struct pipe_sampler_view templ;
1921       struct pipe_sampler_view *views[2];
1922       void *samplers[2] = {sampler_state, sampler_state};
1923 
1924       templ = *src;
1925       templ.format = util_format_stencil_only(templ.format);
1926       assert(templ.format != PIPE_FORMAT_NONE);
1927 
1928       views[0] = src;
1929       views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
1930 
1931       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, views);
1932       pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
1933 
1934       pipe_sampler_view_reference(&views[1], NULL);
1935    } else if (blit_stencil) {
1936       /* Set a stencil-only sampler view for it not to sample depth instead. */
1937       struct pipe_sampler_view templ;
1938       struct pipe_sampler_view *view;
1939 
1940       templ = *src;
1941       templ.format = util_format_stencil_only(templ.format);
1942       assert(templ.format != PIPE_FORMAT_NONE);
1943 
1944       view = pipe->create_sampler_view(pipe, src->texture, &templ);
1945 
1946       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &view);
1947       pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
1948                                 0, 1, &sampler_state);
1949 
1950       pipe_sampler_view_reference(&view, NULL);
1951    } else {
1952       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src);
1953       pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
1954                                 0, 1, &sampler_state);
1955    }
1956 
1957    if (scissor) {
1958       pipe->set_scissor_states(pipe, 0, 1, scissor);
1959    }
1960 
1961    blitter_set_common_draw_rect_state(ctx, scissor != NULL);
1962 
1963    do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
1964             srcbox, blit_depth || blit_stencil, use_txf);
1965 
1966    util_blitter_restore_vertex_states(blitter);
1967    util_blitter_restore_fragment_states(blitter);
1968    util_blitter_restore_textures(blitter);
1969    util_blitter_restore_fb_state(blitter);
1970    if (scissor) {
1971       pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
1972    }
1973    util_blitter_restore_render_cond(blitter);
1974    util_blitter_unset_running_flag(blitter);
1975 }
1976 
1977 void
util_blitter_blit(struct blitter_context * blitter,const struct pipe_blit_info * info)1978 util_blitter_blit(struct blitter_context *blitter,
1979                   const struct pipe_blit_info *info)
1980 {
1981    struct pipe_resource *dst = info->dst.resource;
1982    struct pipe_resource *src = info->src.resource;
1983    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1984    struct pipe_context *pipe = ctx->base.pipe;
1985    struct pipe_surface *dst_view, dst_templ;
1986    struct pipe_sampler_view src_templ, *src_view;
1987 
1988    /* Initialize the surface. */
1989    util_blitter_default_dst_texture(&dst_templ, dst, info->dst.level,
1990                                     info->dst.box.z);
1991    dst_templ.format = info->dst.format;
1992    dst_view = pipe->create_surface(pipe, dst, &dst_templ);
1993 
1994    /* Initialize the sampler view. */
1995    util_blitter_default_src_texture(blitter, &src_templ, src, info->src.level);
1996    src_templ.format = info->src.format;
1997    src_view = pipe->create_sampler_view(pipe, src, &src_templ);
1998 
1999    /* Copy. */
2000    util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
2001                              src_view, &info->src.box, src->width0, src->height0,
2002                              info->mask, info->filter,
2003                              info->scissor_enable ? &info->scissor : NULL,
2004                              info->alpha_blend);
2005 
2006    pipe_surface_reference(&dst_view, NULL);
2007    pipe_sampler_view_reference(&src_view, NULL);
2008 }
2009 
util_blitter_generate_mipmap(struct blitter_context * blitter,struct pipe_resource * tex,enum pipe_format format,unsigned base_level,unsigned last_level,unsigned first_layer,unsigned last_layer)2010 void util_blitter_generate_mipmap(struct blitter_context *blitter,
2011                                   struct pipe_resource *tex,
2012                                   enum pipe_format format,
2013                                   unsigned base_level, unsigned last_level,
2014                                   unsigned first_layer, unsigned last_layer)
2015 {
2016    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2017    struct pipe_context *pipe = ctx->base.pipe;
2018    struct pipe_surface dst_templ, *dst_view;
2019    struct pipe_sampler_view src_templ, *src_view;
2020    bool is_depth;
2021    void *sampler_state;
2022    const struct util_format_description *desc =
2023          util_format_description(format);
2024    unsigned src_level;
2025    unsigned target = tex->target;
2026 
2027    if (ctx->cube_as_2darray &&
2028        (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY))
2029       target = PIPE_TEXTURE_2D_ARRAY;
2030 
2031    assert(tex->nr_samples <= 1);
2032    assert(!util_format_has_stencil(desc));
2033 
2034    is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS;
2035 
2036    /* Check whether the states are properly saved. */
2037    util_blitter_set_running_flag(blitter);
2038    blitter_check_saved_vertex_states(ctx);
2039    blitter_check_saved_fragment_states(ctx);
2040    blitter_check_saved_textures(ctx);
2041    blitter_check_saved_fb_state(ctx);
2042    blitter_disable_render_cond(ctx);
2043 
2044    /* Set states. */
2045    if (is_depth) {
2046       pipe->bind_blend_state(pipe, ctx->blend[0][0]);
2047       pipe->bind_depth_stencil_alpha_state(pipe,
2048                                            ctx->dsa_write_depth_keep_stencil);
2049       ctx->bind_fs_state(pipe,
2050                          blitter_get_fs_texfetch_depth(ctx, target, 1, false));
2051    } else {
2052       pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
2053       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2054       ctx->bind_fs_state(pipe,
2055             blitter_get_fs_texfetch_col(ctx, tex->format, tex->format, target,
2056                                         1, 1, PIPE_TEX_FILTER_LINEAR, false));
2057    }
2058 
2059    if (target == PIPE_TEXTURE_RECT) {
2060       sampler_state = ctx->sampler_state_rect_linear;
2061    } else {
2062       sampler_state = ctx->sampler_state_linear;
2063    }
2064    pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
2065                              0, 1, &sampler_state);
2066 
2067    blitter_set_common_draw_rect_state(ctx, false);
2068 
2069    for (src_level = base_level; src_level < last_level; src_level++) {
2070       struct pipe_box dstbox = {0}, srcbox = {0};
2071       unsigned dst_level = src_level + 1;
2072 
2073       dstbox.width = u_minify(tex->width0, dst_level);
2074       dstbox.height = u_minify(tex->height0, dst_level);
2075 
2076       srcbox.width = u_minify(tex->width0, src_level);
2077       srcbox.height = u_minify(tex->height0, src_level);
2078 
2079       if (target == PIPE_TEXTURE_3D) {
2080          dstbox.depth = util_num_layers(tex, dst_level);
2081          srcbox.depth = util_num_layers(tex, src_level);
2082       } else {
2083          dstbox.z = srcbox.z = first_layer;
2084          dstbox.depth = srcbox.depth = last_layer - first_layer + 1;
2085       }
2086 
2087       /* Initialize the surface. */
2088       util_blitter_default_dst_texture(&dst_templ, tex, dst_level,
2089                                        first_layer);
2090       dst_templ.format = format;
2091       dst_view = pipe->create_surface(pipe, tex, &dst_templ);
2092 
2093       /* Initialize the sampler view. */
2094       util_blitter_default_src_texture(blitter, &src_templ, tex, src_level);
2095       src_templ.format = format;
2096       src_view = pipe->create_sampler_view(pipe, tex, &src_templ);
2097 
2098       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
2099 
2100       do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0,
2101                &srcbox, is_depth, false);
2102 
2103       pipe_surface_reference(&dst_view, NULL);
2104       pipe_sampler_view_reference(&src_view, NULL);
2105    }
2106 
2107    util_blitter_restore_vertex_states(blitter);
2108    util_blitter_restore_fragment_states(blitter);
2109    util_blitter_restore_textures(blitter);
2110    util_blitter_restore_fb_state(blitter);
2111    util_blitter_restore_render_cond(blitter);
2112    util_blitter_unset_running_flag(blitter);
2113 }
2114 
2115 /* Clear a region of a color surface to a constant value. */
util_blitter_clear_render_target(struct blitter_context * blitter,struct pipe_surface * dstsurf,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height)2116 void util_blitter_clear_render_target(struct blitter_context *blitter,
2117                                       struct pipe_surface *dstsurf,
2118                                       const union pipe_color_union *color,
2119                                       unsigned dstx, unsigned dsty,
2120                                       unsigned width, unsigned height)
2121 {
2122    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2123    struct pipe_context *pipe = ctx->base.pipe;
2124    struct pipe_framebuffer_state fb_state;
2125    unsigned num_layers;
2126 
2127    assert(dstsurf->texture);
2128    if (!dstsurf->texture)
2129       return;
2130 
2131    /* check the saved state */
2132    util_blitter_set_running_flag(blitter);
2133    blitter_check_saved_vertex_states(ctx);
2134    blitter_check_saved_fragment_states(ctx);
2135    blitter_check_saved_fb_state(ctx);
2136    blitter_disable_render_cond(ctx);
2137 
2138    /* bind states */
2139    pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
2140    pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2141    bind_fs_write_one_cbuf(ctx);
2142 
2143    /* set a framebuffer state */
2144    fb_state.width = dstsurf->width;
2145    fb_state.height = dstsurf->height;
2146    fb_state.nr_cbufs = 1;
2147    fb_state.cbufs[0] = dstsurf;
2148    fb_state.zsbuf = 0;
2149    pipe->set_framebuffer_state(pipe, &fb_state);
2150    pipe->set_sample_mask(pipe, ~0);
2151 
2152    blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2153 
2154    union blitter_attrib attrib;
2155    memcpy(attrib.color, color->ui, sizeof(color->ui));
2156 
2157    num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
2158    if (num_layers > 1 && ctx->has_layered) {
2159       blitter_set_common_draw_rect_state(ctx, false);
2160       blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
2161                               dstx, dsty, dstx+width, dsty+height, 0,
2162                               num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
2163    } else {
2164       blitter_set_common_draw_rect_state(ctx, false);
2165       blitter->draw_rectangle(blitter, ctx->velem_state,
2166                               get_vs_passthrough_pos_generic,
2167                               dstx, dsty, dstx+width, dsty+height, 0,
2168                               1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
2169    }
2170 
2171    util_blitter_restore_vertex_states(blitter);
2172    util_blitter_restore_fragment_states(blitter);
2173    util_blitter_restore_fb_state(blitter);
2174    util_blitter_restore_render_cond(blitter);
2175    util_blitter_unset_running_flag(blitter);
2176 }
2177 
2178 /* Clear a region of a depth stencil surface. */
util_blitter_clear_depth_stencil(struct blitter_context * blitter,struct pipe_surface * dstsurf,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height)2179 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
2180                                       struct pipe_surface *dstsurf,
2181                                       unsigned clear_flags,
2182                                       double depth,
2183                                       unsigned stencil,
2184                                       unsigned dstx, unsigned dsty,
2185                                       unsigned width, unsigned height)
2186 {
2187    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2188    struct pipe_context *pipe = ctx->base.pipe;
2189    struct pipe_framebuffer_state fb_state;
2190    struct pipe_stencil_ref sr = { { 0 } };
2191    unsigned num_layers;
2192 
2193    assert(dstsurf->texture);
2194    if (!dstsurf->texture)
2195       return;
2196 
2197    /* check the saved state */
2198    util_blitter_set_running_flag(blitter);
2199    blitter_check_saved_vertex_states(ctx);
2200    blitter_check_saved_fragment_states(ctx);
2201    blitter_check_saved_fb_state(ctx);
2202    blitter_disable_render_cond(ctx);
2203 
2204    /* bind states */
2205    pipe->bind_blend_state(pipe, ctx->blend[0][0]);
2206    if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
2207       sr.ref_value[0] = stencil & 0xff;
2208       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
2209       pipe->set_stencil_ref(pipe, &sr);
2210    }
2211    else if (clear_flags & PIPE_CLEAR_DEPTH) {
2212       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
2213    }
2214    else if (clear_flags & PIPE_CLEAR_STENCIL) {
2215       sr.ref_value[0] = stencil & 0xff;
2216       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
2217       pipe->set_stencil_ref(pipe, &sr);
2218    }
2219    else
2220       /* hmm that should be illegal probably, or make it a no-op somewhere */
2221       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2222 
2223    bind_fs_empty(ctx);
2224 
2225    /* set a framebuffer state */
2226    fb_state.width = dstsurf->width;
2227    fb_state.height = dstsurf->height;
2228    fb_state.nr_cbufs = 0;
2229    fb_state.cbufs[0] = 0;
2230    fb_state.zsbuf = dstsurf;
2231    pipe->set_framebuffer_state(pipe, &fb_state);
2232    pipe->set_sample_mask(pipe, ~0);
2233 
2234    blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2235 
2236    num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
2237    if (num_layers > 1 && ctx->has_layered) {
2238       blitter_set_common_draw_rect_state(ctx, false);
2239       blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
2240                               dstx, dsty, dstx+width, dsty+height, depth,
2241                               num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
2242    } else {
2243       blitter_set_common_draw_rect_state(ctx, false);
2244       blitter->draw_rectangle(blitter, ctx->velem_state,
2245                               get_vs_passthrough_pos,
2246                               dstx, dsty, dstx+width, dsty+height, depth, 1,
2247                               UTIL_BLITTER_ATTRIB_NONE, NULL);
2248    }
2249 
2250    util_blitter_restore_vertex_states(blitter);
2251    util_blitter_restore_fragment_states(blitter);
2252    util_blitter_restore_fb_state(blitter);
2253    util_blitter_restore_render_cond(blitter);
2254    util_blitter_unset_running_flag(blitter);
2255 }
2256 
2257 /* draw a rectangle across a region using a custom dsa stage - for r600g */
util_blitter_custom_depth_stencil(struct blitter_context * blitter,struct pipe_surface * zsurf,struct pipe_surface * cbsurf,unsigned sample_mask,void * dsa_stage,float depth)2258 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
2259                                        struct pipe_surface *zsurf,
2260                                        struct pipe_surface *cbsurf,
2261                                        unsigned sample_mask,
2262                                        void *dsa_stage, float depth)
2263 {
2264    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2265    struct pipe_context *pipe = ctx->base.pipe;
2266    struct pipe_framebuffer_state fb_state;
2267 
2268    assert(zsurf->texture);
2269    if (!zsurf->texture)
2270       return;
2271 
2272    /* check the saved state */
2273    util_blitter_set_running_flag(blitter);
2274    blitter_check_saved_vertex_states(ctx);
2275    blitter_check_saved_fragment_states(ctx);
2276    blitter_check_saved_fb_state(ctx);
2277    blitter_disable_render_cond(ctx);
2278 
2279    /* bind states */
2280    pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA][0] :
2281                                          ctx->blend[0][0]);
2282    pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
2283    if (cbsurf)
2284       bind_fs_write_one_cbuf(ctx);
2285    else
2286       bind_fs_empty(ctx);
2287 
2288    /* set a framebuffer state */
2289    fb_state.width = zsurf->width;
2290    fb_state.height = zsurf->height;
2291    fb_state.nr_cbufs = 1;
2292    if (cbsurf) {
2293       fb_state.cbufs[0] = cbsurf;
2294       fb_state.nr_cbufs = 1;
2295    } else {
2296       fb_state.cbufs[0] = NULL;
2297       fb_state.nr_cbufs = 0;
2298    }
2299    fb_state.zsbuf = zsurf;
2300    pipe->set_framebuffer_state(pipe, &fb_state);
2301    pipe->set_sample_mask(pipe, sample_mask);
2302 
2303    blitter_set_common_draw_rect_state(ctx, false);
2304    blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
2305    blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
2306                            0, 0, zsurf->width, zsurf->height, depth,
2307                            1, UTIL_BLITTER_ATTRIB_NONE, NULL);
2308 
2309    util_blitter_restore_vertex_states(blitter);
2310    util_blitter_restore_fragment_states(blitter);
2311    util_blitter_restore_fb_state(blitter);
2312    util_blitter_restore_render_cond(blitter);
2313    util_blitter_unset_running_flag(blitter);
2314 }
2315 
util_blitter_copy_buffer(struct blitter_context * blitter,struct pipe_resource * dst,unsigned dstx,struct pipe_resource * src,unsigned srcx,unsigned size)2316 void util_blitter_copy_buffer(struct blitter_context *blitter,
2317                               struct pipe_resource *dst,
2318                               unsigned dstx,
2319                               struct pipe_resource *src,
2320                               unsigned srcx,
2321                               unsigned size)
2322 {
2323    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2324    struct pipe_context *pipe = ctx->base.pipe;
2325    struct pipe_vertex_buffer vb;
2326    struct pipe_stream_output_target *so_target;
2327    unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
2328 
2329    if (srcx >= src->width0 ||
2330        dstx >= dst->width0) {
2331       return;
2332    }
2333    if (srcx + size > src->width0) {
2334       size = src->width0 - srcx;
2335    }
2336    if (dstx + size > dst->width0) {
2337       size = dst->width0 - dstx;
2338    }
2339 
2340    /* Drivers not capable of Stream Out should not call this function
2341     * in the first place. */
2342    assert(ctx->has_stream_out);
2343 
2344    /* Some alignment is required. */
2345    if (srcx % 4 != 0 || dstx % 4 != 0 || size % 4 != 0 ||
2346        !ctx->has_stream_out) {
2347       struct pipe_box box;
2348       u_box_1d(srcx, size, &box);
2349       util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
2350       return;
2351    }
2352 
2353    util_blitter_set_running_flag(blitter);
2354    blitter_check_saved_vertex_states(ctx);
2355    blitter_disable_render_cond(ctx);
2356 
2357    vb.is_user_buffer = false;
2358    vb.buffer.resource = src;
2359    vb.buffer_offset = srcx;
2360    vb.stride = 4;
2361 
2362    pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
2363    pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
2364    bind_vs_pos_only(ctx, 1);
2365    if (ctx->has_geometry_shader)
2366       pipe->bind_gs_state(pipe, NULL);
2367    if (ctx->has_tessellation) {
2368       pipe->bind_tcs_state(pipe, NULL);
2369       pipe->bind_tes_state(pipe, NULL);
2370    }
2371    pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
2372 
2373    so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
2374    pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
2375 
2376    util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
2377 
2378    util_blitter_restore_vertex_states(blitter);
2379    util_blitter_restore_render_cond(blitter);
2380    util_blitter_unset_running_flag(blitter);
2381    pipe_so_target_reference(&so_target, NULL);
2382 }
2383 
util_blitter_clear_buffer(struct blitter_context * blitter,struct pipe_resource * dst,unsigned offset,unsigned size,unsigned num_channels,const union pipe_color_union * clear_value)2384 void util_blitter_clear_buffer(struct blitter_context *blitter,
2385                                struct pipe_resource *dst,
2386                                unsigned offset, unsigned size,
2387                                unsigned num_channels,
2388                                const union pipe_color_union *clear_value)
2389 {
2390    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2391    struct pipe_context *pipe = ctx->base.pipe;
2392    struct pipe_vertex_buffer vb = {0};
2393    struct pipe_stream_output_target *so_target = NULL;
2394    unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
2395 
2396    assert(num_channels >= 1);
2397    assert(num_channels <= 4);
2398 
2399    /* IMPORTANT:  DON'T DO ANY BOUNDS CHECKING HERE!
2400     *
2401     * R600 uses this to initialize texture resources, so width0 might not be
2402     * what you think it is.
2403     */
2404 
2405    /* Streamout is required. */
2406    if (!ctx->has_stream_out) {
2407       assert(!"Streamout unsupported in util_blitter_clear_buffer()");
2408       return;
2409    }
2410 
2411    /* Some alignment is required. */
2412    if (offset % 4 != 0 || size % 4 != 0) {
2413       assert(!"Bad alignment in util_blitter_clear_buffer()");
2414       return;
2415    }
2416 
2417    u_upload_data(pipe->stream_uploader, 0, num_channels*4, 4, clear_value,
2418                  &vb.buffer_offset, &vb.buffer.resource);
2419    if (!vb.buffer.resource)
2420       goto out;
2421 
2422    vb.stride = 0;
2423 
2424    util_blitter_set_running_flag(blitter);
2425    blitter_check_saved_vertex_states(ctx);
2426    blitter_disable_render_cond(ctx);
2427 
2428    pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
2429    pipe->bind_vertex_elements_state(pipe,
2430                                     ctx->velem_state_readbuf[num_channels-1]);
2431    bind_vs_pos_only(ctx, num_channels);
2432    if (ctx->has_geometry_shader)
2433       pipe->bind_gs_state(pipe, NULL);
2434    if (ctx->has_tessellation) {
2435       pipe->bind_tcs_state(pipe, NULL);
2436       pipe->bind_tes_state(pipe, NULL);
2437    }
2438    pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
2439 
2440    so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
2441    pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
2442 
2443    util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
2444 
2445 out:
2446    util_blitter_restore_vertex_states(blitter);
2447    util_blitter_restore_render_cond(blitter);
2448    util_blitter_unset_running_flag(blitter);
2449    pipe_so_target_reference(&so_target, NULL);
2450    pipe_resource_reference(&vb.buffer.resource, NULL);
2451 }
2452 
2453 /* probably radeon specific */
util_blitter_custom_resolve_color(struct blitter_context * blitter,struct pipe_resource * dst,unsigned dst_level,unsigned dst_layer,struct pipe_resource * src,unsigned src_layer,unsigned sample_mask,void * custom_blend,enum pipe_format format)2454 void util_blitter_custom_resolve_color(struct blitter_context *blitter,
2455                                        struct pipe_resource *dst,
2456                                        unsigned dst_level,
2457                                        unsigned dst_layer,
2458                                        struct pipe_resource *src,
2459                                        unsigned src_layer,
2460                                        unsigned sample_mask,
2461                                        void *custom_blend,
2462                                        enum pipe_format format)
2463 {
2464    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2465    struct pipe_context *pipe = ctx->base.pipe;
2466    struct pipe_framebuffer_state fb_state;
2467    struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
2468 
2469    util_blitter_set_running_flag(blitter);
2470    blitter_check_saved_vertex_states(ctx);
2471    blitter_check_saved_fragment_states(ctx);
2472    blitter_disable_render_cond(ctx);
2473 
2474    /* bind states */
2475    pipe->bind_blend_state(pipe, custom_blend);
2476    pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2477    bind_fs_write_one_cbuf(ctx);
2478    pipe->set_sample_mask(pipe, sample_mask);
2479 
2480    memset(&surf_tmpl, 0, sizeof(surf_tmpl));
2481    surf_tmpl.format = format;
2482    surf_tmpl.u.tex.level = dst_level;
2483    surf_tmpl.u.tex.first_layer = dst_layer;
2484    surf_tmpl.u.tex.last_layer = dst_layer;
2485 
2486    dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
2487 
2488    surf_tmpl.u.tex.level = 0;
2489    surf_tmpl.u.tex.first_layer = src_layer;
2490    surf_tmpl.u.tex.last_layer = src_layer;
2491 
2492    srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
2493 
2494    /* set a framebuffer state */
2495    fb_state.width = src->width0;
2496    fb_state.height = src->height0;
2497    fb_state.nr_cbufs = 2;
2498    fb_state.cbufs[0] = srcsurf;
2499    fb_state.cbufs[1] = dstsurf;
2500    fb_state.zsbuf = NULL;
2501    pipe->set_framebuffer_state(pipe, &fb_state);
2502 
2503    blitter_set_common_draw_rect_state(ctx, false);
2504    blitter_set_dst_dimensions(ctx, src->width0, src->height0);
2505    blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
2506                            0, 0, src->width0, src->height0,
2507                            0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
2508    util_blitter_restore_fb_state(blitter);
2509    util_blitter_restore_vertex_states(blitter);
2510    util_blitter_restore_fragment_states(blitter);
2511    util_blitter_restore_render_cond(blitter);
2512    util_blitter_unset_running_flag(blitter);
2513 
2514    pipe_surface_reference(&srcsurf, NULL);
2515    pipe_surface_reference(&dstsurf, NULL);
2516 }
2517 
util_blitter_custom_color(struct blitter_context * blitter,struct pipe_surface * dstsurf,void * custom_blend)2518 void util_blitter_custom_color(struct blitter_context *blitter,
2519                                struct pipe_surface *dstsurf,
2520                                void *custom_blend)
2521 {
2522    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2523    struct pipe_context *pipe = ctx->base.pipe;
2524    struct pipe_framebuffer_state fb_state;
2525 
2526    assert(dstsurf->texture);
2527    if (!dstsurf->texture)
2528       return;
2529 
2530    /* check the saved state */
2531    util_blitter_set_running_flag(blitter);
2532    blitter_check_saved_vertex_states(ctx);
2533    blitter_check_saved_fragment_states(ctx);
2534    blitter_check_saved_fb_state(ctx);
2535    blitter_disable_render_cond(ctx);
2536 
2537    /* bind states */
2538    pipe->bind_blend_state(pipe, custom_blend ? custom_blend
2539                                              : ctx->blend[PIPE_MASK_RGBA][0]);
2540    pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2541    bind_fs_write_one_cbuf(ctx);
2542    pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
2543 
2544    /* set a framebuffer state */
2545    fb_state.width = dstsurf->width;
2546    fb_state.height = dstsurf->height;
2547    fb_state.nr_cbufs = 1;
2548    fb_state.cbufs[0] = dstsurf;
2549    fb_state.zsbuf = 0;
2550    pipe->set_framebuffer_state(pipe, &fb_state);
2551    pipe->set_sample_mask(pipe, ~0);
2552 
2553    blitter_set_common_draw_rect_state(ctx, false);
2554    blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2555    blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
2556                            0, 0, dstsurf->width, dstsurf->height,
2557                            0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
2558 
2559    util_blitter_restore_vertex_states(blitter);
2560    util_blitter_restore_fragment_states(blitter);
2561    util_blitter_restore_fb_state(blitter);
2562    util_blitter_restore_render_cond(blitter);
2563    util_blitter_unset_running_flag(blitter);
2564 }
2565